[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD

coverity_scan^2
David Cernat 8 years ago
parent 25e535e8ad
commit 1d9c6ddd81

@ -171,6 +171,15 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
break;
}
case ID_PLAYER_CELL_LOAD:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_CELL_LOAD from %s",
player->Npc()->mName.c_str());
Script::Call<Script::CallbackIdentity("OnPlayerCellLoad")>(player->getId());
break;
}
case ID_GAME_ATTRIBUTE:
{

@ -107,6 +107,7 @@ public:
{"OnPlayerDeath", Function<void, unsigned short, short, unsigned short>()},
{"OnPlayerResurrect", Function<void, unsigned short>()},
{"OnPlayerChangeCell", Function<void, unsigned short>()},
{"OnPlayerCellLoad", Function<void, unsigned short>()},
{"OnPlayerChangeAttributes", Function<void, unsigned short>()},
{"OnPlayerChangeSkills", Function<void, unsigned short>()},
{"OnPlayerChangeLevel", Function<void, unsigned short>()},

@ -532,6 +532,10 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
}
break;
}
case ID_PLAYER_CELL_LOAD:
{
break;
}
case ID_GAME_DRAWSTATE:
{
if (guid == myGuid)

@ -159,6 +159,7 @@ add_component_dir (openmw-mp
Packets/Player/PacketGUIBoxes Packets/Player/PacketClass Packets/Player/PacketTime
Packets/Player/PacketInventory Packets/Player/PacketSpellbook Packets/Player/PacketJournal
Packets/Player/PacketActiveSkills Packets/Player/PacketPlayerCellChange
Packets/Player/PacketPlayerCellLoad
Packets/World/PacketObjectDelete Packets/World/PacketObjectPlace Packets/World/PacketObjectLock
Packets/World/PacketObjectUnlock Packets/World/PacketObjectScale Packets/World/PacketObjectMove

@ -4,6 +4,8 @@
#include "../Packets/Player/PacketClass.hpp"
#include "../Packets/Player/PacketPosition.hpp"
#include "../Packets/Player/PacketPlayerCellChange.hpp"
#include "../Packets/Player/PacketPlayerCellLoad.hpp"
#include "../Packets/Player/PacketBaseInfo.hpp"
#include "../Packets/Player/PacketEquipment.hpp"
#include "../Packets/Player/PacketAttack.hpp"
@ -27,7 +29,6 @@
#include "../Packets/Player/PacketJournal.hpp"
#include "../Packets/Player/PacketConsole.hpp"
#include "../Packets/Player/PacketActiveSkills.hpp"
#include "../Packets/Player/PacketPlayerCellChange.hpp"
#include "PlayerPacketController.hpp"
@ -43,6 +44,8 @@ mwmp::PlayerPacketController::PlayerPacketController(RakNet::RakPeerInterface *p
{
AddPacket<PacketPosition>(&packets, peer);
AddPacket<PacketPlayerCellChange>(&packets, peer);
AddPacket<PacketPlayerCellLoad>(&packets, peer);
AddPacket<PacketBaseInfo>(&packets, peer);
AddPacket<PacketEquipment>(&packets, peer);

@ -37,6 +37,7 @@ enum GameMessages
ID_GAME_ACTIVESKILLS,
ID_PLAYER_CELL_CHANGE,
ID_PLAYER_CELL_LOAD,
ID_OBJECT_PLACE,
ID_OBJECT_DELETE,

@ -0,0 +1,20 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerCellLoad.hpp"
mwmp::PacketPlayerCellLoad::PacketPlayerCellLoad(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_CELL_CHANGE;
priority = IMMEDIATE_PRIORITY;
reliability = RELIABLE_ORDERED;
}
void mwmp::PacketPlayerCellLoad::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send)
{
PlayerPacket::Packet(bs, player, send);
RW(player->getCell()->mData.mFlags, send);
RW(player->getCell()->mData.mX, send);
RW(player->getCell()->mData.mY, send);
RW(player->getCell()->mName, send);
}

@ -0,0 +1,20 @@
#ifndef OPENMW_PACKETPLAYERCELLLOAD_HPP
#define OPENMW_PACKETPLAYERCELLLOAD_HPP
#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
namespace mwmp
{
class PacketPlayerCellLoad : public PlayerPacket
{
public:
PacketPlayerCellLoad(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, BasePlayer *player, bool send);
};
}
#endif //OPENMW_PACKETPLAYERCELLLOAD_HPP
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