forked from teamnwah/openmw-tes3coop
te
This commit is contained in:
commit
2236f69645
158 changed files with 6176 additions and 4793 deletions
4
.gitmodules
vendored
4
.gitmodules
vendored
|
@ -1,6 +1,6 @@
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|||
[submodule "libs/mangle"]
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||||
path = libs/mangle
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url = git://github.com/korslund/mangle.git
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url = git://github.com/zinnschlag/mangle.git
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[submodule "libs/openengine"]
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path = libs/openengine
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url = git://github.com/korslund/OpenEngine
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url = git://github.com/zinnschlag/OpenEngine
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||||
|
|
191
CMakeLists.txt
191
CMakeLists.txt
|
@ -5,9 +5,22 @@ option(USE_AUDIERE "use Audiere for sound" OFF)
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|||
option(USE_FFMPEG "use ffmpeg for sound" OFF)
|
||||
option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
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||||
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find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems")
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# Location of morrowind data files
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set(MORROWIND_DATA_FILES "data"
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CACHE PATH "location of Morrowind data files")
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if(DPKG_PROGRAM)
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set(MORROWIND_DATA_FILES "/usr/share/games/openmw/data/" CACHE PATH "location of Morrowind data files")
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set(MORROWIND_RESOURCE_FILES "/usr/share/games/openmw/resources/" CACHE PATH "location of Morrowind data files")
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else()
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if (APPLE)
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# set path inside bundle
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set(MORROWIND_DATA_FILES "Contents/Resources/data" CACHE PATH "location of Morrowind data files")
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set(MORROWIND_RESOURCE_FILES "Contents/Resources/resources" CACHE PATH "location of Morrowind data files")
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else()
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set(MORROWIND_DATA_FILES "data" CACHE PATH "location of Morrowind data files")
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set(MORROWIND_RESOURCE_FILES "resources" CACHE PATH "location of Morrowind data files")
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endif(APPLE)
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endif(DPKG_PROGRAM)
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||||
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if (WIN32)
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option(USE_DEBUG_CONSOLE "whether a debug console should be enabled for debug builds, if false debug output is redirected to Visual Studio output" ON)
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|
@ -16,31 +29,30 @@ endif()
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|||
# We probably support older versions than this.
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cmake_minimum_required(VERSION 2.6)
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#
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# Pre-built binaries being used?
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#
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IF(EXISTS "${CMAKE_SOURCE_DIR}/prebuilt/vc100-mt-gd/ogre_1_7_1")
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set(PREBUILT_DIR "${CMAKE_SOURCE_DIR}/prebuilt/vc100-mt-gd")
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message (STATUS "OpenMW pre-built binaries found at ${PREBUILT_DIR}.")
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SET(ENV{OGRE_HOME} "${PREBUILT_DIR}/ogre_1_7_1")
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||||
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||||
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SET(ENV{BOOST_ROOT} "${PREBUILT_DIR}/boost_1_42_0")
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set(Boost_USE_STATIC_LIBS ON)
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set(Boost_USE_MULTITHREADED ON)
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set(ENV{BOOST_INCLUDEDIR} "${BOOST_ROOT}/include")
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set(ENV{BOOST_LIBRARYDIR} "${BOOST_ROOT}/lib")
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||||
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set(ENV{FREETYPE_DIR} "${PREBUILT_DIR}/freetype-2.3.5-1")
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||||
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set(USE_MPG123 OFF)
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set(USE_AUDIERE ON)
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set(USE_AUDIERE ON)
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set(AUDIERE_INCLUDE_DIR "${PREBUILT_DIR}/audiere-1.9.4/include")
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set(AUDIERE_LIBRARY "${PREBUILT_DIR}/audiere-1.9.4/lib/audiere.lib")
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set(ENV{OPENALDIR} "${PREBUILT_DIR}/OpenAL 1.1 SDK")
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ELSE()
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message (STATUS "OpenMW pre-built binaries not found. Using standard locations.")
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ENDIF()
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@ -81,6 +93,12 @@ set(NIFOGRE_HEADER
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${COMP_DIR}/nifogre/ogre_nif_loader.hpp)
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source_group(components\\nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
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set(NIFBULLET
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${COMP_DIR}/nifbullet/bullet_nif_loader.cpp)
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set(NIFBULLET_HEADER
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${COMP_DIR}/nifbullet/bullet_nif_loader.hpp)
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source_group(components\\nifbullet FILES ${NIFBULLET} ${NIFBULLET_HEADER})
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||||
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set(TO_UTF8
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${COMP_DIR}/to_utf8/to_utf8.cpp)
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set(TO_UTF8_HEADER
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|
@ -130,10 +148,10 @@ file(GLOB INTERPRETER_HEADER ${COMP_DIR}/interpreter/*.hpp)
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source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
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set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${MISC} ${TO_UTF8}
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${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER})
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${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER} ${NIFBULLET})
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set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
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${ESM_HEADER} ${MISC_HEADER} ${COMPILER_HEADER} ${TO_UTF8_HEADER}
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${INTERPRETER_HEADER} ${FILE_FINDER_HEADER})
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${INTERPRETER_HEADER} ${FILE_FINDER_HEADER} ${NIFBULLET_HEADER})
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# source directory: libs
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@ -153,6 +171,21 @@ set(OENGINE_GUI
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${LIBDIR}/openengine/gui/manager.cpp
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)
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set(OENGINE_BULLET
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${LIBDIR}/openengine/bullet/btKinematicCharacterController.cpp
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||||
${LIBDIR}/openengine/bullet/btKinematicCharacterController.h
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||||
${LIBDIR}/openengine/bullet/BtOgre.cpp
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||||
${LIBDIR}/openengine/bullet/BtOgreExtras.h
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||||
${LIBDIR}/openengine/bullet/BtOgreGP.h
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||||
${LIBDIR}/openengine/bullet/BtOgrePG.h
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||||
${LIBDIR}/openengine/bullet/CMotionState.cpp
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||||
${LIBDIR}/openengine/bullet/CMotionState.h
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||||
${LIBDIR}/openengine/bullet/physic.cpp
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||||
${LIBDIR}/openengine/bullet/physic.hpp
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||||
${LIBDIR}/openengine/bullet/BulletShapeLoader.cpp
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${LIBDIR}/openengine/bullet/BulletShapeLoader.h
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)
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# Sound setup
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if (USE_AUDIERE)
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set(MANGLE_SOUND_OUTPUT
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@ -193,7 +226,7 @@ set(OENGINE_SOUND
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${LIBDIR}/mangle/sound/outputs/openal_out.cpp
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${MANGLE_SOUND_OUTPUT}
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)
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set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND})
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set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND} ${OENGINE_BULLET})
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source_group(libs\\openengine FILES ${OENGINE_ALL})
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set(OPENMW_LIBS ${MANGLE_ALL} ${OENGINE_ALL})
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|
@ -205,25 +238,34 @@ if (WIN32)
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add_definitions(-DBOOST_ALL_NO_LIB)
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else (WIN32)
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||||
set(PLATFORM_INCLUDE_DIR "")
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find_path (UUID_INCLUDE_DIR uuid/uuid.h)
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include_directories(${UUID_INCLUDE_DIR})
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endif (WIN32)
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||||
if (MSVC10)
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set(PLATFORM_INCLUDE_DIR "")
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set(PLATFORM_INCLUDE_DIR "")
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add_definitions(-DMYGUI_DONT_REPLACE_NULLPTR)
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endif()
|
||||
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if (APPLE)
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set(Boost_USE_STATIC_LIBS ON)
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endif (APPLE)
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||||
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# Dependencies
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||||
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||||
find_package(OGRE REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
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find_package(OIS REQUIRED)
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find_package(OpenAL REQUIRED)
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find_package(Bullet REQUIRED)
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include_directories("."
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${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre
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${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE
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||||
${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
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||||
${PLATFORM_INCLUDE_DIR}
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||||
${CMAKE_HOME_DIRECTORY}/extern/caelum/include
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||||
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include
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||||
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/OgrePlatform/include
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||||
${OPENAL_INCLUDE_DIR}
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||||
${UUID_INCLUDE_DIR}
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||||
${LIBDIR}
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||||
)
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||||
|
||||
|
@ -251,21 +293,19 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
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|||
if (WIN32)
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||||
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
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"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
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||||
else (WIN32)
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||||
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
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||||
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
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||||
endif (WIN32)
|
||||
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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||||
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
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||||
"${OpenMW_BINARY_DIR}/plugins.cfg")
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endif()
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||||
if (APPLE)
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||||
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac
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||||
"${OpenMW_BINARY_DIR}/plugins.cfg")
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||||
endif (APPLE)
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||||
|
||||
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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||||
"${OpenMW_BINARY_DIR}/openmw.cfg")
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||||
|
||||
if (APPLE)
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||||
set(APPLE_BUNDLE_RESOURCES
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||||
${CMAKE_SOURCE_DIR}/files/openmw.cfg
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||||
${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
|
||||
)
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||||
endif (APPLE)
|
||||
|
||||
# Compiler settings
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
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||||
#add_definitions (-Wall -Werror)
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||||
|
@ -275,21 +315,17 @@ endif (CMAKE_COMPILER_IS_GNUCC)
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|||
# Apple bundling
|
||||
if (APPLE)
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||||
set(MISC_FILES
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${CMAKE_SOURCE_DIR}/files/openmw.cfg
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||||
${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
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||||
${CMAKE_SOURCE_DIR}/files/mac/ogre.cfg)
|
||||
install(TARGETS openmw
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BUNDLE DESTINATION .
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RUNTIME DESTINATION ../MacOS
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COMPONENT Runtime)
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${OpenMW_BINARY_DIR}/openmw.cfg
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||||
${OpenMW_BINARY_DIR}/plugins.cfg)
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||||
install(FILES ${MISC_FILES} DESTINATION ../MacOS)
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||||
install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ../Resources)
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||||
set(CPACK_GENERATOR "Bundle")
|
||||
set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist")
|
||||
set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns")
|
||||
set(CPACK_BUNDLE_NAME "OpenMW")
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||||
set(CPACK_PACKAGE_VERSION "0.07")
|
||||
set(CPACK_PACKAGE_VERSION "0.10")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR "0")
|
||||
set(CPACK_PACKAGE_VERSION_MINOR "07")
|
||||
set(CPACK_PACKAGE_VERSION_MINOR "10")
|
||||
set(CPACK_PACKAGE_VERSION_PATCH "")
|
||||
|
||||
include(CPack)
|
||||
|
@ -299,6 +335,57 @@ set(CMAKE_CXX_FLAGS "-arch i386")
|
|||
|
||||
endif (APPLE)
|
||||
|
||||
|
||||
if(DPKG_PROGRAM)
|
||||
SET(CMAKE_INSTALL_PREFIX "/usr")
|
||||
|
||||
if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/.git")
|
||||
exec_program("git" ${CMAKE_CURRENT_SOURCE_DIR} ARGS "describe" OUTPUT_VARIABLE GIT_VERSION )
|
||||
STRING(REGEX REPLACE "openmw-" "" VERSION_STRING "${GIT_VERSION}")
|
||||
exec_program("git" ARGS "config --get user.name" OUTPUT_VARIABLE GIT_NAME )
|
||||
exec_program("git" ARGS "config --get user.email" OUTPUT_VARIABLE GIT_EMAIL)
|
||||
set(PACKAGE_MAINTAINER "${GIT_NAME} <${GIT_EMAIL}>")
|
||||
else()
|
||||
#FIXME this should probably be read from some file like ${CMAKE_CURRENT_SOURCE_DIR}/VERSION or something that gets updated when changing version
|
||||
set(VERSION_STRING "0.10.0")
|
||||
set(PACKAGE_MAINTAINER "unknown")
|
||||
endif()
|
||||
|
||||
#Install global configuration files
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
|
||||
|
||||
#Install resources
|
||||
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "share/games/openmw/" FILE_PERMISSIONS OWNER_READ GROUP_READ WORLD_READ COMPONENT "Resources")
|
||||
INSTALL(DIRECTORY DESTINATION "share/games/openmw/data/" COMPONENT "Resources")
|
||||
|
||||
SET(CPACK_GENERATOR "DEB")
|
||||
SET(CPACK_PACKAGE_NAME "openmw")
|
||||
SET(CPACK_DEBIAN_PACKAGE_HOMEPAGE "http://openmw.com")
|
||||
SET(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
|
||||
SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "${PACKAGE_MAINTAINER}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_DESCRIPTION "A reimplementation of The Elder Scrolls III: Morrowind
|
||||
OpenMW is a reimplementation of the Bethesda Game Studios game The Elder Scrolls III: Morrowind.
|
||||
Data files from the original game is required to run it.")
|
||||
SET(CPACK_DEBIAN_PACKAGE_NAME "openmw")
|
||||
SET(CPACK_DEBIAN_PACKAGE_VERSION "${VERSION_STRING}")
|
||||
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW")
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libogremain-1.7.1 (>= 1.7.1-1), libbullet2.77 (>= 2.77), libboost-filesystem1.42.0 (>= 1.42.0), libboost-program-options1.42.0 (>= 1.42.0), libboost-system1.42.0 (>= 1.42.0), libboost-thread1.42.0 (>= 1.42.0), libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.2.0 (>= 1.2.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2)")
|
||||
|
||||
SET(CPACK_DEBIAN_PACKAGE_SECTION "Games")
|
||||
|
||||
string(TOLOWER "${CPACK_PACKAGE_NAME}" CPACK_PACKAGE_NAME_LOWERCASE)
|
||||
execute_process(
|
||||
COMMAND ${DPKG_PROGRAM} --print-architecture
|
||||
OUTPUT_VARIABLE CPACK_DEBIAN_PACKAGE_ARCHITECTURE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME_LOWERCASE}_${CPACK_DEBIAN_PACKAGE_VERSION}_${CPACK_DEBIAN_PACKAGE_ARCHITECTURE}")
|
||||
|
||||
|
||||
include(CPack)
|
||||
endif(DPKG_PROGRAM)
|
||||
|
||||
# Apps and tools
|
||||
add_subdirectory( apps/openmw )
|
||||
|
||||
|
@ -308,22 +395,40 @@ if (BUILD_ESMTOOL)
|
|||
endif()
|
||||
|
||||
if (WIN32)
|
||||
if (MSVC)
|
||||
if (USE_DEBUG_CONSOLE)
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
|
||||
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
|
||||
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
|
||||
else()
|
||||
# Turn off debug console, debug output will be written to visual studio output instead
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS")
|
||||
# Turn off debug console, debug output will be written to visual studio output instead
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS")
|
||||
endif()
|
||||
|
||||
# Release builds use the debug console
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:CONSOLE")
|
||||
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:CONSOLE")
|
||||
endif(MSVC)
|
||||
|
||||
# TODO: At some point release builds should not use the console but rather write to a log file
|
||||
#set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
|
||||
#set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
|
||||
# Same for MinGW
|
||||
if (MINGW)
|
||||
if (USE_DEBUG_CONSOLE)
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "-Wl,-subsystem,console")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "-Wl,-subsystem,console")
|
||||
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
|
||||
else(USE_DEBUG_CONSOLE)
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "-Wl,-subsystem,windows")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "-Wl,-subsystem,windows")
|
||||
endif(USE_DEBUG_CONSOLE)
|
||||
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "-Wl,-subsystem,console")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "-Wl,-subsystem,console")
|
||||
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
|
||||
endif(MINGW)
|
||||
|
||||
# TODO: At some point release builds should not use the console but rather write to a log file
|
||||
#set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
|
||||
#set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
|
||||
endif()
|
||||
|
|
117
README_Mac.md
117
README_Mac.md
|
@ -29,22 +29,28 @@ Getting OpenMW Working
|
|||
----------------------
|
||||
|
||||
1. Clone this repository.
|
||||
2. Install `bjam` through MacPorts.
|
||||
3. Download [boost][] 1.43 and install it with the following command:
|
||||
2. Note about libs: I prefer not to install them globally (i. e. in /usr/local/), so I installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs.
|
||||
It's useful to create env var for lib install prefix:
|
||||
$ export OMW_LIB_PREFIX=$HOME/path/libs/root
|
||||
|
||||
$ mkdir build && sudo bjam --build-dir=build \
|
||||
--layout=versioned --toolset=darwin architecture=i386 \
|
||||
address-model=32 --link=shared,static install
|
||||
3. First of all, set for current terminal some env vars:
|
||||
$ export CFLAGS="-arch i386"
|
||||
$ export CXXFLAGS="-arch i386"
|
||||
$ export LDFLAGS="-arch i386"
|
||||
All libs will build with correct architecture.
|
||||
If you close your terminal, you should set env vars again before pcoceeding to next steps!
