forked from teamnwah/openmw-tes3coop
[General] Implement ActorAI packet, part 3
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
This commit is contained in:
parent
5baef09f79
commit
0e13207afe
7 changed files with 136 additions and 24 deletions
|
@ -327,6 +327,23 @@ void ActorFunctions::SetActorAITargetToActor(int refNumIndex, int mpNum) noexcep
|
|||
tempActor.aiTarget.mpNum = mpNum;
|
||||
}
|
||||
|
||||
void ActorFunctions::SetActorAICoordinates(double x, double y, double z) noexcept
|
||||
{
|
||||
tempActor.aiCoordinates.pos[0] = x;
|
||||
tempActor.aiCoordinates.pos[1] = y;
|
||||
tempActor.aiCoordinates.pos[2] = z;
|
||||
}
|
||||
|
||||
void ActorFunctions::SetActorAIDistance(unsigned int distance) noexcept
|
||||
{
|
||||
tempActor.aiDistance = distance;
|
||||
}
|
||||
|
||||
void ActorFunctions::SetActorAIDuration(unsigned int duration) noexcept
|
||||
{
|
||||
tempActor.aiDuration = duration;
|
||||
}
|
||||
|
||||
void ActorFunctions::EquipActorItem(unsigned short slot, const char *refId, unsigned int count, int charge, double enchantmentCharge) noexcept
|
||||
{
|
||||
tempActor.equipmentItems[slot].refId = refId;
|
||||
|
|
|
@ -70,6 +70,9 @@
|
|||
{"SetActorAIAction", ActorFunctions::SetActorAIAction},\
|
||||
{"SetActorAITargetToPlayer", ActorFunctions::SetActorAITargetToPlayer},\
|
||||
{"SetActorAITargetToActor", ActorFunctions::SetActorAITargetToActor},\
|
||||
{"SetActorAICoordinates", ActorFunctions::SetActorAICoordinates},\
|
||||
{"SetActorAIDistance", ActorFunctions::SetActorAIDistance},\
|
||||
{"SetActorAIDuration", ActorFunctions::SetActorAIDuration},\
|
||||
\
|
||||
{"EquipActorItem", ActorFunctions::EquipActorItem},\
|
||||
{"UnequipActorItem", ActorFunctions::UnequipActorItem},\
|
||||
|
@ -566,6 +569,32 @@ public:
|
|||
*/
|
||||
static void SetActorAITargetToActor(int refNumIndex, int mpNum) noexcept;
|
||||
|
||||
/**
|
||||
* \brief Set the coordinates for the AI package associated with the current AI action.
|
||||
*
|
||||
* \param x The X coordinate.
|
||||
* \param y The Y coordinate.
|
||||
* \param z The Z coordinate.
|
||||
* \return void
|
||||
*/
|
||||
static void SetActorAICoordinates(double x, double y, double z) noexcept;
|
||||
|
||||
/**
|
||||
* \brief Set the distance of the AI package associated with the current AI action.
|
||||
*
|
||||
* \param duration The distance of the package.
|
||||
* \return void
|
||||
*/
|
||||
static void SetActorAIDistance(unsigned int distance) noexcept;
|
||||
|
||||
/**
|
||||
* \brief Set the duration of the AI package associated with the current AI action.
|
||||
*
|
||||
* \param duration The duration of the package.
|
||||
* \return void
|
||||
*/
|
||||
static void SetActorAIDuration(unsigned int duration) noexcept;
|
||||
|
||||
/**
|
||||
* \brief Equip an item in a certain slot of the equipment of the temporary actor stored
|
||||
* on the server.
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
//
|
||||
// Created by koncord on 02.03.16.
|
||||
//
|
||||
|
||||
#include "Items.hpp"
|
||||
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
|
|
@ -257,6 +257,9 @@ void Cell::readAI(ActorList& actorList)
|
|||
{
|
||||
DedicatedActor *actor = dedicatedActors[mapIndex];
|
||||
actor->aiAction = baseActor.aiAction;
|
||||
actor->aiDistance = baseActor.aiDistance;
|
||||
actor->aiDuration = baseActor.aiDuration;
|
||||
actor->aiCoordinates = baseActor.aiCoordinates;
|
||||
actor->hasAiTarget = baseActor.hasAiTarget;
|
||||
actor->aiTarget = baseActor.aiTarget;
|
||||
actor->setAI();
|
||||
|
|
|
@ -7,7 +7,11 @@
|
|||
#include "../mwdialogue/dialoguemanagerimp.hpp"
|
||||
|
||||
#include "../mwmechanics/aicombat.hpp"
|
||||
#include "../mwmechanics/aiescort.hpp"
|
||||
#include "../mwmechanics/aifollow.hpp"
|
||||
#include "../mwmechanics/aitravel.hpp"
|
||||
#include "../mwmechanics/aiwander.hpp"
|
||||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/mechanicsmanagerimp.hpp"
|
||||
#include "../mwmechanics/movement.hpp"
|
||||
|
@ -207,7 +211,31 @@ void DedicatedActor::setEquipment()
|
|||
|
||||
void DedicatedActor::setAI()
|
||||
{
|
||||
if (hasAiTarget)
|
||||
if (aiAction == mwmp::BaseActorList::CANCEL)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "--- Cancelling AI sequence");
|
||||
|
||||
ptr.getClass().getCreatureStats(ptr).getAiSequence().clear();
|
||||
}
|
||||
else if (aiAction == mwmp::BaseActorList::TRAVEL)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "--- Travelling to %f, %f, %f",
