[Client] Add localActorsToCells map to more easily find LocalActors

0.6.1
David Cernat 8 years ago
parent e89265e469
commit 10be52d40d

@ -1,9 +1,9 @@
#include "../mwworld/worldimp.hpp"
#include <components/esm/cellid.hpp>
#include <components/openmw-mp/Log.hpp>
#include <components/openmw-mp/Utils.hpp>
#include "Cell.hpp"
#include "CellController.hpp"
#include "Main.hpp"
#include "Networking.hpp"
#include "LocalPlayer.hpp"
@ -26,7 +26,7 @@ void Cell::updateLocal()
{
if (localActors.empty()) return;
mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
worldEvent->reset();
worldEvent->cell = *store->getCell();
@ -47,7 +47,7 @@ void Cell::updateLocal()
actor->update();
MWWorld::Ptr ptr = actor->getPtr();
mwmp::WorldObject worldObject;
WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
@ -64,8 +64,8 @@ void Cell::updateLocal()
}
}
mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->setEvent(worldEvent);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->Send();
Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->setEvent(worldEvent);
Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->Send();
}
void Cell::initializeLocalActors()
@ -83,8 +83,10 @@ void Cell::initializeLocalActors()
ptr.getBase()->isLocalActor = true;
actor->setPtr(ptr);
std::string mapIndex = generateMapIndex(ptr);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(ptr);
localActors[mapIndex] = actor;
Main::get().getCellController()->setLocalActorRecord(mapIndex, getDescription());
LOG_APPEND(Log::LOG_INFO, "- Initialized LocalActor %s", mapIndex.c_str());
}
@ -96,19 +98,21 @@ void Cell::uninitializeLocalActors()
{
LocalActor *actor = it->second;
actor->getPtr().getBase()->isLocalActor = false;
Main::get().getCellController()->removeLocalActorRecord(it->first);
}
localActors.clear();
}
void Cell::readCellFrame(mwmp::WorldEvent& worldEvent)
void Cell::readCellFrame(WorldEvent& worldEvent)
{
WorldObject worldObject;
for (unsigned int i = 0; i < worldEvent.objectChanges.count; i++)
{
worldObject = worldEvent.objectChanges.objects.at(i);
std::string mapIndex = generateMapIndex(worldObject);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(worldObject);
// If this key doesn't exist, create it
if (dedicatedActors.count(mapIndex) == 0)
@ -143,30 +147,12 @@ void Cell::readCellFrame(mwmp::WorldEvent& worldEvent)
}
}
std::string Cell::generateMapIndex(MWWorld::Ptr ptr)
{
std::string mapIndex = "";
mapIndex += ptr.getCellRef().getRefId();
mapIndex += "-" + Utils::toString(ptr.getCellRef().getRefNum().mIndex);
mapIndex += "-" + Utils::toString(ptr.getCellRef().getMpNum());
return mapIndex;
}
std::string Cell::generateMapIndex(mwmp::WorldObject object)
{
std::string mapIndex = "";
mapIndex += object.refId;
mapIndex += "-" + Utils::toString(object.refNumIndex);
mapIndex += "-" + Utils::toString(object.mpNum);
return mapIndex;
}
MWWorld::CellStore *mwmp::Cell::getCellStore()
MWWorld::CellStore *Cell::getCellStore()
{
return store;
}
std::string mwmp::Cell::getDescription()
std::string Cell::getDescription()
{
return store->getCell()->getDescription();
}

@ -20,9 +20,6 @@ namespace mwmp
void uninitializeLocalActors();
void readCellFrame(mwmp::WorldEvent& worldEvent);
std::string generateMapIndex(MWWorld::Ptr ptr);
std::string generateMapIndex(mwmp::WorldObject object);
MWWorld::CellStore* getCellStore();
std::string getDescription();

