From 1cbfcc3910e1f634c4551cfd05fab270388ac8a6 Mon Sep 17 00:00:00 2001 From: Emanuel Guevel Date: Wed, 7 Aug 2013 20:38:03 +0200 Subject: [PATCH] Fix HUD weapon icon when turning from werewolf to normal The werewolf hand icon remained until the inventory menu was opened. --- apps/openmw/mwworld/worldimp.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index cfb2fa74d..cbf0fcc2a 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -1878,11 +1878,12 @@ namespace MWWorld { // Update the GUI only when called on the player MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager(); + windowManager->unsetSelectedWeapon(); + if (werewolf) { windowManager->forceHide(MWGui::GW_Inventory); windowManager->forceHide(MWGui::GW_Magic); - windowManager->unsetSelectedWeapon(); } else {