Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.

This commit is contained in:
scrawl 2013-12-07 20:12:03 +01:00
parent 742e0e014d
commit 1624e0fd8a
8 changed files with 178 additions and 177 deletions

View file

@ -51,28 +51,6 @@ void Animation::EffectAnimationValue::setValue(Ogre::Real)
{ {
} }
void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects)
{
for(size_t i = 0;i < objects.mLights.size();i++)
{
Ogre::Light *light = objects.mLights[i];
// If parent is a scene node, it was created specifically for this light. Destroy it now.
if(light->isAttached() && !light->isParentTagPoint())
sceneMgr->destroySceneNode(light->getParentSceneNode());
sceneMgr->destroyLight(light);
}
for(size_t i = 0;i < objects.mParticles.size();i++)
sceneMgr->destroyParticleSystem(objects.mParticles[i]);
for(size_t i = 0;i < objects.mEntities.size();i++)
sceneMgr->destroyEntity(objects.mEntities[i]);
objects.mControllers.clear();
objects.mLights.clear();
objects.mParticles.clear();
objects.mEntities.clear();
objects.mSkelBase = NULL;
}
Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node) Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node)
: mPtr(ptr) : mPtr(ptr)
, mCamera(NULL) , mCamera(NULL)
@ -90,13 +68,9 @@ Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node)
Animation::~Animation() Animation::~Animation()
{ {
for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); ++it) mEffects.clear();
destroyObjectList(mInsert->getCreator(), it->mObjects);
mAnimSources.clear(); mAnimSources.clear();
Ogre::SceneManager *sceneMgr = mInsert->getCreator();
destroyObjectList(sceneMgr, mObjectRoot);
} }
@ -105,7 +79,7 @@ void Animation::setObjectRoot(const std::string &model, bool baseonly)
OgreAssert(mAnimSources.empty(), "Setting object root while animation sources are set!"); OgreAssert(mAnimSources.empty(), "Setting object root while animation sources are set!");
mSkelBase = NULL; mSkelBase = NULL;
destroyObjectList(mInsert->getCreator(), mObjectRoot); mObjectRoot.setNull();
if(model.empty()) if(model.empty())
return; return;
@ -126,11 +100,11 @@ void Animation::setObjectRoot(const std::string &model, bool baseonly)
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) : mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
NifOgre::Loader::createObjectBase(mInsert, mdlname)); NifOgre::Loader::createObjectBase(mInsert, mdlname));
if(mObjectRoot.mSkelBase) if(mObjectRoot->mSkelBase)
{ {
mSkelBase = mObjectRoot.mSkelBase; mSkelBase = mObjectRoot->mSkelBase;
Ogre::AnimationStateSet *aset = mObjectRoot.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateSet *aset = mObjectRoot->mSkelBase->getAllAnimationStates();
Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator(); Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
while(asiter.hasMoreElements()) while(asiter.hasMoreElements())
{ {
@ -141,7 +115,7 @@ void Animation::setObjectRoot(const std::string &model, bool baseonly)
// Set the bones as manually controlled since we're applying the // Set the bones as manually controlled since we're applying the
// transformations manually // transformations manually
Ogre::SkeletonInstance *skelinst = mObjectRoot.mSkelBase->getSkeleton(); Ogre::SkeletonInstance *skelinst = mObjectRoot->mSkelBase->getSkeleton();
Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator(); Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
while(boneiter.hasMoreElements()) while(boneiter.hasMoreElements())
boneiter.getNext()->setManuallyControlled(true); boneiter.getNext()->setManuallyControlled(true);
@ -162,10 +136,10 @@ void Animation::setObjectRoot(const std::string &model, bool baseonly)
else else
mAttachedObjects.clear(); mAttachedObjects.clear();
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++) for(size_t i = 0;i < mObjectRoot->mControllers.size();i++)
{ {
if(mObjectRoot.mControllers[i].getSource().isNull()) if(mObjectRoot->mControllers[i].getSource().isNull())
mObjectRoot.mControllers[i].setSource(mAnimationValuePtr[0]); mObjectRoot->mControllers[i].setSource(mAnimationValuePtr[0]);
} }
} }
@ -233,15 +207,15 @@ public:
} }
}; };
void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist, bool enchantedGlow, Ogre::Vector3* glowColor) void Animation::setRenderProperties(NifOgre::ObjectScenePtr objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist, bool enchantedGlow, Ogre::Vector3* glowColor)
{ {
std::for_each(objlist.mEntities.begin(), objlist.mEntities.end(), std::for_each(objlist->mEntities.begin(), objlist->mEntities.end(),
VisQueueSet(visflags, solidqueue, transqueue, dist)); VisQueueSet(visflags, solidqueue, transqueue, dist));
std::for_each(objlist.mParticles.begin(), objlist.mParticles.end(), std::for_each(objlist->mParticles.begin(), objlist->mParticles.end(),
VisQueueSet(visflags, solidqueue, transqueue, dist)); VisQueueSet(visflags, solidqueue, transqueue, dist));
if (enchantedGlow) if (enchantedGlow)
std::for_each(objlist.mEntities.begin(), objlist.mEntities.end(), std::for_each(objlist->mEntities.begin(), objlist->mEntities.end(),
AddGlow(glowColor)); AddGlow(glowColor));
} }
@ -340,7 +314,7 @@ void Animation::clearAnimSources()
} }
void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objlist, const ESM::Light *light) void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectScenePtr objlist, const ESM::Light *light)
{ {
const MWWorld::Fallback *fallback = MWBase::Environment::get().getWorld()->getFallback(); const MWWorld::Fallback *fallback = MWBase::Environment::get().getWorld()->getFallback();
@ -353,8 +327,8 @@ void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList
if((light->mData.mFlags&ESM::Light::Negative)) if((light->mData.mFlags&ESM::Light::Negative))
color *= -1; color *= -1;
objlist.mLights.push_back(sceneMgr->createLight()); objlist->mLights.push_back(sceneMgr->createLight());
Ogre::Light *olight = objlist.mLights.back(); Ogre::Light *olight = objlist->mLights.back();
olight->setDiffuseColour(color); olight->setDiffuseColour(color);
Ogre::ControllerValueRealPtr src(Ogre::ControllerManager::getSingleton().getFrameTimeSource()); Ogre::ControllerValueRealPtr src(Ogre::ControllerManager::getSingleton().getFrameTimeSource());
@ -366,7 +340,7 @@ void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList
(light->mData.mFlags&ESM::Light::PulseSlow) ? OEngine::Render::LT_PulseSlow : (light->mData.mFlags&ESM::Light::PulseSlow) ? OEngine::Render::LT_PulseSlow :
OEngine::Render::LT_Normal OEngine::Render::LT_Normal
)); ));
objlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(src, dest, func)); objlist->mControllers.push_back(Ogre::Controller<Ogre::Real>(src, dest, func));
bool interior = !(mPtr.isInCell() && mPtr.getCell()->mCell->isExterior()); bool interior = !(mPtr.isInCell() && mPtr.getCell()->mCell->isExterior());
bool quadratic = fallback->getFallbackBool("LightAttenuation_OutQuadInLin") ? bool quadratic = fallback->getFallbackBool("LightAttenuation_OutQuadInLin") ?