|
||||
aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
|
||||
|
||||
MWMechanics::AiTravel package(aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
|
||||
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(package, ptr, true);
|
||||
}
|
||||
else if (aiAction == mwmp::BaseActorList::WANDER)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "--- Wandering for distance %i and duration %i",
|
||||
aiDistance, aiDuration);
|
||||
|
||||
std::vector<unsigned char> idleList;
|
||||
|
||||
MWMechanics::AiWander package(aiDistance, aiDuration, -1, idleList, true);
|
||||
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(package, ptr, true);
|
||||
}
|
||||
else if (hasAiTarget)
|
||||
{
|
||||
MWWorld::Ptr targetPtr;
|
||||
|
||||
|
@ -215,7 +243,9 @@ void DedicatedActor::setAI()
|
|||
{
|
||||
targetPtr = MechanicsHelper::getPlayerPtr(aiTarget);
|
||||
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "-- DedicatedActor %s %i-%i has player target %s", targetPtr.getClass().getName(targetPtr).c_str());
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "-- DedicatedActor %s %i-%i has player target %s",
|
||||
ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
|
||||
targetPtr.getClass().getName(targetPtr).c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -241,15 +271,28 @@ void DedicatedActor::setAI()
|
|||
|
||||
if (targetPtr)
|
||||
{
|
||||
if (aiAction == mwmp::BaseActorList::FOLLOW)
|
||||
if (aiAction == mwmp::BaseActorList::COMBAT)
|
||||
{
|
||||
MWMechanics::AiFollow package(targetPtr);
|
||||
package.allowAnyDistance(true);
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "--- Starting combat with target");
|
||||
|
||||
MWMechanics::AiCombat package(targetPtr);
|
||||
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(package, ptr, true);
|
||||
}
|
||||
else if (aiAction == mwmp::BaseActorList::COMBAT)
|
||||
else if (aiAction == mwmp::BaseActorList::ESCORT)
|
||||
{
|
||||
MWMechanics::AiCombat package(targetPtr);
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "--- Being escorted by target, for duration %i, to coordinates %f, %f, %f",
|
||||
aiDuration, aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
|
||||
|
||||
MWMechanics::AiEscort package(targetPtr.getCellRef().getRefId(), aiDuration,
|
||||
aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
|
||||
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(package, ptr, true);
|
||||
}
|
||||
else if (aiAction == mwmp::BaseActorList::FOLLOW)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "--- Following target");
|
||||
|
||||
MWMechanics::AiFollow package(targetPtr);
|
||||
package.allowAnyDistance(true);
|
||||
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(package, ptr, true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,6 +44,9 @@ namespace mwmp
|
|||
bool hasAiTarget;
|
||||
Target aiTarget;
|
||||
unsigned int aiAction;
|
||||
unsigned int aiDistance;
|
||||
unsigned int aiDuration;
|
||||
ESM::Position aiCoordinates;
|
||||
|
||||
bool hasPositionData;
|
||||
bool hasStatsDynamicData;
|
||||
|
@ -70,8 +73,12 @@ namespace mwmp
|
|||
|
||||
enum AI_ACTION
|
||||
{
|
||||
FOLLOW = 0,
|
||||
COMBAT = 1
|
||||
CANCEL = 0,
|
||||
COMBAT = 1,
|
||||
ESCORT = 2,
|
||||
FOLLOW = 3,
|
||||
TRAVEL = 4,
|
||||
WANDER = 5
|
||||
};
|
||||
|
||||
RakNet::RakNetGUID guid;
|
||||
|
|
|
@ -12,6 +12,21 @@ PacketActorAI::PacketActorAI(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
|
|||
void PacketActorAI::Actor(BaseActor &actor, bool send)
|
||||
{
|
||||
RW(actor.aiAction, send);
|
||||
|
||||
if (actor.aiAction != mwmp::BaseActorList::CANCEL)
|
||||
{
|
||||
if (actor.aiAction == mwmp::BaseActorList::WANDER)
|
||||
RW(actor.aiDistance, send);
|
||||
|
||||
if (actor.aiAction == mwmp::BaseActorList::ESCORT || actor.aiAction == mwmp::BaseActorList::TRAVEL)
|
||||
RW(actor.aiCoordinates, send);
|
||||
|
||||
if (actor.aiAction == mwmp::BaseActorList::ESCORT || actor.aiAction == mwmp::BaseActorList::WANDER)
|
||||
RW(actor.aiDuration, send);
|
||||
|
||||
if (actor.aiAction == mwmp::BaseActorList::COMBAT || actor.aiAction == mwmp::BaseActorList::ESCORT ||
|
||||
actor.aiAction == mwmp::BaseActorList::FOLLOW)
|
||||
{
|
||||
RW(actor.hasAiTarget, send);
|
||||
|
||||
if (actor.hasAiTarget)
|
||||
|
@ -29,4 +44,6 @@ void PacketActorAI::Actor(BaseActor &actor, bool send)
|
|||
RW(actor.aiTarget.mpNum, send);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue