forked from teamnwah/openmw-tes3coop
terrain colourmap
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parent
d2fbb11475
commit
16c2ea3a75
5 changed files with 49 additions and 10 deletions
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@ -191,6 +191,9 @@ namespace MWRender
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y*(mLandSize-1),
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mLandSize);
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mActiveProfile->setGlobalColourMapEnabled(true);
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mActiveProfile->setGlobalColourMap (terrain, vertex->getName());
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//this is a hack to get around the fact that Ogre seems to
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//corrupt the global colour map leading to rendering errors
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//MaterialPtr mat = terrain->getMaterial();
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@ -31,6 +31,7 @@ namespace MWRender
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TerrainMaterial::Profile::Profile(Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre::String& desc)
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: Ogre::TerrainMaterialGenerator::Profile(parent, name, desc)
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, mGlobalColourMap(false)
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{
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}
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@ -56,11 +57,17 @@ namespace MWRender
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createPass();
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return Ogre::MaterialManager::getSingleton().getByName(matName);
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}
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/*
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Ogre::MaterialPtr m = Ogre::MaterialManager::getSingleton().create(matName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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return m;
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*/
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void TerrainMaterial::Profile::setGlobalColourMapEnabled (bool enabled)
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{
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mGlobalColourMap = enabled;
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mParent->_markChanged();
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}
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void TerrainMaterial::Profile::setGlobalColourMap (Ogre::Terrain* terrain, const std::string& name)
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{
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sh::Factory::getInstance ().setTextureAlias (terrain->getMaterialName () + "_colourMap", name);
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}
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int TerrainMaterial::Profile::getLayersPerPass () const
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@ -76,6 +83,11 @@ namespace MWRender
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p->setProperty ("vertex_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_vertex")));
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p->setProperty ("fragment_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_fragment")));
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p->mShaderProperties.setProperty ("colour_map", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(mGlobalColourMap)));
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sh::MaterialInstanceTextureUnit* colourMap = p->createTextureUnit ("colourMap");
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colourMap->setProperty ("texture_alias", sh::makeProperty(mMaterial->getName() + "_colourMap"));
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}
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Ogre::MaterialPtr TerrainMaterial::Profile::generateForCompositeMap(const Ogre::Terrain* terrain)
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@ -47,10 +47,6 @@ namespace MWRender
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class Profile : public Ogre::TerrainMaterialGenerator::Profile
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{
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protected:
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Ogre::TerrainMaterialGenerator* mParent;
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Ogre::String mName;
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Ogre::String mDesc;
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public:
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Profile(Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre::String& desc);
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virtual ~Profile();
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@ -69,9 +65,14 @@ namespace MWRender
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virtual void requestOptions(Ogre::Terrain* terrain);
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void setGlobalColourMapEnabled(bool enabled);
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void setGlobalColourMap (Ogre::Terrain* terrain, const std::string& name);
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private:
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sh::MaterialInstance* mMaterial;
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bool mGlobalColourMap;
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void createPass (int index=0);
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int getLayersPerPass () const;
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2
extern/shiny
vendored
2
extern/shiny
vendored
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@ -1 +1 @@
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Subproject commit 1c25aca082214beddd05fa9b8adf481c7299cf0e
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Subproject commit 5cf02ac0c39115fcf7f69eea7a79c9c6ad7dbd71
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@ -3,8 +3,11 @@
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#define FOG @shGlobalSettingBool(fog)
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#define MRT @shGlobalSettingBool(mrt_output)
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#define COLOUR_MAP @shPropertyBool(colour_map)
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@shAllocatePassthrough(1, depth)
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@shAllocatePassthrough(2, UV)
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#ifdef SH_VERTEX_SHADER
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@ -26,6 +29,7 @@
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shOutputPosition = shMatrixMult(viewProjMatrix, worldPos);
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@shPassthroughAssign(depth, shOutputPosition.z);
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@shPassthroughAssign(UV, uv0);
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}
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@ -34,11 +38,20 @@
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SH_BEGIN_PROGRAM
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#if COLOUR_MAP
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shSampler2D(colourMap)
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#endif
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#if FOG
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shUniform(float3, fogColor) @shAutoConstant(fogColor, fog_colour)
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shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
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#endif
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@shPassthroughFragmentInputs
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#if MRT
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shDeclareMrtOutput(1)
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shUniform(float, far) @shAutoConstant(far, far_clip_distance)
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#endif
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@ -47,12 +60,22 @@
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{
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float depth = @shPassthroughReceive(depth);
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float2 UV = @shPassthroughReceive(UV);
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shOutputColour(0) = float4(1,0,0,1);
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#if COLOUR_MAP
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shOutputColour(0).rgb *= shSample(colourMap, UV).rgb;
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#endif
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#if FOG
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float fogValue = shSaturate((depth - fogParams.y) * fogParams.w);
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shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, fogColor, fogValue);
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#endif
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#if MRT
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//shOutputColour(1) = float4(1,1,1,1);
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shOutputColour(1) = float4(depth / far,1,1,1);
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#endif
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}
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