Handle SDL event 0x304 by doing nothing (#3670)

coverity_scan^2
Leon Krieg 8 years ago
parent eae35af13d
commit 170e723cc7

@ -108,6 +108,11 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
case SDL_TEXTINPUT: case SDL_TEXTINPUT:
mKeyboardListener->textInput(evt.text); mKeyboardListener->textInput(evt.text);
break; break;
#if SDL_VERSION_ATLEAST(2, 0, 4)
case SDL_KEYMAPCHANGED:
break;
#endif
case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these. case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these.
case SDL_JOYAXISMOTION: case SDL_JOYAXISMOTION:
case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONDOWN:

@ -6,6 +6,7 @@
#include <osg/ref_ptr> #include <osg/ref_ptr>
#include <SDL_events.h> #include <SDL_events.h>
#include <SDL_version.h>
#include "OISCompat.hpp" #include "OISCompat.hpp"
#include "events.hpp" #include "events.hpp"

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