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@ -30,8 +30,11 @@ static char tmp_buffer[BSIZE];
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// Number of buffers used (per sound) for streaming sounds. Each
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// buffer is of size BSIZE. Increasing this will make streaming sounds
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// more fault tolerant against temporary lapses in call to update(),
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// but will also increase memory usage. 4 should be ok.
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const int STREAM_BUF_NUM = 4;
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// but will also increase memory usage.
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// This was changed from 4 to 150 for an estimated 30 seconds tolerance.
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// At some point we should replace it with a more multithreading-ish
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// solution.
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const int STREAM_BUF_NUM = 150;
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static void fail(const std::string &msg)
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{ throw std::runtime_error("OpenAL exception: " + msg); }
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@ -101,7 +104,7 @@ class Mangle::Sound::OpenAL_Sound : public Sound
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ALuint inst;
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// Buffers. Only the first is used for non-streaming sounds.
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ALuint bufferID[4];
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ALuint bufferID[STREAM_BUF_NUM];
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// Number of buffers used
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int bufNum;
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