diff --git a/apps/openmw/mwclass/creature.cpp b/apps/openmw/mwclass/creature.cpp index 94238e6d5..4c6ab1c75 100644 --- a/apps/openmw/mwclass/creature.cpp +++ b/apps/openmw/mwclass/creature.cpp @@ -337,6 +337,12 @@ namespace MWClass { // NOTE: 'object' and/or 'attacker' may be empty. + getCreatureStats(ptr).setAttacked(true); + + // Self defense + if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80) + MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, attacker); + if(!successful) { // TODO: Handle HitAttemptOnMe script function diff --git a/apps/openmw/mwclass/npc.cpp b/apps/openmw/mwclass/npc.cpp index 5222eac44..6a96c955f 100644 --- a/apps/openmw/mwclass/npc.cpp +++ b/apps/openmw/mwclass/npc.cpp @@ -621,7 +621,7 @@ namespace MWClass // NOTE: 'object' and/or 'attacker' may be empty. // Attacking peaceful NPCs is a crime - if (!attacker.isEmpty() && ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30) + if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30) MWBase::Environment::get().getMechanicsManager()->commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault); getCreatureStats(ptr).setAttacked(true); diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index c3957f72f..295f00d21 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -788,12 +788,6 @@ namespace MWMechanics } } } - // if I didn't report a crime was I attacked? - // TODO: this is incorrect, getAttacked also triggers if attacked by other non-player actors. - else if (creatureStats.getAttacked() && !creatureStats.isHostile()) - { - MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, player); - } } } diff --git a/apps/openmw/mwmechanics/aisequence.hpp b/apps/openmw/mwmechanics/aisequence.hpp index 614eb4154..37e0c7f17 100644 --- a/apps/openmw/mwmechanics/aisequence.hpp +++ b/apps/openmw/mwmechanics/aisequence.hpp @@ -64,6 +64,7 @@ namespace MWMechanics void stack (const AiPackage& package, const MWWorld::Ptr& actor); ///< Add \a package to the front of the sequence (suspends current package) + /// @param actor The actor that owns this AiSequence void queue (const AiPackage& package); ///< Add \a package to the end of the sequence (executed after all other packages have been diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index dc04f92d4..5381af8da 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -854,27 +854,45 @@ namespace MWMechanics // Innocent until proven guilty bool reported = false; - // Find all the NPCs within the alarm radius + // Find all the actors within the alarm radius std::vector neighbors; mActors.getObjectsInRange(Ogre::Vector3(ptr.getRefData().getPosition().pos), esmStore.get().find("fAlarmRadius")->getInt(), neighbors); - // Find an actor who witnessed the crime + int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId(); + + // Find actors who witnessed the crime for (std::vector::iterator it = neighbors.begin(); it != neighbors.end(); ++it) { - if ( *it == ptr - || !it->getClass().isNpc()) continue; // not the player and is an NPC + if (*it == ptr) continue; // not the player // Was the crime seen? - if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) || - type == OT_Assault ) + if (MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) { + // TODO: Add more messages + if (type == OT_Theft) + MWBase::Environment::get().getDialogueManager()->say(*it, "thief"); + + if (*it == victim) + { + // Self-defense + // The victim is aware of the criminal/assailant. If being assaulted, fight back now + // (regardless of whether the assault is reported or not) + // This applies to both NPCs and creatures + + // ... except if this is a guard: then the player is given a chance to pay a fine / go to jail instead + if (type == OT_Assault && !ptr.getClass().isClass(ptr, "guard")) + MWBase::Environment::get().getMechanicsManager()->startCombat(victim, ptr); + } + + // Crime reporting only applies to NPCs + if (!it->getClass().isNpc()) + continue; // Will the witness report the crime? if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm) { reported = true; - int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId(); // Tell everyone, including yourself for (std::vector::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1) @@ -882,10 +900,6 @@ namespace MWMechanics if ( *it1 == ptr || !it1->getClass().isNpc()) continue; // not the player and is an NPC - // TODO: Add more messages - if (type == OT_Theft) - MWBase::Environment::get().getDialogueManager()->say(*it1, "thief"); - // Will other witnesses paticipate in crime if ( it1->getClass().getCreatureStats(*it1).getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm || type == OT_Assault ) @@ -896,7 +910,6 @@ namespace MWMechanics // Mark as Alarmed for dialogue it1->getClass().getCreatureStats(*it1).setAlarmed(true); } - break; // Someone saw the crime and everyone has been told } } }