Use const reference, thanks ace13

openmw-38
scrawl 9 years ago
parent dca1674133
commit 1b77428c59

@ -164,7 +164,7 @@ namespace SceneUtil
mStateSetCache.clear();
}
void LightManager::addLight(LightSource* lightSource, osg::Matrixf worldMat)
void LightManager::addLight(LightSource* lightSource, const osg::Matrixf& worldMat)
{
LightSourceTransform l;
l.mLightSource = lightSource;

@ -77,7 +77,7 @@ namespace SceneUtil
void update();
// Called automatically by the LightSource's UpdateCallback
void addLight(LightSource* lightSource, osg::Matrixf worldMat);
void addLight(LightSource* lightSource, const osg::Matrixf& worldMat);
struct LightSourceTransform
{

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