@ -392,14 +366,14 @@ void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList
} }
// If there's an AttachLight bone, attach the light to that, otherwise put it in the center, // If there's an AttachLight bone, attach the light to that, otherwise put it in the center,
if(objlist.mSkelBase && objlist.mSkelBase->getSkeleton()->hasBone("AttachLight")) if(objlist->mSkelBase && objlist->mSkelBase->getSkeleton()->hasBone("AttachLight"))
objlist.mSkelBase->attachObjectToBone("AttachLight", olight); objlist->mSkelBase->attachObjectToBone("AttachLight", olight);
else else
{ {
Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL; Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
for(size_t i = 0;i < objlist.mEntities.size();i++) for(size_t i = 0;i < objlist->mEntities.size();i++)
{ {
Ogre::Entity *ent = objlist.mEntities[i]; Ogre::Entity *ent = objlist->mEntities[i];
bounds.merge(ent->getBoundingBox()); bounds.merge(ent->getBoundingBox());
} }
@ -942,8 +916,8 @@ Ogre::Vector3 Animation::runAnimation(float duration)
++stateiter; ++stateiter;
} }
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++) for(size_t i = 0;i < mObjectRoot->mControllers.size();i++)
mObjectRoot.mControllers[i].update(); mObjectRoot->mControllers[i].update();
// Apply group controllers // Apply group controllers
for(size_t grp = 0;grp < sNumGroups;grp++) for(size_t grp = 0;grp < sNumGroups;grp++)
@ -986,7 +960,7 @@ public:
void Animation::enableLights(bool enable) void Animation::enableLights(bool enable)
{ {
std::for_each(mObjectRoot.mLights.begin(), mObjectRoot.mLights.end(), ToggleLight(enable)); std::for_each(mObjectRoot->mLights.begin(), mObjectRoot->mLights.end(), ToggleLight(enable));
} }
@ -1005,7 +979,7 @@ public:
Ogre::AxisAlignedBox Animation::getWorldBounds() Ogre::AxisAlignedBox Animation::getWorldBounds()
{ {
Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL; Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
std::for_each(mObjectRoot.mEntities.begin(), mObjectRoot.mEntities.end(), MergeBounds(&bounds)); std::for_each(mObjectRoot->mEntities.begin(), mObjectRoot->mEntities.end(), MergeBounds(&bounds));
return bounds; return bounds;
} }
@ -1055,17 +1029,17 @@ void Animation::addEffect(const std::string &model, int effectId, bool loop, con
params.mEffectId = effectId; params.mEffectId = effectId;
params.mBoneName = bonename; params.mBoneName = bonename;
for(size_t i = 0;i < params.mObjects.mControllers.size();i++) for(size_t i = 0;i < params.mObjects->mControllers.size();i++)
{ {
if(params.mObjects.mControllers[i].getSource().isNull()) if(params.mObjects->mControllers[i].getSource().isNull())
params.mObjects.mControllers[i].setSource(Ogre::SharedPtr<EffectAnimationValue> (new EffectAnimationValue())); params.mObjects->mControllers[i].setSource(Ogre::SharedPtr<EffectAnimationValue> (new EffectAnimationValue()));
} }
if (!texture.empty()) if (!texture.empty())
{ {
for(size_t i = 0;i < params.mObjects.mParticles.size(); ++i) for(size_t i = 0;i < params.mObjects->mParticles.size(); ++i)
{ {
Ogre::ParticleSystem* partSys = params.mObjects.mParticles[i]; Ogre::ParticleSystem* partSys = params.mObjects->mParticles[i];
sh::Factory::getInstance()._ensureMaterial(partSys->getMaterialName(), "Default"); sh::Factory::getInstance()._ensureMaterial(partSys->getMaterialName(), "Default");
Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(partSys->getMaterialName()); Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(partSys->getMaterialName());
static int count = 0; static int count = 0;
@ -1099,7 +1073,6 @@ void Animation::removeEffect(int effectId)
{ {
if (it->mEffectId == effectId) if (it->mEffectId == effectId)
{ {
destroyObjectList(mInsert->getCreator(), it->mObjects);
mEffects.erase(it); mEffects.erase(it);
return; return;
} }
@ -1119,32 +1092,31 @@ void Animation::updateEffects(float duration)
{ {
for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); ) for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); )
{ {
NifOgre::ObjectList& objects = it->mObjects; NifOgre::ObjectScenePtr objects = it->mObjects;
for(size_t i = 0; i < objects.mControllers.size() ;i++) for(size_t i = 0; i < objects->mControllers.size() ;i++)
{ {
EffectAnimationValue* value = dynamic_cast<EffectAnimationValue*>(objects.mControllers[i].getSource().get()); EffectAnimationValue* value = dynamic_cast<EffectAnimationValue*>(objects->mControllers[i].getSource().get());
if (value) if (value)
value->addTime(duration); value->addTime(duration);
objects.mControllers[i].update(); objects->mControllers[i].update();
} }
if (objects.mControllers[0].getSource()->getValue() >= objects.mMaxControllerLength) if (objects->mControllers[0].getSource()->getValue() >= objects->mMaxControllerLength)
{ {
if (it->mLoop) if (it->mLoop)
{ {
// Start from the beginning again; carry over the remainder // Start from the beginning again; carry over the remainder
float remainder = objects.mControllers[0].getSource()->getValue() - objects.mMaxControllerLength; float remainder = objects->mControllers[0].getSource()->getValue() - objects->mMaxControllerLength;
for(size_t i = 0; i < objects.mControllers.size() ;i++) for(size_t i = 0; i < objects->mControllers.size() ;i++)
{ {
EffectAnimationValue* value = dynamic_cast<EffectAnimationValue*>(objects.mControllers[i].getSource().get()); EffectAnimationValue* value = dynamic_cast<EffectAnimationValue*>(objects->mControllers[i].getSource().get());
if (value) if (value)
value->resetTime(remainder); value->resetTime(remainder);
} }
} }
else else
{ {
destroyObjectList(mInsert->getCreator(), it->mObjects);
it = mEffects.erase(it); it = mEffects.erase(it);
continue; continue;
} }
@ -1214,16 +1186,16 @@ public:
bool ObjectAnimation::canBatch() const bool ObjectAnimation::canBatch() const
{ {
if(!mObjectRoot.mParticles.empty() || !mObjectRoot.mLights.empty() || !mObjectRoot.mControllers.empty()) if(!mObjectRoot->mParticles.empty() || !mObjectRoot->mLights.empty() || !mObjectRoot->mControllers.empty())
return false; return false;
return std::find_if(mObjectRoot.mEntities.begin(), mObjectRoot.mEntities.end(), return std::find_if(mObjectRoot->mEntities.begin(), mObjectRoot->mEntities.end(),
FindEntityTransparency()) == mObjectRoot.mEntities.end(); FindEntityTransparency()) == mObjectRoot->mEntities.end();
} }
void ObjectAnimation::fillBatch(Ogre::StaticGeometry *sg) void ObjectAnimation::fillBatch(Ogre::StaticGeometry *sg)
{ {
std::vector<Ogre::Entity*>::reverse_iterator iter = mObjectRoot.mEntities.rbegin(); std::vector<Ogre::Entity*>::reverse_iterator iter = mObjectRoot->mEntities.rbegin();
for(;iter != mObjectRoot.mEntities.rend();++iter) for(;iter != mObjectRoot->mEntities.rend();++iter)
{ {
Ogre::Node *node = (*iter)->getParentNode(); Ogre::Node *node = (*iter)->getParentNode();
sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale()); sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale());

