forked from teamnwah/openmw-tes3coop
Merge pull request #426 from OpenMW/master
Add OpenMW commits up to 15 May 2018
This commit is contained in:
commit
1e749938fb
6 changed files with 32 additions and 28 deletions
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@ -423,7 +423,7 @@ namespace MWBase
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/// Cycle to next or previous weapon
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/// Cycle to next or previous weapon
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virtual void cycleWeapon(bool next) = 0;
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virtual void cycleWeapon(bool next) = 0;
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virtual void playSound(const std::string& soundId, bool preventOverlapping = false, float volume = 1.f, float pitch = 1.f) = 0;
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virtual void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f) = 0;
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// In WindowManager for now since there isn't a VFS singleton
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// In WindowManager for now since there isn't a VFS singleton
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virtual std::string correctIconPath(const std::string& path) = 0;
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virtual std::string correctIconPath(const std::string& path) = 0;
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@ -200,7 +200,7 @@ namespace MWGui
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{
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{
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if ((mCurrentPage+1)*2 < mPages.size())
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if ((mCurrentPage+1)*2 < mPages.size())
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{
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{
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MWBase::Environment::get().getWindowManager()->playSound("book page2", true);
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MWBase::Environment::get().getWindowManager()->playSound("book page2");
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++mCurrentPage;
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++mCurrentPage;
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@ -211,7 +211,7 @@ namespace MWGui
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{
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{
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if (mCurrentPage > 0)
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if (mCurrentPage > 0)
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{
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{
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MWBase::Environment::get().getWindowManager()->playSound("book page", true);
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MWBase::Environment::get().getWindowManager()->playSound("book page");
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--mCurrentPage;
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--mCurrentPage;
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@ -2046,16 +2046,12 @@ namespace MWGui
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mInventoryWindow->cycle(next);
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mInventoryWindow->cycle(next);
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}
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}
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void WindowManager::playSound(const std::string& soundId, bool preventOverlapping, float volume, float pitch)
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void WindowManager::playSound(const std::string& soundId, float volume, float pitch)
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{
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{
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if (soundId.empty())
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if (soundId.empty())
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return;
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return;
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MWBase::SoundManager *sndmgr = MWBase::Environment::get().getSoundManager();
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MWBase::Environment::get().getSoundManager()->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
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if (preventOverlapping && sndmgr->getSoundPlaying(MWWorld::Ptr(), soundId))
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return;
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sndmgr->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
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}
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}
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void WindowManager::updateSpellWindow()
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void WindowManager::updateSpellWindow()
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@ -452,7 +452,7 @@ namespace MWGui
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/// Cycle to next or previous weapon
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/// Cycle to next or previous weapon
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virtual void cycleWeapon(bool next);
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virtual void cycleWeapon(bool next);
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virtual void playSound(const std::string& soundId, bool preventOverlapping = false, float volume = 1.f, float pitch = 1.f);
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virtual void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f);
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// In WindowManager for now since there isn't a VFS singleton
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// In WindowManager for now since there isn't a VFS singleton
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virtual std::string correctIconPath(const std::string& path);
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virtual std::string correctIconPath(const std::string& path);
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@ -20,9 +20,9 @@
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "sound_output.hpp"
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#include "sound_buffer.hpp"
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#include "sound_buffer.hpp"
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#include "sound_decoder.hpp"
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#include "sound_decoder.hpp"
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#include "sound_output.hpp"
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#include "sound.hpp"
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#include "sound.hpp"
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#include "openal_output.hpp"
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#include "openal_output.hpp"
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@ -577,6 +577,9 @@ namespace MWSound
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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if(!sfx) return nullptr;
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if(!sfx) return nullptr;
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// Only one copy of given sound can be played at time, so stop previous copy
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stopSound(sfx, MWWorld::ConstPtr());
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Sound *sound = getSoundRef();
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Sound *sound = getSoundRef();
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sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D);
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sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D);
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if(!mOutput->playSound(sound, sfx->mHandle, offset))
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if(!mOutput->playSound(sound, sfx->mHandle, offset))
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@ -611,7 +614,7 @@ namespace MWSound
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return nullptr;
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return nullptr;
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// Only one copy of given sound can be played at time on ptr, so stop previous copy
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// Only one copy of given sound can be played at time on ptr, so stop previous copy
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stopSound3D(ptr, soundId);
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stopSound(sfx, ptr);
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bool played;
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bool played;
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Sound *sound = getSoundRef();
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Sound *sound = getSoundRef();
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@ -678,12 +681,11 @@ namespace MWSound
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mOutput->finishSound(sound);
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mOutput->finishSound(sound);
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}
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}
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void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId)
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void SoundManager::stopSound(Sound_Buffer *sfx, const MWWorld::ConstPtr &ptr)
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{
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{
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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if(snditer != mActiveSounds.end())
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if(snditer != mActiveSounds.end())
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{
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{
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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for(SoundBufferRefPair &snd : snditer->second)
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for(SoundBufferRefPair &snd : snditer->second)
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{
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{
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if(snd.second == sfx)
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if(snd.second == sfx)
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@ -692,6 +694,22 @@ namespace MWSound
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}
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}
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}
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}
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void SoundManager::stopSound(const std::string& soundId)
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{
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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if (!sfx) return;
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stopSound(sfx, MWWorld::ConstPtr());
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}
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void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId)
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{
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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if (!sfx) return;
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stopSound(sfx, ptr);
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}
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void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr)
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void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr)
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{
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{
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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@ -715,6 +733,7 @@ namespace MWSound
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mOutput->finishSound(sndbuf.first);
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mOutput->finishSound(sndbuf.first);
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}
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}
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}
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}
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for(SaySoundMap::value_type &snd : mActiveSaySounds)
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for(SaySoundMap::value_type &snd : mActiveSaySounds)
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{
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{
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if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell)
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if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell)
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@ -722,20 +741,6 @@ namespace MWSound
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}
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}
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}
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}
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void SoundManager::stopSound(const std::string& soundId)
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{
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SoundMap::iterator snditer = mActiveSounds.find(MWWorld::ConstPtr());
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if(snditer != mActiveSounds.end())
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{
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Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
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for(SoundBufferRefPair &sndbuf : snditer->second)
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{
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if(sndbuf.second == sfx)
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mOutput->finishSound(sndbuf.first);
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}
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}
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}
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void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr &ptr,
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void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr &ptr,
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const std::string& soundId, float duration)
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const std::string& soundId, float duration)
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{
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{
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@ -145,6 +145,9 @@ namespace MWSound
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DecoderPtr getDecoder();
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DecoderPtr getDecoder();
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friend class OpenAL_Output;
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friend class OpenAL_Output;
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void stopSound(Sound_Buffer *sfx, const MWWorld::ConstPtr &ptr);
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///< Stop the given object from playing given sound buffer.
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public:
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public:
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SoundManager(const VFS::Manager* vfs, const std::map<std::string, std::string>& fallbackMap, bool useSound);
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SoundManager(const VFS::Manager* vfs, const std::map<std::string, std::string>& fallbackMap, bool useSound);
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virtual ~SoundManager();
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virtual ~SoundManager();
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