forked from teamnwah/openmw-tes3coop
Added BSA first draft (WIP)
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@139 ea6a568a-9f4f-0410-981a-c910a81bb256actorid
parent
de5a07ee71
commit
1f31b1d43d
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/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (cpp_bsaarchive.cpp) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#ifndef _BSA_ARCHIVE_H_
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#define _BSA_ARCHIVE_H_
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/* This file inserts an archive manager for .bsa files into the OGRE
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resource loading system.
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*/
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#include <OgreArchive.h>
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#include "bsa_file.h"
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// This archive does not cover one .bsa file, instead it interacts
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// with the all the loaded bsas and treates them as one archive.
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class BSAArchive : public Archive
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{
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BSAFile arc;
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public:
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BSAArchive(const String& name)
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: Archive(name, "BSA")
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{ arc.open(name); }
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bool isCaseSensitive(void) const { return false; }
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// The archive is loaded in the constructor, and never unloaded.
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void load() {}
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void unload() {}
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// Open a file in the archive.
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DataStreamPtr open(const String& filename) const
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{
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// Open the file, and wrap it into an Ogre::DataStream.
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return DataStreamPtr(new MangleDataStream(getFile(filename.c_str()));
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}
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// This is never called as far as I can see.
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StringVectorPtr list(bool recursive = true, bool dirs = false)
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{
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//std::cout << "list(" << recursive << ", " << dirs << ")\n";
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StringVectorPtr ptr = StringVectorPtr(new StringVector());
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return ptr;
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}
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// Also never called.
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FileInfoListPtr listFileInfo(bool recursive = true, bool dirs = false)
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{
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//std::cout << "listFileInfo(" << recursive << ", " << dirs << ")\n";
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FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
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return ptr;
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}
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time_t getModifiedTime(const String&) { return 0; }
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// After load() is called, find("*") is called once. It doesn't seem
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// to matter that we return an empty list, exists() gets called on
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// the correct files anyway.
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StringVectorPtr find(const String& pattern, bool recursive = true,
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bool dirs = false)
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{
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//std::cout << "find(" << pattern << ", " << recursive
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// << ", " << dirs << ")\n";
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StringVectorPtr ptr = StringVectorPtr(new StringVector());
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return ptr;
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}
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/* Gets called once for each of the ogre formats, *.program,
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*.material etc. We ignore all these.
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However, it's also called by MyGUI to find individual textures,
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and we can't ignore these since many of the GUI textures are
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located in BSAs. So instead we channel it through exists() and
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set up a single-element result list if the file is found.
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*/
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FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
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bool dirs = false)
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{
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/*
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std::cout << "findFileInfo(" << pattern << ", " << recursive
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<< ", " << dirs << ")\n";
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*/
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FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
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// Check if the file exists (only works for single files - wild
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// cards and recursive search isn't implemented.)
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if(exists(pattern))
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{
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FileInfo fi;
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fi.archive = this;
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fi.filename = pattern;
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// It apparently doesn't matter that we return bogus
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// information
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fi.path = "";
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fi.compressedSize = fi.uncompressedSize = 0;
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ptr->push_back(fi);
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}
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return ptr;
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}
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// Check if the file exists.
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bool exists(const String& filename) { return arc.exists(filename.c_str()); }
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};
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// An archive factory for BSA archives
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class BSAArchiveFactory : public ArchiveFactory
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{
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public:
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virtual ~BSAArchiveFactory() {}
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const String& getType() const
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{
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static String name = "BSA";
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return name;
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}
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Archive *createInstance( const String& name )
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{
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return new BSAArchive(name);
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}
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void destroyInstance( Archive* arch) { delete arch; }
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};
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BSAArchiveFactory mBSAFactory;
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#endif
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@ -0,0 +1,273 @@
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/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (bsa_file.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#ifndef _BSA_FILE_H_
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#define _BSA_FILE_H_
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#include "mangle/stream/servers/file_stream.h"
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#include "mangle/stream/filters/slice_stream.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include <strings.h>
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#include <assert.h>
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#include <vector>
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#include <map>
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#include "../tools/str_exception.h"
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/**
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This class is used to read "Bethesda Archive Files", or BSAs.
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*/
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class BSAFile
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{
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private:
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/// Represents one file entry in the archive
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struct FileStruct
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{
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// File size and offset in file. We store the offset from the
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// beginning of the file, not the offset into the data buffer
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// (which is what is stored in the archive.)
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uint32_t fileSize, offset;
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// Zero-terminated file name
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char* name;
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};
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/// The archive source
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Mangle::Stream::Stream *input;
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/// Table of files in this archive
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std::vector<FileStruct> files;
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/// Filename string buffer
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std::vector<char> stringBuf;
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/// True when an archive has been loaded
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bool isLoaded;
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/// Used for error messages
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std::string filename;
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/// Non-case sensitive string comparison
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struct iltstr
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{
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bool operator()(const char *s1, const char *s2) const
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{ return strcasecmp(s1,s2) < 0; }
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};
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/** A map used for fast file name lookup. The value is the index into
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the files[] vector above. The iltstr ensures that file name
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checks are non-case sensitive.
