forked from teamnwah/openmw-tes3coop
more cleanup
This commit is contained in:
parent
bdd995ec91
commit
0f2df4e2b8
16 changed files with 176 additions and 433 deletions
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@ -353,9 +353,6 @@ void OMW::Engine::go()
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mOgre.configure(!isFile(ogreCfg.c_str()), cfgUserDir, plugCfg, false);
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mOgre.configure(!isFile(ogreCfg.c_str()), cfgUserDir, plugCfg, false);
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//addResourcesDirectory (mDataDir / "Meshes");
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//addResourcesDirectory (mDataDir / "Textures");
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// This has to be added BEFORE MyGUI is initialized, as it needs
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// This has to be added BEFORE MyGUI is initialized, as it needs
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// to find core.xml here.
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// to find core.xml here.
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addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "mygui");
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@ -7,7 +7,6 @@
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/refdata.hpp"
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#include <OgreMath.h>
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#include <OgreMath.h>
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#include <Ogre.h>
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namespace Ogre
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namespace Ogre
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{
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{
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@ -43,7 +42,6 @@ namespace MWRender
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst) = 0;
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst) = 0;
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements) = 0;
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements) = 0;
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virtual void insertMesh(const std::string &mesh) = 0;
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virtual void insertMesh(const std::string &mesh) = 0;
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//virtual Ogre::Entity* insertAndDeliverMesh(const std::string &mesh) = 0;
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements) = 0;
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements) = 0;
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@ -273,21 +273,6 @@ std::string ExteriorCellRender::insertEnd (bool enable)
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return handle;
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return handle;
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}
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}
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/*
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Ogre::Entity* ExteriorCellRender::insertAndDeliverMesh(const std::string &mesh)
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{
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assert (insert);
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NIFLoader::load(mesh);
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Entity *ent = mScene.getMgr()->createEntity(mesh);
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ent->setDisplaySkeleton(true);
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mInsert->attachObject(ent);
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return ent;
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}*/
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// configure lighting according to cell
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// configure lighting according to cell
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void ExteriorCellRender::configureAmbient()
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void ExteriorCellRender::configureAmbient()
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@ -71,7 +71,7 @@ namespace MWRender
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
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virtual void insertMesh(const std::string &mesh);
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virtual void insertMesh(const std::string &mesh);
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//virtual Ogre::Entity* insertAndDeliverMesh(const std::string &mesh);
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
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@ -180,29 +180,10 @@ void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
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}
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}
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}
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}
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/*
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Ogre::Entity* InteriorCellRender::insertAndDeliverMesh(const std::string &mesh)
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{
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assert (insert);
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NIFLoader::load(mesh);
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Entity *ent = scene.getMgr()->createEntity(mesh);
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ent->setDisplaySkeleton(true);
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insert->attachObject(ent);
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return ent;
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}*/
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void InteriorCellRender::insertMesh(const std::string &mesh)
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void InteriorCellRender::insertMesh(const std::string &mesh)
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{
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{
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assert (insert);
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assert (insert);
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//if(mesh == "\\Meshes\\bald_MJ_hat.NIF")
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// NIFLoader::load(mesh, "");
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//else
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NIFLoader::load(mesh);
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NIFLoader::load(mesh);
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MovableObject *ent = scene.getMgr()->createEntity(mesh);
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MovableObject *ent = scene.getMgr()->createEntity(mesh);
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insert->attachObject(ent);
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insert->attachObject(ent);
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@ -6,7 +6,6 @@
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#include "OgreColourValue.h"
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#include "OgreColourValue.h"
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#include <OgreSceneNode.h>
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#include <OgreSceneNode.h>
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#include <Ogre.h>
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namespace Ogre
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namespace Ogre
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{
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{
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@ -68,7 +67,6 @@ namespace MWRender
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
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/// insert a mesh related to the most recent insertBegin call.
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/// insert a mesh related to the most recent insertBegin call.
