Allow to play only one copy of given sound at time (bug #3647)

0.6.1
Andrei Kortunov 7 years ago
parent 8c6a8ca48d
commit 1aaa8a76c5

@ -579,6 +579,9 @@ namespace MWSound
if((mode&Play_RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000)
return MWBase::SoundPtr();
// Only one copy of given sound can be played at time on ptr, so stop previous copy
stopSound3D(ptr, soundId);
if(!(mode&Play_NoPlayerLocal) && ptr == MWMechanics::getPlayer())
{
sound.reset(new Sound(volume * sfx->mVolume, basevol, pitch, mode|type|Play_2D));

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