forked from teamnwah/openmw-tes3coop
cleanupandupdate
This commit is contained in:
parent
67a745cdf6
commit
11406ae6f3
3 changed files with 1 additions and 259 deletions
|
@ -41,7 +41,7 @@ namespace MWClass
|
||||||
std::string hairID = ref->base->hair;
|
std::string hairID = ref->base->hair;
|
||||||
std::string headID = ref->base->head;
|
std::string headID = ref->base->head;
|
||||||
std::string npcName = ref->base->name;
|
std::string npcName = ref->base->name;
|
||||||
std::cout << "NPC: " << npcName << "\n";
|
//std::cout << "NPC: " << npcName << "\n";
|
||||||
|
|
||||||
//get the part of the bodypart id which describes the race and the gender
|
//get the part of the bodypart id which describes the race and the gender
|
||||||
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
|
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
|
||||||
|
|
|
@ -5,8 +5,6 @@
|
||||||
|
|
||||||
namespace MWClass
|
namespace MWClass
|
||||||
{
|
{
|
||||||
static bool isChest;
|
|
||||||
//static ;bool isChest = false;
|
|
||||||
class Npc : public MWWorld::Class
|
class Npc : public MWWorld::Class
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -1,256 +0,0 @@
|
||||||
/* //This is old
|
|
||||||
if (pieces > 1){ //pieces > 1
|
|
||||||
MeshPtr justChest = MeshManager::getSingleton().createManual("justchest", group, NIFLoader::getSingletonPtr());
|
|
||||||
Ogre::AxisAlignedBox bounds = resize->getBounds();
|
|
||||||
Ogre::Vector3 width2 = bounds.getCorner(bounds.NEAR_RIGHT_BOTTOM) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM);
|
|
||||||
Ogre::Vector3 depth2 = (bounds.getCorner(bounds.FAR_LEFT_BOTTOM) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM));
|
|
||||||
Ogre::Vector3 height2 = bounds.getCorner(bounds.NEAR_LEFT_TOP) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM);
|
|
||||||
cout << "Width:" << width2; cout << "Height:" << height2; cout << "Depth:" << depth2;
|
|
||||||
/*int width = bounds.getMaximum().x - bounds.getMinimum().x;
|
|
||||||
int height = bounds.getMaximum().y - bounds.getMinimum().y;
|
|
||||||
int depth = bounds.getMaximum().z - bounds.getMinimum().z;
|
|
||||||
int xinc = width / pieces;
|
|
||||||
int yinc = height / pieces;
|
|
||||||
int zinc = depth / pieces;
|
|
||||||
int xmincorner = bounds.getMinimum().x + xinc*pieceIndex;
|
|
||||||
int ymincorner = bounds.getMinimum().y + yinc*pieceIndex;
|
|
||||||
int zmincorner = bounds.getMinimum().z + xinc*pieceIndex;*/
|
|
||||||
//Ogre::Vector3 bottom_left = bounds.getCorner(bounds.NEAR_LEFT_BOTTOM) + (width2 / pieces) * pieceIndex; //width2
|
|
||||||
//Ogre::Vector3 top_right = bottom_left + (width2 / pieces) + height2 + depth2;
|
|
||||||
//Ogre::AxisAlignedBox set = AxisAlignedBox ( Ogre::Vector3(xmincorner, bounds.getMinimum().y, bounds.getMinimum().z), Ogre::Vector3(xmincorner + xinc, bounds.getMaximum().y, bounds.getMaximum().z));
|
|
||||||
//Ogre::AxisAlignedBox set = bounds;//AxisAlignedBox(bottom_left, top_right);
|
|
||||||
//bounds.setMinimumX(xmincorner);
|
|
||||||
//bounds.setMaximumX(xmincorner + xinc);
|
|
||||||
//bounds.setMinimumY(ymincorner);
|
|
||||||
//bounds.setMaximumY(ymincorner + yinc);
|
|
||||||
//bounds.setMinimumZ(zmincorner);
|
|
||||||
//bounds.setMaximumZ(zmincorner + zinc);
|
|
||||||
//bounds.setMinimumY(bounds.getMinimum().y);
|
|
||||||
//bounds.setMaximumY( bounds.getMaximum().y;
|
|
||||||
//resize->_setBounds(set, true);
|
|
||||||
//resize->reload();
|
|
||||||
|
|
||||||
//Ogre::Mesh::SubMeshIterator subMeshIterator = resize->getSubMeshIterator();
|
|
||||||
/*Ogre::Vector3* point;
|
|
||||||
Ogre::SubMesh* subMesh;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
size_t vertex_count = 0;
|
|
||||||
Vector3* vertices;
|
|
||||||
size_t index_count = 0;
|
|
||||||
unsigned* indices;
|
|
||||||
Vector3 position = Vector3::ZERO;
|
|
||||||
Quaternion orient = Quaternion::IDENTITY;
|
|
||||||
Vector3 scale = Vector3::UNIT_SCALE;
|
|
||||||
|
|
||||||
|
|
||||||
// int vertex_count = 0;