|
||||
|
||||
4. Download [boost][] (tested with 1.45) and install it with the following command:
|
||||
|
||||
$ cd /path/to/boost/source
|
||||
$ ./bootstrap.sh --prefix=$OMW_LIB_PREFIX
|
||||
$ ./bjam --build-dir=build --layout=versioned \
|
||||
--toolset=darwin architecture=x86 address-model=32 \
|
||||
--link-shared,static --prefix=$OMW_LIB_PREFIX install
|
||||
|
||||
|
||||
4. Download [Ogre][] 1.7.1 and build and Xcode project with CMake:
|
||||
|
||||
$ mdkir build && cd build && \
|
||||
BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 \
|
||||
BOOST_LIBRARYDIR=/usr/local/lib cmake -G Xcode ..
|
||||
|
||||
5. Once the build completes, move `lib/Release/Ogre.framework` into
|
||||
`/Library/Frameworks`.
|
||||
5. Download [Ogre][] SDK (tested with 1.7.2) and move `lib/Release/Ogre.framework` into
|
||||
`Library/Frameworks`.
|
||||
|
||||
6. Download [OIS][] and use the XCode project provided in
|
||||
`ois/Mac/XCode-2.2`. Be sure to set your build architecture to
|
||||
|
@ -52,20 +58,89 @@ Getting OpenMW Working
|
|||
builds, move `ois/Mac/XCode-2.2/build/Debug/OIS.framework` to
|
||||
`/Library/Frameworks`.
|
||||
|
||||
7. Generate the Makefile for OpenMW as follows:
|
||||
7. Download [mpg123][] and build it:
|
||||
$ cd /path/to/mpg123/source
|
||||
$ ./configure --prefix=$OMW_LIB_PREFIX --disable-debug \
|
||||
--disable-dependency-tracking \
|
||||
--with-optimization=4 \
|
||||
--with-audio=coreaudio \
|
||||
--with-default-audio=coreaudio \
|
||||
--with-cpu=sse_alone \
|
||||
$ make install
|
||||
|
||||
$ mkdir build && cd build && \
|
||||
BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 \
|
||||
BOOST_LIBRARYDIR=/usr/local/lib CMAKE_OSX_ARCHITECTURES=i386 \
|
||||
cmake ..
|
||||
8. Download [libsndfile][] and build it:
|
||||
$ cd /path/to/libsndfile/source
|
||||
$ ./configure --prefix=$OMW_LIB_PREFIX \
|
||||
--disable-dependency-tracking
|
||||
$ make install
|
||||
|
||||
8. Move your Morrowind `Data Files` directory into the root `openmw`
|
||||
directory with the name `data`. Symlink it into the build directory.
|
||||
9. Download [Bullet][] and build it:
|
||||
$ cd /path/to/bullet/source
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ cmake -DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=$OMW_LIB_PREFIX \
|
||||
-DBUILD_EXTRAS=OFF \
|
||||
-DBUILD_DEMOS=OFF \
|
||||
-DCMAKE_OSX_ARCHITECTURES=i386 \
|
||||
-DCMAKE_INSTALL_NAME_DIR=$OMW_LIB_RPEFIX/lib \
|
||||
-G"Unix Makefiles" ../
|
||||
$ make install
|
||||
|
||||
$ cd build && ln -s ../data data
|
||||
10. Generate the Makefile for OpenMW as follows and build OpenMW:
|
||||
$ mkdir /path/to/openmw/build/dir
|
||||
$ cd /path/to/open/build/dir
|
||||
$ cmake \
|
||||
-D CMAKE_OSX_ARCHITECTURES=i386 \
|
||||
-D BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \
|
||||
-D BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \
|
||||
-D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
|
||||
-D SNDFILE_LIBRARY=$OMW_LIB_PREFIX/lib/libsndfile.a \
|
||||
-D MPG123_LIBRARY=$OMW_LIB_PREFIX/lib/libmpg123.a \
|
||||
-D MPG123_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
|
||||
-D BULLET_DYNAMICS_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletDynamics.a \
|
||||
-D BULLET_COLLISION_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletCollision.a \
|
||||
-D BULLET_MATH_LIBRARY=$OMW_LIB_PREFIX/lib/libLinearMath.a \
|
||||
-D BULLET_SOFTBODY_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletSoftBody.a \
|
||||
-D BULLET_INCLUDE_DIR=$OMW_LIB_PREFIX/include/bullet/ \
|
||||
-G "Unix Makefiles" /path/to/openmw/source/dir
|
||||
$ make
|
||||
You can use -G"Xcode" if you prefer Xcode, or -G"Eclipse CDT4 - Unix Makefiles"
|
||||
if you prefer Eclipse. You also can specify -D CMAKE_BUILD_TYPE=Debug for debug
|
||||
build.
|
||||
|
||||
11. In build directory create directory for game resources:
|
||||
$ cd /path/to/openmw/build/dir
|
||||
$ mkdir Contents
|
||||
$ mkdir Contents/Resources
|
||||
$ mkdir Contents/Plugins
|
||||
Copy Ogre plugins from Ogre SDK to Plugins subdir:
|
||||
$ cp /path/to/ogre/sdk/lib/*.dylib Contents/Plugins
|
||||
Create symlink to resources subdirectory:
|
||||
$ ln -s resources Contents/Resources/resources
|
||||
Create symlinks for *.cfg files:
|
||||
$ ln -s plugins.cfg Contents/MacOS/plugins.cfg
|
||||
$ ln -s openmw.cfg Contents/MacOS/openmw.cfg
|
||||
|
||||
12. Move your Morrowind `Data Files` directory into the `Contents/Resources`
|
||||
with the name `data` or create symlink:
|
||||
$ ln -s /path/to/morrowind/data/files Contents/Resources/data
|
||||
|
||||
13. From your build directory run:
|
||||
$ ./openmw
|
||||
Enjoy!
|
||||
|
||||
14. Optionally you can create .app bundle:
|
||||
$ make package
|
||||
But for now you shold manually copy Contents directory from build directory to bundle
|
||||
(because there is no plugins and resources in generated .app).
|
||||
|
||||
|
||||
[boost]: http://www.boost.org
|
||||
[Ogre]: http://www.ogre3d.org
|
||||
[Bullet]: http://bulletphysics.org
|
||||
[OIS]: http://wgois.sf.net
|
||||
[mpg123]: http://www.mpg123.de
|
||||
[libsndfile]: http://www.mega-nerd.com/libsndfile
|
||||
[official website]: http://openmw.com
|
||||
[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/
|
||||
|
|
|
@ -354,45 +354,45 @@ struct option
|
|||
|
||||
/* Names for the values of the `has_arg' field of `struct option'. */
|
||||
#ifndef no_argument
|
||||
#define no_argument 0
|
||||
#define no_argument 0
|
||||
#endif
|
||||
|
||||
#ifndef required_argument
|
||||
#define required_argument 1
|
||||
#define required_argument 1
|
||||
#endif
|
||||
|
||||
#ifndef optional_argument
|
||||
#define optional_argument 2
|
||||
#define optional_argument 2
|
||||
#endif
|
||||
|
||||
struct custom_getopt_data {
|
||||
/*
|
||||
* These have exactly the same meaning as the corresponding global variables,
|
||||
* except that they are used for the reentrant versions of getopt.
|
||||
*/
|
||||
int custom_optind;
|
||||
int custom_opterr;
|
||||
int custom_optopt;
|
||||
char *custom_optarg;
|
||||
/*
|
||||
* These have exactly the same meaning as the corresponding global variables,
|
||||
* except that they are used for the reentrant versions of getopt.
|
||||
*/
|
||||
int custom_optind;
|
||||
int custom_opterr;
|
||||
int custom_optopt;
|
||||
char *custom_optarg;
|
||||
|
||||
/* True if the internal members have been initialized. */
|
||||
int initialized;
|
||||
/* True if the internal members have been initialized. */
|
||||
int initialized;
|
||||
|
||||
/*
|
||||
* The next char to be scanned in the option-element in which the last option
|
||||
* character we returned was found. This allows us to pick up the scan where
|
||||
* we left off. If this is zero, or a null string, it means resume the scan by
|
||||
* advancing to the next ARGV-element.
|
||||
*/
|
||||
char *nextchar;
|
||||
/*
|
||||
* The next char to be scanned in the option-element in which the last option
|
||||
* character we returned was found. This allows us to pick up the scan where
|
||||
* we left off. If this is zero, or a null string, it means resume the scan by
|
||||
* advancing to the next ARGV-element.
|
||||
*/
|
||||
char *nextchar;
|
||||
|
||||
/*
|
||||
* Describe the part of ARGV that contains non-options that have been skipped.
|
||||
* `first_nonopt' is the index in ARGV of the first of them; `last_nonopt' is
|
||||
* the index after the last of them.
|
||||
*/
|
||||
int first_nonopt;
|
||||
int last_nonopt;
|
||||
/*
|
||||
* Describe the part of ARGV that contains non-options that have been skipped.
|
||||
* `first_nonopt' is the index in ARGV of the first of them; `last_nonopt' is
|
||||
* the index after the last of them.
|
||||
*/
|
||||
int first_nonopt;
|
||||
int last_nonopt;
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -448,137 +448,137 @@ static int custom_optopt = '?';
|
|||
*/
|
||||
static void exchange(char **argv, struct custom_getopt_data *d)
|
||||
{
|
||||
int bottom = d->first_nonopt;
|
||||
int middle = d->last_nonopt;
|
||||
int top = d->custom_optind;
|
||||
char *tem;
|
||||
int bottom = d->first_nonopt;
|
||||
int middle = d->last_nonopt;
|
||||
int top = d->custom_optind;
|
||||
char *tem;
|
||||
|
||||
/*
|
||||
* Exchange the shorter segment with the far end of the longer segment.
|
||||
* That puts the shorter segment into the right place. It leaves the
|
||||
* longer segment in the right place overall, but it consists of two
|
||||
* parts that need to be swapped next.
|
||||
*/
|
||||
while (top > middle && middle > bottom) {
|
||||
if (top - middle > middle - bottom) {
|
||||
/* Bottom segment is the short one. */
|
||||
int len = middle - bottom;
|
||||
int i;
|
||||
/*
|
||||
* Exchange the shorter segment with the far end of the longer segment.
|
||||
* That puts the shorter segment into the right place. It leaves the
|
||||
* longer segment in the right place overall, but it consists of two
|
||||
* parts that need to be swapped next.
|
||||
*/
|
||||
while (top > middle && middle > bottom) {
|
||||
if (top - middle > middle - bottom) {
|
||||
/* Bottom segment is the short one. */
|
||||
int len = middle - bottom;
|
||||
int i;
|
||||
|
||||
/* Swap it with the top part of the top segment. */
|
||||
for (i = 0; i < len; i++) {
|
||||
tem = argv[bottom + i];
|
||||
argv[bottom + i] =
|
||||
argv[top - (middle - bottom) + i];
|
||||
argv[top - (middle - bottom) + i] = tem;
|
||||
}
|
||||
/* Exclude the moved bottom segment from further swapping. */
|
||||
top -= len;
|
||||
} else {
|
||||
/* Top segment is the short one. */
|
||||
int len = top - middle;
|
||||
int i;
|
||||
/* Swap it with the top part of the top segment. */
|
||||
for (i = 0; i < len; i++) {
|
||||
tem = argv[bottom + i];
|
||||
argv[bottom + i] =
|
||||
argv[top - (middle - bottom) + i];
|
||||
argv[top - (middle - bottom) + i] = tem;
|
||||
}
|
||||
/* Exclude the moved bottom segment from further swapping. */
|
||||
top -= len;
|
||||
} else {
|
||||
/* Top segment is the short one. */
|
||||
int len = top - middle;
|
||||
int i;
|
||||
|
||||
/* Swap it with the bottom part of the bottom segment. */
|
||||
for (i = 0; i < len; i++) {
|
||||
tem = argv[bottom + i];
|
||||
argv[bottom + i] = argv[middle + i];
|
||||
argv[middle + i] = tem;
|
||||
}
|
||||
/* Exclude the moved top segment from further swapping. */
|
||||
bottom += len;
|
||||
}
|
||||
}
|
||||
/* Update records for the slots the non-options now occupy. */
|
||||
d->first_nonopt += (d->custom_optind - d->last_nonopt);
|
||||
d->last_nonopt = d->custom_optind;
|
||||
/* Swap it with the bottom part of the bottom segment. */
|
||||
for (i = 0; i < len; i++) {
|
||||
tem = argv[bottom + i];
|
||||
argv[bottom + i] = argv[middle + i];
|
||||
argv[middle + i] = tem;
|
||||
}
|
||||
/* Exclude the moved top segment from further swapping. */
|
||||
bottom += len;
|
||||
}
|
||||
}
|
||||
/* Update records for the slots the non-options now occupy. */
|
||||
d->first_nonopt += (d->custom_optind - d->last_nonopt);
|
||||
d->last_nonopt = d->custom_optind;
|
||||
}
|
||||
|
||||
/* Initialize the internal data when the first call is made. */
|
||||
static void custom_getopt_initialize(struct custom_getopt_data *d)
|
||||
{
|
||||
/*
|
||||
* Start processing options with ARGV-element 1 (since ARGV-element 0
|
||||
* is the program name); the sequence of previously skipped non-option
|
||||
* ARGV-elements is empty.
|
||||
*/
|
||||
d->first_nonopt = d->last_nonopt = d->custom_optind;
|
||||
d->nextchar = NULL;
|
||||
d->initialized = 1;
|
||||
/*
|
||||
* Start processing options with ARGV-element 1 (since ARGV-element 0
|
||||
* is the program name); the sequence of previously skipped non-option
|
||||
* ARGV-elements is empty.
|
||||
*/
|
||||
d->first_nonopt = d->last_nonopt = d->custom_optind;
|
||||
d->nextchar = NULL;
|
||||
d->initialized = 1;
|
||||
}
|
||||
|
||||
#define NONOPTION_P (argv[d->custom_optind][0] != '-' || argv[d->custom_optind][1] == '\0')
|
||||
|
||||
/* return: zero: continue, nonzero: return given value to user */
|
||||
static int shuffle_argv(int argc, char *const *argv,const struct option *longopts,
|
||||
struct custom_getopt_data *d)
|
||||
struct custom_getopt_data *d)
|
||||
{
|
||||
/*
|
||||
* Give FIRST_NONOPT & LAST_NONOPT rational values if CUSTOM_OPTIND has been
|
||||
* moved back by the user (who may also have changed the arguments).
|
||||
*/
|
||||
if (d->last_nonopt > d->custom_optind)
|
||||
d->last_nonopt = d->custom_optind;
|
||||
if (d->first_nonopt > d->custom_optind)
|
||||
d->first_nonopt = d->custom_optind;
|
||||
/*
|
||||
* If we have just processed some options following some
|
||||
* non-options, exchange them so that the options come first.
|
||||
*/
|
||||
if (d->first_nonopt != d->last_nonopt &&
|
||||
d->last_nonopt != d->custom_optind)
|
||||
exchange((char **) argv, d);
|
||||
else if (d->last_nonopt != d->custom_optind)
|
||||
d->first_nonopt = d->custom_optind;
|
||||
/*
|
||||
* Skip any additional non-options and extend the range of
|
||||
* non-options previously skipped.
|
||||
*/
|
||||
while (d->custom_optind < argc && NONOPTION_P)
|
||||
d->custom_optind++;
|
||||
d->last_nonopt = d->custom_optind;
|
||||
/*
|
||||
* The special ARGV-element `--' means premature end of options. Skip
|
||||
* it like a null option, then exchange with previous non-options as if
|
||||
* it were an option, then skip everything else like a non-option.
|
||||
*/
|
||||
if (d->custom_optind != argc && !strcmp(argv[d->custom_optind], "--")) {
|
||||
d->custom_optind++;
|
||||
if (d->first_nonopt != d->last_nonopt
|
||||
&& d->last_nonopt != d->custom_optind)
|
||||
exchange((char **) argv, d);
|
||||
else if (d->first_nonopt == d->last_nonopt)
|
||||
d->first_nonopt = d->custom_optind;
|
||||
d->last_nonopt = argc;
|
||||
d->custom_optind = argc;
|
||||
}
|
||||
/*
|
||||
* If we have done all the ARGV-elements, stop the scan and back over
|
||||
* any non-options that we skipped and permuted.
|
||||
*/
|
||||
if (d->custom_optind == argc) {
|
||||
/*
|
||||
* Set the next-arg-index to point at the non-options that we
|
||||
* previously skipped, so the caller will digest them.
|
||||
*/
|
||||
if (d->first_nonopt != d->last_nonopt)
|
||||
d->custom_optind = d->first_nonopt;
|
||||
return -1;
|
||||
}
|
||||
/*
|
||||
* If we have come to a non-option and did not permute it, either stop
|
||||
* the scan or describe it to the caller and pass it by.
|
||||
*/
|
||||
if (NONOPTION_P) {
|
||||
d->custom_optarg = argv[d->custom_optind++];
|
||||
return 1;
|
||||
}
|
||||
/*
|
||||
* We have found another option-ARGV-element. Skip the initial
|
||||
* punctuation.