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//virtual Ogre::Entity* insertAndDeliverMesh(const std::string &mesh);
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virtual void insertMesh(const std::string &mesh);
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virtual void insertMesh(const std::string &mesh);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
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@ -131,9 +131,12 @@ namespace MWSound
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bool hasFile(const std::string &str, bool music = false)
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bool hasFile(const std::string &str, bool music = false)
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{
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{
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if(FSstrict == false){
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if(FSstrict == false)
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if(music){
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{
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if(music)
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{
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if(musicpath.has(str)) return true;
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if(musicpath.has(str)) return true;
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// Not found? Try with .mp3
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// Not found? Try with .mp3
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return musicpath.has(toMp3(str));
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return musicpath.has(toMp3(str));
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}
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}
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@ -145,8 +148,10 @@ namespace MWSound
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}
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}
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else
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else
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{
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{
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if(music){
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if(music)
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{
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if(musicpathStrict.has(str)) return true;
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if(musicpathStrict.has(str)) return true;
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// Not found? Try with .mp3
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// Not found? Try with .mp3
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return musicpathStrict.has(toMp3(str));
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return musicpathStrict.has(toMp3(str));
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}
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}
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@ -155,7 +160,6 @@ namespace MWSound
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if(strict.has(str)) return true;
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if(strict.has(str)) return true;
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return strict.has(toMp3(str));
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return strict.has(toMp3(str));
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}
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}
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}
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}
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}
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}
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@ -163,14 +167,14 @@ namespace MWSound
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// with proper slash conversion (eg. datadir/Sound/Fx/funny.wav)
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// with proper slash conversion (eg. datadir/Sound/Fx/funny.wav)
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std::string convertPath(const std::string &str, bool music = false)
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std::string convertPath(const std::string &str, bool music = false)
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{
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{
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if(FSstrict == false){
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if(FSstrict == false)
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{
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// Search and return
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// Search and return
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if(music && musicpath.has(str))
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if(music && musicpath.has(str))
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return musicpath.lookup(str);
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return musicpath.lookup(str);
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else if(files.has(str))
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else if(files.has(str))
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return files.lookup(str);
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return files.lookup(str);
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// Try mp3 if the wav wasn't found
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// Try mp3 if the wav wasn't found
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std::string mp3 = toMp3(str);
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std::string mp3 = toMp3(str);
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if(music && musicpath.has(mp3))
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if(music && musicpath.has(mp3))
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@ -178,7 +182,6 @@ namespace MWSound
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else if(files.has(mp3))
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else if(files.has(mp3))
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return files.lookup(mp3);
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return files.lookup(mp3);
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}
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}
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else
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else
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{
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{
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if(music && musicpathStrict.has(str))
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if(music && musicpathStrict.has(str))
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@ -186,7 +189,6 @@ namespace MWSound
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else if(strict.has(str))
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else if(strict.has(str))
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return strict.lookup(str);
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return strict.lookup(str);
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// Try mp3 if the wav wasn't found
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// Try mp3 if the wav wasn't found
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std::string mp3 = toMp3(str);
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std::string mp3 = toMp3(str);
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if(music && musicpathStrict.has(mp3))
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if(music && musicpathStrict.has(mp3))
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@ -377,9 +379,8 @@ namespace MWSound
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const ESMS::ESMStore &store,
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const ESMS::ESMStore &store,
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boost::filesystem::path dataDir,
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boost::filesystem::path dataDir,
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bool useSound, bool fsstrict)
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bool useSound, bool fsstrict)
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: mData(NULL)
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: mData(NULL), fsStrict (fsstrict)
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{
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{
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fsStrict = fsstrict;
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MP3Lookup(dataDir / "Music/Explore/");
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MP3Lookup(dataDir / "Music/Explore/");
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if(useSound)
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if(useSound)
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mData = new SoundImpl(root, camera, store, (dataDir / "Sound").string(), (dataDir / "Music").string(), fsstrict);
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mData = new SoundImpl(root, camera, store, (dataDir / "Sound").string(), (dataDir / "Music").string(), fsstrict);
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@ -391,7 +392,8 @@ namespace MWSound
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delete mData;
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delete mData;
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}
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}
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void SoundManager::streamMusic(const std::string& filename){
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void SoundManager::streamMusic(const std::string& filename)
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{
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if(mData->hasFile(filename, true))
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if(mData->hasFile(filename, true))
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{
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{
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std::string fullpath = mData->convertPath(filename, true);
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std::string fullpath = mData->convertPath(filename, true);
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@ -31,13 +31,13 @@ namespace MWSound
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SoundImpl *mData;
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SoundImpl *mData;
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std::vector<boost::filesystem::path> files;
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std::vector<boost::filesystem::path> files;
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bool fsStrict;
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bool fsStrict;
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void streamMusicFull (const std::string& filename);
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void streamMusicFull (const std::string& filename);
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///< Play a soundifle
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///< Play a soundifle
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/// \param absolute filename
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/// \param absolute filename
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public:
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public:
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SoundManager(Ogre::Root*, Ogre::Camera*, const ESMS::ESMStore &store,
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SoundManager(Ogre::Root*, Ogre::Camera*, const ESMS::ESMStore &store,
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boost::filesystem::path dataDir, bool useSound, bool fsstrict);
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boost::filesystem::path dataDir, bool useSound, bool fsstrict);
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~SoundManager();
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~SoundManager();
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void streamMusic(const std::string& filename);
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void streamMusic(const std::string& filename);
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///< Play a soundifle
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///< Play a soundifle
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/// \param filename name of a sound file in "Music/" in the data directory.