View file

@ -112,7 +112,7 @@ protected:
struct EffectParams struct EffectParams
{ {
std::string mModelName; // Just here so we don't add the same effect twice std::string mModelName; // Just here so we don't add the same effect twice
NifOgre::ObjectList mObjects; NifOgre::ObjectScenePtr mObjects;
int mEffectId; int mEffectId;
bool mLoop; bool mLoop;
std::string mBoneName; std::string mBoneName;
@ -125,7 +125,7 @@ protected:
Ogre::SceneNode *mInsert; Ogre::SceneNode *mInsert;
Ogre::Entity *mSkelBase; Ogre::Entity *mSkelBase;
NifOgre::ObjectList mObjectRoot; NifOgre::ObjectScenePtr mObjectRoot;
AnimSourceList mAnimSources; AnimSourceList mAnimSources;
Ogre::Node *mAccumRoot; Ogre::Node *mAccumRoot;
Ogre::Node *mNonAccumRoot; Ogre::Node *mNonAccumRoot;
@ -187,11 +187,9 @@ protected:
void addAnimSource(const std::string &model); void addAnimSource(const std::string &model);
/** Adds an additional light to the given object list using the specified ESM record. */ /** Adds an additional light to the given object list using the specified ESM record. */
void addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objlist, const ESM::Light *light); void addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectScenePtr objlist, const ESM::Light *light);
static void destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects); static void setRenderProperties(NifOgre::ObjectScenePtr objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue,
static void setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue,
Ogre::uint8 transqueue, Ogre::Real dist=0.0f, Ogre::uint8 transqueue, Ogre::Real dist=0.0f,
bool enchantedGlow=false, Ogre::Vector3* glowColor=NULL); bool enchantedGlow=false, Ogre::Vector3* glowColor=NULL);