|
||||
*/
|
||||
d->nextchar = (argv[d->custom_optind] + 1 + (longopts != NULL && argv[d->custom_optind][1] == '-'));
|
||||
return 0;
|
||||
/*
|
||||
* Give FIRST_NONOPT & LAST_NONOPT rational values if CUSTOM_OPTIND has been
|
||||
* moved back by the user (who may also have changed the arguments).
|
||||
*/
|
||||
if (d->last_nonopt > d->custom_optind)
|
||||
d->last_nonopt = d->custom_optind;
|
||||
if (d->first_nonopt > d->custom_optind)
|
||||
d->first_nonopt = d->custom_optind;
|
||||
/*
|
||||
* If we have just processed some options following some
|
||||
* non-options, exchange them so that the options come first.
|
||||
*/
|
||||
if (d->first_nonopt != d->last_nonopt &&
|
||||
d->last_nonopt != d->custom_optind)
|
||||
exchange((char **) argv, d);
|
||||
else if (d->last_nonopt != d->custom_optind)
|
||||
d->first_nonopt = d->custom_optind;
|
||||
/*
|
||||
* Skip any additional non-options and extend the range of
|
||||
* non-options previously skipped.
|
||||
*/
|
||||
while (d->custom_optind < argc && NONOPTION_P)
|
||||
d->custom_optind++;
|
||||
d->last_nonopt = d->custom_optind;
|
||||
/*
|
||||
* The special ARGV-element `--' means premature end of options. Skip
|
||||
* it like a null option, then exchange with previous non-options as if
|
||||
* it were an option, then skip everything else like a non-option.
|
||||
*/
|
||||
if (d->custom_optind != argc && !strcmp(argv[d->custom_optind], "--")) {
|
||||
d->custom_optind++;
|
||||
if (d->first_nonopt != d->last_nonopt
|
||||
&& d->last_nonopt != d->custom_optind)
|
||||
exchange((char **) argv, d);
|
||||
else if (d->first_nonopt == d->last_nonopt)
|
||||
d->first_nonopt = d->custom_optind;
|
||||
d->last_nonopt = argc;
|
||||
d->custom_optind = argc;
|
||||
}
|
||||
/*
|
||||
* If we have done all the ARGV-elements, stop the scan and back over
|
||||
* any non-options that we skipped and permuted.
|
||||
*/
|
||||
if (d->custom_optind == argc) {
|
||||
/*
|
||||
* Set the next-arg-index to point at the non-options that we
|
||||
* previously skipped, so the caller will digest them.
|
||||
*/
|
||||
if (d->first_nonopt != d->last_nonopt)
|
||||
d->custom_optind = d->first_nonopt;
|
||||
return -1;
|
||||
}
|
||||
/*
|
||||
* If we have come to a non-option and did not permute it, either stop
|
||||
* the scan or describe it to the caller and pass it by.
|
||||
*/
|
||||
if (NONOPTION_P) {
|
||||
d->custom_optarg = argv[d->custom_optind++];
|
||||
return 1;
|
||||
}
|
||||
/*
|
||||
* We have found another option-ARGV-element. Skip the initial
|
||||
* punctuation.
|
||||
*/
|
||||
d->nextchar = (argv[d->custom_optind] + 1 + (longopts != NULL && argv[d->custom_optind][1] == '-'));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -592,180 +592,180 @@ static int shuffle_argv(int argc, char *const *argv,const struct option *longopt
|
|||
*
|
||||
*/
|
||||
static int check_long_opt(int argc, char *const *argv, const char *optstring,
|
||||
const struct option *longopts, int *longind,
|
||||
int print_errors, struct custom_getopt_data *d)
|
||||
const struct option *longopts, int *longind,
|
||||
int print_errors, struct custom_getopt_data *d)
|
||||
{
|
||||
char *nameend;
|
||||
const struct option *p;
|
||||
const struct option *pfound = NULL;
|
||||
int exact = 0;
|
||||
int ambig = 0;
|
||||
int indfound = -1;
|
||||
int option_index;
|
||||
char *nameend;
|
||||
const struct option *p;
|
||||
const struct option *pfound = NULL;
|
||||
int exact = 0;
|
||||
int ambig = 0;
|
||||
int indfound = -1;
|
||||
int option_index;
|
||||
|
||||
for (nameend = d->nextchar; *nameend && *nameend != '='; nameend++)
|
||||
/* Do nothing. */ ;
|
||||
for (nameend = d->nextchar; *nameend && *nameend != '='; nameend++)
|
||||
/* Do nothing. */ ;
|
||||
|
||||
/* Test all long options for either exact match or abbreviated matches */
|
||||
for (p = longopts, option_index = 0; p->name; p++, option_index++)
|
||||
if (!strncmp(p->name, d->nextchar, nameend - d->nextchar)) {
|
||||
if ((unsigned int) (nameend - d->nextchar)
|
||||
== (unsigned int) strlen(p->name)) {
|
||||
/* Exact match found. */
|
||||
pfound = p;
|
||||
indfound = option_index;
|
||||
exact = 1;
|
||||
break;
|
||||
} else if (pfound == NULL) {
|
||||
/* First nonexact match found. */
|
||||
pfound = p;
|
||||
indfound = option_index;
|
||||
} else if (pfound->has_arg != p->has_arg
|
||||
|| pfound->flag != p->flag
|
||||
|| pfound->val != p->val)
|
||||
/* Second or later nonexact match found. */
|
||||
ambig = 1;
|
||||
}
|
||||
if (ambig && !exact) {
|
||||
if (print_errors) {
|
||||
fprintf(stderr,
|
||||
"%s: option `%s' is ambiguous\n",
|
||||
argv[0], argv[d->custom_optind]);
|
||||
}
|
||||
d->nextchar += strlen(d->nextchar);
|
||||
d->custom_optind++;
|
||||
d->custom_optopt = 0;
|
||||
return '?';
|
||||
}
|
||||
if (pfound) {
|
||||
option_index = indfound;
|
||||
d->custom_optind++;
|
||||
if (*nameend) {
|
||||
if (pfound->has_arg != no_argument)
|
||||
d->custom_optarg = nameend + 1;
|
||||
else {
|
||||
if (print_errors) {
|
||||
if (argv[d->custom_optind - 1][1] == '-') {
|
||||
/* --option */
|
||||
fprintf(stderr, "%s: option `--%s' doesn't allow an argument\n",
|
||||
argv[0], pfound->name);
|
||||
} else {
|
||||
/* +option or -option */
|
||||
fprintf(stderr, "%s: option `%c%s' doesn't allow an argument\n",
|
||||
argv[0], argv[d->custom_optind - 1][0], pfound->name);
|
||||
}
|
||||
/* Test all long options for either exact match or abbreviated matches */
|
||||
for (p = longopts, option_index = 0; p->name; p++, option_index++)
|
||||
if (!strncmp(p->name, d->nextchar, nameend - d->nextchar)) {
|
||||
if ((unsigned int) (nameend - d->nextchar)
|
||||
== (unsigned int) strlen(p->name)) {
|
||||
/* Exact match found. */
|
||||
pfound = p;
|
||||
indfound = option_index;
|
||||
exact = 1;
|
||||
break;
|
||||
} else if (pfound == NULL) {
|
||||
/* First nonexact match found. */
|
||||
pfound = p;
|
||||
indfound = option_index;
|
||||
} else if (pfound->has_arg != p->has_arg
|
||||
|| pfound->flag != p->flag
|
||||
|| pfound->val != p->val)
|
||||
/* Second or later nonexact match found. */
|
||||
ambig = 1;
|
||||
}
|
||||
if (ambig && !exact) {
|
||||
if (print_errors) {
|
||||
fprintf(stderr,
|
||||
"%s: option `%s' is ambiguous\n",
|
||||
argv[0], argv[d->custom_optind]);
|
||||
}
|
||||
d->nextchar += strlen(d->nextchar);
|
||||
d->custom_optind++;
|
||||
d->custom_optopt = 0;
|
||||
return '?';
|
||||
}
|
||||
if (pfound) {
|
||||
option_index = indfound;
|
||||
d->custom_optind++;
|
||||
if (*nameend) {
|
||||
if (pfound->has_arg != no_argument)
|
||||
d->custom_optarg = nameend + 1;
|
||||
else {
|
||||
if (print_errors) {
|
||||
if (argv[d->custom_optind - 1][1] == '-') {
|
||||
/* --option */
|
||||
fprintf(stderr, "%s: option `--%s' doesn't allow an argument\n",
|
||||
argv[0], pfound->name);
|
||||
} else {
|
||||
/* +option or -option */
|
||||
fprintf(stderr, "%s: option `%c%s' doesn't allow an argument\n",
|
||||
argv[0], argv[d->custom_optind - 1][0], pfound->name);
|
||||
}
|
||||
|
||||
}
|
||||
d->nextchar += strlen(d->nextchar);
|
||||
d->custom_optopt = pfound->val;
|
||||
return '?';
|
||||
}
|
||||
} else if (pfound->has_arg == required_argument) {
|
||||
if (d->custom_optind < argc)
|
||||
d->custom_optarg = argv[d->custom_optind++];
|
||||
else {
|
||||
if (print_errors) {
|
||||
fprintf(stderr,
|
||||
"%s: option `%s' requires an argument\n",
|
||||
argv[0],
|
||||
argv[d->custom_optind - 1]);
|
||||
}
|
||||
d->nextchar += strlen(d->nextchar);
|
||||
d->custom_optopt = pfound->val;
|
||||
return optstring[0] == ':' ? ':' : '?';
|
||||
}
|
||||
}
|
||||
d->nextchar += strlen(d->nextchar);
|
||||
if (longind != NULL)
|
||||
*longind = option_index;
|
||||
if (pfound->flag) {
|
||||
*(pfound->flag) = pfound->val;
|
||||
return 0;
|
||||
}
|
||||
return pfound->val;
|
||||
}
|
||||
/*
|
||||
* Can't find it as a long option. If this is not getopt_long_only, or
|
||||
* the option starts with '--' or is not a valid short option, then
|
||||
* it's an error. Otherwise interpret it as a short option.
|
||||
*/
|
||||
if (print_errors) {
|
||||
if (argv[d->custom_optind][1] == '-') {
|
||||
/* --option */
|
||||
fprintf(stderr,
|
||||
"%s: unrecognized option `--%s'\n",
|
||||
argv[0], d->nextchar);
|
||||
} else {
|
||||
/* +option or -option */
|
||||
fprintf(stderr,
|
||||
"%s: unrecognized option `%c%s'\n",
|
||||
argv[0], argv[d->custom_optind][0],
|
||||
d->nextchar);
|
||||
}
|
||||
}
|
||||
d->nextchar = (char *) "";
|
||||
d->custom_optind++;
|
||||
d->custom_optopt = 0;
|
||||
return '?';
|
||||
}
|
||||
d->nextchar += strlen(d->nextchar);
|
||||
d->custom_optopt = pfound->val;
|
||||
return '?';
|
||||
}
|
||||
} else if (pfound->has_arg == required_argument) {
|
||||
if (d->custom_optind < argc)
|
||||
d->custom_optarg = argv[d->custom_optind++];
|
||||
else {
|
||||
if (print_errors) {
|
||||
fprintf(stderr,
|
||||
"%s: option `%s' requires an argument\n",
|
||||
argv[0],
|
||||
argv[d->custom_optind - 1]);
|
||||
}
|
||||
d->nextchar += strlen(d->nextchar);
|
||||
d->custom_optopt = pfound->val;
|
||||
return optstring[0] == ':' ? ':' : '?';
|
||||
}
|
||||
}
|
||||
d->nextchar += strlen(d->nextchar);
|
||||
if (longind != NULL)
|
||||
*longind = option_index;
|
||||
if (pfound->flag) {
|
||||
*(pfound->flag) = pfound->val;
|
||||
return 0;
|
||||
}
|
||||
return pfound->val;
|
||||
}
|
||||
/*
|
||||
* Can't find it as a long option. If this is not getopt_long_only, or
|
||||
* the option starts with '--' or is not a valid short option, then
|
||||
* it's an error. Otherwise interpret it as a short option.
|
||||
*/
|
||||
if (print_errors) {
|
||||
if (argv[d->custom_optind][1] == '-') {
|
||||
/* --option */
|
||||
fprintf(stderr,
|
||||
"%s: unrecognized option `--%s'\n",
|
||||
argv[0], d->nextchar);
|
||||
} else {
|
||||
/* +option or -option */
|
||||
fprintf(stderr,
|
||||
"%s: unrecognized option `%c%s'\n",
|
||||
argv[0], argv[d->custom_optind][0],
|
||||
d->nextchar);
|
||||
}
|
||||
}
|
||||
d->nextchar = (char *) "";
|
||||
d->custom_optind++;
|
||||
d->custom_optopt = 0;
|
||||
return '?';
|
||||
}
|
||||
|
||||
static int check_short_opt(int argc, char *const *argv, const char *optstring,
|
||||
int print_errors, struct custom_getopt_data *d)
|
||||
int print_errors, struct custom_getopt_data *d)
|
||||
{
|
||||
char c = *d->nextchar++;
|
||||
const char *temp = strchr(optstring, c);
|
||||
char c = *d->nextchar++;
|
||||
const char *temp = strchr(optstring, c);
|
||||
|
||||
/* Increment `custom_optind' when we start to process its last character. */
|
||||
if (*d->nextchar == '\0')
|
||||
++d->custom_optind;
|
||||
if (!temp || c == ':') {
|
||||
if (print_errors)
|
||||
fprintf(stderr, "%s: invalid option -- %c\n", argv[0], c);
|
||||
/* Increment `custom_optind' when we start to process its last character. */
|
||||
if (*d->nextchar == '\0')
|
||||
++d->custom_optind;
|
||||
if (!temp || c == ':') {
|
||||
if (print_errors)
|
||||
fprintf(stderr, "%s: invalid option -- %c\n", argv[0], c);
|
||||
|
||||
d->custom_optopt = c;
|
||||
return '?';
|
||||
}
|
||||
if (temp[1] == ':') {
|
||||
if (temp[2] == ':') {
|
||||
/* This is an option that accepts an argument optionally. */
|
||||
if (*d->nextchar != '\0') {
|
||||
d->custom_optarg = d->nextchar;
|
||||
d->custom_optind++;
|
||||
} else
|
||||
d->custom_optarg = NULL;
|
||||
d->nextchar = NULL;
|
||||
} else {
|
||||
/* This is an option that requires an argument. */
|
||||
if (*d->nextchar != '\0') {
|
||||
d->custom_optarg = d->nextchar;
|
||||
/*
|
||||
* If we end this ARGV-element by taking the
|
||||
* rest as an arg, we must advance to the next
|
||||
* element now.
|
||||
*/
|
||||
d->custom_optind++;
|
||||
} else if (d->custom_optind == argc) {
|
||||
if (print_errors) {
|
||||
fprintf(stderr,
|
||||
"%s: option requires an argument -- %c\n",
|
||||
argv[0], c);
|
||||
}
|
||||
d->custom_optopt = c;
|
||||
if (optstring[0] == ':')
|
||||
c = ':';
|
||||
else
|
||||
c = '?';
|
||||
} else
|
||||
/*
|
||||
* We already incremented `custom_optind' once;
|
||||
* increment it again when taking next ARGV-elt
|
||||
* as argument.
|
||||
*/
|
||||
d->custom_optarg = argv[d->custom_optind++];
|
||||
d->nextchar = NULL;
|
||||
}
|
||||
}
|
||||
return c;
|
||||
d->custom_optopt = c;
|
||||
return '?';
|
||||
}
|
||||
if (temp[1] == ':') {
|
||||
if (temp[2] == ':') {
|
||||
/* This is an option that accepts an argument optionally. */
|
||||
if (*d->nextchar != '\0') {
|
||||
d->custom_optarg = d->nextchar;
|
||||
d->custom_optind++;
|
||||
} else
|
||||
d->custom_optarg = NULL;
|
||||
d->nextchar = NULL;
|
||||
} else {
|
||||
/* This is an option that requires an argument. */
|
||||
if (*d->nextchar != '\0') {
|
||||
d->custom_optarg = d->nextchar;
|
||||
/*
|
||||
* If we end this ARGV-element by taking the
|
||||
* rest as an arg, we must advance to the next
|
||||
* element now.
|
||||
*/
|
||||
d->custom_optind++;
|
||||
} else if (d->custom_optind == argc) {
|
||||
if (print_errors) {
|
||||
fprintf(stderr,
|
||||
"%s: option requires an argument -- %c\n",
|
||||
argv[0], c);
|
||||
}
|
||||
d->custom_optopt = c;
|
||||
if (optstring[0] == ':')
|
||||
c = ':';
|
||||
else
|
||||
c = '?';
|
||||
} else
|
||||
/*
|
||||
* We already incremented `custom_optind' once;
|
||||
* increment it again when taking next ARGV-elt
|
||||
* as argument.
