From 11700237fc5774442e76bf7445cf56850e3e8e96 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Sat, 8 Dec 2012 10:13:23 +0100 Subject: [PATCH] updated changelog --- readme.txt | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/readme.txt b/readme.txt index 69188b79f..21ae85530 100644 --- a/readme.txt +++ b/readme.txt @@ -94,6 +94,36 @@ Allowed options: CHANGELOG +0.20.0 + +Bug #366: Changing the player's race during character creation does not change the look of the player character +Bug #430: Teleporting and using loading doors linking within the same cell reloads the cell +Bug #437: Stop animations when paused +Bug #438: Time displays as "0 a.m." when it should be "12 a.m." +Bug #439: Text in "name" field of potion/spell creation window is persistent +Bug #440: Starting date at a new game is off by one day +Bug #442: Console window doesn't close properly sometimes +Bug #448: Do not break container window formatting when item names are very long +Bug #458: Topics sometimes not automatically added to known topic list +Bug #476: Auto-Moving allows player movement after using DisablePlayerControls +Bug #478: After sleeping in a bed the rest dialogue window opens automtically again +Bug #492: On creating potions the ingredients are removed twice +Feature #63: Mercantile skill +Feature #82: Persuasion Dialogue +Feature #219: Missing dialogue filters/functions +Feature #369: Add a FailedAction +Feature #377: Select head/hair on character creation +Feature #391: Dummy AI package classes +Feature #435: Global Map, 2nd Layer +Feature #450: Persuasion +Feature #457: Add more script instructions +Feature #474: update the global variable pcrace when the player's race is changed +Task #158: Move dynamically generated classes from Player class to World Class +Task #159: ESMStore rework and cleanup +Task #163: More Component Namespace Cleanup +Task #402: Move player data from MWWorld::Player to the player's NPC record +Task #446: Fix no namespace in BulletShapeLoader + 0.19.0 Bug #374: Character shakes in 3rd person mode near the origin