View file

@ -106,10 +106,6 @@ NpcAnimation::~NpcAnimation()
{ {
if (!mListenerDisabled) if (!mListenerDisabled)
mPtr.getClass().getInventoryStore(mPtr).setListener(NULL, mPtr); mPtr.getClass().getInventoryStore(mPtr).setListener(NULL, mPtr);
Ogre::SceneManager *sceneMgr = mInsert->getCreator();
for(size_t i = 0;i < ESM::PRT_Count;i++)
destroyObjectList(sceneMgr, mObjectParts[i]);
} }
@ -447,18 +443,18 @@ public:
} }
}; };
NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename, bool enchantedGlow, Ogre::Vector3* glowColor) NifOgre::ObjectScenePtr NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename, bool enchantedGlow, Ogre::Vector3* glowColor)
{ {
NifOgre::ObjectList objects = NifOgre::Loader::createObjects(mSkelBase, bonename, mInsert, model); NifOgre::ObjectScenePtr objects = NifOgre::Loader::createObjects(mSkelBase, bonename, mInsert, model);
setRenderProperties(objects, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha, 0, setRenderProperties(objects, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha, 0,
enchantedGlow, glowColor); enchantedGlow, glowColor);
std::for_each(objects.mEntities.begin(), objects.mEntities.end(), SetObjectGroup(group)); std::for_each(objects->mEntities.begin(), objects->mEntities.end(), SetObjectGroup(group));
std::for_each(objects.mParticles.begin(), objects.mParticles.end(), SetObjectGroup(group)); std::for_each(objects->mParticles.begin(), objects->mParticles.end(), SetObjectGroup(group));
if(objects.mSkelBase) if(objects->mSkelBase)
{ {
Ogre::AnimationStateSet *aset = objects.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateSet *aset = objects->mSkelBase->getAllAnimationStates();
Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator(); Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
while(asiter.hasMoreElements()) while(asiter.hasMoreElements())
{ {
@ -466,7 +462,7 @@ NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, in
state->setEnabled(false); state->setEnabled(false);
state->setLoop(false); state->setLoop(false);
} }
Ogre::SkeletonInstance *skelinst = objects.mSkelBase->getSkeleton(); Ogre::SkeletonInstance *skelinst = objects->mSkelBase->getSkeleton();
Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator(); Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
while(boneiter.hasMoreElements()) while(boneiter.hasMoreElements())
boneiter.getNext()->setManuallyControlled(true); boneiter.getNext()->setManuallyControlled(true);
@ -494,11 +490,13 @@ Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
for(size_t i = 0;i < ESM::PRT_Count;i++) for(size_t i = 0;i < ESM::PRT_Count;i++)
{ {
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[i].mControllers.begin()); if (mObjectParts[i].isNull())
for(;ctrl != mObjectParts[i].mControllers.end();ctrl++) continue;
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[i]->mControllers.begin());
for(;ctrl != mObjectParts[i]->mControllers.end();ctrl++)
ctrl->update(); ctrl->update();
Ogre::Entity *ent = mObjectParts[i].mSkelBase; Ogre::Entity *ent = mObjectParts[i]->mSkelBase;
if(!ent) continue; if(!ent) continue;
updateSkeletonInstance(baseinst, ent->getSkeleton()); updateSkeletonInstance(baseinst, ent->getSkeleton());
ent->getAllAnimationStates()->_notifyDirty(); ent->getAllAnimationStates()->_notifyDirty();
@ -512,7 +510,7 @@ void NpcAnimation::removeIndividualPart(ESM::PartReferenceType type)
mPartPriorities[type] = 0; mPartPriorities[type] = 0;
mPartslots[type] = -1; mPartslots[type] = -1;
destroyObjectList(mInsert->getCreator(), mObjectParts[type]); mObjectParts[type].setNull();
} }
void NpcAnimation::reserveIndividualPart(ESM::PartReferenceType type, int group, int priority) void NpcAnimation::reserveIndividualPart(ESM::PartReferenceType type, int group, int priority)
@ -544,12 +542,12 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
mPartPriorities[type] = priority; mPartPriorities[type] = priority;
mObjectParts[type] = insertBoundedPart(mesh, group, sPartList.at(type), enchantedGlow, glowColor); mObjectParts[type] = insertBoundedPart(mesh, group, sPartList.at(type), enchantedGlow, glowColor);
if(mObjectParts[type].mSkelBase) if(mObjectParts[type]->mSkelBase)
{ {
Ogre::SkeletonInstance *skel = mObjectParts[type].mSkelBase->getSkeleton(); Ogre::SkeletonInstance *skel = mObjectParts[type]->mSkelBase->getSkeleton();
if(mObjectParts[type].mSkelBase->isParentTagPoint()) if(mObjectParts[type]->mSkelBase->isParentTagPoint())
{ {
Ogre::Node *root = mObjectParts[type].mSkelBase->getParentNode(); Ogre::Node *root = mObjectParts[type]->mSkelBase->getParentNode();
if(skel->hasBone("BoneOffset")) if(skel->hasBone("BoneOffset"))
{ {
Ogre::Bone *offset = skel->getBone("BoneOffset"); Ogre::Bone *offset = skel->getBone("BoneOffset");
@ -571,8 +569,8 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
// TODO: // TODO:
// type == ESM::PRT_Weapon should get an animation source based on the current offset // type == ESM::PRT_Weapon should get an animation source based on the current offset
// of the weapon attack animation (from its beginning, or start marker?) // of the weapon attack animation (from its beginning, or start marker?)
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[type].mControllers.begin()); std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[type]->mControllers.begin());
for(;ctrl != mObjectParts[type].mControllers.end();ctrl++) for(;ctrl != mObjectParts[type]->mControllers.end();ctrl++)
{ {
if(ctrl->getSource().isNull()) if(ctrl->getSource().isNull())
{ {

View file

@ -46,7 +46,7 @@ private:
bool mListenerDisabled; bool mListenerDisabled;
// Bounded Parts // Bounded Parts
NifOgre::ObjectList mObjectParts[ESM::PRT_Count]; NifOgre::ObjectScenePtr mObjectParts[ESM::PRT_Count];
const ESM::NPC *mNpc; const ESM::NPC *mNpc;
std::string mHeadModel; std::string mHeadModel;
@ -66,7 +66,7 @@ private:
void updateNpcBase(); void updateNpcBase();
NifOgre::ObjectList insertBoundedPart(const std::string &model, int group, const std::string &bonename, NifOgre::ObjectScenePtr insertBoundedPart(const std::string &model, int group, const std::string &bonename,
bool enchantedGlow, Ogre::Vector3* glowColor=NULL); bool enchantedGlow, Ogre::Vector3* glowColor=NULL);
void removeIndividualPart(ESM::PartReferenceType type); void removeIndividualPart(ESM::PartReferenceType type);

View file

@ -285,10 +285,10 @@ void SkyManager::create()
// Stars // Stars
mAtmosphereNight = mRootNode->createChildSceneNode(); mAtmosphereNight = mRootNode->createChildSceneNode();
NifOgre::ObjectList objects = NifOgre::Loader::createObjects(mAtmosphereNight, "meshes\\sky_night_01.nif"); NifOgre::ObjectScenePtr objects = NifOgre::Loader::createObjects(mAtmosphereNight, "meshes\\sky_night_01.nif");
for(size_t i = 0, matidx = 0;i < objects.mEntities.size();i++) for(size_t i = 0, matidx = 0;i < objects->mEntities.size();i++)
{ {
Entity* night1_ent = objects.mEntities[i]; Entity* night1_ent = objects->mEntities[i];
night1_ent->setRenderQueueGroup(RQG_SkiesEarly+1); night1_ent->setRenderQueueGroup(RQG_SkiesEarly+1);
night1_ent->setVisibilityFlags(RV_Sky); night1_ent->setVisibilityFlags(RV_Sky);
night1_ent->setCastShadows(false); night1_ent->setCastShadows(false);
@ -307,14 +307,14 @@ void SkyManager::create()
night1_ent->getSubEntity(j)->setMaterialName(matName); night1_ent->getSubEntity(j)->setMaterialName(matName);
} }
} }
mObjects.push_back(objects);
// Atmosphere (day) // Atmosphere (day)
mAtmosphereDay = mRootNode->createChildSceneNode(); mAtmosphereDay = mRootNode->createChildSceneNode();
objects = NifOgre::Loader::createObjects(mAtmosphereDay, "meshes\\sky_atmosphere.nif"); objects = NifOgre::Loader::createObjects(mAtmosphereDay, "meshes\\sky_atmosphere.nif");
for(size_t i = 0;i < objects.mEntities.size();i++) for(size_t i = 0;i < objects->mEntities.size();i++)
{ {
Entity* atmosphere_ent = objects.mEntities[i]; Entity* atmosphere_ent = objects->mEntities[i];
atmosphere_ent->setCastShadows(false); atmosphere_ent->setCastShadows(false);
atmosphere_ent->setRenderQueueGroup(RQG_SkiesEarly); atmosphere_ent->setRenderQueueGroup(RQG_SkiesEarly);
atmosphere_ent->setVisibilityFlags(RV_Sky); atmosphere_ent->setVisibilityFlags(RV_Sky);
@ -325,14 +325,14 @@ void SkyManager::create()
// Using infinite AAB here to prevent being clipped by the custom near clip plane used for reflections/refractions // Using infinite AAB here to prevent being clipped by the custom near clip plane used for reflections/refractions
atmosphere_ent->getMesh()->_setBounds (aabInf); atmosphere_ent->getMesh()->_setBounds (aabInf);
} }
mObjects.push_back(objects);
// Clouds // Clouds
SceneNode* clouds_node = mRootNode->createChildSceneNode(); SceneNode* clouds_node = mRootNode->createChildSceneNode();
objects = NifOgre::Loader::createObjects(clouds_node, "meshes\\sky_clouds_01.nif"); objects = NifOgre::Loader::createObjects(clouds_node, "meshes\\sky_clouds_01.nif");
for(size_t i = 0;i < objects.mEntities.size();i++) for(size_t i = 0;i < objects->mEntities.size();i++)
{ {
Entity* clouds_ent = objects.mEntities[i]; Entity* clouds_ent = objects->mEntities[i];
clouds_ent->setVisibilityFlags(RV_Sky); clouds_ent->setVisibilityFlags(RV_Sky);
clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5); clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5);
for(unsigned int j = 0;j < clouds_ent->getNumSubEntities();j++) for(unsigned int j = 0;j < clouds_ent->getNumSubEntities();j++)
@ -341,6 +341,7 @@ void SkyManager::create()
// Using infinite AAB here to prevent being clipped by the custom near clip plane used for reflections/refractions // Using infinite AAB here to prevent being clipped by the custom near clip plane used for reflections/refractions
clouds_ent->getMesh()->_setBounds (aabInf); clouds_ent->getMesh()->_setBounds (aabInf);
} }
mObjects.push_back(objects);
mCreated = true; mCreated = true;
} }