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/// \param filename name of a sound file in "Music/" in the data directory.
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void startRandomTitle();
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void startRandomTitle();
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void MP3Lookup(boost::filesystem::path dir);
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void MP3Lookup(boost::filesystem::path dir);
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//struct SoundImpl;
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bool isMusicPlaying();
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bool isMusicPlaying();
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SoundImpl getMData();
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SoundImpl getMData();
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@ -66,10 +66,9 @@ class DirArchive: public Ogre::FileSystemArchive
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public:
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public:
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DirArchive(const String& name)
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DirArchive(const String& name)
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: FileSystemArchive(name, "Dir")
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: FileSystemArchive(name, "Dir"), currentdir (name)
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{
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{
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mType = "Dir";
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mType = "Dir";
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currentdir = name;
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std::string s = name;
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std::string s = name;
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cutoff = s.size() + 1;
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cutoff = s.size() + 1;
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if(fsstrict == false)
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if(fsstrict == false)
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@ -137,7 +136,6 @@ class DirArchive: public Ogre::FileSystemArchive
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{
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{
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//std::cout << "fsstrict " << copy << "\n";
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//std::cout << "fsstrict " << copy << "\n";
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return FileSystemArchive::exists(copy);
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return FileSystemArchive::exists(copy);
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}
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}
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copy.erase(0, 1);
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copy.erase(0, 1);
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}
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}
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if(fsstrict == true){
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if(fsstrict == true)
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{
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return FileSystemArchive::open(copy, readonly);
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return FileSystemArchive::open(copy, readonly);
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}
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}
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@ -14,7 +14,6 @@
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#include "components/esm/records.hpp"
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#include "components/esm/records.hpp"
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#include "components/esm/loadcell.hpp"
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#include "components/esm/loadcell.hpp"
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#include <list>
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#include <list>
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#include <Ogre.h>
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#include <iostream>
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#include <iostream>
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#include <stdexcept>
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#include <stdexcept>
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// The object that this instance is based on.
