forked from teamnwah/openmw-tes3coop
Docs CS-Manual - tour - add ring to chest
Extend the ring tutorial in the CS-Manual to put the ring in a chest. Images omitted pending decisions on style and where to store them
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@ -304,3 +304,42 @@ already checked. Load a game and make your way to Seyda Neen - or start a new ga
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Check whether Arrille has one (or more) for sale, and whether Fargoth give you one
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when you return his healing ring.
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Placing in a chest
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******************
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For this example we will use the small chest intended for lockpick practice,
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located in the Census and Excise Office in Seyda Neen.
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FIrst we need the ID of the chest - this can be obtained either by clicking on it in the console
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in the game, or by applying a similar process in the CS -
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World/Cells
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Select "Seyda Neen, Census and Excise Office"
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Right-click and select "View"
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Use mouse wheel to zoon in/out, and mouse plus WASD keys to navigate
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Click on the small chest
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Either way, you should find the ID, which is "chest_small_02_lockprac".
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Open the Objects table (World/Objects) and scroll down to find this item.
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Alternatively use the Edit/Search facility, selecting ID rather than text,
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enter "lockprac" (without the quotes) into the search box, press "Search",
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which should return two rows, then select the "Container" one rather than the "Instance"
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Right-click and "Edit Record".
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Right-click the "Content" section and select "Add a row"
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Set the Item ID of the new row to be your new ring - simplest way is probably to open the Objects
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table if it's not already open, sort on the "Modified" column which should bring the ring,
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with its status of "Added" to the top, then drag and drop to the chest row.
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Increase the Count to 1.
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Save the addon, then test to ensure it works - e.g. start a new game and lockpick the chest.
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