@ -2,6 +2,7 @@
#include "../mwworld/worldimp.hpp"
#include <components/esm/cellid.hpp>
#include <components/openmw-mp/Log.hpp>
#include <components/openmw-mp/Utils.hpp>
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
@ -11,6 +12,7 @@
using namespace mwmp;
std::map<std::string, mwmp::Cell *> CellController::cellsActive;
std::map<std::string, std::string> CellController::localActorsToCells;
mwmp::CellController::CellController()
{
@ -58,7 +60,7 @@ void CellController::initializeCellLocal(const ESM::Cell& cell)
cellsActive[mapIndex] = mpCell;
}
void CellController::readCellFrame(mwmp::WorldEvent& worldEvent)
void CellController::readCellFrame(WorldEvent& worldEvent)
{
std::string mapIndex = worldEvent.cell.getDescription();
@ -80,12 +82,47 @@ void CellController::readCellFrame(mwmp::WorldEvent& worldEvent)
}
}
int mwmp::CellController::getCellSize() const
void CellController::setLocalActorRecord(std::string actorIndex, std::string cellIndex)
{
localActorsToCells[actorIndex] = cellIndex;
}
void CellController::removeLocalActorRecord(std::string actorIndex)
{
localActorsToCells.erase(actorIndex);
}
bool CellController::hasLocalActorRecord(MWWorld::Ptr ptr)
{
std::string mapIndex = generateMapIndex(ptr);
return (localActorsToCells.count(mapIndex) > 0);
}
std::string CellController::generateMapIndex(MWWorld::Ptr ptr)
{
std::string mapIndex = "";
mapIndex += ptr.getCellRef().getRefId();
mapIndex += "-" + Utils::toString(ptr.getCellRef().getRefNum().mIndex);
mapIndex += "-" + Utils::toString(ptr.getCellRef().getMpNum());
return mapIndex;
}
std::string CellController::generateMapIndex(WorldObject object)
{
std::string mapIndex = "";
mapIndex += object.refId;
mapIndex += "-" + Utils::toString(object.refNumIndex);
mapIndex += "-" + Utils::toString(object.mpNum);
return mapIndex;
}
int CellController::getCellSize() const
{
return 8192;
}
MWWorld::CellStore *mwmp::CellController::getCell(const ESM::Cell& cell)
MWWorld::CellStore *CellController::getCell(const ESM::Cell& cell)
{
MWWorld::CellStore *cellStore;
@ -107,10 +144,10 @@ MWWorld::CellStore *mwmp::CellController::getCell(const ESM::Cell& cell)
}
void mwmp::CellController::openContainer(const MWWorld::Ptr &container, bool loot)
void CellController::openContainer(const MWWorld::Ptr &container, bool loot)
{
// Record this as the player's current open container
mwmp::Main::get().getLocalPlayer()->storeCurrentContainer(container, loot);
Main::get().getLocalPlayer()->storeCurrentContainer(container, loot);
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Container \"%s\" (%d) is opened. Loot: %s",
container.getCellRef().getRefId().c_str(), container.getCellRef().getRefNum().mIndex,
@ -130,9 +167,9 @@ void mwmp::CellController::openContainer(const MWWorld::Ptr &container, bool loo
}
void mwmp::CellController::closeContainer(const MWWorld::Ptr &container)
void CellController::closeContainer(const MWWorld::Ptr &container)
{
mwmp::Main::get().getLocalPlayer()->clearCurrentContainer();
Main::get().getLocalPlayer()->clearCurrentContainer();
// If the player died while in a container, the container's Ptr could be invalid now
if (!container.isEmpty())
@ -148,5 +185,5 @@ void mwmp::CellController::closeContainer(const MWWorld::Ptr &container)
}
}
mwmp::Main::get().getLocalPlayer()->updateInventory();
Main::get().getLocalPlayer()->updateInventory();
}

@ -20,6 +20,13 @@ namespace mwmp
void initializeCellLocal(const ESM::Cell& cell);
void readCellFrame(mwmp::WorldEvent& worldEvent);
void setLocalActorRecord(std::string actorIndex, std::string cellIndex);
void removeLocalActorRecord(std::string actorIndex);
bool hasLocalActorRecord(MWWorld::Ptr ptr);
std::string generateMapIndex(MWWorld::Ptr ptr);
std::string generateMapIndex(mwmp::WorldObject object);
int getCellSize() const;
virtual MWWorld::CellStore *getCell(const ESM::Cell& cell);
@ -28,6 +35,7 @@ namespace mwmp
private:
static std::map<std::string, mwmp::Cell *> cellsActive;
static std::map<std::string, std::string> localActorsToCells;
};
}

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