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// The object that this instance is based on.
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const X* base;
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const X* base;
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Ogre::Entity *model;
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/* Information about this instance, such as 3D location and
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/* Information about this instance, such as 3D location and
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rotation and individual type-dependent data.
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rotation and individual type-dependent data.
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*/
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*/
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#include "controlled.hpp"
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#include "controlled.hpp"
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#include <iostream>
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#include <iostream>
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#include <Ogre.h>
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namespace Nif
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namespace Nif
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{
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{
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@ -435,91 +434,21 @@ public:
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class NiKeyframeData : public Record
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class NiKeyframeData : public Record
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{
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{
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public:
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//Rotations
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std::vector<Ogre::Quaternion> quats;
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std::vector<Ogre::Vector3> tbc;
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std::vector<float> rottime;
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int rtype;
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//Translations
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std::vector<Ogre::Vector3> translist1;
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std::vector<Ogre::Vector3> translist2;
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std::vector<Ogre::Vector3> translist3;
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std::vector<Ogre::Vector3> transtbc;
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std::vector<float> transtime;
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int ttype;
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//Scalings
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std::vector<float> scalefactor;
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std::vector<float> scaletime;
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std::vector<float> forwards;
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std::vector<float> backwards;
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std::vector<Ogre::Vector3> tbcscale;
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int stype;
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public:
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void read(NIFFile *nif)
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void read(NIFFile *nif)
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{
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{
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// Rotations first
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// Rotations first
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int count = nif->getInt();
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int count = nif->getInt();
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//std::vector<Ogre::Quaternion> quat(count);
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//std::vector<float> rottime(count);
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std::cout << "r";
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if(count)
|
if(count)
|
||||||
{
|
{
|
||||||
|
int type = nif->getInt();
|
||||||
|
|
||||||
//TYPE1 LINEAR_KEY
|
if(type == 1)
|
||||||
//TYPE2 QUADRATIC_KEY
|
nif->skip(count*4*5); // time + quaternion
|
||||||
//TYPE3 TBC_KEY
|
else if(type == 3)
|
||||||
//TYPE4 XYZ_ROTATION_KEY
|
nif->skip(count*4*8); // rot1 + tension+bias+continuity
|
||||||
//TYPE5 UNKNOWN_KEY
|
else if(type == 4)
|
||||||
rtype = nif->getInt();
|
|
||||||
