forked from teamnwah/openmw-tes3coop
added missing columns for NPC records
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8d78bea4aa
commit
2123900db5
3 changed files with 140 additions and 1 deletions
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@ -415,3 +415,72 @@ void CSMWorld::MiscRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
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else
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else
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InventoryRefIdAdapter<ESM::Miscellaneous>::setData (column, data, index, value);
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InventoryRefIdAdapter<ESM::Miscellaneous>::setData (column, data, index, value);
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}
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}
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CSMWorld::NpcColumns::NpcColumns (const ActorColumns& actorColumns) : ActorColumns (actorColumns) {}
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CSMWorld::NpcRefIdAdapter::NpcRefIdAdapter (const NpcColumns& columns)
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: ActorRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, columns), mColumns (columns)
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{}
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QVariant CSMWorld::NpcRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data, int index)
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const
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{
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const Record<ESM::NPC>& record = static_cast<const Record<ESM::NPC>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
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if (column==mColumns.mRace)
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return QString::fromUtf8 (record.get().mRace.c_str());
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if (column==mColumns.mClass)
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return QString::fromUtf8 (record.get().mClass.c_str());
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if (column==mColumns.mFaction)
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return QString::fromUtf8 (record.get().mFaction.c_str());
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if (column==mColumns.mHair)
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return QString::fromUtf8 (record.get().mHair.c_str());
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if (column==mColumns.mHead)
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return QString::fromUtf8 (record.get().mHead.c_str());
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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mColumns.mFlags.find (column);
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if (iter!=mColumns.mFlags.end())
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return (record.get().mFlags & iter->second)!=0;
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return ActorRefIdAdapter<ESM::NPC>::getData (column, data, index);
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}
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void CSMWorld::NpcRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
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const QVariant& value) const
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{
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Record<ESM::NPC>& record = static_cast<Record<ESM::NPC>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
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if (column==mColumns.mRace)
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record.get().mRace = value.toString().toUtf8().constData();
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else if (column==mColumns.mClass)
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record.get().mClass = value.toString().toUtf8().constData();
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else if (column==mColumns.mFaction)
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record.get().mFaction = value.toString().toUtf8().constData();
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else if (column==mColumns.mHair)
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record.get().mHair = value.toString().toUtf8().constData();
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else if (column==mColumns.mHead)
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record.get().mHead = value.toString().toUtf8().constData();
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else
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{
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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mColumns.mFlags.find (column);
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if (iter!=mColumns.mFlags.end())
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{
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if (value.toInt()!=0)
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record.get().mFlags |= iter->second;
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else
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record.get().mFlags &= ~iter->second;
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}
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else
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ActorRefIdAdapter<ESM::NPC>::setData (column, data, index, value);
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}
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}
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@ -703,6 +703,34 @@ namespace CSMWorld
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const QVariant& value) const;
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const QVariant& value) const;
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///< If the data type does not match an exception is thrown.
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///< If the data type does not match an exception is thrown.
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};
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};
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struct NpcColumns : public ActorColumns
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{
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std::map<const RefIdColumn *, unsigned int> mFlags;
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const RefIdColumn *mRace;
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const RefIdColumn *mClass;
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const RefIdColumn *mFaction;
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const RefIdColumn *mHair;
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const RefIdColumn *mHead;
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NpcColumns (const ActorColumns& actorColumns);
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};
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class NpcRefIdAdapter : public ActorRefIdAdapter<ESM::NPC>
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{
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NpcColumns mColumns;
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public:
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NpcRefIdAdapter (const NpcColumns& columns);
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virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
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const;
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virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
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const QVariant& value) const;
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///< If the data type does not match an exception is thrown.