|
|
||||||
//int index_count = 0;
|
|
||||||
|
|
||||||
bool added_shared = false;
|
|
||||||
size_t current_offset = vertex_count;
|
|
||||||
size_t shared_offset = vertex_count;
|
|
||||||
size_t next_offset = vertex_count;
|
|
||||||
size_t index_offset = index_count;
|
|
||||||
size_t prev_vert = vertex_count;
|
|
||||||
size_t prev_ind = index_count;
|
|
||||||
// Calculate how many vertices and indices we're going to need
|
|
||||||
/*
|
|
||||||
std::cout <<"FIRST CYCLE\n";
|
|
||||||
for(int i = 0;i < resize->getNumSubMeshes();i++)
|
|
||||||
{
|
|
||||||
std::cout<< "WEHAVEMESHES\n";
|
|
||||||
SubMesh* submesh = resize->getSubMesh(i);
|
|
||||||
|
|
||||||
// We only need to add the shared vertices once
|
|
||||||
if(submesh->useSharedVertices)
|
|
||||||
{
|
|
||||||
if(!added_shared)
|
|
||||||
{
|
|
||||||
VertexData* vertex_data = resize->sharedVertexData;
|
|
||||||
vertex_count += vertex_data->vertexCount;
|
|
||||||
added_shared = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
VertexData* vertex_data = submesh->vertexData;
|
|
||||||
vertex_count += vertex_data->vertexCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add the indices
|
|
||||||
Ogre::IndexData* index_data = submesh->indexData;
|
|
||||||
index_count += index_data->indexCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
*/
|
|
||||||
// Vector3* vertices;
|
|
||||||
// Allocate space for the vertices and indices
|
|
||||||
/*vertices = new Vector3[vertex_count];
|
|
||||||
indices = new unsigned[index_count];
|
|
||||||
|
|
||||||
int meshcounter = 0;
|
|
||||||
added_shared = false;
|
|
||||||
std::cout <<"SECOND CYCLE: " << resize->getNumSubMeshes() << "\n";
|
|
||||||
// Run through the submeshes again, adding the data into the arrays
|
|
||||||
int i;
|
|
||||||
for(i = 0;i < resize->getNumSubMeshes();i++)
|
|
||||||
{
|
|
||||||
|
|
||||||
SubMesh* submesh = resize->getSubMesh(i);
|
|
||||||
|
|
||||||
Ogre::VertexData* vertex_data = submesh->useSharedVertices ? resize->sharedVertexData : submesh->vertexData;
|
|
||||||
/*
|
|
||||||
if((!submesh->useSharedVertices)||(submesh->useSharedVertices && !added_shared))
|
|
||||||
{
|
|
||||||
if(submesh->useSharedVertices)
|
|
||||||
{
|
|
||||||
added_shared = true;
|
|
||||||
shared_offset = current_offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
const Ogre::VertexElement* posElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION);
|
|
||||||
Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(posElem->getSource());
|
|
||||||
unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
|
|
||||||
Ogre::Real* pReal;
|
|
||||||
|
|
||||||
bool onepointexists = true;
|
|
||||||
Vector3 lastpoint;
|
|
||||||
for(size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize())
|
|
||||||
{
|
|
||||||
posElem->baseVertexPointerToElement(vertex, &pReal);
|
|
||||||
|
|
||||||
Vector3 pt;
|
|
||||||
pt.x = (*(pReal++));
|
|
||||||
pt.y = (*(pReal++));
|
|
||||||
pt.z = (*(pReal++));
|
|
||||||
//cout << "X:" << pt.x << "Y:" <<pt.y << "Z:" <<pt.z << "\n";
|
|
||||||
//cout << "Boxmin:" << set.getMinimum() <<" Boxmax:" <<set.getMaximum() <<"\n";
|
|
||||||
//if(set.intersects(pt))
|
|
||||||
//onepointexists = true;
|
|
||||||
if(!set.intersects(pt))
|
|
||||||
{
|
|
||||||
pt = lastpoint;
|
|
||||||
//*pReal = pt.x;
|
|
||||||
//*(pReal+1) = pt.y;
|
|
||||||
//*(pReal+2) = pt.z;
|
|
||||||
//vertex
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
lastpoint = pt;
|
|
||||||
|
|
||||||
|
|
||||||
pt = (orient * (pt * scale)) + position;
|
|
||||||
if(!set.intersects(pt))
|
|
||||||
onepointexists = false;
|
|
||||||
|
|
||||||
vertices[current_offset + j].x = pt.x;
|
|
||||||
vertices[current_offset + j].y = pt.y;
|
|
||||||
vertices[current_offset + j].z = pt.z;
|
|
||||||
|
|
||||||
}
|
|
||||||
/*if(true)
|
|
||||||
{
|
|
||||||
std::cout<< "Wearegoingtodelete"<< submesh->getMaterialName() << "\n";
|
|
||||||
|
|
||||||
if(meshcounter <= 2)
|
|
||||||
resize->destroySubMesh(i);