|
||||
*/
|
||||
d->custom_optarg = argv[d->custom_optind++];
|
||||
d->nextchar = NULL;
|
||||
}
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -839,59 +839,59 @@ static int check_short_opt(int argc, char *const *argv, const char *optstring,
|
|||
*/
|
||||
|
||||
static int getopt_internal_r(int argc, char *const *argv, const char *optstring,
|
||||
const struct option *longopts, int *longind,
|
||||
struct custom_getopt_data *d)
|
||||
const struct option *longopts, int *longind,
|
||||
struct custom_getopt_data *d)
|
||||
{
|
||||
int ret, print_errors = d->custom_opterr;
|
||||
int ret, print_errors = d->custom_opterr;
|
||||
|
||||
if (optstring[0] == ':')
|
||||
print_errors = 0;
|
||||
if (argc < 1)
|
||||
return -1;
|
||||
d->custom_optarg = NULL;
|
||||
if (optstring[0] == ':')
|
||||
print_errors = 0;
|
||||
if (argc < 1)
|
||||
return -1;
|
||||
d->custom_optarg = NULL;
|
||||
|
||||
/*
|
||||
* This is a big difference with GNU getopt, since optind == 0
|
||||
* means initialization while here 1 means first call.
|
||||
*/
|
||||
if (d->custom_optind == 0 || !d->initialized) {
|
||||
if (d->custom_optind == 0)
|
||||
d->custom_optind = 1; /* Don't scan ARGV[0], the program name. */
|
||||
custom_getopt_initialize(d);
|
||||
}
|
||||
if (d->nextchar == NULL || *d->nextchar == '\0') {
|
||||
ret = shuffle_argv(argc, argv, longopts, d);
|
||||
if (ret)
|
||||
return ret;
|
||||
}
|
||||
if (longopts && (argv[d->custom_optind][1] == '-' ))
|
||||
return check_long_opt(argc, argv, optstring, longopts,
|
||||
longind, print_errors, d);
|
||||
return check_short_opt(argc, argv, optstring, print_errors, d);
|
||||
/*
|
||||
* This is a big difference with GNU getopt, since optind == 0
|
||||
* means initialization while here 1 means first call.
|
||||
*/
|
||||
if (d->custom_optind == 0 || !d->initialized) {
|
||||
if (d->custom_optind == 0)
|
||||
d->custom_optind = 1; /* Don't scan ARGV[0], the program name. */
|
||||
custom_getopt_initialize(d);
|
||||
}
|
||||
if (d->nextchar == NULL || *d->nextchar == '\0') {
|
||||
ret = shuffle_argv(argc, argv, longopts, d);
|
||||
if (ret)
|
||||
return ret;
|
||||
}
|
||||
if (longopts && (argv[d->custom_optind][1] == '-' ))
|
||||
return check_long_opt(argc, argv, optstring, longopts,
|
||||
longind, print_errors, d);
|
||||
return check_short_opt(argc, argv, optstring, print_errors, d);
|
||||
}
|
||||
|
||||
static int custom_getopt_internal(int argc, char *const *argv, const char *optstring,
|
||||
const struct option *longopts, int *longind)
|
||||
const struct option *longopts, int *longind)
|
||||
{
|
||||
int result;
|
||||
/* Keep a global copy of all internal members of d */
|
||||
static struct custom_getopt_data d;
|
||||
int result;
|
||||
/* Keep a global copy of all internal members of d */
|
||||
static struct custom_getopt_data d;
|
||||
|
||||
d.custom_optind = custom_optind;
|
||||
d.custom_opterr = custom_opterr;
|
||||
result = getopt_internal_r(argc, argv, optstring, longopts,
|
||||
longind, &d);
|
||||
custom_optind = d.custom_optind;
|
||||
custom_optarg = d.custom_optarg;
|
||||
custom_optopt = d.custom_optopt;
|
||||
return result;
|
||||
d.custom_optind = custom_optind;
|
||||
d.custom_opterr = custom_opterr;
|
||||
result = getopt_internal_r(argc, argv, optstring, longopts,
|
||||
longind, &d);
|
||||
custom_optind = d.custom_optind;
|
||||
custom_optarg = d.custom_optarg;
|
||||
custom_optopt = d.custom_optopt;
|
||||
return result;
|
||||
}
|
||||
|
||||
static int custom_getopt_long (int argc, char *const *argv, const char *options,
|
||||
const struct option *long_options, int *opt_index)
|
||||
const struct option *long_options, int *opt_index)
|
||||
{
|
||||
return custom_getopt_internal(argc, argv, options, long_options,
|
||||
opt_index);
|
||||
return custom_getopt_internal(argc, argv, options, long_options,
|
||||
opt_index);
|
||||
}
|
||||
|
||||
|
||||
|
@ -989,7 +989,7 @@ cmdline_parser_internal (
|
|||
int argc, char * const *argv, struct gengetopt_args_info *args_info,
|
||||
struct cmdline_parser_params *params, const char *additional_error)
|
||||
{
|
||||
int c; /* Character of the parsed option. */
|
||||
int c; /* Character of the parsed option. */
|
||||
|
||||
int error = 0;
|
||||
struct gengetopt_args_info local_args_info;
|
||||
|
@ -1026,11 +1026,11 @@ cmdline_parser_internal (
|
|||
int option_index = 0;
|
||||
|
||||
static struct option long_options[] = {
|
||||
{ "help", 0, NULL, 'h' },
|
||||
{ "version", 0, NULL, 'V' },
|
||||
{ "raw", 0, NULL, 'r' },
|
||||
{ "quiet", 0, NULL, 'q' },
|
||||
{ "loadcells", 0, NULL, 'C' },
|
||||
{ "help", 0, NULL, 'h' },
|
||||
{ "version", 0, NULL, 'V' },
|
||||
{ "raw", 0, NULL, 'r' },
|
||||
{ "quiet", 0, NULL, 'q' },
|
||||
{ "loadcells", 0, NULL, 'C' },
|
||||
{ 0, 0, 0, 0 }
|
||||
};
|
||||
|
||||
|
@ -1046,21 +1046,21 @@ cmdline_parser_internal (
|
|||
opterr = custom_opterr;
|
||||
optopt = custom_optopt;
|
||||
|
||||
if (c == -1) break; /* Exit from `while (1)' loop. */
|
||||
if (c == -1) break; /* Exit from `while (1)' loop. */
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case 'h': /* Print help and exit. */
|
||||
case 'h': /* Print help and exit. */
|
||||
cmdline_parser_print_help ();
|
||||
cmdline_parser_free (&local_args_info);
|
||||
exit (EXIT_SUCCESS);
|
||||
|
||||
case 'V': /* Print version and exit. */
|
||||
case 'V': /* Print version and exit. */
|
||||
cmdline_parser_print_version ();
|
||||
cmdline_parser_free (&local_args_info);
|
||||
exit (EXIT_SUCCESS);
|
||||
|
||||
case 'r': /* Show an unformattet list of all records and subrecords. */
|
||||
case 'r': /* Show an unformattet list of all records and subrecords. */
|
||||
|
||||
|
||||
if (update_arg( 0 ,
|
||||
|
@ -1072,7 +1072,7 @@ cmdline_parser_internal (
|
|||
goto failure;
|
||||
|
||||
break;
|
||||
case 'q': /* Supress all record information. Useful for speed tests.. */
|
||||
case 'q': /* Supress all record information. Useful for speed tests.. */
|
||||
|
||||
|
||||
if (update_arg( 0 ,
|
||||
|
@ -1084,7 +1084,7 @@ cmdline_parser_internal (
|
|||
goto failure;
|
||||
|
||||
break;
|
||||
case 'C': /* Browse through contents of all cells.. */
|
||||
case 'C': /* Browse through contents of all cells.. */
|
||||
|
||||
|
||||
if (update_arg( 0 ,
|
||||
|
@ -1097,12 +1097,12 @@ cmdline_parser_internal (
|
|||
|
||||
break;
|
||||
|
||||
case 0: /* Long option with no short option */
|
||||
case '?': /* Invalid option. */
|
||||
case 0: /* Long option with no short option */
|
||||
case '?': /* Invalid option. */
|
||||
/* `getopt_long' already printed an error message. */
|
||||
goto failure;
|
||||
|
||||
default: /* bug: option not considered. */
|
||||
default: /* bug: option not considered. */
|
||||
fprintf (stderr, "%s: option unknown: %c%s\n", CMDLINE_PARSER_PACKAGE, c, (additional_error ? additional_error : ""));
|
||||
abort ();
|
||||
} /* switch */
|
||||
|
|
|
@ -43,11 +43,11 @@ struct gengetopt_args_info
|
|||
const char *quiet_help; /**< @brief Supress all record information. Useful for speed tests. help description. */
|
||||
const char *loadcells_help; /**< @brief Browse through contents of all cells. help description. */
|
||||
|
||||
unsigned int help_given ; /**< @brief Whether help was given. */
|
||||
unsigned int version_given ; /**< @brief Whether version was given. */
|
||||
unsigned int raw_given ; /**< @brief Whether raw was given. */
|
||||
unsigned int quiet_given ; /**< @brief Whether quiet was given. */
|
||||
unsigned int loadcells_given ; /**< @brief Whether loadcells was given. */
|
||||
unsigned int help_given ; /**< @brief Whether help was given. */
|
||||
unsigned int version_given ; /**< @brief Whether version was given. */
|
||||
unsigned int raw_given ; /**< @brief Whether raw was given. */
|
||||
unsigned int quiet_given ; /**< @brief Whether quiet was given. */
|
||||
unsigned int loadcells_given ; /**< @brief Whether loadcells was given. */
|
||||
|
||||
char **inputs ; /**< @brief unamed options (options without names) */
|
||||
unsigned inputs_num ; /**< @brief unamed options number */
|
||||
|
|
|
@ -4,7 +4,8 @@ project(OpenMW)
|
|||
|
||||
set(GAME
|
||||
main.cpp
|
||||
engine.cpp)
|
||||
engine.cpp
|
||||
path.cpp)
|
||||
set(GAME_HEADER
|
||||
engine.hpp)
|
||||
source_group(game FILES ${GAME} ${GAME_HEADER})
|
||||
|
@ -14,16 +15,18 @@ set(GAMEREND
|
|||
mwrender/cellimp.cpp
|
||||
mwrender/interior.cpp
|
||||
mwrender/exterior.cpp
|
||||
mwrender/playerpos.cpp
|
||||
mwrender/sky.cpp)
|
||||
mwrender/sky.cpp
|
||||
mwrender/player.cpp
|
||||
)
|
||||
set(GAMEREND_HEADER
|
||||
mwrender/cell.hpp
|
||||
mwrender/cellimp.hpp
|
||||
mwrender/mwscene.hpp
|
||||
mwrender/interior.hpp
|
||||
mwrender/exterior.hpp
|
||||
mwrender/playerpos.hpp
|
||||
mwrender/sky.hpp)
|
||||
mwrender/sky.hpp
|
||||
mwrender/player.hpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwrender FILES ${GAMEREND} ${GAMEREND_HEADER})
|
||||
|
||||
set(GAMEINPUT
|
||||
|
@ -46,6 +49,7 @@ set(GAMEGUI_HEADER
|
|||
mwgui/dialogue.hpp
|
||||
mwgui/dialogue_history.hpp
|
||||
mwgui/window_base.hpp
|
||||
mwgui/stats_window.hpp
|
||||
)
|
||||
set(GAMEGUI
|
||||
mwgui/window_manager.cpp
|
||||
|
@ -60,6 +64,7 @@ set(GAMEGUI
|
|||
mwgui/dialogue.cpp
|
||||
mwgui/dialogue_history.cpp
|
||||
mwgui/window_base.cpp
|
||||
mwgui/stats_window.cpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
|
||||
|
||||
|
@ -103,6 +108,7 @@ set(GAMESCRIPT_HEADER
|
|||
mwscript/controlextensions.hpp
|
||||
mwscript/extensions.hpp
|
||||
mwscript/globalscripts.hpp
|
||||
mwscript/ref.hpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwscript FILES ${GAMESCRIPT} ${GAMESCRIPT_HEADER})
|
||||
|
||||
|
@ -120,6 +126,8 @@ set(GAMEWORLD
|
|||
mwworld/actiontalk.cpp
|
||||
mwworld/actiontake.cpp
|
||||
mwworld/containerutil.cpp
|
||||
mwworld/player.cpp
|
||||
mwworld/doingphysics.cpp
|
||||
)
|
||||
set(GAMEWORLD_HEADER
|
||||
mwworld/refdata.hpp
|
||||
|
@ -137,6 +145,9 @@ set(GAMEWORLD_HEADER
|
|||
mwworld/containerstore.hpp
|
||||
mwworld/manualref.hpp
|
||||
mwworld/containerutil.hpp
|
||||
mwworld/player.hpp
|
||||
mwworld/doingphysics.hpp
|
||||
mwworld/cellfunctors.hpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
|
||||
|
||||
|
@ -198,6 +209,7 @@ set(GAMEMECHANICS_HEADER
|
|||
mwmechanics/stat.hpp
|
||||
mwmechanics/creaturestats.hpp
|
||||
mwmechanics/magiceffects.hpp
|
||||
mwmechanics/movement.hpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwmechanics FILES ${GAMEMECHANICS} ${GAMEMECHANICS_HEADER})
|
||||
|
||||
|
@ -219,7 +231,7 @@ add_executable(openmw
|
|||
|
||||
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
|
||||
# when we change the backend.
|
||||
include_directories(${SOUND_INPUT_INCLUDES})
|
||||
include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})
|
||||
add_definitions(${SOUND_DEFINE})
|
||||
|
||||
target_link_libraries(openmw
|
||||
|
@ -228,6 +240,7 @@ target_link_libraries(openmw
|
|||
${Boost_LIBRARIES}
|
||||
${OPENAL_LIBRARY}
|
||||
${SOUND_INPUT_LIBRARY}
|
||||
${BULLET_LIBRARIES}
|
||||
caelum
|
||||
MyGUIEngine
|
||||
MyGUIOgrePlatform
|
||||
|
@ -236,4 +249,12 @@ target_link_libraries(openmw
|
|||
if (APPLE)
|
||||
find_library(CARBON_FRAMEWORK Carbon)
|
||||
target_link_libraries(openmw ${CARBON_FRAMEWORK})
|
||||
install(TARGETS openmw
|
||||
BUNDLE DESTINATION .