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*/
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typedef std::map<const char*, int, iltstr> Lookup;
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Lookup lookup;
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/// Error handling
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void fail(const std::string &msg)
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{
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throw str_exception("BSA Error: " + msg + "\nArchive: " + filename);
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}
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/// Read header information from the input source
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void readHeader()
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{
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/*
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* The layout of a BSA archive is as follows:
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*
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* - 12 bytes header, contains 3 ints:
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* id number - equal to 0x100
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* dirsize - size of the directory block (see below)
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* numfiles - number of files
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*
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* ---------- start of directory block -----------
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*
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* - 8 bytes*numfiles, each record contains:
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* fileSize
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* offset into data buffer (see below)
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*
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* - 4 bytes*numfiles, each record is an offset into the following name buffer
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*
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* - name buffer, indexed by the previous table, each string is
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* null-terminated. Size is (dirsize - 12*numfiles).
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*
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* ---------- end of directory block -------------
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*
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* - 8*filenum - hash table block, we currently ignore this
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*
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* ----------- start of data buffer --------------
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*
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* - The rest of the archive is file data, indexed by the
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* offsets in the directory block. The offsets start at 0 at
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* the beginning of this buffer.
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*
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*/
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assert(!isLoaded);
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assert(input);
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assert(input->hasSize);
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assert(input->hasPosition);
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assert(input->isSeekable);
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// Total archive size
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size_t fsize = input->size();
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if( fsize < 12 )
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fail("File too small to be a valid BSA archive");
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// Get essential header numbers
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size_t dirsize, filenum;
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{
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// First 12 bytes
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uint32_t head[3];
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input->read(head, 12);
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if(head[0] != 0x100)
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fail("Unrecognized BSA header");
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// Total number of bytes used in size/offset-table + filename
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// sections.
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dirsize = head[1];
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// Number of files
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filenum = head[2];
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}
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// Each file must take up at least 21 bytes of data in the
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// bsa. So if files*21 overflows the file size then we are
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// guaranteed that the archive is corrupt.
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if( (filenum*21 > fsize -12) ||
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(dirsize+8*filenum > fsize -12) )
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fail("Directory information larger than entire archive");
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// Read the offset info into a temporary buffer
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std::vector<uint32_t> offsets;
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offsets.resize(3*filenum);
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input->read(&offsets[0], 12*filenum);
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// Read the string table
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stringBuf.resize(dirsize-12*filenum);
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input->read(&stringBuf[0], stringBuf.size());
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// Check our position
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assert(size->tell() == 12+dirsize);
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// Calculate the offset of the data buffer. All file offsets are
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// relative to this. 12 header bytes + directory + hash table
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// (skipped)
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size_t fileDataOffset = 12 + dirsize + 8*filenum;
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// Set up the the FileStruct table
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files.resize(filenum);
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for(int i=0;i<filenum;i++)
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{
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FileStruct &fs = files[i];
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fs.fileSize = offsets[i*2];
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fs.offset = offsets[i*2+1] + fileDataOffset;
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fs.name = &stringBuf[offsets[2*numfiles+i]];
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if(fs.offset + fs.fileSize > fsize)
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fail("Archive contains offsets outside itself");
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// Add the file name to the lookup
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lookup[fs.name] = i;
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}
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isLoaded = true;
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}
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/// Get the index of a given file name, or -1 if not found
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int getIndex(const char *str)
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{
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Lookup::iterator it;
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it = lookup.find(str);
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if(it == lookup.end()) return -1;
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else
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{
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int res = it->second;
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assert(res >= 0 && res < files.size());
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return res;
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}
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}
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public:
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/* -----------------------------------
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* BSA management methods
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* -----------------------------------
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*/
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BSAFile()
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: input(NULL), isLoaded(false) {}
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/// Open an archive file.
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void open(const std::string &file)
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{
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filename = file;
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input = new Mangle::Stream::FileStream(file);
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read();
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}
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/** Open an archive from a generic stream. The 'name' parameter is
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used for error messages.
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*/
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void open(Mangle::Stream::Stream* inp, const std::string &name)
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{
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filename = name;
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input = inp;
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read();
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}
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/* -----------------------------------
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* Archive file routines
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* -----------------------------------
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*/
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/// Check if a file exists
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bool exists(const char *file)
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{
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return getIndex(file) != -1;
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}
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/** Open a file contained in the archive. Throws an exception if the
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file doesn't exist.
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NOTE: All files opened from one archive will share a common file
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handle. This is NOT thread safe.
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*/
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Mangle::Stream::Stream *getFile(const char *file)
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{
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int i = getIndex(file);
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if(i == -1)
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fail("File not found: " + std::string(file));
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FileStruct &fs = files[i];
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return new SliceStream(input, fs.offset, fs.fileSize);
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}
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};
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#endif
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#ifndef __STR_EXCEPTION_H
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#define __STR_EXCEPTION_H
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#include <exception>
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#include <string>
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/// A simple exception that takes and returns a string
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class str_exception : public std::exception
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{
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std::string msg;
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public:
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str_exception(const std::string &m) : msg(m) {}
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const char* what() const throw() { return msg.c_str(); }
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};
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#endif
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