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};
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}
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}
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#endif
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#endif
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@ -189,10 +189,22 @@ CSMWorld::RefIdCollection::RefIdCollection()
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{ 0, 0 }
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{ 0, 0 }
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};
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};
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// for re-use in NPC records
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const RefIdColumn *essential = 0;
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const RefIdColumn *skeletonBlood = 0;
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const RefIdColumn *metalBlood = 0;
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for (int i=0; sCreatureFlagTable[i].mName; ++i)
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for (int i=0; sCreatureFlagTable[i].mName; ++i)
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{
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{
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mColumns.push_back (RefIdColumn (sCreatureFlagTable[i].mName, ColumnBase::Display_Boolean));
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mColumns.push_back (RefIdColumn (sCreatureFlagTable[i].mName, ColumnBase::Display_Boolean));
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creatureColumns.mFlags.insert (std::make_pair (&mColumns.back(), sCreatureFlagTable[i].mFlag));
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creatureColumns.mFlags.insert (std::make_pair (&mColumns.back(), sCreatureFlagTable[i].mFlag));
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switch (sCreatureFlagTable[i].mFlag)
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{
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case ESM::Creature::Essential: essential = &mColumns.back(); break;
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case ESM::Creature::Skeleton: skeletonBlood = &mColumns.back(); break;
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case ESM::Creature::Metal: metalBlood = &mColumns.back(); break;
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}
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}
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}
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creatureColumns.mFlags.insert (std::make_pair (respawn, ESM::Creature::Respawn));
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creatureColumns.mFlags.insert (std::make_pair (respawn, ESM::Creature::Respawn));
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@ -244,6 +256,36 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mColumns.push_back (RefIdColumn ("Key", ColumnBase::Display_Boolean));
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mColumns.push_back (RefIdColumn ("Key", ColumnBase::Display_Boolean));
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const RefIdColumn *key = &mColumns.back();
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const RefIdColumn *key = &mColumns.back();
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NpcColumns npcColumns (actorsColumns);
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mColumns.push_back (RefIdColumn ("Race", ColumnBase::Display_String));
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npcColumns.mRace = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Class", ColumnBase::Display_String));
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npcColumns.mClass = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Faction", ColumnBase::Display_String));
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npcColumns.mFaction = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Hair", ColumnBase::Display_String));
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npcColumns.mHair = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Head", ColumnBase::Display_String));
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npcColumns.mHead = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Female", ColumnBase::Display_Boolean));
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npcColumns.mFlags.insert (std::make_pair (&mColumns.back(), ESM::NPC::Female));
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npcColumns.mFlags.insert (std::make_pair (essential, ESM::NPC::Essential));
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npcColumns.mFlags.insert (std::make_pair (respawn, ESM::NPC::Respawn));
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npcColumns.mFlags.insert (std::make_pair (autoCalc, ESM::NPC::Autocalc));
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npcColumns.mFlags.insert (std::make_pair (skeletonBlood, ESM::NPC::Skeleton));
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npcColumns.mFlags.insert (std::make_pair (metalBlood, ESM::NPC::Metal));
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mAdapters.insert (std::make_pair (UniversalId::Type_Activator,
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mAdapters.insert (std::make_pair (UniversalId::Type_Activator,
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new NameRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, nameColumns)));
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new NameRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Potion,
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mAdapters.insert (std::make_pair (UniversalId::Type_Potion,
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@ -276,7 +318,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mAdapters.insert (std::make_pair (UniversalId::Type_Miscellaneous,
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mAdapters.insert (std::make_pair (UniversalId::Type_Miscellaneous,
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new MiscRefIdAdapter (inventoryColumns, key)));
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new MiscRefIdAdapter (inventoryColumns, key)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Npc,
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mAdapters.insert (std::make_pair (UniversalId::Type_Npc,
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new ActorRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, actorsColumns)));
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new NpcRefIdAdapter (npcColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Probe,
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mAdapters.insert (std::make_pair (UniversalId::Type_Probe,
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new ToolRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, toolsColumns)));
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new ToolRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, toolsColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Repair,
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mAdapters.insert (std::make_pair (UniversalId::Type_Repair,
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