forked from teamnwah/openmw-tes3coop
Can zoom in and out in third person view.
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47f7bbd48a
commit
1b7966ca27
6 changed files with 19 additions and 1 deletions
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@ -327,6 +327,7 @@ namespace MWBase
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virtual void togglePlayerLooking(bool enable) = 0;
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virtual void changeVanityModeScale(float factor) = 0;
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virtual bool vanityRotateCamera(float * rot) = 0;
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virtual void setCameraDistance(float dist, bool adjust = false, bool override = true)=0;
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virtual void setupPlayer() = 0;
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virtual void renderPlayer() = 0;
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@ -588,7 +588,10 @@ namespace MWInput
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}
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if (arg.zrel)
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{
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MWBase::Environment::get().getWorld()->changeVanityModeScale(arg.zrel);
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MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
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}
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}
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return true;
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@ -319,7 +319,8 @@ void RenderingManager::update (float duration, bool paused)
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Ogre::Vector3 playerPos(_playerPos[0], _playerPos[1], _playerPos[2]);
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Ogre::Vector3 orig, dest;
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mCamera->setCameraDistance();
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//Why is this line here?
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// mCamera->setCameraDistance();
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if(!mCamera->getPosition(orig, dest))
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{
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orig.z += mCamera->getHeight() * mRootNode->getScale().z;
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@ -86,6 +86,13 @@ public:
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void resetCamera();
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bool vanityRotateCamera(const float *rot);
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void setCameraDistance(float dist, bool adjust = false, bool override = true)
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{
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if(!mCamera->isVanityOrPreviewModeEnabled() && !mCamera->isFirstPerson())
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{
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mCamera->setCameraDistance(-dist/120.f*10, adjust, override);
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}
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}
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void setupPlayer(const MWWorld::Ptr &ptr);
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void renderPlayer(const MWWorld::Ptr &ptr);
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@ -1576,6 +1576,11 @@ namespace MWWorld
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return mRendering->vanityRotateCamera(rot);
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}
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void World::setCameraDistance(float dist, bool adjust, bool override)
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{
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return mRendering->setCameraDistance(dist, adjust, override);;
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}
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void World::setupPlayer()
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{
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const ESM::NPC *player = mStore.get<ESM::NPC>().find("player");
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@ -376,6 +376,7 @@ namespace MWWorld
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}
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virtual bool vanityRotateCamera(float * rot);
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virtual void setCameraDistance(float dist, bool adjust = false, bool override = true);
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virtual void setupPlayer();
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virtual void renderPlayer();
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