View file

@ -11,6 +11,8 @@
#include <extern/shiny/Main/Factory.hpp> #include <extern/shiny/Main/Factory.hpp>
#include <components/nifogre/ogrenifloader.hpp>
#include "../mwworld/weather.hpp" #include "../mwworld/weather.hpp"
@ -196,6 +198,8 @@ namespace MWRender
Ogre::SceneNode* mAtmosphereDay; Ogre::SceneNode* mAtmosphereDay;
Ogre::SceneNode* mAtmosphereNight; Ogre::SceneNode* mAtmosphereNight;
std::vector<NifOgre::ObjectScenePtr> mObjects;
// remember some settings so we don't have to apply them again if they didnt change // remember some settings so we don't have to apply them again if they didnt change
Ogre::String mClouds; Ogre::String mClouds;
Ogre::String mNextClouds; Ogre::String mNextClouds;

View file

@ -47,6 +47,28 @@
namespace NifOgre namespace NifOgre
{ {
ObjectScene::~ObjectScene()
{
for(size_t i = 0;i < mLights.size();i++)
{
Ogre::Light *light = mLights[i];
// If parent is a scene node, it was created specifically for this light. Destroy it now.
if(light->isAttached() && !light->isParentTagPoint())
mSceneMgr->destroySceneNode(light->getParentSceneNode());
mSceneMgr->destroyLight(light);
}
for(size_t i = 0;i < mParticles.size();i++)
mSceneMgr->destroyParticleSystem(mParticles[i]);
for(size_t i = 0;i < mEntities.size();i++)
mSceneMgr->destroyEntity(mEntities[i]);
mControllers.clear();
mLights.clear();
mParticles.clear();
mEntities.clear();
mSkelBase = NULL;
}
// FIXME: Should not be here. // FIXME: Should not be here.
class DefaultFunction : public Ogre::ControllerFunction<Ogre::Real> class DefaultFunction : public Ogre::ControllerFunction<Ogre::Real>
{ {
@ -504,7 +526,7 @@ class NIFObjectLoader
static void createEntity(const std::string &name, const std::string &group, static void createEntity(const std::string &name, const std::string &group,
Ogre::SceneManager *sceneMgr, ObjectList &objectlist, Ogre::SceneManager *sceneMgr, ObjectScenePtr scene,
const Nif::Node *node, int flags, int animflags) const Nif::Node *node, int flags, int animflags)
{ {
const Nif::NiTriShape *shape = static_cast<const Nif::NiTriShape*>(node); const Nif::NiTriShape *shape = static_cast<const Nif::NiTriShape*>(node);
@ -521,16 +543,16 @@ class NIFObjectLoader
Ogre::Entity *entity = sceneMgr->createEntity(fullname); Ogre::Entity *entity = sceneMgr->createEntity(fullname);
entity->setVisible(!(flags&Nif::NiNode::Flag_Hidden)); entity->setVisible(!(flags&Nif::NiNode::Flag_Hidden));
objectlist.mEntities.push_back(entity); scene->mEntities.push_back(entity);
if(objectlist.mSkelBase) if(scene->mSkelBase)
{ {
if(entity->hasSkeleton()) if(entity->hasSkeleton())
entity->shareSkeletonInstanceWith(objectlist.mSkelBase); entity->shareSkeletonInstanceWith(scene->mSkelBase);
else else
{ {
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, shape->recIndex); int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, shape->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid); Ogre::Bone *trgtbone = scene->mSkelBase->getSkeleton()->getBone(trgtid);
objectlist.mSkelBase->attachObjectToBone(trgtbone->getName(), entity); scene->mSkelBase->attachObjectToBone(trgtbone->getName(), entity);
} }
} }
@ -548,10 +570,10 @@ class NIFObjectLoader
Ogre::ControllerValueRealPtr dstval(OGRE_NEW UVController::Value(material, uv->data.getPtr())); Ogre::ControllerValueRealPtr dstval(OGRE_NEW UVController::Value(material, uv->data.getPtr()));
UVController::Function* function = OGRE_NEW UVController::Function(uv, (animflags&Nif::NiNode::AnimFlag_AutoPlay)); UVController::Function* function = OGRE_NEW UVController::Function(uv, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
objectlist.mMaxControllerLength = std::max(function->mStopTime, objectlist.mMaxControllerLength); scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
Ogre::ControllerFunctionRealPtr func(function); Ogre::ControllerFunctionRealPtr func(function);
objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func)); scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
} }
else if(ctrl->recType == Nif::RC_NiGeomMorpherController) else if(ctrl->recType == Nif::RC_NiGeomMorpherController)
{ {
@ -563,10 +585,10 @@ class NIFObjectLoader
Ogre::ControllerValueRealPtr dstval(OGRE_NEW GeomMorpherController::Value(entity->getSubEntity(0), geom->data.getPtr())); Ogre::ControllerValueRealPtr dstval(OGRE_NEW GeomMorpherController::Value(entity->getSubEntity(0), geom->data.getPtr()));
GeomMorpherController::Function* function = OGRE_NEW GeomMorpherController::Function(geom, (animflags&Nif::NiNode::AnimFlag_AutoPlay)); GeomMorpherController::Function* function = OGRE_NEW GeomMorpherController::Function(geom, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
objectlist.mMaxControllerLength = std::max(function->mStopTime, objectlist.mMaxControllerLength); scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
Ogre::ControllerFunctionRealPtr func(function); Ogre::ControllerFunctionRealPtr func(function);
objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func)); scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
} }
ctrl = ctrl->next; ctrl = ctrl->next;
} }
@ -647,7 +669,7 @@ class NIFObjectLoader
} }
static void createParticleSystem(const std::string &name, const std::string &group, static void createParticleSystem(const std::string &name, const std::string &group,
Ogre::SceneNode *sceneNode, ObjectList &objectlist, Ogre::SceneNode *sceneNode, ObjectScenePtr scene,
const Nif::Node *partnode, int flags, int partflags) const Nif::Node *partnode, int flags, int partflags)
{ {
const Nif::NiAutoNormalParticlesData *particledata = NULL; const Nif::NiAutoNormalParticlesData *particledata = NULL;
@ -696,8 +718,8 @@ class NIFObjectLoader
if(!partctrl->emitter.empty()) if(!partctrl->emitter.empty())
{ {
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, partctrl->emitter->recIndex); int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, partctrl->emitter->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid); Ogre::Bone *trgtbone = scene->mSkelBase->getSkeleton()->getBone(trgtid);
createParticleEmitterAffectors(partsys, partctrl, trgtbone, objectlist.mSkelBase->getName()); createParticleEmitterAffectors(partsys, partctrl, trgtbone, scene->mSkelBase->getName());
} }
Ogre::ControllerValueRealPtr srcval((partflags&Nif::NiNode::ParticleFlag_AutoPlay) ? Ogre::ControllerValueRealPtr srcval((partflags&Nif::NiNode::ParticleFlag_AutoPlay) ?
@ -707,20 +729,20 @@ class NIFObjectLoader
ParticleSystemController::Function* function = ParticleSystemController::Function* function =
OGRE_NEW ParticleSystemController::Function(partctrl, (partflags&Nif::NiNode::ParticleFlag_AutoPlay)); OGRE_NEW ParticleSystemController::Function(partctrl, (partflags&Nif::NiNode::ParticleFlag_AutoPlay));
