Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented.

deque
cc9cii 11 years ago
parent b36bb58e8c
commit 12dc5cf4ea

@ -33,7 +33,7 @@ using namespace Ogre;
namespace MWWorld
{
static const float sMaxSlope = 60.0f;
static const float sMaxSlope = 49.0f;
static const float sStepSize = 32.0f;
// Arbitrary number. To prevent infinite loops. They shouldn't happen but it's good to be prepared.
static const int sMaxIterations = 8;

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