Minor efficiency fix

celladd
scrawl 10 years ago
parent f6509fe53e
commit 17e3069896

@ -465,8 +465,9 @@ namespace ESMTerrain
Terrain::LayerInfo Storage::getLayerInfo(const std::string& texture)
{
// Already have this cached?
if (mLayerInfoMap.find(texture) != mLayerInfoMap.end())
return mLayerInfoMap[texture];
std::map<std::string, Terrain::LayerInfo>::iterator found = mLayerInfoMap.find(texture);
if (found != mLayerInfoMap.end())
return found->second;
Terrain::LayerInfo info;
info.mParallax = false;

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