forked from teamnwah/openmw-tes3coop
Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588)
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3dce155d96
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1 changed files with 7 additions and 6 deletions
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@ -19,6 +19,7 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "vismask.hpp"
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@ -104,8 +105,8 @@ void ActorAnimation::addHiddenItemLight(const MWWorld::ConstPtr& item, const ESM
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mInsert->addChild(lightSource);
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if (SceneUtil::LightListCallback* callback = mLightListCallback)
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callback->getIgnoredLightSources().insert(lightSource.get());
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if (mLightListCallback && mPtr == MWMechanics::getPlayer())
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mLightListCallback->getIgnoredLightSources().insert(lightSource.get());
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mItemLights.insert(std::make_pair(item, lightSource));
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}
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@ -116,11 +117,11 @@ void ActorAnimation::removeHiddenItemLight(const MWWorld::ConstPtr& item)
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if (iter == mItemLights.end())
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return;
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if (SceneUtil::LightListCallback* callback = mLightListCallback)
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if (mLightListCallback && mPtr == MWMechanics::getPlayer())
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{
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std::set<SceneUtil::LightSource*>::iterator ignoredIter = callback->getIgnoredLightSources().find(iter->second.get());
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if (ignoredIter != callback->getIgnoredLightSources().end())
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callback->getIgnoredLightSources().erase(ignoredIter);
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std::set<SceneUtil::LightSource*>::iterator ignoredIter = mLightListCallback->getIgnoredLightSources().find(iter->second.get());
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if (ignoredIter != mLightListCallback->getIgnoredLightSources().end())
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mLightListCallback->getIgnoredLightSources().erase(ignoredIter);
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}
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mInsert->removeChild(iter->second);
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