[Server] Handle IS_PENDING and IS_CONNECTING in switch

This commit is contained in:
Koncord 2017-04-24 20:26:19 +08:00
parent d0c3d190e1
commit 0f30f57d4d

View file

@ -161,6 +161,9 @@ void MasterClient::Send(mwmp::PacketMasterAnnounce::Func func)
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Cannot connect to master server: %d", masterServer.ToString());
return;
}
case IS_PENDING:
case IS_CONNECTING:
break;
}
RakSleep(500);
}