forked from teamnwah/openmw-tes3coop
Only set the class and race IDs if they contain a non-empty string.
This commit is contained in:
parent
6d71094f3b
commit
1f7659cb12
1 changed files with 12 additions and 4 deletions
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@ -527,7 +527,9 @@ void WindowManager::onRaceDialogDone()
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{
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{
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if (raceDialog)
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if (raceDialog)
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{
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{
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environment.mMechanicsManager->setPlayerRace(raceDialog->getRaceId(), raceDialog->getGender() == RaceDialog::GM_Male);
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const std::string &raceId = raceDialog->getRaceId();
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if (!raceId.empty())
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environment.mMechanicsManager->setPlayerRace(raceId, raceDialog->getGender() == RaceDialog::GM_Male);
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raceDialog->eventDone = MWGui::RaceDialog::EventHandle_Void();
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raceDialog->eventDone = MWGui::RaceDialog::EventHandle_Void();
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raceDialog->setVisible(false);
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raceDialog->setVisible(false);
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garbageDialogs.push_back(raceDialog);
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garbageDialogs.push_back(raceDialog);
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@ -551,7 +553,9 @@ void WindowManager::onRaceDialogBack()
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{
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{
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if (raceDialog)
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if (raceDialog)
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{
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{
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environment.mMechanicsManager->setPlayerRace(raceDialog->getRaceId(), raceDialog->getGender() == RaceDialog::GM_Male);
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const std::string &raceId = raceDialog->getRaceId();
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if (!raceId.empty())
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environment.mMechanicsManager->setPlayerRace(raceId, raceDialog->getGender() == RaceDialog::GM_Male);
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raceDialog->setVisible(false);
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raceDialog->setVisible(false);
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garbageDialogs.push_back(raceDialog);
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garbageDialogs.push_back(raceDialog);
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raceDialog = nullptr;
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raceDialog = nullptr;
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@ -715,7 +719,9 @@ void WindowManager::onPickClassDialogDone()
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{
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{
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if (pickClassDialog)
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if (pickClassDialog)
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{
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{
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environment.mMechanicsManager->setPlayerClass(pickClassDialog->getClassId());
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const std::string &classId = pickClassDialog->getClassId();
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if (!classId.empty())
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environment.mMechanicsManager->setPlayerClass(classId);
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pickClassDialog->eventDone = MWGui::PickClassDialog::EventHandle_Void();
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pickClassDialog->eventDone = MWGui::PickClassDialog::EventHandle_Void();
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pickClassDialog->setVisible(false);
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pickClassDialog->setVisible(false);
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garbageDialogs.push_back(pickClassDialog);
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garbageDialogs.push_back(pickClassDialog);
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@ -739,7 +745,9 @@ void WindowManager::onPickClassDialogBack()
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{
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{
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if (pickClassDialog)
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if (pickClassDialog)
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{
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{
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environment.mMechanicsManager->setPlayerClass(pickClassDialog->getClassId());
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const std::string classId = pickClassDialog->getClassId();
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if (!classId.empty())
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environment.mMechanicsManager->setPlayerClass(classId);
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pickClassDialog->setVisible(false);
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pickClassDialog->setVisible(false);
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garbageDialogs.push_back(pickClassDialog);
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garbageDialogs.push_back(pickClassDialog);
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pickClassDialog = nullptr;
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pickClassDialog = nullptr;
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