Don't allow dialogue with werewolf NPCs

deque
scrawl 11 years ago
parent 10d4da7994
commit 127add7623

@ -885,6 +885,7 @@ namespace MWClass
if(ptr.getRefData().getHandle() == "player")
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(actor));
// Werewolfs can't activate NPCs
if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
@ -895,6 +896,7 @@ namespace MWClass
return action;
}
if(getCreatureStats(ptr).isDead())
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr, true));
if(ptr.getClass().getCreatureStats(ptr).isHostile())
@ -902,8 +904,10 @@ namespace MWClass
if(getCreatureStats(actor).getStance(MWMechanics::CreatureStats::Stance_Sneak))
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr)); // stealing
// Can't talk to werewolfs
if(ptr.getClass().isNpc() && ptr.getClass().getNpcStats(ptr).isWerewolf())
return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
}
MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr)

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