|
||||
RUNTIME DESTINATION ../MacOS
|
||||
COMPONENT Runtime)
|
||||
endif (APPLE)
|
||||
|
||||
if(DPKG_PROGRAM)
|
||||
INSTALL(TARGETS openmw RUNTIME DESTINATION games COMPONENT openmw)
|
||||
endif()
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include <iostream>
|
||||
#include <utility>
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
#include "components/esm/records.hpp"
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
#include <components/misc/fileops.hpp>
|
||||
|
@ -29,6 +31,7 @@
|
|||
#include "mwworld/ptr.hpp"
|
||||
#include "mwworld/environment.hpp"
|
||||
#include "mwworld/class.hpp"
|
||||
#include "mwworld/player.hpp"
|
||||
|
||||
#include "mwclass/classes.hpp"
|
||||
|
||||
|
@ -38,11 +41,15 @@
|
|||
|
||||
#include <OgreRoot.h>
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
#include <OSX/macUtils.h>
|
||||
#endif
|
||||
|
||||
#include <MyGUI_WidgetManager.h>
|
||||
#include "mwgui/class.hpp"
|
||||
#include "path.hpp"
|
||||
|
||||
|
||||
|
||||
#include "components/nifbullet/bullet_nif_loader.hpp"
|
||||
|
||||
//using namespace ESM;
|
||||
|
||||
|
@ -69,73 +76,76 @@ void OMW::Engine::executeLocalScripts()
|
|||
|
||||
bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
|
||||
{
|
||||
if(! (mEnvironment.mSoundManager->isMusicPlaying()))
|
||||
{
|
||||
// Play some good 'ol tunes
|
||||
mEnvironment.mSoundManager->startRandomTitle();
|
||||
}
|
||||
if(mShowFPS)
|
||||
{
|
||||
mEnvironment.mWindowManager->wmSetFPS(mOgre.getFPS());
|
||||
}
|
||||
|
||||
std::string effect;
|
||||
if(mUseSound && !(mEnvironment.mSoundManager->isMusicPlaying()))
|
||||
{
|
||||
// Play some good 'ol tunes
|
||||
mEnvironment.mSoundManager->startRandomTitle();
|
||||
}
|
||||
|
||||
|
||||
|
||||
MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayerPos().getPlayer().getCell();
|
||||
//If the region has changed
|
||||
if(!(current->cell->data.flags & current->cell->Interior) && timer.elapsed() >= 10){
|
||||
timer.restart();
|
||||
if (test.name != current->cell->region)
|
||||
{
|
||||
total = 0;
|
||||
test = (ESM::Region) *(mEnvironment.mWorld->getStore().regions.find(current->cell->region));
|
||||
}
|
||||
|
||||
if(test.soundList.size() > 0)
|
||||
{
|
||||
std::vector<ESM::Region::SoundRef>::iterator soundIter = test.soundList.begin();
|
||||
//mEnvironment.mSoundManager
|
||||
if(total == 0){
|
||||
while (!(soundIter == test.soundList.end()))
|
||||
{
|
||||
ESM::NAME32 go = soundIter->sound;
|
||||
int chance = (int) soundIter->chance;
|
||||
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||
soundIter++;
|
||||
total += chance;
|
||||
}
|
||||
}
|
||||
std::string effect;
|
||||
|
||||
srand ( time(NULL) );
|
||||
int r = rand() % total; //old random code
|
||||
int pos = 0;
|
||||
soundIter = test.soundList.begin();
|
||||
while (!(soundIter == test.soundList.end()))
|
||||
{
|
||||
const ESM::NAME32 go = soundIter->sound;
|
||||
int chance = (int) soundIter->chance;
|
||||
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||
soundIter++;
|
||||
if( r - pos < chance)
|
||||
{
|
||||
effect = go.name;
|
||||
//play sound
|
||||
std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||
mEnvironment.mSoundManager->playSound(effect, 20.0, 1.0);
|
||||
|
||||
break;
|
||||
MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
|
||||
//If the region has changed
|
||||
if(!(current->cell->data.flags & current->cell->Interior) && timer.elapsed() >= 10){
|
||||
timer.restart();
|
||||
if (test.name != current->cell->region)
|
||||
{
|
||||
total = 0;
|
||||
test = (ESM::Region) *(mEnvironment.mWorld->getStore().regions.find(current->cell->region));
|
||||
}
|
||||
|
||||
}
|
||||
pos += chance;
|
||||
}
|
||||
}
|
||||
|
||||
//mEnvironment.mSoundManager->playSound(effect, 1.0, 1.0);
|
||||
//printf("REGION: %s\n", test.name);
|
||||
if(test.soundList.size() > 0)
|
||||
{
|
||||
std::vector<ESM::Region::SoundRef>::iterator soundIter = test.soundList.begin();
|
||||
//mEnvironment.mSoundManager
|
||||
if(total == 0){
|
||||
while (!(soundIter == test.soundList.end()))
|
||||
{
|
||||
ESM::NAME32 go = soundIter->sound;
|
||||
int chance = (int) soundIter->chance;
|
||||
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||
soundIter++;
|
||||
total += chance;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if(current->cell->data.flags & current->cell->Interior)
|
||||
{
|
||||
test.name = "";
|
||||
}
|
||||
srand ( time(NULL) );
|
||||
int r = rand() % total; //old random code
|
||||
int pos = 0;
|
||||
soundIter = test.soundList.begin();
|
||||
while (!(soundIter == test.soundList.end()))
|
||||
{
|
||||
const ESM::NAME32 go = soundIter->sound;
|
||||
int chance = (int) soundIter->chance;
|
||||
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||
soundIter++;
|
||||
if( r - pos < chance)
|
||||
{
|
||||
effect = go.name;
|
||||
//play sound
|
||||
std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||
mEnvironment.mSoundManager->playSound(effect, 20.0, 1.0);
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
pos += chance;
|
||||
}
|
||||
}
|
||||
|
||||
//mEnvironment.mSoundManager->playSound(effect, 1.0, 1.0);
|
||||
//printf("REGION: %s\n", test.name);
|
||||
|
||||
}
|
||||
else if(current->cell->data.flags & current->cell->Interior)
|
||||
{
|
||||
test.name = "";
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -160,7 +170,8 @@ bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
|
|||
mEnvironment.mWorld->markCellAsUnchanged();
|
||||
|
||||
// update actors
|
||||
mEnvironment.mMechanicsManager->update();
|
||||
std::vector<std::pair<std::string, Ogre::Vector3> > movement;
|
||||
mEnvironment.mMechanicsManager->update (movement);
|
||||
|
||||
if (focusFrameCounter++ == focusUpdateFrame)
|
||||
{
|
||||
|
@ -181,21 +192,27 @@ bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
|
|||
|
||||
focusFrameCounter = 0;
|
||||
}
|
||||
|
||||
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
|
||||
mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::cerr << "Error in framelistener: " << e.what() << std::endl;
|
||||
}
|
||||
//std::cout << "TESTING2";
|
||||
//std::cout << "TESTING2";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
OMW::Engine::Engine()
|
||||
: mDebug (false)
|
||||
: mPhysicEngine (0)
|
||||
, mShowFPS (false)
|
||||
, mDebug (false)
|
||||
, mVerboseScripts (false)
|
||||
, mNewGame (false)
|
||||
, mUseSound (true)
|
||||
, mCompileAll (false)
|
||||
, mScriptManager (0)
|
||||
, mScriptContext (0)
|
||||
, mGuiManager (0)
|
||||
|
@ -213,6 +230,7 @@ OMW::Engine::~Engine()
|
|||
delete mEnvironment.mDialogueManager;
|
||||
delete mScriptManager;
|
||||
delete mScriptContext;
|
||||
delete mPhysicEngine;
|
||||
}
|
||||
|
||||
// Load all BSA files in data directory.
|
||||
|
@ -226,7 +244,7 @@ void OMW::Engine::loadBSA()
|
|||
if (boost::filesystem::extension (iter->path())==".bsa")
|
||||
{
|
||||
std::cout << "Adding " << iter->path().string() << std::endl;
|
||||
addBSA(iter->path().file_string());
|
||||
addBSA(iter->path().string());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -236,7 +254,7 @@ void OMW::Engine::loadBSA()
|
|||
|
||||
void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
|
||||
{
|
||||
mOgre.getRoot()->addResourceLocation (path.file_string(), "FileSystem",
|
||||
mOgre.getRoot()->addResourceLocation (path.string(), "FileSystem",
|
||||
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
|
||||
}
|
||||
|
||||
|
@ -247,6 +265,12 @@ void OMW::Engine::setDataDir (const boost::filesystem::path& dataDir)
|
|||
mDataDir = boost::filesystem::system_complete (dataDir);
|
||||
}
|
||||
|
||||
// Set resource dir
|
||||
void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir)
|
||||
{
|
||||
mResDir = boost::filesystem::system_complete(parResDir);
|
||||
}
|
||||
|
||||
// Set start cell name (only interiors for now)
|
||||
|
||||
void OMW::Engine::setCell (const std::string& cellName)
|
||||
|
@ -295,55 +319,60 @@ void OMW::Engine::go()
|
|||
assert (!mCellName.empty());
|
||||
assert (!mMaster.empty());
|
||||
|
||||
test.name = "";
|
||||
total = 0;
|
||||
test.name = "";
|
||||
total = 0;
|
||||
|
||||
|
||||
|
||||
|
||||
std::cout << "Data directory: " << mDataDir << "\n";
|
||||
|
||||
const char* plugCfg = "plugins.cfg";
|
||||
std::string cfgDir = OMW::Path::getPath(OMW::Path::GLOBAL_CFG_PATH, "openmw", "");
|
||||
std::string cfgUserDir = OMW::Path::getPath(OMW::Path::USER_CFG_PATH, "openmw", "");
|
||||
std::string plugCfg = "plugins.cfg";
|
||||
std::string ogreCfg = "ogre.cfg";
|
||||
ogreCfg.insert(0, cfgUserDir);
|
||||
|
||||
mOgre.configure(!isFile("ogre.cfg"), plugCfg, false);
|
||||
//A local plugins.cfg will be used if it exist, otherwise look in the default path
|
||||
if(!isFile(plugCfg.c_str()))
|
||||
{
|
||||
plugCfg.insert(0, cfgDir);
|
||||
}
|
||||
|
||||
mOgre.configure(!isFile(ogreCfg.c_str()), cfgUserDir, plugCfg, false);
|
||||
|
||||
addResourcesDirectory (mDataDir / "Meshes");
|
||||
addResourcesDirectory (mDataDir / "Textures");
|
||||
//boost::filesystem::copy_file("meshes\\b\\B_N_Argonian_F_Skins.nif",mDataDir / "b2\\B_N_Argonian_F_Skins.nif",boost::filesystem::copy_option::overwrite_if_exists);
|
||||
/*CFileOperation fo; // create object
|
||||
|
||||
fo.SetOverwriteMode(false); // reset OverwriteMode flag (optional)
|
||||
|
||||
if (!fo.Copy("c:\\source", "c:\\dest")) // do Copy
|
||||
{
|
||||
fo.ShowError(); // if copy fails show error message
|
||||
}*/
|
||||
|
||||
|
||||
// This has to be added BEFORE MyGUI is initialized, as it needs
|
||||
// to find core.xml here.
|
||||
addResourcesDirectory("resources/mygui/");
|
||||
addResourcesDirectory(mResDir / "mygui");
|
||||
|
||||
// Create the window
|
||||
mOgre.createWindow("OpenMW");
|
||||
|
||||
loadBSA();
|
||||
|
||||
// Create physics. shapeLoader is deleted by the physic engine
|
||||
ManualBulletShapeLoader* shapeLoader = new ManualBulletShapeLoader();
|
||||
mPhysicEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
|
||||
|
||||
// Create the world
|
||||
mEnvironment.mWorld = new MWWorld::World (mOgre, mDataDir, mMaster, mNewGame, mEnvironment);
|
||||
mEnvironment.mWorld = new MWWorld::World (mOgre, mPhysicEngine, mDataDir, mMaster, mResDir, mNewGame, mEnvironment);
|
||||
|
||||
|
||||
// Set up the GUI system
|
||||
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(),
|
||||
mOgre.getScene());
|
||||
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(), mOgre.getScene(), false, cfgDir);
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget");
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWAttribute>("Widget");
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpell>("Widget");
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpellEffect>("Widget");
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget");
|
||||
|
||||
// Create window manager - this manages all the MW-specific GUI windows
|
||||
MWScript::registerExtensions (mExtensions);
|
||||
|
||||
mEnvironment.mWindowManager = new MWGui::WindowManager(mGuiManager->getGui(), mEnvironment,
|
||||
mExtensions, mNewGame);
|
||||
mExtensions, mShowFPS, mNewGame);
|
||||
|
||||
// Create sound system
|
||||
mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre.getRoot(),
|
||||
|
@ -371,12 +400,23 @@ void OMW::Engine::go()
|
|||
|
||||
// load cell
|
||||
ESM::Position pos;
|
||||
pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
|
||||
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
|
||||
mEnvironment.mWorld->changeCell (mCellName, pos);
|
||||
pos.pos[2] = 0;
|
||||
|
||||
if (const ESM::Cell *exterior = mEnvironment.mWorld->getExterior (mCellName))
|
||||
{
|
||||
mEnvironment.mWorld->indexToPosition (exterior->data.gridX, exterior->data.gridY,
|
||||
pos.pos[0], pos.pos[1], true);
|
||||
mEnvironment.mWorld->changeToExteriorCell (pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.pos[0] = pos.pos[1] = 0;
|
||||
mEnvironment.mWorld->changeToInteriorCell (mCellName, pos);
|
||||
}
|
||||
|
||||
// Sets up the input system
|
||||
MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayerPos(),
|
||||
MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayer(),
|
||||
*mEnvironment.mWindowManager, mDebug, *this);
|
||||
mEnvironment.mInputManager = &input;
|
||||
|
||||
|
@ -389,6 +429,29 @@ void OMW::Engine::go()
|
|||
// Play some good 'ol tunes
|
||||
mEnvironment.mSoundManager->startRandomTitle();
|
||||
|
||||
// scripts
|
||||
if (mCompileAll)
|
||||
{
|
||||
typedef ESMS::ScriptListT<ESM::Script>::MapType Container;
|
||||
|
||||
Container scripts = mEnvironment.mWorld->getStore().scripts.list;
|
||||
|
||||
int count = 0;
|
||||
int success = 0;
|
||||
|
||||
for (Container::const_iterator iter (scripts.begin()); iter!=scripts.end(); ++iter, ++count)
|
||||
if (mScriptManager->compile (iter->first))
|
||||
++success;
|
||||
|
||||
if (count)
|
||||
std::cout
|
||||
<< "compiled " << success << " of " << count << " scripts ("
|
||||
<< 100*static_cast<double> (success)/count
|
||||
<< "%)"
|
||||
<< std::endl;
|
||||
|
||||
}
|
||||
|
||||
// Start the main rendering loop
|
||||
mOgre.start();
|
||||
|
||||
|
@ -397,35 +460,49 @@ void OMW::Engine::go()
|
|||
|
||||
void OMW::Engine::activate()
|
||||
{
|
||||
std::string handle = mEnvironment.mWorld->getFacedHandle();
|
||||
|
||||
if (handle.empty())
|
||||
return;
|
||||
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
|
||||
if (ptr.isEmpty())
|
||||
return;
|
||||
|
||||
MWScript::InterpreterContext interpreterContext (mEnvironment,
|
||||
&ptr.getRefData().getLocals(), ptr);
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> action =
|
||||
MWWorld::Class::get (ptr).activate (ptr, mEnvironment.mWorld->getPlayerPos().getPlayer(),
|
||||
mEnvironment);
|
||||
|
||||
interpreterContext.activate (ptr, action);
|
||||
|
||||
std::string script = MWWorld::Class::get (ptr).getScript (ptr);
|
||||
|
||||
if (!script.empty())
|
||||
// TODO: This is only a workaround. The input dispatcher should catch any exceptions thrown inside
|
||||
// the input handling functions. Looks like this will require an OpenEngine modification.
|
||||
try
|
||||
{
|
||||
mIgnoreLocalPtr = ptr;
|
||||
mScriptManager->run (script, interpreterContext);
|
||||
std::string handle = mEnvironment.mWorld->getFacedHandle();
|
||||
|
||||
if (handle.empty())
|
||||
return;
|
||||
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
|
||||
if (ptr.isEmpty())
|
||||
return;
|
||||
|
||||
MWScript::InterpreterContext interpreterContext (mEnvironment,
|
||||
&ptr.getRefData().getLocals(), ptr);
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> action =
|
||||
MWWorld::Class::get (ptr).activate (ptr, mEnvironment.mWorld->getPlayer().getPlayer(),
|
||||
mEnvironment);
|
||||
|
||||
interpreterContext.activate (ptr, action);
|
||||
|
||||
std::string script = MWWorld::Class::get (ptr).getScript (ptr);
|
||||
|
||||
if (!script.empty())
|
||||
{
|
||||
mIgnoreLocalPtr = ptr;
|
||||
mScriptManager->run (script, interpreterContext);
|
||||
}
|
||||
|
||||
if (!interpreterContext.hasActivationBeenHandled())
|
||||
{
|
||||
interpreterContext.executeActivation();
|
||||
}
|
||||
}
|
||||
|
||||
if (!interpreterContext.hasActivationBeenHandled())
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
interpreterContext.executeActivation();
|
||||
std::cerr << "Activation failed: " << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void OMW::Engine::setCompileAll (bool all)
|
||||
{
|
||||
mCompileAll = all;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <OgreFrameListener.h>
|
||||
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
#include <components/compiler/extensions.hpp>
|
||||
|
||||
#include "mwworld/environment.hpp"
|
||||
|
@ -55,11 +56,14 @@ namespace OMW
|
|||
class Engine : private Ogre::FrameListener
|
||||
{
|
||||
|
||||
//int nFiles;
|
||||
//int nFiles;
|
||||
boost::filesystem::path mDataDir;
|
||||
boost::filesystem::path mResDir;
|
||||
OEngine::Render::OgreRenderer mOgre;
|
||||
OEngine::Physic::PhysicEngine* mPhysicEngine;
|
||||
std::string mCellName;
|
||||
std::string mMaster;
|
||||
bool mShowFPS;
|
||||
bool mDebug;
|
||||
bool mVerboseScripts;
|
||||
bool mNewGame;
|
||||
|
@ -72,8 +76,8 @@ namespace OMW
|
|||
Compiler::Extensions mExtensions;
|
||||
Compiler::Context *mScriptContext;
|
||||
OEngine::GUI::MyGUIManager *mGuiManager;
|
||||
ESM::Region test;
|
||||
boost::timer timer;
|
||||
ESM::Region test;
|
||||
boost::timer timer;
|
||||
|
||||
int focusFrameCounter;
|
||||
static const int focusUpdateFrame = 10;
|
||||
|
@ -107,6 +111,9 @@ namespace OMW
|
|||
/// Set data dir
|
||||
void setDataDir (const boost::filesystem::path& dataDir);
|
||||
|
||||
/// Set resource dir
|
||||
void setResourceDir (const boost::filesystem::path& parResDir);
|
||||
|
||||
/// Set start cell name (only interiors for now)
|
||||
void setCell (const std::string& cellName);
|
||||
|
||||
|
@ -115,6 +122,9 @@ namespace OMW
|
|||
/// - Currently OpenMW only supports one master at the same time.
