forked from teamnwah/openmw-tes3coop
Changed the way screenshots are created (Bug #191)
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4fcb721054
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17b1546dc1
3 changed files with 26 additions and 14 deletions
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@ -462,6 +462,28 @@ void OMW::Engine::activate()
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}
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}
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void OMW::Engine::screenshot()
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{
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// Count screenshots.
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int shotCount = 0;
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const std::string screenshotPath = mCfgMgr.getLocalConfigPath().string();
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// Find the first unused filename with a do-while
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std::ostringstream stream;
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do
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{
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// Reset the stream
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stream.str("");
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stream.clear();
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stream << screenshotPath << "screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << ".png";
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} while (boost::filesystem::exists(stream.str()));
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mOgre->screenshot(stream.str());
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}
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void OMW::Engine::setCompileAll (bool all)
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{
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mCompileAll = all;
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@ -152,6 +152,9 @@ namespace OMW
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/// Activate the focussed object.
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void activate();
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/// Write screenshot to file.
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void screenshot();
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/// Compile all scripts (excludign dialogue scripts) at startup?
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void setCompileAll (bool all);
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@ -83,27 +83,14 @@ namespace MWInput
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MWGui::WindowManager &windows;
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OMW::Engine& mEngine;
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// Count screenshots.
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int shotCount;
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/* InputImpl Methods */
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// Write screenshot to file.
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void screenshot()
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{
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// Find the first unused filename with a do-while
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char buf[50];
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do
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{
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snprintf(buf, 50, "screenshot%03d.png", shotCount++);
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} while (boost::filesystem::exists(buf));
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ogre.screenshot(buf);
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mEngine.screenshot();
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}
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/* toggleInventory() is called when the user presses the button to toggle the inventory screen. */
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void toggleInventory()
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{
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