forked from teamnwah/openmw-tes3coop
Fix dead bodies blocking hits (again)
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1 changed files with 1 additions and 1 deletions
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@ -677,7 +677,7 @@ namespace Physic
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btCollisionObject *object)
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{
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DeepestNotMeContactTestResultCallback callback(filter, origin);
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callback.m_collisionFilterGroup = 0xff;
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callback.m_collisionFilterGroup = CollisionType_Actor;
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callback.m_collisionFilterMask = CollisionType_World | CollisionType_HeightMap | CollisionType_Actor;
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mDynamicsWorld->contactTest(object, callback);
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return std::make_pair(callback.mObject, callback.mContactPoint);
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