diff --git a/apps/openmw/mwinput/inputmanager.cpp b/apps/openmw/mwinput/inputmanager.cpp
index 6e8cb6b2e..cd2c46715 100644
--- a/apps/openmw/mwinput/inputmanager.cpp
+++ b/apps/openmw/mwinput/inputmanager.cpp
@@ -280,38 +280,37 @@ namespace MWInput
// Disable movement in Gui mode
if(windows.isGuiMode()) return true;
- float speed = 300 * evt.timeSinceLastFrame; //is this a placeholder player speed?
- float TESTwalkSpeed = 100 * evt.timeSinceLastFrame; //Try this, then.
- //float TESTsneakSpeed = 100 * evt.timeSinceLastFrame; //and this.
+ float speed = 300 * evt.timeSinceLastFrame; //placeholder player speed?
+ float TESTwalkSpeed = 100 * evt.timeSinceLastFrame; //How about another?
float moveX = 0, moveY = 0, moveZ = 0;
//execute Automove - condition checked in function
- player.executeAutoMove((float)evt.timeSinceLastEvent); //or since last frame?
-
+ player.executeAutoMove((float)evt.timeSinceLastFrame); //or since last frame?
+
//Poll and execute movement keys - will disable automove if pressed.
if(poller.isDown(A_MoveLeft))
{
if (player.getmisWalking() == false)
- {
+ {
player.setmAutoMove(false);
moveX -= speed;
- } else {
- player.setmAutoMove(false);
+ } else {
+ player.setmAutoMove(false);
moveX -= TESTwalkSpeed;
- }
+ }
}
if(poller.isDown(A_MoveRight))
{
- if (player.getmisWalking() == false)
- {
+ if (player.getmisWalking() == false)
+ {
player.setmAutoMove(false);
moveX += speed;
- } else {
- player.setmAutoMove(false);
+ } else {
+ player.setmAutoMove(false);
moveX += TESTwalkSpeed;
- }
+ }
}
if(poller.isDown(A_MoveForward))
@@ -328,14 +327,14 @@ namespace MWInput
if(poller.isDown(A_MoveBackward))
{
- if (player.getmisWalking() == false)
- {
+ if (player.getmisWalking() == false)
+ {
player.setmAutoMove(false);
moveZ += speed;
- } else {
- player.setmAutoMove(false);
+ } else {
+ player.setmAutoMove(false);
moveZ += TESTwalkSpeed;
- }
+ }
}
diff --git a/apps/openmw/mwworld/player.cpp b/apps/openmw/mwworld/player.cpp
index d0d0e0022..b0805269d 100644
--- a/apps/openmw/mwworld/player.cpp
+++ b/apps/openmw/mwworld/player.cpp
@@ -63,4 +63,5 @@ namespace MWWorld
delete mClass;
mClass = new_class;
}
+
}
diff --git a/apps/openmw/mwworld/player.hpp b/apps/openmw/mwworld/player.hpp
index 972ab7c88..fc2597d89 100644
--- a/apps/openmw/mwworld/player.hpp
+++ b/apps/openmw/mwworld/player.hpp
@@ -32,8 +32,6 @@ namespace MWWorld
bool mCollisionMode;
bool mAutoMove;
- //bool misSneaking;
- //bool misHidden;
bool misWalking; //Testing...
public:
@@ -114,33 +112,27 @@ namespace MWWorld
mCollisionMode = !mCollisionMode;
}
- bool getmAutoMove()
+ bool getmAutoMove()
{
return mAutoMove;
- }
+ }
- void setmAutoMove(bool setMe)
- {
- mAutoMove = setMe;
- }
-
- /// float value representing time since last call
- void executeAutoMove(float duration) //call by value for MoveZ makes this harder.
- {
- if (mAutoMove == true)
- {
- //TODO: Make player go.
- /*Access moveZ, access walking/running speed, -1 is for correct direction,
- otherwise you end up running backwards - not a bad idea for a future feature, actually...*/
- /*
- if (this.misWalking == false)
+ void setmAutoMove(bool setMe)
{
- //inputmanager.moveZ = 300 * duration * -1;
- } else {
- //inputmanager.moveZ = 100 * duration * -1;
+ mAutoMove = setMe;
}
- */
- }
+
+ //NOTE: we don't have speed being calculated yet, so for now this function only requires a frame duration.
+ /// float value representing time since last call
+ void executeAutoMove(float duration)
+ {
+ if (mAutoMove == true)
+ {
+ //if player is running
+ //Make player go at full speed
+ //player.moveRel(0, 0, (300*duration*-1));
+ //else go forward at walk speed.
+ }
}
bool getmisWalking()