reduce "reset if stuck" AiWander timeout.

Now is about 14 seconds, instead of 300.
sceneinput
dteviot 9 years ago
parent 39c2ba8efe
commit 1dfe438a5d

@ -27,7 +27,7 @@
namespace MWMechanics
{
static const int COUNT_BEFORE_RESET = 200; // TODO: maybe no longer needed
static const int COUNT_BEFORE_RESET = 10;
static const float DOOR_CHECK_INTERVAL = 1.5f;
static const float REACTION_INTERVAL = 0.25f;
static const int GREETING_SHOULD_START = 4; //how many reaction intervals should pass before NPC can greet player
@ -443,8 +443,8 @@ namespace MWMechanics
{
movement.mPosition[1] = 1;
}
//#if 0
// TODO: maybe no longer needed
// if stuck for sufficiently long, act like current location was the destination
if (mStuckCount >= COUNT_BEFORE_RESET) // something has gone wrong, reset
{
//std::cout << "Reset \""<< cls.getName(actor) << "\"" << std::endl;
@ -454,7 +454,6 @@ namespace MWMechanics
storage.mState = Wander_ChooseAction;
mStuckCount = 0;
}
//#endif
}
void AiWander::playIdleDialogueRandomly(const MWWorld::Ptr& actor)

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