|
|
||||||
else if(meshcounter > 3 && meshcounter < 7)
|
|
||||||
resize->destroySubMesh(i);
|
|
||||||
//submesh->setMaterialName("BaseWhiteNoLighting"); //red
|
|
||||||
//submesh->updateMaterialUsingTextureAliases();
|
|
||||||
//resize->
|
|
||||||
meshcounter++;
|
|
||||||
//delete submesh;
|
|
||||||
//reakb;
|
|
||||||
}*/
|
|
||||||
/*
|
|
||||||
vbuf->unlock();
|
|
||||||
next_offset += vertex_data->vertexCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
Ogre::IndexData* index_data = submesh->indexData;
|
|
||||||
|
|
||||||
size_t numTris = index_data->indexCount / 3;
|
|
||||||
unsigned short* pShort;
|
|
||||||
unsigned int* pInt;
|
|
||||||
Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer;
|
|
||||||
bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT);
|
|
||||||
if (use32bitindexes) pInt = static_cast<unsigned int*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
|
||||||
else pShort = static_cast<unsigned short*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
|
||||||
|
|
||||||
for(size_t k = 0; k < numTris; ++k)
|
|
||||||
{
|
|
||||||
size_t offset = (submesh->useSharedVertices)?shared_offset:current_offset;
|
|
||||||
|
|
||||||
unsigned int vindex = use32bitindexes? *pInt++ : *pShort++;
|
|
||||||
indices[index_offset + 0] = vindex + offset;
|
|
||||||
vindex = use32bitindexes? *pInt++ : *pShort++;
|
|
||||||
indices[index_offset + 1] = vindex + offset;
|
|
||||||
vindex = use32bitindexes? *pInt++ : *pShort++;
|
|
||||||
indices[index_offset + 2] = vindex + offset;
|
|
||||||
|
|
||||||
index_offset += 3;
|
|
||||||
}
|
|
||||||
ibuf->unlock();
|
|
||||||
current_offset = next_offset;*/
|
|
||||||
//if (i == 3) //i!=3 i!=5
|
|
||||||
//{
|
|
||||||
//cout << "RETURNINGJUST\n";
|
|
||||||
//SubMesh* test =
|
|
||||||
//test = resize->getSubMesh(i);
|
|
||||||
// cout << "s:" << shape << "\n";
|
|
||||||
//NiTriShapeData *data = shape->data.getPtr();
|
|
||||||
// SubMesh *sub = justChest->createSubMesh(name + "2");
|
|
||||||
//sub = resize->getSubMesh(i);
|
|
||||||
|
|
||||||
// int nextBuf = 0;
|
|
||||||
|
|
||||||
// This function is just one long stream of Ogre-barf, but it works
|
|
||||||
// great.
|
|
||||||
|
|
||||||
// Add vertices
|
|
||||||
//int numVerts = data->vertices.length / 3;
|
|
||||||
//sub->vertexData = new VertexData();
|
|
||||||
//sub->vertexData->vertexCount = numVerts;
|
|
||||||
|
|
||||||
//justChest->load();
|
|
||||||
//return resize;
|
|
||||||
//}
|
|
||||||
// 0 hand thumb
|
|
||||||
// 1 hand thumb no chest on dunmer
|
|
||||||
//}
|
|
||||||
//resize->destroySubMesh(1);
|
|
||||||
/* while (subMeshIterator.hasMoreElements())
|
|
||||||
{
|
|
||||||
resize->getNum
|
|
||||||
//resize->d
|
|
||||||
std::cout << "CHEST";
|
|
||||||
subMesh = subMeshIterator.getNext();*/
|
|
||||||
//std::vector<Vector3>::type test =
|
|
||||||
//std::vector<Ogre::Vector3>::iterator fileIter = subMesh->extremityPoints.begin();
|
|
||||||
|
|
||||||
//std::vector<Ogre::Vector3>::type test = subMesh->extremityPoints;
|
|
||||||
//void* pData = subMesh->vertexData->vertexBufferBinding->getBuffer(1)->lock(0, 1000, HardwareBuffer::HBL_DISCARD);
|
|
||||||
|
|
||||||
|
|
||||||
// if(set.contains( subMesh->vertexData->vertexStart))
|
|
||||||
//delete subMesh;
|
|
||||||
//subMeshIterator.getNext();
|
|
||||||
//delete[] subMesh;
|
|
||||||
//subMesh->extremityPoints.clear();
|
|
||||||
//subMesh->mLodFaceList.clear();
|
|
||||||
//resize->destroySubMesh(subMesh->indexData->indexStart);
|
|
||||||
//resize->destroySubMesh(subMesh->indexData->);
|
|
||||||
//subMesh->
|
|
||||||
//std::cout << "THIS" << subMesh;
|
|
||||||
///}
|
|
||||||
//subMesh->vertexData->vertexBufferBinding->getBuffer(0)->readData(subMesh->vertexData->vertexStart, sizeof Ogre::Vector3, point);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//boost::filesystem::directory_iterator dir_iter(dir), dir_end;
|
|
||||||
|
|
||||||
//return resize;
|
|
Loading…
Reference in a new issue