enable mipmapping for Android again

celladd
sylar 10 years ago
parent 70a482b3e8
commit 1bb29f610f

@ -120,14 +120,12 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b
// Set default texture filtering options // Set default texture filtering options
TextureFilterOptions tfo; TextureFilterOptions tfo;
std::string filter = Settings::Manager::getString("texture filtering", "General"); std::string filter = Settings::Manager::getString("texture filtering", "General");
#ifndef ANDROID
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC; if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
else if (filter == "trilinear") tfo = TFO_TRILINEAR; else if (filter == "trilinear") tfo = TFO_TRILINEAR;
else if (filter == "bilinear") tfo = TFO_BILINEAR; else if (filter == "bilinear") tfo = TFO_BILINEAR;
else /*if (filter == "none")*/ tfo = TFO_NONE; else /*if (filter == "none")*/ tfo = TFO_NONE;
#else
tfo = TFO_NONE;
#endif
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo); MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 ); MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );

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