//std::cout << "Count: " << count << "Type: " << type << "\n";
|
|
||||||
|
|
||||||
if(rtype == 1)
|
|
||||||
{
|
|
||||||
//We need to actually read in these values instead of skipping them
|
|
||||||
//nif->skip(count*4*5); // time + quaternion
|
|
||||||
for (int i = 0; i < count; i++) {
|
|
||||||
float time = nif->getFloat();
|
|
||||||
float w = nif->getFloat();
|
|
||||||
float x = nif->getFloat();
|
|
||||||
float y = nif->getFloat();
|
|
||||||
float z = nif->getFloat();
|
|
||||||
Ogre::Quaternion quat = Ogre::Quaternion(Ogre::Real(w), Ogre::Real(x), Ogre::Real(y), Ogre::Real(z));
|
|
||||||
quats.push_back(quat);
|
|
||||||
rottime.push_back(time);
|
|
||||||
//if(time == 0.0 || time > 355.5)
|
|
||||||
// std::cout <<"Time:" << time << "W:" << w <<"X:" << x << "Y:" << y << "Z:" << z << "\n";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(rtype == 3)
|
|
||||||
{ //Example - node 116 in base_anim.nif
|
|
||||||
for (int i = 0; i < count; i++) {
|
|
||||||
float time = nif->getFloat();
|
|
||||||
float w = nif->getFloat();
|
|
||||||
float x = nif->getFloat();
|
|
||||||
float y = nif->getFloat();
|
|
||||||
float z = nif->getFloat();
|
|
||||||
|
|
||||||
float tbcx = nif->getFloat();
|
|
||||||
float tbcy = nif->getFloat();
|
|
||||||
float tbcz = nif->getFloat();
|
|
||||||
Ogre::Quaternion quat = Ogre::Quaternion(Ogre::Real(w), Ogre::Real(x), Ogre::Real(y), Ogre::Real(z));
|
|
||||||
Ogre::Vector3 vec = Ogre::Vector3(tbcx, tbcy, tbcz);
|
|
||||||
quats.push_back(quat);
|
|
||||||
rottime.push_back(time);
|
|
||||||
tbc.push_back(vec);
|
|
||||||
//if(time == 0.0 || time > 355.5)
|
|
||||||
// std::cout <<"Time:" << time << "W:" << w <<"X:" << x << "Y:" << y << "Z:" << z << "\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
//nif->skip(count*4*8); // rot1 + tension+bias+continuity
|
|
||||||
}
|
|
||||||
else if(rtype == 4)
|
|
||||||
{
|
{
|
||||||
for(int j=0;j<count;j++)
|
for(int j=0;j<count;j++)
|
||||||
{
|
{
|
||||||
|
@ -538,69 +467,20 @@ public:
|
||||||
}
|
}
|
||||||
else nif->fail("Unknown rotation type in NiKeyframeData");
|
else nif->fail("Unknown rotation type in NiKeyframeData");
|
||||||
}
|
}
|
||||||
//first = false;
|
|
||||||
|
|
||||||
// Then translation
|
// Then translation
|
||||||
count = nif->getInt();
|
count = nif->getInt();
|
||||||
|
|
||||||
if(count)
|
if(count)
|
||||||
{
|
{
|
||||||
ttype = nif->getInt();
|
int type = nif->getInt();
|
||||||
|
|
||||||
//std::cout << "TransCount:" << count << " Type: " << type << "\n";
|
if(type == 1)
|
||||||
if(ttype == 1) {
|
nif->getFloatLen(count*4); // time + translation
|
||||||
for (int i = 0; i < count; i++) {
|
else if(type == 2)
|
||||||
float time = nif->getFloat();
|
nif->getFloatLen(count*10); // trans1 + forward + backward
|
||||||
float x = nif->getFloat();
|
else if(type == 3)
|
||||||
float y = nif->getFloat();
|
nif->getFloatLen(count*7); // trans1 + tension,bias,continuity
|
||||||
float z = nif->getFloat();
|
|
||||||
Ogre::Vector3 trans = Ogre::Vector3(x, y, z);
|
|
||||||
translist1.push_back(trans);
|
|
||||||
transtime.push_back(time);
|
|
||||||
}
|
|
||||||
//nif->getFloatLen(count*4); // time + translation
|
|
||||||
}
|
|
||||||
else if(ttype == 2)
|
|
||||||
{ //Example - node 116 in base_anim.nif
|
|
||||||
for (int i = 0; i < count; i++) {
|
|
||||||
float time = nif->getFloat();
|
|
||||||
float x = nif->getFloat();
|
|
||||||
float y = nif->getFloat();
|
|
||||||
float z = nif->getFloat();
|
|
||||||
float x2 = nif->getFloat();
|
|
||||||
float y2 = nif->getFloat();
|
|
||||||
float z2 = nif->getFloat();
|
|
||||||
float x3 = nif->getFloat();
|
|
||||||
float y3 = nif->getFloat();
|
|
||||||
float z3 = nif->getFloat();
|
|
||||||
Ogre::Vector3 trans = Ogre::Vector3(x, y, z);
|
|
||||||
Ogre::Vector3 trans2 = Ogre::Vector3(x2, y2, z2);
|
|
||||||
Ogre::Vector3 trans3 = Ogre::Vector3(x3, y3, z3);
|
|
||||||
transtime.push_back(time);
|
|
||||||
translist1.push_back(trans);
|
|
||||||
translist2.push_back(trans2);
|
|
||||||
translist3.push_back(trans3);
|
|
||||||
}
|
|
||||||
|
|
||||||
//nif->getFloatLen(count*10); // trans1 + forward + backward
|
|
||||||
}
|
|
||||||
else if(ttype == 3){
|
|
||||||
for (int i = 0; i < count; i++) {
|
|
||||||
float time = nif->getFloat();
|
|
||||||
float x = nif->getFloat();
|
|
||||||
float y = nif->getFloat();
|
|
||||||
float z = nif->getFloat();
|
|
||||||
float t = nif->getFloat();
|
|
||||||
float b = nif->getFloat();
|
|
||||||
float c = nif->getFloat();
|
|
||||||
Ogre::Vector3 trans = Ogre::Vector3(x, y, z);
|
|
||||||
Ogre::Vector3 tbc = Ogre::Vector3(t, b, c);
|
|
||||||
translist1.push_back(trans);
|
|
||||||
transtbc.push_back(tbc);
|
|
||||||
transtime.push_back(time);
|
|
||||||
}
|
|
||||||
//nif->getFloatLen(count*7); // trans1 + tension,bias,continuity
