Merge branch 'master' into esxSelector

actorid
graffy76 11 years ago
commit 17950210fa

@ -19,7 +19,12 @@ int CSMTools::BirthsignCheckStage::setup()
void CSMTools::BirthsignCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::BirthSign& birthsign = mBirthsigns.getRecord (stage).get();
const CSMWorld::Record<ESM::BirthSign>& record = mBirthsigns.getRecord (stage);
if (record.isDeleted())
return;
const ESM::BirthSign& birthsign = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Birthsign, birthsign.mId);

@ -20,7 +20,12 @@ int CSMTools::ClassCheckStage::setup()
void CSMTools::ClassCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Class& class_= mClasses.getRecord (stage).get();
const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Class& class_ = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Class, class_.mId);

@ -20,7 +20,12 @@ int CSMTools::FactionCheckStage::setup()
void CSMTools::FactionCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Faction& faction = mFactions.getRecord (stage).get();
const CSMWorld::Record<ESM::Faction>& record = mFactions.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Faction& faction = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Faction, faction.mId);

@ -9,7 +9,12 @@
void CSMTools::RaceCheckStage::performPerRecord (int stage, std::vector<std::string>& messages)
{
const ESM::Race& race = mRaces.getRecord (stage).get();
const CSMWorld::Record<ESM::Race>& record = mRaces.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Race& race = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Race, race.mId);

@ -19,7 +19,12 @@ int CSMTools::RegionCheckStage::setup()
void CSMTools::RegionCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Region& region = mRegions.getRecord (stage).get();
const CSMWorld::Record<ESM::Region>& record = mRegions.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Region& region = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Region, region.mId);

@ -18,7 +18,12 @@ int CSMTools::SkillCheckStage::setup()
void CSMTools::SkillCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Skill& skill = mSkills.getRecord (stage).get();
const CSMWorld::Record<ESM::Skill>& record = mSkills.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Skill& skill = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Skill, skill.mId);

@ -18,7 +18,12 @@ int CSMTools::SoundCheckStage::setup()
void CSMTools::SoundCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Sound& sound = mSounds.getRecord (stage).get();
const CSMWorld::Record<ESM::Sound>& record = mSounds.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Sound& sound = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Sound, sound.mId);

@ -19,7 +19,12 @@ int CSMTools::SpellCheckStage::setup()
void CSMTools::SpellCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Spell& spell = mSpells.getRecord (stage).get();
const CSMWorld::Record<ESM::Spell>& record = mSpells.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Spell& spell = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Spell, spell.mId);

@ -43,18 +43,18 @@ namespace
static const TypeData sIdArg[] =
{
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Global, "Global Variable", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Gmst, "Game Setting", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Skill, "Skill", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Class, "Class", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Faction, "Faction", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Race, "Race", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Sound, "Sound", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Script, "Script", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Region, "Region", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Birthsign, "Birthsign", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Spell, "Spell", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Cell, "Cell", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Global, "Global Variable", ":./globvar.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Gmst, "Game Setting", ":./GMST.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Skill, "Skill", ":./skill.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Class, "Class", ":./class.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Faction, "Faction", ":./faction.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Race, "Race", ":./race.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Sound, "Sound", ":./sound.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Script, "Script", ":./script.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Region, "Region", ":./land.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Birthsign, "Birthsign", ":./birthsign.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Spell, "Spell", ":./spell.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Cell, "Cell", ":./cell.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Referenceable, "Referenceables", 0 },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Activator, "Activator", ":./activator.png" },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Potion, "Potion", ":./potion.png" },
@ -80,7 +80,7 @@ namespace
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Static, "Static", ":./static.png" },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Weapon, "Weapon", ":./weapon.png" },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Reference, "Reference", 0 },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Filter, "Filter", 0 },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Filter, "Filter", ":./filter.png" },
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0, 0 } // end marker
};

@ -62,6 +62,7 @@ Roman Proskuryakov (humbug)
Sandy Carter (bwrsandman)
Sebastian Wick (swick)
Sergey Shambir
sir_herrbatka
Sylvain Thesnieres (Garvek)
Tom Mason (wheybags)
Torben Leif Carrington (TorbenC)

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@ -1,30 +1,61 @@
<RCC>
<qresource prefix="/">
<file>opencs.png</file>
<file>added.png</file>
<file>modified.png</file>
<file>removed.png</file>
<file>base.png</file>
<file>activator.png</file>
<file>apparatus.png</file>
<file>armor.png</file>
<file>book.png</file>
<file>clothing.png</file>
<file>container.png</file>
<file>creature.png</file>
<file>door.png</file>
<file>ingredient.png</file>
<file>leveled-creature.png</file>
<file>leveled-item.png</file>
<file>light.png</file>
<file>lockpick.png</file>
<file>miscellaneous.png</file>
<file>npc.png</file>
<file>potion.png</file>
<file>probe.png</file>
<file>repair.png</file>
<file>static.png</file>
<file>weapon.png</file>
<file>added.png</file>
<file>apparatus.png</file>
<file>armor.png</file>
<file>attribute.png</file>
<file>base.png</file>
<file>birthsign.png</file>
<file>body-part.png</file>
<file>book.png</file>
<file>cell.png</file>
<file>class.png</file>
<file>clothing.png</file>
<file>container.png</file>
<file>creature.png</file>
<file>dialogoue-info.png</file>
<file>dialogoue-journal.png</file>
<file>dialogoue-regular.png</file>
<file>dialogue-greeting.png</file>
<file>dialogue-persuasion.png</file>
<file>dialogue-speech.png</file>
<file>door.png</file>
<file>enchantment.png</file>
<file>faction.png</file>
<file>filter.png</file>
<file>globvar.png</file>
<file>GMST.png</file>
<file>Info.png</file>
<file>ingredient.png</file>
<file>landpaint.png</file>
<file>land.png</file>
<file>LandTexture.png</file>
<file>leveled-creature.png</file>
<file>light.png</file>
<file>lockpick.png</file>
<file>magic-effect.png</file>
<file>magicrabbit.png</file>
<file>map.png</file>
<file>miscellaneous.png</file>
<file>modified.png</file>
<file>npc.png</file>
<file>PathGrid.png</file>
<file>potion.png</file>
<file>probe.png</file>
<file>race.png</file>
<file>random-item.png</file>
<file>random.png</file>
<file>removed.png</file>
<file>repair.png</file>
<file>script.png</file>
<file>skill.png</file>
<file>soundgen.png</file>
<file>sound.png</file>
<file>spell.png</file>
<file>static.png</file>
<file>weapon.png</file>
<file alias="startup/create-addon">raster/startup/big/create-addon.png</file>
<file alias="startup/create-game">raster/startup/big/new-game.png</file>
<file alias="startup/edit-content">raster/startup/big/edit-content.png</file>

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@ -0,0 +1 @@
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