forked from teamnwah/openmw-tes3coop
Removed commented code
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@23 ea6a568a-9f4f-0410-981a-c910a81bb256
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1 changed files with 1 additions and 50 deletions
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@ -55,18 +55,7 @@ struct MusicManager
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throw new SoundException(name ~ " Jukebox", msg);
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}
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/* KILLME
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// Used when randomizing playlist
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struct rndListStruct
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{
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char[] entry;
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bool used;
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}
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rndListStruct[] rndList;
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*/
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// TODO: How do we handle the play list? Randomize should be an
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// option. We could also support things like M3U files, etc.
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// List of songs to play
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char[][] playlist;
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int index; // Index of next song to play
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@ -141,44 +130,6 @@ struct MusicManager
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playlist[idx] = s;
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}
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}
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/* KILLME
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int left = playlist.length;
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rndList.length = left;
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foreach(int i, ref s; rndList)
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{
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s.used = false;
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s.entry = playlist[i];
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}
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while(left--)
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{
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int index = rnd.randInt(0,left);
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int i = 0;
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foreach(ref s; rndList)
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{
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// Skip the ones we have used already
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if(s.used) continue;
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// Is this the correct index?
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if(i == index)
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{
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s.used = true;
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playlist[left] = s.entry;
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break;
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}
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i++;
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}
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}
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// Check that we don't replay the previous song, if the caller
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// requested this.
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if(checklast && playlist[0] == last)
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{
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playlist[0] = playlist[$-1];
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playlist[$-1] = last;
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}
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*/
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// Skip to the next track
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void playNext()
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