|
|
||||||
}
|
|
||||||
else nif->fail("Unknown translation type");
|
else nif->fail("Unknown translation type");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -608,93 +488,17 @@ public:
|
||||||
count = nif->getInt();
|
count = nif->getInt();
|
||||||
if(count)
|
if(count)
|
||||||
{
|
{
|
||||||
stype = nif->getInt();
|
int type = nif->getInt();
|
||||||
|
|
||||||
|
int size = 0;
|
||||||
for(int i = 0; i < count; i++){
|
if(type == 1) size = 2; // time+scale
|
||||||
|
else if(type == 2) size = 4; // 1 + forward + backward (floats)
|
||||||
|
else if(type == 3) size = 5; // 1 + tbc
|
||||||
//int size = 0;
|
|
||||||
if(stype >= 1 && stype < 4)
|
|
||||||
{
|
|
||||||
float time = nif->getFloat();
|
|
||||||
float scale = nif->getFloat();
|
|
||||||
scaletime.push_back(time);
|
|
||||||
scalefactor.push_back(scale);
|
|
||||||
//size = 2; // time+scale
|
|
||||||
}
|
|
||||||
else nif->fail("Unknown scaling type");
|
else nif->fail("Unknown scaling type");
|
||||||
if(stype == 2){
|
nif->getFloatLen(count*size);
|
||||||
//size = 4; // 1 + forward + backward (floats)
|
|
||||||
float forward = nif->getFloat();
|
|
||||||
float backward = nif->getFloat();
|
|
||||||
forwards.push_back(forward);
|
|
||||||
backwards.push_back(backward);
|
|
||||||
}
|
}
|
||||||
else if(stype == 3){
|
|
||||||
float tbcx = nif->getFloat();
|
|
||||||
float tbcy = nif->getFloat();
|
|
||||||
float tbcz = nif->getFloat();
|
|
||||||
Ogre::Vector3 vec = Ogre::Vector3(tbcx, tbcy, tbcz);
|
|
||||||
tbcscale.push_back(vec);
|
|
||||||
|
|
||||||
//size = 5; // 1 + tbc
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
stype = 0;
|
|
||||||
}
|
|
||||||
int getRtype(){
|
|
||||||
return rtype;
|
|
||||||
}
|
|
||||||
int getStype(){
|
|
||||||
return stype;
|
|
||||||
}
|
|
||||||
int getTtype(){
|
|
||||||
return ttype;
|
|
||||||
}
|
|
||||||
std::vector<Ogre::Quaternion> getQuat(){
|
|
||||||
return quats;
|
|
||||||
}
|
|
||||||
std::vector<Ogre::Vector3> getrTbc(){
|
|
||||||
return tbc;
|
|
||||||
}
|
|
||||||
std::vector<float> getrTime(){
|
|
||||||
return rottime;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<Ogre::Vector3> getTranslist1(){
|
|
||||||
return translist1;
|
|
||||||
}
|
|
||||||
std::vector<Ogre::Vector3> getTranslist2(){
|
|
||||||
return translist2;
|
|
||||||
}
|
|
||||||
std::vector<Ogre::Vector3> getTranslist3(){
|
|
||||||
return translist3;
|
|
||||||
}
|
|
||||||
std::vector<float> gettTime(){
|
|
||||||
return transtime;
|
|
||||||
}
|
|
||||||
std::vector<float> getScalefactor(){
|
|
||||||
return scalefactor;
|
|
||||||
}
|
|
||||||
std::vector<float> getForwards(){
|
|
||||||
return forwards;
|
|
||||||
}
|
|
||||||
std::vector<float> getBackwards(){
|
|
||||||
return backwards;
|
|
||||||
}
|
|
||||||
std::vector<Ogre::Vector3> getScaleTbc(){
|
|
||||||
return tbcscale;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<float> getsTime(){
|
|
||||||
return scaletime;
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // Namespace
|
} // Namespace
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1068,11 +1068,6 @@ void NIFLoader::loadResource(Resource *resource)
|
||||||
// Handle the node
|
// Handle the node
|
||||||
handleNode(node, 0, NULL, bounds, 0);
|
handleNode(node, 0, NULL, bounds, 0);
|
||||||
|
|
||||||
|
|
||||||
short handle = 0;
|
|
||||||
//skel->setBlendMode(Ogre::SkeletonAnimationBlendMode::ANIMBLEND_CUMULATIVE);
|
|
||||||
bool first = true;
|
|
||||||
|
|
||||||
// set the bounding value.
|
// set the bounding value.
|
||||||
if (bounds.isValid())
|
if (bounds.isValid())
|
||||||
{
|
{
|
||||||
|
@ -1081,16 +1076,6 @@ void NIFLoader::loadResource(Resource *resource)
|
||||||
mesh->_setBoundingSphereRadius(bounds.getRadius());
|
mesh->_setBoundingSphereRadius(bounds.getRadius());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// set skeleton
|
|
||||||
if (!mSkel.isNull() && mesh->isLoaded())
|
|
||||||
{
|
|
||||||
mesh->_notifySkeleton(mSkel);
|
|
||||||
std::cout << "Skeleton notified\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
// set skeleton
|
// set skeleton
|
||||||
// if (!skel.isNull())
|
// if (!skel.isNull())
|
||||||
// mesh->setSkeletonName(getSkeletonName());
|
// mesh->setSkeletonName(getSkeletonName());
|
||||||
|
|
|
@ -131,10 +131,6 @@ class NIFLoader : Ogre::ManualResourceLoader
|
||||||
int counter;
|
int counter;
|
||||||
int numbers;
|
int numbers;
|
||||||
int stack;
|
int stack;
|
||||||
bool anim;
|
|
||||||
int handle2;
|
|
||||||
Ogre::Animation* animcore;
|
|
||||||
Ogre::Animation* animcore2;
|
|
||||||
|
|
||||||
|
|
||||||
// pointer to the ogre mesh which is currently build
|
// pointer to the ogre mesh which is currently build
|
||||||
|
|
Loading…
Reference in a new issue