much less underwater distortion

actorid
scrawl 13 years ago
parent c169f9e171
commit 114e8ae2a0

@ -9,7 +9,7 @@ float4 main_ps(float2 iTexCoord : TEXCOORD0,
float4 normal = tex2D(NormalMap, noiseCoord) * 2 - 1;
return tex2D(RT, iTexCoord + normal.xy * 0.05) +
return tex2D(RT, iTexCoord + normal.xy * 0.015) +
(tex2D(CausticMap, noiseCoord) / 5) +
tintColour ;
}

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