objectlist.mMaxControllerLength = std::max(function->mStopTime, objectlist.mMaxControllerLength); scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
Ogre::ControllerFunctionRealPtr func(function); Ogre::ControllerFunctionRealPtr func(function);
objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func)); scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
} }
ctrl = ctrl->next; ctrl = ctrl->next;
} }
partsys->setVisible(!(flags&Nif::NiNode::Flag_Hidden)); partsys->setVisible(!(flags&Nif::NiNode::Flag_Hidden));
objectlist.mParticles.push_back(partsys); scene->mParticles.push_back(partsys);
} }
static void createNodeControllers(const std::string &name, Nif::ControllerPtr ctrl, ObjectList &objectlist, int animflags) static void createNodeControllers(const std::string &name, Nif::ControllerPtr ctrl, ObjectScenePtr scene, int animflags)
{ {
do { do {
if(ctrl->recType == Nif::RC_NiVisController) if(ctrl->recType == Nif::RC_NiVisController)
@ -728,17 +750,17 @@ class NIFObjectLoader
const Nif::NiVisController *vis = static_cast<const Nif::NiVisController*>(ctrl.getPtr()); const Nif::NiVisController *vis = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex); int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid); Ogre::Bone *trgtbone = scene->mSkelBase->getSkeleton()->getBone(trgtid);
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ? Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
Ogre::ControllerManager::getSingleton().getFrameTimeSource() : Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
Ogre::ControllerValueRealPtr()); Ogre::ControllerValueRealPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW VisController::Value(trgtbone, vis->data.getPtr())); Ogre::ControllerValueRealPtr dstval(OGRE_NEW VisController::Value(trgtbone, vis->data.getPtr()));
VisController::Function* function = OGRE_NEW VisController::Function(vis, (animflags&Nif::NiNode::AnimFlag_AutoPlay)); VisController::Function* function = OGRE_NEW VisController::Function(vis, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
objectlist.mMaxControllerLength = std::max(function->mStopTime, objectlist.mMaxControllerLength); scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
Ogre::ControllerFunctionRealPtr func(function); Ogre::ControllerFunctionRealPtr func(function);
objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func)); scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
} }
else if(ctrl->recType == Nif::RC_NiKeyframeController) else if(ctrl->recType == Nif::RC_NiKeyframeController)
{ {
@ -746,16 +768,16 @@ class NIFObjectLoader
if(!key->data.empty()) if(!key->data.empty())
{ {
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex); int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid); Ogre::Bone *trgtbone = scene->mSkelBase->getSkeleton()->getBone(trgtid);
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ? Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
Ogre::ControllerManager::getSingleton().getFrameTimeSource() : Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
Ogre::ControllerValueRealPtr()); Ogre::ControllerValueRealPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr())); Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr()));
KeyframeController::Function* function = OGRE_NEW KeyframeController::Function(key, (animflags&Nif::NiNode::AnimFlag_AutoPlay)); KeyframeController::Function* function = OGRE_NEW KeyframeController::Function(key, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
objectlist.mMaxControllerLength = std::max(function->mStopTime, objectlist.mMaxControllerLength); scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
Ogre::ControllerFunctionRealPtr func(function); Ogre::ControllerFunctionRealPtr func(function);
objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func)); scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
} }
} }
ctrl = ctrl->next; ctrl = ctrl->next;
@ -804,7 +826,7 @@ class NIFObjectLoader
static void createObjects(const std::string &name, const std::string &group, static void createObjects(const std::string &name, const std::string &group,
Ogre::SceneNode *sceneNode, const Nif::Node *node, Ogre::SceneNode *sceneNode, const Nif::Node *node,
ObjectList &objectlist, int flags, int animflags, int partflags) ObjectScenePtr scene, int flags, int animflags, int partflags)
{ {
// Do not create objects for the collision shape (includes all children) // Do not create objects for the collision shape (includes all children)
if(node->recType == Nif::RC_RootCollisionNode) if(node->recType == Nif::RC_RootCollisionNode)
@ -830,7 +852,7 @@ class NIFObjectLoader
const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr()); const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex); int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex);
extractTextKeys(tk, objectlist.mTextKeys[trgtid]); extractTextKeys(tk, scene->mTextKeys[trgtid]);
} }
else if(e->recType == Nif::RC_NiStringExtraData) else if(e->recType == Nif::RC_NiStringExtraData)
{ {
@ -849,7 +871,7 @@ class NIFObjectLoader
} }
if(!node->controller.empty() && (node->parent || node->recType != Nif::RC_NiNode)) if(!node->controller.empty() && (node->parent || node->recType != Nif::RC_NiNode))
createNodeControllers(name, node->controller, objectlist, animflags); createNodeControllers(name, node->controller, scene, animflags);
if(node->recType == Nif::RC_NiCamera) if(node->recType == Nif::RC_NiCamera)
{ {
@ -858,13 +880,13 @@ class NIFObjectLoader
if(node->recType == Nif::RC_NiTriShape && !(flags&0x80000000)) if(node->recType == Nif::RC_NiTriShape && !(flags&0x80000000))
{ {
createEntity(name, group, sceneNode->getCreator(), objectlist, node, flags, animflags); createEntity(name, group, sceneNode->getCreator(), scene, node, flags, animflags);
} }
if((node->recType == Nif::RC_NiAutoNormalParticles || if((node->recType == Nif::RC_NiAutoNormalParticles ||
node->recType == Nif::RC_NiRotatingParticles) && !(flags&0x40000000)) node->recType == Nif::RC_NiRotatingParticles) && !(flags&0x40000000))
{ {
createParticleSystem(name, group, sceneNode, objectlist, node, flags, partflags); createParticleSystem(name, group, sceneNode, scene, node, flags, partflags);
} }
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node); const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
@ -874,14 +896,14 @@ class NIFObjectLoader
for(size_t i = 0;i < children.length();i++) for(size_t i = 0;i < children.length();i++)
{ {
if(!children[i].empty()) if(!children[i].empty())
createObjects(name, group, sceneNode, children[i].getPtr(), objectlist, flags, animflags, partflags); createObjects(name, group, sceneNode, children[i].getPtr(), scene, flags, animflags, partflags);
} }
} }
} }
static void createSkelBase(const std::string &name, const std::string &group, static void createSkelBase(const std::string &name, const std::string &group,