|
||||
void addMaster (const std::string& master);
|
||||
|
||||
/// Enable fps counter
|
||||
void showFPS() { mShowFPS = true; }
|
||||
|
||||
/// Enable debug mode:
|
||||
/// - non-exclusive input
|
||||
void enableDebugMode();
|
||||
|
|
|
@ -7,9 +7,10 @@
|
|||
|
||||
#include <components/misc/fileops.hpp>
|
||||
#include "engine.hpp"
|
||||
#include "path.hpp"
|
||||
|
||||
#if defined(_WIN32) && !defined(_CONSOLE)
|
||||
#include <boost/iostreams/concepts.hpp>
|
||||
#include <boost/iostreams/concepts.hpp>
|
||||
#include <boost/iostreams/stream_buffer.hpp>
|
||||
|
||||
# if !defined(_DEBUG)
|
||||
|
@ -42,10 +43,13 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
|||
("help", "print help message")
|
||||
("data", bpo::value<std::string>()->default_value ("data"),
|
||||
"set data directory")
|
||||
("resources", bpo::value<std::string>()->default_value ("resources"),
|
||||
"set resources directory")
|
||||
("start", bpo::value<std::string>()->default_value ("Beshara"),
|
||||
"set initial cell")
|
||||
("master", bpo::value<std::string>()->default_value ("Morrowind"),
|
||||
"master file")
|
||||
( "showfps", "show fps counter")
|
||||
( "debug", "debug mode" )
|
||||
( "nosound", "disable all sound" )
|
||||
( "script-verbose", "verbose script output" )
|
||||
|
@ -55,20 +59,23 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
|||
|
||||
bpo::variables_map variables;
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
std::string configFilePath(macBundlePath() + "/Contents/MacOS/openmw.cfg");
|
||||
std::ifstream configFile (configFilePath.c_str());
|
||||
#else
|
||||
std::ifstream configFile ("openmw.cfg");
|
||||
#endif
|
||||
std::string cfgFile = OMW::Path::getPath(OMW::Path::GLOBAL_CFG_PATH, "openmw", "openmw.cfg");
|
||||
std::cout << "Using global config file: " << cfgFile << std::endl;
|
||||
std::ifstream globalConfigFile(cfgFile.c_str());
|
||||
|
||||
cfgFile = OMW::Path::getPath(OMW::Path::USER_CFG_PATH, "openmw", "openmw.cfg");
|
||||
std::cout << "Using user config file: " << cfgFile << std::endl;
|
||||
std::ifstream userConfigFile(cfgFile.c_str());
|
||||
|
||||
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv).options(desc).allow_unregistered().run();
|
||||
|
||||
bpo::store(valid_opts, variables);
|
||||
bpo::notify(variables);
|
||||
|
||||
if (configFile.is_open())
|
||||
bpo::store ( bpo::parse_config_file (configFile, desc), variables);
|
||||
if (userConfigFile.is_open())
|
||||
bpo::store ( bpo::parse_config_file (userConfigFile, desc), variables);
|
||||
if (globalConfigFile.is_open())
|
||||
bpo::store ( bpo::parse_config_file (globalConfigFile, desc), variables);
|
||||
|
||||
if (variables.count ("help"))
|
||||
{
|
||||
|
@ -77,9 +84,13 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
|||
}
|
||||
|
||||
engine.setDataDir (variables["data"].as<std::string>());
|
||||
engine.setResourceDir (variables["resources"].as<std::string>());
|
||||
engine.setCell (variables["start"].as<std::string>());
|
||||
engine.addMaster (variables["master"].as<std::string>());
|
||||
|
||||
if (variables.count ("showfps"))
|
||||
engine.showFPS();
|
||||
|
||||
if (variables.count ("debug"))
|
||||
engine.enableDebugMode();
|
||||
|
||||
|
@ -100,6 +111,11 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
|||
|
||||
int main(int argc, char**argv)
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
// set current dir to bundle path
|
||||
boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath());
|
||||
boost::filesystem::current_path(bundlePath);
|
||||
#endif
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -23,6 +23,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertActorPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
@ -90,7 +91,7 @@ namespace MWClass
|
|||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& Creature::getContainerStore (const MWWorld::Ptr& ptr)
|
||||
const
|
||||
|
@ -106,7 +107,7 @@ namespace MWClass
|
|||
}
|
||||
|
||||
return *ptr.getRefData().getContainerStore();
|
||||
}
|
||||
}
|
||||
|
||||
std::string Creature::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
|
|
|
@ -5,8 +5,7 @@
|
|||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwrender/playerpos.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/nullaction.hpp"
|
||||
#include "../mwworld/actionteleport.hpp"
|
||||
|
@ -31,6 +30,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ namespace MWClass
|
|||
if (ref->ref.teleport)
|
||||
{
|
||||
// teleport door
|
||||
if (environment.mWorld->getPlayerPos().getPlayer()==actor)
|
||||
if (environment.mWorld->getPlayer().getPlayer()==actor)
|
||||
{
|
||||
// the player is using the door
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ namespace MWClass
|
|||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
|
||||
// Extract the color and convert to floating point
|
||||
const int color = ref->base->data.color;
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,12 @@
|
|||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include <OgreSceneNode.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
const Ogre::Radian kOgrePi (Ogre::Math::PI);
|
||||
const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0));
|
||||
}
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
std::string Npc::getId (const MWWorld::Ptr& ptr) const
|
||||
|
@ -29,227 +35,236 @@ namespace MWClass
|
|||
void Npc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
//Ogre::SceneNode *chest;
|
||||
//Ogre::SceneNode *chest;
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::NPC>();
|
||||
|
||||
//Store scenenodes by npc's name + bodypart [0] , npc's name + bodypart [1]
|
||||
//Ex. Fargothchest , Fargothneck
|
||||
|
||||
//Store scenenodes by npc's name + bodypart [0] , npc's name + bodypart [1]
|
||||
//Ex. Fargothchest , Fargothneck
|
||||
|
||||
assert (ref->base != NULL);
|
||||
|
||||
std::string hairID = ref->base->hair;
|
||||
std::string hairID = ref->base->hair;
|
||||
std::string headID = ref->base->head;
|
||||
std::string npcName = ref->base->name;
|
||||
//std::cout << "NPC: " << npcName << "\n";
|
||||
|
||||
// very ugly workaround to stop OGRE from chocking on non-unique scene node handles
|
||||
static int uniqueId = 0;
|
||||
|
||||
std::ostringstream stream;
|
||||
stream << "npc$" << uniqueId++;
|
||||
|
||||
std::string npcName = stream.str(); // ref->base->name;
|
||||
//std::cout << "NPC: " << npcName << "\n";
|
||||
|
||||
//get the part of the bodypart id which describes the race and the gender
|
||||
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
|
||||
std::string headModel = "meshes\\" +
|
||||
environment.mWorld->getStore().bodyParts.find(headID)->model;
|
||||
|
||||
std::string hairModel = "meshes\\" +
|
||||
std::string hairModel = "meshes\\" +
|
||||
environment.mWorld->getStore().bodyParts.find(hairID)->model;
|
||||
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
|
||||
|
||||
|
||||
//TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the
|
||||
// right place
|
||||
const ESM::BodyPart *bodyPart =
|
||||
environment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
|
||||
|
||||
//bodyPart->model->
|
||||
Ogre::Vector3 pos = Ogre::Vector3( 20, 20, 20);
|
||||
Ogre::Vector3 axis = Ogre::Vector3( 0, 0, 1);
|
||||
Ogre::Radian angle = Ogre::Radian(0);
|
||||
|
||||
std::string addresses[6] = {"", "", "", "","", ""};
|
||||
std::string addresses2[6] = {"", "", "", "", "", ""};
|
||||
std::string upperleft[5] = {"", "", "", "", ""};
|
||||
std::string upperright[5] = {"", "", "", "", ""};
|
||||
std::string neckandup[5] = {"", "", "","",""};
|
||||
std::string empty[6] = {"", "", "", "","", ""};
|
||||
int numbers = 0;
|
||||
int uppernumbers = 0;
|
||||
int neckNumbers = 0;
|
||||
|
||||
//bodyPart->model->
|
||||
Ogre::Vector3 pos = Ogre::Vector3( 20, 20, 20);
|
||||
Ogre::Vector3 axis = Ogre::Vector3( 0, 0, 1);
|
||||
Ogre::Radian angle = Ogre::Radian(0);
|
||||
|
||||
std::string addresses[6] = {"", "", "", "","", ""};
|
||||
std::string addresses2[6] = {"", "", "", "", "", ""};
|
||||
std::string upperleft[5] = {"", "", "", "", ""};
|
||||
std::string upperright[5] = {"", "", "", "", ""};
|
||||
std::string neckandup[5] = {"", "", "","",""};
|
||||
int numbers = 0;
|
||||
int uppernumbers = 0;
|
||||
int neckNumbers = 0;
|
||||
|
||||
if (bodyPart){
|
||||
|
||||
|
||||
cellRender.insertMesh("meshes\\" + bodyPart->model, pos, axis, angle, npcName + "chest", addresses, numbers, true); //2 0
|
||||
addresses2[numbers] = npcName + "chest";
|
||||
addresses[numbers++] = npcName + "chest";
|
||||
upperleft[uppernumbers] = npcName + "chest";
|
||||
upperright[uppernumbers++] = npcName + "chest";
|
||||
neckandup[neckNumbers++] = npcName + "chest";
|
||||
}
|
||||
//std::cout << "GETTING NPC PART";
|
||||
//Orgre::SceneNode test = cellRender.getNpcPart();
|
||||
addresses2[numbers] = npcName + "chest";
|
||||
addresses[numbers++] = npcName + "chest";
|
||||
upperleft[uppernumbers] = npcName + "chest";
|
||||
upperright[uppernumbers++] = npcName + "chest";
|
||||
neckandup[neckNumbers++] = npcName + "chest";
|
||||
}
|
||||
//std::cout << "GETTING NPC PART";
|
||||
//Orgre::SceneNode test = cellRender.getNpcPart();
|
||||
|
||||
const ESM::BodyPart *upperleg = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
|
||||
const ESM::BodyPart *groin = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
|
||||
const ESM::BodyPart *arm = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm");
|
||||
const ESM::BodyPart *neck = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
|
||||
const ESM::BodyPart *knee = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
|
||||
const ESM::BodyPart *ankle = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
|
||||
const ESM::BodyPart *foot = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
|
||||
const ESM::BodyPart *feet = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
|
||||
const ESM::BodyPart *tail = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
|
||||
const ESM::BodyPart *wrist = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist");
|
||||
const ESM::BodyPart *forearm = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm");
|
||||
const ESM::BodyPart *hand = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand.1st");
|
||||
const ESM::BodyPart *hands = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands.1st");
|
||||
const ESM::BodyPart *upperleg = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
|
||||
const ESM::BodyPart *groin = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
|
||||
const ESM::BodyPart *arm = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm");
|
||||
const ESM::BodyPart *neck = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
|
||||
const ESM::BodyPart *knee = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
|
||||
const ESM::BodyPart *ankle = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
|
||||
const ESM::BodyPart *foot = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
|
||||
const ESM::BodyPart *feet = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
|
||||
const ESM::BodyPart *tail = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
|
||||
const ESM::BodyPart *wrist = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist");
|
||||
const ESM::BodyPart *forearm = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm");
|
||||
const ESM::BodyPart *hand = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand.1st");
|
||||
const ESM::BodyPart *hands = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands.1st");
|
||||
|
||||
|
||||
//std::cout << "RACE" << bodyRaceID << "\n";
|
||||
//std::cout << "RACE" << bodyRaceID << "\n";
|
||||
|
||||
Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
|
||||
|
||||
Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
|
||||
std::string upperarmpath[2] = {npcName + "chest", npcName + "upper arm"};
|
||||
|
||||
if (groin){
|
||||
cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, Ogre::Radian(3.14), npcName + "groin", addresses, numbers);
|
||||
addresses2[numbers] = npcName + "groin";
|
||||
addresses[numbers++] = npcName + "groin";
|
||||
}
|
||||
if (tail) {
|
||||
cellRender.insertMesh("tail\\" + tail->model, Ogre::Vector3(0 , 0, -76), axis, Ogre::Radian(3.14), npcName + "tail", addresses, numbers, "tail");
|
||||
//std::cout << "TAIL\n";
|
||||
}
|
||||
|
||||
//addresses[1] = npcName + "groin";
|
||||
if(upperleg){
|
||||
cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, Ogre::Radian(3.14), npcName + "upper leg", addresses, numbers); //-18
|
||||
cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -16), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers);
|
||||
addresses2[numbers] = npcName + "upper leg2";
|
||||
addresses[numbers++] = npcName + "upper leg";
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
|
||||
}
|
||||
if(knee)
|
||||
{
|
||||
cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers);
|
||||
//cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), Ogre::Radian (1), npcName + "upper arm");
|
||||
cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers);
|
||||
|
||||
addresses2[numbers] = npcName + "knee2";
|
||||
addresses[numbers++] = npcName + "knee";
|
||||
}
|
||||
if(ankle){
|
||||
|
||||
cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -20), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers); //-1
|
||||
cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0,0, -20), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
|
||||
|
||||
addresses2[numbers] = npcName + "ankle2";
|
||||
addresses[numbers++] = npcName + "ankle";
|
||||
}
|
||||
if(foot){
|
||||
if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
|
||||
{
|
||||
feet = foot;
|
||||
}
|
||||
else
|
||||
{
|
||||
cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot", addresses, numbers);
|
||||
cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, kOgrePi, npcName + "groin", addresses, numbers);
|
||||
addresses2[numbers] = npcName + "groin";
|
||||
addresses[numbers++] = npcName + "groin";
|
||||
}
|
||||
if (tail) {
|
||||
cellRender.insertMesh("tail\\" + tail->model, Ogre::Vector3(0 , 0, -76), axis, kOgrePi, npcName + "tail", addresses, numbers, "tail");
|
||||
//std::cout << "TAIL\n";
|
||||
}
|
||||
|
||||
cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot2", addresses2, numbers);
|
||||
addresses2[numbers] = npcName + "foot2";
|
||||
addresses[numbers++] = npcName + "foot";
|
||||
}
|
||||
//cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
|
||||
}
|
||||
if(feet){
|
||||
|
||||
cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, Ogre::Radian(3.14), npcName + "foot", addresses, numbers); //9, 0, -14
|
||||
//addresses[1] = npcName + "groin";
|
||||
if(upperleg){
|
||||
cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, kOgrePi, npcName + "upper leg", addresses, numbers); //-18
|
||||
cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -16), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers);
|
||||
addresses2[numbers] = npcName + "upper leg2";
|
||||
addresses[numbers++] = npcName + "upper leg";
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
|
||||
}
|
||||
if(knee)
|
||||
{
|
||||
cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers);
|
||||
//cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), Ogre::Radian (1), npcName + "upper arm");
|
||||
cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers);
|
||||
|
||||
cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, Ogre::Radian(3.14), npcName + "foot2", addresses2, numbers);
|
||||
addresses2[numbers] = npcName + "foot2";
|
||||
addresses[numbers++] = npcName + "foot";
|
||||
//cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
|
||||
}
|
||||
|
||||
|
||||
if (arm){
|
||||
//010
|
||||
cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(-12.5, 0, 104), Ogre::Vector3(0, 1, 0), Ogre::Radian(-3.14 / 2), npcName + "upper arm", upperleft, uppernumbers); //1, 0,.75
|
||||
//cellRender.rotateMesh(Ogre::Vector3(1, 0, 0), Ogre::Radian (.45), upperarmpath, 2); //-.5, 0, -.75
|
||||
cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(12.5, 0, 105), Ogre::Vector3(-.5, 0, -.75), Ogre::Radian(3.14), npcName + "upper arm2", upperright, uppernumbers);
|
||||
upperleft[uppernumbers] = npcName + "upper arm";
|
||||
upperright[uppernumbers++] = npcName + "upper arm2";
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers); //1 -1 1
|
||||
cellRender.rotateMesh(Ogre::Vector3(0, .1, 0), Ogre::Radian(3.14/2), upperleft, uppernumbers);
|
||||
}
|
||||
addresses2[numbers] = npcName + "knee2";
|
||||
addresses[numbers++] = npcName + "knee";
|
||||
}
|
||||
if(ankle){
|
||||
|
||||
if (forearm)
|
||||
{
|
||||
//addresses[1] = npcName + "upper arm";
|
||||
