From 0ffa1f964b06472c27f9bdf6589f65f1ddb0d337 Mon Sep 17 00:00:00 2001 From: scrawl Date: Wed, 17 Jun 2015 22:49:20 +0200 Subject: [PATCH] Fix water ripple height --- apps/openmw/mwrender/water.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/apps/openmw/mwrender/water.cpp b/apps/openmw/mwrender/water.cpp index 3b07f35ba..7cad745dd 100644 --- a/apps/openmw/mwrender/water.cpp +++ b/apps/openmw/mwrender/water.cpp @@ -159,6 +159,8 @@ void Water::setHeight(const float height) { mTop = height; + mSimulation->setWaterHeight(height); + osg::Vec3f pos = mWaterNode->getPosition(); pos.z() = height; mWaterNode->setPosition(pos);