Ogre::SceneManager *sceneMgr, const Nif::Node *node, Ogre::SceneManager *sceneMgr, const Nif::Node *node,
ObjectList &objectlist) ObjectScenePtr scene)
{ {
/* This creates an empty mesh to which a skeleton gets attached. This /* This creates an empty mesh to which a skeleton gets attached. This
* is to ensure we have an entity with a skeleton instance, even if all * is to ensure we have an entity with a skeleton instance, even if all
@ -890,12 +912,12 @@ class NIFObjectLoader
if(meshMgr.getByName(name).isNull()) if(meshMgr.getByName(name).isNull())
NIFMeshLoader::createMesh(name, name, group, ~(size_t)0); NIFMeshLoader::createMesh(name, name, group, ~(size_t)0);
objectlist.mSkelBase = sceneMgr->createEntity(name); scene->mSkelBase = sceneMgr->createEntity(name);
objectlist.mEntities.push_back(objectlist.mSkelBase); scene->mEntities.push_back(scene->mSkelBase);
} }
public: public:
static void load(Ogre::SceneNode *sceneNode, ObjectList &objectlist, const std::string &name, const std::string &group, int flags=0) static void load(Ogre::SceneNode *sceneNode, ObjectScenePtr scene, const std::string &name, const std::string &group, int flags=0)
{ {
Nif::NIFFile::ptr nif = Nif::NIFFile::create(name); Nif::NIFFile::ptr nif = Nif::NIFFile::create(name);
if(nif->numRoots() < 1) if(nif->numRoots() < 1)
@ -919,9 +941,9 @@ public:
!NIFSkeletonLoader::createSkeleton(name, group, node).isNull()) !NIFSkeletonLoader::createSkeleton(name, group, node).isNull())
{ {
// Create a base skeleton entity if this NIF needs one // Create a base skeleton entity if this NIF needs one
createSkelBase(name, group, sceneNode->getCreator(), node, objectlist); createSkelBase(name, group, sceneNode->getCreator(), node, scene);
} }
createObjects(name, group, sceneNode, node, objectlist, flags, 0, 0); createObjects(name, group, sceneNode, node, scene, flags, 0, 0);
} }
static void loadKf(Ogre::Skeleton *skel, const std::string &name, static void loadKf(Ogre::Skeleton *skel, const std::string &name,
@ -984,37 +1006,37 @@ public:
}; };
ObjectList Loader::createObjects(Ogre::SceneNode *parentNode, std::string name, const std::string &group) ObjectScenePtr Loader::createObjects(Ogre::SceneNode *parentNode, std::string name, const std::string &group)
{ {
ObjectList objectlist; ObjectScenePtr scene = ObjectScenePtr (new ObjectScene(parentNode->getCreator()));;
Misc::StringUtils::toLower(name); Misc::StringUtils::toLower(name);
NIFObjectLoader::load(parentNode, objectlist, name, group); NIFObjectLoader::load(parentNode, scene, name, group);
for(size_t i = 0;i < objectlist.mEntities.size();i++) for(size_t i = 0;i < scene->mEntities.size();i++)
{ {
Ogre::Entity *entity = objectlist.mEntities[i]; Ogre::Entity *entity = scene->mEntities[i];
if(!entity->isAttached()) if(!entity->isAttached())
parentNode->attachObject(entity); parentNode->attachObject(entity);
} }
return objectlist; return scene;
} }
ObjectList Loader::createObjects(Ogre::Entity *parent, const std::string &bonename, ObjectScenePtr Loader::createObjects(Ogre::Entity *parent, const std::string &bonename,
Ogre::SceneNode *parentNode, Ogre::SceneNode *parentNode,
std::string name, const std::string &group) std::string name, const std::string &group)
{ {
ObjectList objectlist; ObjectScenePtr scene = ObjectScenePtr (new ObjectScene(parentNode->getCreator()));
Misc::StringUtils::toLower(name); Misc::StringUtils::toLower(name);
NIFObjectLoader::load(parentNode, objectlist, name, group); NIFObjectLoader::load(parentNode, scene, name, group);
bool isskinned = false; bool isskinned = false;
for(size_t i = 0;i < objectlist.mEntities.size();i++) for(size_t i = 0;i < scene->mEntities.size();i++)
{ {
Ogre::Entity *ent = objectlist.mEntities[i]; Ogre::Entity *ent = scene->mEntities[i];
if(objectlist.mSkelBase != ent && ent->hasSkeleton()) if(scene->mSkelBase != ent && ent->hasSkeleton())
{ {
isskinned = true; isskinned = true;
break; break;
@ -1029,12 +1051,12 @@ ObjectList Loader::createObjects(Ogre::Entity *parent, const std::string &bonena
{ {
std::string filter = "@shape=tri "+bonename; std::string filter = "@shape=tri "+bonename;
Misc::StringUtils::toLower(filter); Misc::StringUtils::toLower(filter);
for(size_t i = 0;i < objectlist.mEntities.size();i++) for(size_t i = 0;i < scene->mEntities.size();i++)
{ {
Ogre::Entity *entity = objectlist.mEntities[i]; Ogre::Entity *entity = scene->mEntities[i];
if(entity->hasSkeleton()) if(entity->hasSkeleton())
{ {
if(entity == objectlist.mSkelBase || if(entity == scene->mSkelBase ||
entity->getMesh()->getName().find(filter) != std::string::npos) entity->getMesh()->getName().find(filter) != std::string::npos)
parentNode->attachObject(entity); parentNode->attachObject(entity);
} }
@ -1047,9 +1069,9 @@ ObjectList Loader::createObjects(Ogre::Entity *parent, const std::string &bonena
} }
else else
{ {
for(size_t i = 0;i < objectlist.mEntities.size();i++) for(size_t i = 0;i < scene->mEntities.size();i++)
{ {
Ogre::Entity *entity = objectlist.mEntities[i]; Ogre::Entity *entity = scene->mEntities[i];
if(!entity->isAttached()) if(!entity->isAttached())
{ {
Ogre::TagPoint *tag = parent->attachObjectToBone(bonename, entity); Ogre::TagPoint *tag = parent->attachObjectToBone(bonename, entity);
@ -1058,32 +1080,32 @@ ObjectList Loader::createObjects(Ogre::Entity *parent, const std::string &bonena
} }
} }
for(size_t i = 0;i < objectlist.mParticles.size();i++) for(size_t i = 0;i < scene->mParticles.size();i++)
{ {
Ogre::ParticleSystem *partsys = objectlist.mParticles[i]; Ogre::ParticleSystem *partsys = scene->mParticles[i];
if(partsys->isAttached()) if(partsys->isAttached())
partsys->detachFromParent(); partsys->detachFromParent();
Ogre::TagPoint *tag = objectlist.mSkelBase->attachObjectToBone( Ogre::TagPoint *tag = scene->mSkelBase->attachObjectToBone(
objectlist.mSkelBase->getSkeleton()->getRootBone()->getName(), partsys); scene->mSkelBase->getSkeleton()->getRootBone()->getName(), partsys);
tag->setScale(scale); tag->setScale(scale);
} }
return objectlist; return scene;
} }
ObjectList Loader::createObjectBase(Ogre::SceneNode *parentNode, std::string name, const std::string &group) ObjectScenePtr Loader::createObjectBase(Ogre::SceneNode *parentNode, std::string name, const std::string &group)
{ {
ObjectList objectlist; ObjectScenePtr scene = ObjectScenePtr (new ObjectScene(parentNode->getCreator()));
Misc::StringUtils::toLower(name); Misc::StringUtils::toLower(name);
NIFObjectLoader::load(parentNode, objectlist, name, group, 0xC0000000); NIFObjectLoader::load(parentNode, scene, name, group, 0xC0000000);
if(objectlist.mSkelBase) if(scene->mSkelBase)
parentNode->attachObject(objectlist.mSkelBase); parentNode->attachObject(scene->mSkelBase);
return objectlist; return scene;
} }