cellRender.insertMesh("meshes\\" + forearm->model, Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "forearm", upperleft, uppernumbers);
|
||||
cellRender.insertMesh("meshes\\" + forearm->model, Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "forearm2", upperright, uppernumbers);
|
||||
upperleft[uppernumbers] = npcName + "forearm";
|
||||
upperright[uppernumbers++] = npcName + "forearm2";
|
||||
}
|
||||
//else
|
||||
// std::cout << npcName << "has no forearm";
|
||||
if (wrist)
|
||||
{
|
||||
if(upperleft[uppernumbers - 1].compare(npcName + "upper arm") == 0)
|
||||
{
|
||||
cellRender.insertMesh("meshes\\b\\B_N_Argonian_M_Forearm.nif", Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "forearm", upperleft, uppernumbers);
|
||||
cellRender.insertMesh("meshes\\b\\B_N_Argonian_M_Forearm.nif", Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "forearm2", upperright, uppernumbers);
|
||||
upperleft[uppernumbers] = npcName + "forearm";
|
||||
upperright[uppernumbers++] = npcName + "forearm2";
|
||||
cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -20), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers); //-1
|
||||
cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0,0, -20), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
|
||||
|
||||
}
|
||||
cellRender.insertMesh("meshes\\" + wrist->model, Ogre::Vector3(-9.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "wrist", upperleft, uppernumbers);
|
||||
cellRender.insertMesh("meshes\\" + wrist->model, Ogre::Vector3(-9.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "wrist2", upperright, uppernumbers);
|
||||
upperleft[uppernumbers] = npcName + "wrist";
|
||||
upperright[uppernumbers++] = npcName + "wrist2";
|
||||
}
|
||||
|
||||
addresses2[numbers] = npcName + "ankle2";
|
||||
addresses[numbers++] = npcName + "ankle";
|
||||
}
|
||||
if(foot){
|
||||
if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
|
||||
{
|
||||
feet = foot;
|
||||
}
|
||||
else
|
||||
{
|
||||
cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot", addresses, numbers);
|
||||
|
||||
if(hand)
|
||||
{
|
||||
//std::cout << "WE FOUND A HAND\n";
|
||||
//-50, 0, -120
|
||||
//std::cout << "WE FOUND HANDS\n";
|
||||
std::string pass;
|
||||
if(hand->model.compare("b\\B_N_Dark Elf_F_Hands.1st.NIF")==0 && bodyRaceID.compare("b_n_dark elf_m_") == 0)
|
||||
pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF";
|
||||
else
|
||||
pass = hand->model;
|
||||
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers,false); //0, 100, -100 0,0,120
|
||||
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0,0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
|
||||
upperleft[uppernumbers] = npcName + "hand";
|
||||
upperright[uppernumbers++] = npcName + "hand2";
|
||||
//cellRender.rotateMesh(Ogre::Vector3(0, 0,0), Ogre::Radian(3.14), upperleft, uppernumbers);
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers);
|
||||
}
|
||||
if(hands)
|
||||
{
|
||||
std::string pass;
|
||||
if(hands->model.compare("b\\B_N_Redguard_F_Hands.1st.nif")==0 && bodyRaceID.compare("b_n_redguard_m_") == 0)
|
||||
pass = "b\\B_N_Redguard_M_Hands.1st.nif";
|
||||
else if(hands->model.compare("b\\B_N_Imperial_M_Hands.1st.nif") == 0 && bodyRaceID.compare("b_n_nord_m_") == 0)
|
||||
pass = "b\\B_N_Nord_M_Hands.1st.nif";
|
||||
else
|
||||
pass =hands->model; //-50, 0, -120
|
||||
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1,-110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
|
||||
//cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 0,110), Ogre::Vector3(1, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
|
||||
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
|
||||
upperleft[uppernumbers] = npcName + "hand";
|
||||
upperright[uppernumbers++] = npcName + "hand2";
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers);
|
||||
}
|
||||
cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot2", addresses2, numbers);
|
||||
addresses2[numbers] = npcName + "foot2";
|
||||
addresses[numbers++] = npcName + "foot";
|
||||
}
|
||||
//cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
|
||||
}
|
||||
if(feet){
|
||||
|
||||
if(neck)
|
||||
{
|
||||
cellRender.insertMesh ("meshes\\" + neck->model, Ogre::Vector3( 0, 0, 120), axis, Ogre::Radian(3.14), npcName + "neck", neckandup, neckNumbers);
|
||||
neckandup[neckNumbers++] = npcName + "neck";
|
||||
}
|
||||
cellRender.insertMesh (headModel, Ogre::Vector3( 0, 0, 5), axis, Ogre::Radian(0), npcName + "head", neckandup, neckNumbers);
|
||||
neckandup[neckNumbers++] = npcName + "head";
|
||||
cellRender.insertMesh (hairModel, Ogre::Vector3( 0, -1, 0), axis, Ogre::Radian(0), npcName + "hair", neckandup, neckNumbers);
|
||||
cellRender.insertMesh("meshes\\base_anim.nif");
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
//
|
||||
}
|
||||
cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot", addresses, numbers); //9, 0, -14
|
||||
|
||||
cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot2", addresses2, numbers);
|
||||
addresses2[numbers] = npcName + "foot2";
|
||||
addresses[numbers++] = npcName + "foot";
|
||||
//cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
|
||||
}
|
||||
|
||||
|
||||
if (arm){
|
||||
//010
|
||||
cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(-12.5, 0, 104), Ogre::Vector3(0, 1, 0), -kOgrePiOverTwo, npcName + "upper arm", upperleft, uppernumbers); //1, 0,.75
|
||||
//cellRender.rotateMesh(Ogre::Vector3(1, 0, 0), Ogre::Radian (.45), upperarmpath, 2); //-.5, 0, -.75
|
||||
cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(12.5, 0, 105), Ogre::Vector3(-.5, 0, -.75), kOgrePi, npcName + "upper arm2", upperright, uppernumbers);
|
||||
upperleft[uppernumbers] = npcName + "upper arm";
|
||||
upperright[uppernumbers++] = npcName + "upper arm2";
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers); //1 -1 1
|
||||
cellRender.rotateMesh(Ogre::Vector3(0, .1, 0), kOgrePiOverTwo, upperleft, uppernumbers);
|
||||
}
|
||||
|
||||
if (forearm)
|
||||
{
|
||||
//addresses[1] = npcName + "upper arm";
|
||||
cellRender.insertMesh("meshes\\" + forearm->model, Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "forearm", upperleft, uppernumbers);
|
||||
cellRender.insertMesh("meshes\\" + forearm->model, Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "forearm2", upperright, uppernumbers);
|
||||
upperleft[uppernumbers] = npcName + "forearm";
|
||||
upperright[uppernumbers++] = npcName + "forearm2";
|
||||
}
|
||||
//else
|
||||
// std::cout << npcName << "has no forearm";
|
||||
if (wrist)
|
||||
{
|
||||
if(upperleft[uppernumbers - 1].compare(npcName + "upper arm") == 0)
|
||||
{
|
||||
cellRender.insertMesh("meshes\\b\\B_N_Argonian_M_Forearm.nif", Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "forearm", upperleft, uppernumbers);
|
||||
cellRender.insertMesh("meshes\\b\\B_N_Argonian_M_Forearm.nif", Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "forearm2", upperright, uppernumbers);
|
||||
upperleft[uppernumbers] = npcName + "forearm";
|
||||
upperright[uppernumbers++] = npcName + "forearm2";
|
||||
|
||||
}
|
||||
cellRender.insertMesh("meshes\\" + wrist->model, Ogre::Vector3(-9.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "wrist", upperleft, uppernumbers);
|
||||
cellRender.insertMesh("meshes\\" + wrist->model, Ogre::Vector3(-9.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "wrist2", upperright, uppernumbers);
|
||||
upperleft[uppernumbers] = npcName + "wrist";
|
||||
upperright[uppernumbers++] = npcName + "wrist2";
|
||||
}
|
||||
|
||||
|
||||
if(hand)
|
||||
{
|
||||
//std::cout << "WE FOUND A HAND\n";
|
||||
//-50, 0, -120
|
||||
//std::cout << "WE FOUND HANDS\n";
|
||||
std::string pass;
|
||||
if(hand->model.compare("b\\B_N_Dark Elf_F_Hands.1st.NIF")==0 && bodyRaceID.compare("b_n_dark elf_m_") == 0)
|
||||
pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF";
|
||||
else
|
||||
pass = hand->model;
|
||||
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers,false); //0, 100, -100 0,0,120
|
||||
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0,0), kOgrePi, npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
|
||||
upperleft[uppernumbers] = npcName + "hand";
|
||||
upperright[uppernumbers++] = npcName + "hand2";
|
||||
//cellRender.rotateMesh(Ogre::Vector3(0, 0,0), kOgrePi, upperleft, uppernumbers);
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers);
|
||||
}
|
||||
if(hands)
|
||||
{
|
||||
std::string pass;
|
||||
if(hands->model.compare("b\\B_N_Redguard_F_Hands.1st.nif")==0 && bodyRaceID.compare("b_n_redguard_m_") == 0)
|
||||
pass = "b\\B_N_Redguard_M_Hands.1st.nif";
|
||||
else if(hands->model.compare("b\\B_N_Imperial_M_Hands.1st.nif") == 0 && bodyRaceID.compare("b_n_nord_m_") == 0)
|
||||
pass = "b\\B_N_Nord_M_Hands.1st.nif";
|
||||
else
|
||||
pass =hands->model; //-50, 0, -120
|
||||
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1,-110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
|
||||
//cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 0,110), Ogre::Vector3(1, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
|
||||
cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
|
||||
upperleft[uppernumbers] = npcName + "hand";
|
||||
upperright[uppernumbers++] = npcName + "hand2";
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers);
|
||||
}
|
||||
|
||||
//neck will reset chest counter
|
||||
if(neck)
|
||||
{
|
||||
cellRender.insertMesh ("meshes\\" + neck->model, Ogre::Vector3( 0, 0, 120), axis, kOgrePi, npcName + "neck", neckandup, neckNumbers);
|
||||
neckandup[neckNumbers++] = npcName + "neck";
|
||||
}
|
||||
cellRender.insertMesh (headModel, Ogre::Vector3( 0, 0, 5), axis, Ogre::Radian(0), npcName + "head", neckandup, neckNumbers);
|
||||
neckandup[neckNumbers++] = npcName + "head";
|
||||
cellRender.insertMesh (hairModel, Ogre::Vector3( 0, -1, 0), axis, Ogre::Radian(0), npcName + "hair", neckandup, neckNumbers);
|
||||
|
||||
cellRender.insertActorPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
|
||||
void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
|
@ -302,7 +317,6 @@ namespace MWClass
|
|||
{
|
||||
if (!ptr.getRefData().getNpcStats().get())
|
||||
{
|
||||
// xxx
|
||||
boost::shared_ptr<MWMechanics::NpcStats> stats (
|
||||
new MWMechanics::NpcStats);
|
||||
|
||||
|
@ -354,6 +368,113 @@ namespace MWClass
|
|||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const
|
||||
{
|
||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||
|
||||
switch (stance)
|
||||
{
|
||||
case Run:
|
||||
|
||||
stats.mForceRun = force;
|
||||
break;
|
||||
|
||||
case Sneak:
|
||||
|
||||
stats.mForceSneak = force;
|
||||
break;
|
||||
|
||||
case Combat:
|
||||
|
||||
throw std::runtime_error ("combat stance not enforcable for NPCs");
|
||||
}
|
||||
}
|
||||
|
||||
void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const
|
||||
{
|
||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||
|
||||
switch (stance)
|
||||
{
|
||||
case Run:
|
||||
|
||||
stats.mRun = set;
|
||||
break;
|
||||
|
||||
case Sneak:
|
||||
|
||||
stats.mSneak = set;
|
||||
break;
|
||||
|
||||
case Combat:
|
||||
|
||||
stats.mCombat = set;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const
|
||||
{
|
||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||
|
||||
switch (stance)
|
||||
{
|
||||
case Run:
|
||||
|
||||
if (!ignoreForce && stats.mForceRun)
|
||||
return true;
|
||||
|
||||
return stats.mRun;
|
||||
|
||||
case Sneak:
|
||||
|
||||
if (!ignoreForce && stats.mForceSneak)
|
||||
return true;
|
||||
|
||||
return stats.mSneak;
|
||||
|
||||
case Combat:
|
||||
|
||||
return stats.mCombat;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
float Npc::getSpeed (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return getStance (ptr, Run) ? 600 : 300; // TODO calculate these values from stats
|
||||
}
|
||||
|
||||
MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
if (!ptr.getRefData().getMovement().get())
|
||||
{
|
||||
boost::shared_ptr<MWMechanics::Movement> movement (
|
||||
new MWMechanics::Movement);
|
||||
|
||||
ptr.getRefData().getMovement() = movement;
|
||||
}
|
||||
|
||||
return *ptr.getRefData().getMovement();
|
||||
}
|
||||
|
||||
Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
Ogre::Vector3 vector (0, 0, 0);
|
||||
|
||||
if (ptr.getRefData().getMovement().get())
|
||||
{
|
||||
vector.x = - ptr.getRefData().getMovement()->mLeftRight * 200;
|
||||
vector.y = ptr.getRefData().getMovement()->mForwardBackward * 200;
|
||||
|
||||
if (getStance (ptr, Run, false))
|
||||
vector *= 2;
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
void Npc::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Npc);
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWClass
|
|||
class Npc : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
virtual std::string getId (const MWWorld::Ptr& ptr) const;
|
||||
///< Return ID of \a ptr
|
||||
|
||||
|
@ -43,6 +43,26 @@ namespace MWClass
|
|||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual void setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const;
|
||||
///< Force or unforce a stance.
|
||||
|
||||
virtual void setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const;
|
||||
///< Set or unset a stance.
|
||||
|
||||
virtual bool getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce = false)
|
||||
const;
|
||||
////< Check if a stance is active or not.
|
||||
|
||||
virtual float getSpeed (const MWWorld::Ptr& ptr) const;
|
||||
///< Return movement speed.
|
||||
|
||||
virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
|
||||
///< Return desired movement.
|
||||
|
||||
virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const;
|
||||
///< Return desired movement vector (determined based on movement settings,
|
||||
/// stance and stats).
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace MWClass
|
|||
{
|
||||
MWRender::Rendering rendering (cellRender, ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
cellRender.insertObjectPhysics();
|
||||
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "../mwworld/refdata.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "../mwinput/inputmanager.hpp"
|
||||
|
||||
|
@ -225,7 +226,7 @@ namespace MWDialogue
|
|||
|
||||
// check cell
|
||||
if (!info.cell.empty())
|
||||
if (mEnvironment.mWorld->getPlayerPos().getPlayer().getCell()->cell->name != info.cell)
|
||||
if (mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell->name != info.cell)
|
||||
return false;
|
||||
|
||||
// TODO check DATAstruct
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "birth.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -11,8 +9,8 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
BirthDialog::BirthDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_birth_layout.xml", environment)
|
||||
BirthDialog::BirthDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_birth_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
@ -94,7 +92,7 @@ void BirthDialog::setBirthId(const std::string &birthId)
|
|||
|
||||
void BirthDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void BirthDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -121,7 +119,7 @@ void BirthDialog::updateBirths()
|
|||
{
|
||||
birthList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin();
|
||||
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end();
|
||||
|
@ -151,7 +149,7 @@ void BirthDialog::updateSpells()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, spellArea->getWidth(), 18);
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::BirthSign *birth = store.birthSigns.find(currentBirthId);
|
||||
|
||||
std::string texturePath = std::string("textures\\") + birth->texture;
|
||||
|
@ -191,7 +189,7 @@ void BirthDialog::updateSpells()
|
|||
if (!categories[category].spells.empty())
|
||||
{
|
||||
MyGUI::StaticTextPtr label = spellArea->createWidget<MyGUI::StaticText>("SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
|
||||
label->setCaption(environment.mWindowManager->getGameSettingString(categories[category].label, ""));
|
||||
label->setCaption(mWindowManager.getGameSettingString(categories[category].label, ""));
|
||||
spellItems.push_back(label);
|
||||
coord.top += lineHeight;
|
||||
|
||||
|
@ -200,7 +198,7 @@ void BirthDialog::updateSpells()
|
|||
{
|
||||
const std::string &spellId = *it;
|
||||
spellWidget = spellArea->createWidget<MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("Spell") + boost::lexical_cast<std::string>(i));
|
||||
spellWidget->setEnvironment(&environment);
|
||||
spellWidget->setWindowManager(&mWindowManager);
|
||||
spellWidget->setSpellId(spellId);
|
||||
|
||||
spellItems.push_back(spellWidget);
|
||||
|
|
|
@ -3,11 +3,6 @@
|
|||
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains the dialog for choosing a birth sign.
|
||||
Layout is defined by resources/mygui/openmw_chargen_race_layout.xml.
