forked from teamnwah/openmw-tes3coop
insertObjectRendering proposed
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a7652bcb0c
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1faa07b279
5 changed files with 10 additions and 14 deletions
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@ -9,25 +9,22 @@
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#include "../mwworld/actiontake.hpp"
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#include "../mwrender/cellimp.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "containerutil.hpp"
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namespace MWClass
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{
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void Lockpick::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
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MWWorld::Environment& environment) const
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void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
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ptr.get<ESM::Tool>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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MWRender::Objects objects = renderingInterface.getObjects();
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if (!model.empty())
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{
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MWRender::Rendering rendering (cellRender, ref->ref, ref->mData);
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cellRender.insertMesh ("meshes\\" + model);
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cellRender.insertObjectPhysics();
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ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
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objects.insertMesh(ptr, "meshes\\" + model);
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}
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}
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@ -9,8 +9,7 @@ namespace MWClass
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{
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public:
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virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
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MWWorld::Environment& environment) const;
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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@ -21,8 +21,7 @@ namespace MWWorld
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throw std::runtime_error ("class does not support ID retrieval");
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}
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void Class::insertObj (const Ptr& ptr, MWRender::CellRenderImp& cellRender,
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MWWorld::Environment& environment) const
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void Class::insertObjectRendering (const Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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}
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@ -9,6 +9,7 @@
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#include "action.hpp"
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#include "containerstore.hpp"
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#include "refdata.hpp"
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#include "../mwrender/renderinginterface.hpp"
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namespace Ogre
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{
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@ -59,8 +60,9 @@ namespace MWWorld
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///< Return ID of \a ptr or throw an exception, if class does not support ID retrieval
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/// (default implementation: throw an exception)
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virtual void insertObj (const Ptr& ptr, MWRender::CellRenderImp& cellRender,
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MWWorld::Environment& environment) const;
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virtual void insertObjectRendering (const Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering (default implementation: don't render anything).
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virtual void enable (const Ptr& ptr, MWWorld::Environment& environment) const;
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@ -180,7 +180,6 @@ namespace MWWorld
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: mRendering (renderer,resDir, physEng),mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
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{
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std::cout << "Creating myworld\n";
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mPhysEngine = physEng;
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mPhysics = new PhysicsSystem(renderer, physEng);
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