View file

@ -39,12 +39,14 @@ namespace NifOgre
typedef std::multimap<float,std::string> TextKeyMap; typedef std::multimap<float,std::string> TextKeyMap;
static const char sTextKeyExtraDataID[] = "TextKeyExtraData"; static const char sTextKeyExtraDataID[] = "TextKeyExtraData";
struct ObjectList { struct ObjectScene {
Ogre::Entity *mSkelBase; Ogre::Entity *mSkelBase;
std::vector<Ogre::Entity*> mEntities; std::vector<Ogre::Entity*> mEntities;
std::vector<Ogre::ParticleSystem*> mParticles; std::vector<Ogre::ParticleSystem*> mParticles;
std::vector<Ogre::Light*> mLights; std::vector<Ogre::Light*> mLights;
Ogre::SceneManager* mSceneMgr;
// The maximum length on any of the controllers. For animations with controllers, but no text keys, consider this the animation length. // The maximum length on any of the controllers. For animations with controllers, but no text keys, consider this the animation length.
float mMaxControllerLength; float mMaxControllerLength;
@ -52,24 +54,28 @@ struct ObjectList {
std::vector<Ogre::Controller<Ogre::Real> > mControllers; std::vector<Ogre::Controller<Ogre::Real> > mControllers;
ObjectList() : mSkelBase(0), mMaxControllerLength(0) ObjectScene(Ogre::SceneManager* sceneMgr) : mSkelBase(0), mMaxControllerLength(0), mSceneMgr(sceneMgr)
{ } { }
~ObjectScene();
}; };
typedef Ogre::SharedPtr<ObjectScene> ObjectScenePtr;
class Loader class Loader
{ {
public: public:
static ObjectList createObjects(Ogre::Entity *parent, const std::string &bonename, static ObjectScenePtr createObjects(Ogre::Entity *parent, const std::string &bonename,
Ogre::SceneNode *parentNode, Ogre::SceneNode *parentNode,
std::string name, std::string name,
const std::string &group="General"); const std::string &group="General");
static ObjectList createObjects(Ogre::SceneNode *parentNode, static ObjectScenePtr createObjects(Ogre::SceneNode *parentNode,
std::string name, std::string name,
const std::string &group="General"); const std::string &group="General");
static ObjectList createObjectBase(Ogre::SceneNode *parentNode, static ObjectScenePtr createObjectBase(Ogre::SceneNode *parentNode,
std::string name, std::string name,
const std::string &group="General"); const std::string &group="General");