diff --git a/apps/openmw/mwstate/character.cpp b/apps/openmw/mwstate/character.cpp index f190565da..fcd1ca19e 100644 --- a/apps/openmw/mwstate/character.cpp +++ b/apps/openmw/mwstate/character.cpp @@ -29,9 +29,6 @@ void MWState::Character::addSlot (const boost::filesystem::path& path, const std ESM::ESMReader reader; reader.open (slot.mPath.string()); - if (reader.getFormat()>ESM::Header::CurrentFormat) - return; // format is too new -> ignore - if (reader.getRecName()!=ESM::REC_SAVE) return; // invalid save file -> ignore diff --git a/apps/openmw/mwstate/statemanagerimp.cpp b/apps/openmw/mwstate/statemanagerimp.cpp index 2c0540fbc..192ad45fb 100644 --- a/apps/openmw/mwstate/statemanagerimp.cpp +++ b/apps/openmw/mwstate/statemanagerimp.cpp @@ -325,8 +325,6 @@ void MWState::StateManager::loadGame(const std::string& filepath) // have to peek into the save file to get the player name ESM::ESMReader reader; reader.open (filepath); - if (reader.getFormat()>ESM::Header::CurrentFormat) - return; // format is too new -> ignore if (reader.getRecName()!=ESM::REC_SAVE) return; // invalid save file -> ignore reader.getRecHeader(); @@ -348,6 +346,9 @@ void MWState::StateManager::loadGame (const Character *character, const std::str ESM::ESMReader reader; reader.open (filepath); + if (reader.getFormat() > ESM::SavedGame::sCurrentFormat) + throw std::runtime_error("This save file was created using a newer version of OpenMW and is thus not supported. Please upgrade to the newest OpenMW version to load this file."); + std::map contentFileMap = buildContentFileIndexMap (reader); Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();