From 121bdd3e39aeff88f017ce79ab92dd398cce954f Mon Sep 17 00:00:00 2001 From: scrawl Date: Mon, 7 Mar 2016 22:46:15 +0100 Subject: [PATCH] Update comment --- components/esm/loadcell.hpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/components/esm/loadcell.hpp b/components/esm/loadcell.hpp index cab8cf65e..549ed7309 100644 --- a/components/esm/loadcell.hpp +++ b/components/esm/loadcell.hpp @@ -30,12 +30,12 @@ class MovedCellRef public: RefNum mRefNum; - // Target cell (if exterior) + // Coordinates of target exterior cell int mTarget[2]; - // TODO: Support moving references between exterior and interior cells! - // This may happen in saves, when an NPC follows the player. Tribunal - // introduces a henchman (which no one uses), so we may need this as well. + // The content file format does not support moving objects to an interior cell. + // The save game format does support moving to interior cells, but uses a different mechanism + // (see the MovedRefTracker implementation in MWWorld::CellStore for more details). }; /// Overloaded compare operator used to search inside a list of cell refs.