|
||||
|
@ -17,10 +12,12 @@ namespace MWGui
|
|||
{
|
||||
using namespace MyGUI;
|
||||
|
||||
class WindowManager;
|
||||
|
||||
class BirthDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
BirthDialog(MWWorld::Environment& environment);
|
||||
BirthDialog(WindowManager& parWindowManager);
|
||||
|
||||
enum Gender
|
||||
{
|
||||
|
@ -42,11 +39,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onSelectBirth(MyGUI::List* _sender, size_t _index);
|
||||
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "class.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
|
@ -10,18 +8,20 @@
|
|||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
/* GenerateClassResultDialog */
|
||||
|
||||
GenerateClassResultDialog::GenerateClassResultDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_generate_class_result_layout.xml", environment)
|
||||
GenerateClassResultDialog::GenerateClassResultDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_generate_class_result_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("ReflectT", wm->getGameSettingString("sMessageQuestionAnswer1", ""));
|
||||
setText("ReflectT", mWindowManager.getGameSettingString("sMessageQuestionAnswer1", ""));
|
||||
|
||||
getWidget(classImage, "ClassImage");
|
||||
getWidget(className, "ClassName");
|
||||
|
@ -50,7 +50,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
|
|||
{
|
||||
currentClassId = classId;
|
||||
classImage->setImageTexture(std::string("textures\\levelup\\") + currentClassId + ".dds");
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
className->setCaption(store.classes.find(currentClassId)->name);
|
||||
}
|
||||
|
||||
|
@ -58,7 +58,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
|
|||
|
||||
void GenerateClassResultDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void GenerateClassResultDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -68,31 +68,30 @@ void GenerateClassResultDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* PickClassDialog */
|
||||
|
||||
PickClassDialog::PickClassDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_class_layout.xml", environment)
|
||||
PickClassDialog::PickClassDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_class_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("SpecializationT", wm->getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
setText("SpecializationT", mWindowManager.getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
getWidget(specializationName, "SpecializationName");
|
||||
|
||||
setText("FavoriteAttributesT", wm->getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
setText("FavoriteAttributesT", mWindowManager.getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
getWidget(favoriteAttribute[0], "FavoriteAttribute0");
|
||||
getWidget(favoriteAttribute[1], "FavoriteAttribute1");
|
||||
favoriteAttribute[0]->setWindowManager(wm);
|
||||
favoriteAttribute[1]->setWindowManager(wm);
|
||||
favoriteAttribute[0]->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute[1]->setWindowManager(&mWindowManager);
|
||||
|
||||
setText("MajorSkillT", wm->getGameSettingString("sChooseClassMenu3", "Major Skills:"));
|
||||
setText("MinorSkillT", wm->getGameSettingString("sChooseClassMenu4", "Minor Skills:"));
|
||||
setText("MajorSkillT", mWindowManager.getGameSettingString("sChooseClassMenu3", "Major Skills:"));
|
||||
setText("MinorSkillT", mWindowManager.getGameSettingString("sChooseClassMenu4", "Minor Skills:"));
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
char theIndex = '0'+i;
|
||||
getWidget(majorSkill[i], std::string("MajorSkill").append(1, theIndex));
|
||||
getWidget(minorSkill[i], std::string("MinorSkill").append(1, theIndex));
|
||||
majorSkill[i]->setWindowManager(wm);
|
||||
minorSkill[i]->setWindowManager(wm);
|
||||
majorSkill[i]->setWindowManager(&mWindowManager);
|
||||
minorSkill[i]->setWindowManager(&mWindowManager);
|
||||
}
|
||||
|
||||
getWidget(classList, "ClassList");
|
||||
|
@ -170,7 +169,7 @@ void PickClassDialog::setClassId(const std::string &classId)
|
|||
|
||||
void PickClassDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void PickClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -197,7 +196,7 @@ void PickClassDialog::updateClasses()
|
|||
{
|
||||
classList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin();
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end();
|
||||
|
@ -221,8 +220,7 @@ void PickClassDialog::updateStats()
|
|||
{
|
||||
if (currentClassId.empty())
|
||||
return;
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::Class *klass = store.classes.search(currentClassId);
|
||||
if (!klass)
|
||||
return;
|
||||
|
@ -234,7 +232,7 @@ void PickClassDialog::updateStats()
|
|||
"sSpecializationMagic",
|
||||
"sSpecializationStealth"
|
||||
};
|
||||
specializationName->setCaption(wm->getGameSettingString(specIds[specialization], specIds[specialization]));
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(specIds[specialization], specIds[specialization]));
|
||||
|
||||
favoriteAttribute[0]->setAttributeId(klass->data.attribute[0]);
|
||||
favoriteAttribute[1]->setAttributeId(klass->data.attribute[1]);
|
||||
|
@ -280,8 +278,8 @@ void InfoBoxDialog::layoutVertically(MyGUI::WidgetPtr widget, int margin)
|
|||
widget->setSize(width, pos);
|
||||
}
|
||||
|
||||
InfoBoxDialog::InfoBoxDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_infobox_layout.xml", environment)
|
||||
InfoBoxDialog::InfoBoxDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_infobox_layout.xml", parWindowManager)
|
||||
, currentButton(-1)
|
||||
{
|
||||
getWidget(textBox, "TextBox");
|
||||
|
@ -355,7 +353,7 @@ void InfoBoxDialog::onButtonClicked(MyGUI::WidgetPtr _sender)
|
|||
if (*it == _sender)
|
||||
{
|
||||
currentButton = i;
|
||||
eventButtonSelected(_sender, i);
|
||||
eventButtonSelected(i);
|
||||
return;
|
||||
}
|
||||
++i;
|
||||
|
@ -364,23 +362,22 @@ void InfoBoxDialog::onButtonClicked(MyGUI::WidgetPtr _sender)
|
|||
|
||||
/* ClassChoiceDialog */
|
||||
|
||||
ClassChoiceDialog::ClassChoiceDialog(MWWorld::Environment& environment)
|
||||
: InfoBoxDialog(environment)
|
||||
ClassChoiceDialog::ClassChoiceDialog(WindowManager& parWindowManager)
|
||||
: InfoBoxDialog(parWindowManager)
|
||||
{
|
||||
WindowManager *mw = environment.mWindowManager;
|
||||
setText("");
|
||||
ButtonList buttons;
|
||||
buttons.push_back(mw->getGameSettingString("sClassChoiceMenu1", ""));
|
||||
buttons.push_back(mw->getGameSettingString("sClassChoiceMenu2", ""));
|
||||
buttons.push_back(mw->getGameSettingString("sClassChoiceMenu3", ""));
|
||||
buttons.push_back(mw->getGameSettingString("sBack", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu1", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu2", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu3", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sBack", ""));
|
||||
setButtons(buttons);
|
||||
}
|
||||
|
||||
/* CreateClassDialog */
|
||||
|
||||
CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_create_class_layout.xml", environment)
|
||||
CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_create_class_layout.xml", parWindowManager)
|
||||
, specDialog(nullptr)
|
||||
, attribDialog(nullptr)
|
||||
, skillDialog(nullptr)
|
||||
|
@ -389,22 +386,21 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment)
|
|||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("SpecializationT", wm->getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
setText("SpecializationT", mWindowManager.getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
getWidget(specializationName, "SpecializationName");
|
||||
specializationName->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specializationName->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
|
||||
|
||||
setText("FavoriteAttributesT", wm->getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
setText("FavoriteAttributesT", mWindowManager.getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
getWidget(favoriteAttribute0, "FavoriteAttribute0");
|
||||
getWidget(favoriteAttribute1, "FavoriteAttribute1");
|
||||
favoriteAttribute0->setWindowManager(wm);
|
||||
favoriteAttribute1->setWindowManager(wm);
|
||||
favoriteAttribute0->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute1->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute0->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
favoriteAttribute1->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
|
||||
setText("MajorSkillT", wm->getGameSettingString("sSkillClassMajor", ""));
|
||||
setText("MinorSkillT", wm->getGameSettingString("sSkillClassMinor", ""));
|
||||
setText("MajorSkillT", mWindowManager.getGameSettingString("sSkillClassMajor", ""));
|
||||
setText("MinorSkillT", mWindowManager.getGameSettingString("sSkillClassMinor", ""));
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
char theIndex = '0'+i;
|
||||
|
@ -417,11 +413,11 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment)
|
|||
std::vector<Widgets::MWSkillPtr>::const_iterator end = skills.end();
|
||||
for (std::vector<Widgets::MWSkillPtr>::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
(*it)->setWindowManager(wm);
|
||||
(*it)->setWindowManager(&mWindowManager);
|
||||
(*it)->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
|
||||
}
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sName", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sName", ""));
|
||||
getWidget(editName, "EditName");
|
||||
|
||||
// Make sure the edit box has focus
|
||||
|
@ -563,7 +559,7 @@ void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
|
|||
{
|
||||
if (specDialog)
|
||||
delete specDialog;
|
||||
specDialog = new SelectSpecializationDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
specDialog = new SelectSpecializationDialog(mWindowManager);
|
||||
specDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
specDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
|
||||
specDialog->setVisible(true);
|
||||
|
@ -572,7 +568,7 @@ void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
|
|||
void CreateClassDialog::onSpecializationSelected()
|
||||
{
|
||||
specializationId = specDialog->getSpecializationId();
|
||||
specializationName->setCaption(environment.mWindowManager->getGameSettingString(ESM::Class::gmstSpecializationIds[specializationId], ""));
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[specializationId], ""));
|
||||
specDialog->setVisible(false);
|
||||
}
|
||||
|
||||
|
@ -580,7 +576,7 @@ void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
|
|||
{
|
||||
if (attribDialog)
|
||||
delete attribDialog;
|
||||
attribDialog = new SelectAttributeDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
attribDialog = new SelectAttributeDialog(mWindowManager);
|
||||
attribDialog->setAffectedWidget(_sender);
|
||||
attribDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
attribDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
|
||||
|
@ -609,7 +605,7 @@ void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
|
|||
{
|
||||
if (skillDialog)
|
||||
delete skillDialog;
|
||||
skillDialog = new SelectSkillDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
skillDialog = new SelectSkillDialog(mWindowManager);
|
||||
skillDialog->setAffectedWidget(_sender);
|
||||
skillDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
skillDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
|
||||
|
@ -640,21 +636,21 @@ void CreateClassDialog::onSkillSelected()
|
|||
|
||||
void CreateClassDialog::onDescriptionClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
descDialog = new DescriptionDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
descDialog = new DescriptionDialog(mWindowManager);
|
||||
descDialog->setTextInput(description);
|
||||
descDialog->eventDone = MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionEntered);
|
||||
descDialog->setVisible(true);
|
||||
}
|
||||
|
||||
void CreateClassDialog::onDescriptionEntered()
|
||||
void CreateClassDialog::onDescriptionEntered(WindowBase* parWindow)
|
||||
{
|
||||
description = descDialog->getTextInput();
|
||||
environment.mWindowManager->removeDialog(descDialog);
|
||||
mWindowManager.removeDialog(descDialog);
|
||||
}
|
||||
|
||||
void CreateClassDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void CreateClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -664,31 +660,29 @@ void CreateClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectSpecializationDialog */
|
||||
|
||||
SelectSpecializationDialog::SelectSpecializationDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_select_specialization_layout.xml", environment)
|
||||
SelectSpecializationDialog::SelectSpecializationDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_specialization_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sSpecializationMenu1", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sSpecializationMenu1", ""));
|
||||
|
||||
getWidget(specialization0, "Specialization0");
|
||||
getWidget(specialization1, "Specialization1");
|
||||
getWidget(specialization2, "Specialization2");
|
||||
specialization0->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specialization0->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specialization0->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization1->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Magic], ""));
|
||||
specialization1->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Magic], ""));
|
||||
specialization1->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization2->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Stealth], ""));
|
||||
specialization2->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Stealth], ""));
|
||||
specialization2->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specializationId = ESM::Class::Combat;
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
|
@ -715,15 +709,13 @@ void SelectSpecializationDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectAttributeDialog */
|
||||
|
||||
SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_select_attribute_layout.xml", environment)
|
||||
SelectAttributeDialog::SelectAttributeDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_attribute_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sAttributesMenu1", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sAttributesMenu1", ""));
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
|
@ -731,7 +723,7 @@ SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment,
|
|||
char theIndex = '0'+i;
|
||||
|
||||
getWidget(attribute, std::string("Attribute").append(1, theIndex));
|
||||
attribute->setWindowManager(wm);
|
||||
attribute->setWindowManager(&parWindowManager);
|
||||
attribute->setAttributeId(ESM::Attribute::attributeIds[i]);
|
||||
attribute->eventClicked = MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
|
||||
}
|
||||
|
@ -739,7 +731,7 @@ SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment,
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
|
@ -760,18 +752,16 @@ void SelectAttributeDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectSkillDialog */
|
||||
|
||||
SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_select_skill_layout.xml", environment)
|
||||
SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_skill_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sSkillsMenu1", ""));
|
||||
setText("CombatLabelT", wm->getGameSettingString("sSpecializationCombat", ""));
|
||||
setText("MagicLabelT", wm->getGameSettingString("sSpecializationMagic", ""));
|
||||
setText("StealthLabelT", wm->getGameSettingString("sSpecializationStealth", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sSkillsMenu1", ""));
|
||||
setText("CombatLabelT", mWindowManager.getGameSettingString("sSpecializationCombat", ""));
|
||||
setText("MagicLabelT", mWindowManager.getGameSettingString("sSpecializationMagic", ""));
|
||||
setText("StealthLabelT", mWindowManager.getGameSettingString("sSpecializationStealth", ""));
|
||||
|
||||
for(int i = 0; i < 9; i++)
|
||||
{
|
||||
|
@ -821,7 +811,7 @@ SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
{
|
||||
for (int i = 0; i < 9; ++i)
|
||||
{
|
||||
skills[spec][i].widget->setWindowManager(wm);
|
||||
skills[spec][i].widget->setWindowManager(&mWindowManager);
|
||||
skills[spec][i].widget->setSkillId(skills[spec][i].skillId);
|
||||
skills[spec][i].widget->eventClicked = MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
|
||||
}
|
||||
|
@ -830,7 +820,7 @@ SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
|
@ -849,8 +839,8 @@ void SelectSkillDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* DescriptionDialog */
|
||||
|
||||
DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_class_description_layout.xml", environment)
|
||||
DescriptionDialog::DescriptionDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_class_description_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
@ -861,7 +851,7 @@ DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
|
||||
okButton->setCaption(environment.mWindowManager->getGameSettingString("sInputMenu1", ""));
|
||||
okButton->setCaption(mWindowManager.getGameSettingString("sInputMenu1", ""));
|
||||
|
||||
// Make sure the edit box has focus
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit);
|
||||
|
@ -871,5 +861,5 @@ DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
|
||||
void DescriptionDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
|
|
@ -5,11 +5,6 @@
|
|||
#include "widgets.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains the dialogs for choosing a class.
|
||||
Layout is defined by resources/mygui/openmw_chargen_class_layout.xml.
|
||||
|
@ -19,10 +14,12 @@ namespace MWGui
|
|||
{
|
||||
using namespace MyGUI;
|
||||
|
||||
class WindowManager;
|
||||
|
||||
class InfoBoxDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
InfoBoxDialog(MWWorld::Environment& environment);
|
||||
InfoBoxDialog(WindowManager& parWindowManager);
|
||||
|
||||
typedef std::vector<std::string> ButtonList;
|
||||
|
||||
|
@ -34,12 +31,12 @@ namespace MWGui
|
|||
int getChosenButton() const;
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate2<MyGUI::WidgetPtr, int> EventHandle_WidgetInt;
|
||||
typedef delegates::CDelegate1<int> EventHandle_Int;
|
||||
|
||||
/** Event : Button was clicked.\n
|
||||
signature : void method(MyGUI::WidgetPtr widget, int index)\n
|
||||
*/
|
||||
EventHandle_WidgetInt eventButtonSelected;
|
||||
EventHandle_Int eventButtonSelected;
|
||||
|
||||
protected:
|
||||
void onButtonClicked(MyGUI::WidgetPtr _sender);
|
||||
|
@ -67,13 +64,13 @@ namespace MWGui
|
|||
Class_Create = 2,
|
||||
Class_Back = 3
|
||||
};
|
||||
ClassChoiceDialog(MWWorld::Environment& environment);
|
||||
ClassChoiceDialog(WindowManager& parWindowManager);
|
||||
};
|
||||
|
||||
class GenerateClassResultDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
GenerateClassResultDialog(MWWorld::Environment& environment);
|
||||
GenerateClassResultDialog(WindowManager& parWindowManager);
|
||||
|
||||
std::string getClassId() const;
|
||||
void setClassId(const std::string &classId);
|
||||
|
@ -88,11 +85,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
@ -107,7 +99,7 @@ namespace MWGui
|
|||
class PickClassDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
PickClassDialog(MWWorld::Environment& environment);
|
||||
PickClassDialog(WindowManager& parWindowManager);
|
||||
|
||||
const std::string &getClassId() const { return currentClassId; }
|
||||
void setClassId(const std::string &classId);
|
||||
|
@ -123,11 +115,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onSelectClass(MyGUI::List* _sender, size_t _index);
|
||||
|
||||
|
@ -151,7 +138,7 @@ namespace MWGui
|
|||
class SelectSpecializationDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectSpecializationDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
SelectSpecializationDialog(WindowManager& parWindowManager);
|
||||
|
||||
ESM::Class::Specialization getSpecializationId() const { return specializationId; }
|
||||
|
||||
|
@ -181,7 +168,7 @@ namespace MWGui
|
|||
class SelectAttributeDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
SelectAttributeDialog(WindowManager& parWindowManager);
|
||||
|
||||
ESM::Attribute::AttributeID getAttributeId() const { return attributeId; }
|
||||
Widgets::MWAttributePtr getAffectedWidget() const { return affectedWidget; }
|
||||
|
@ -213,7 +200,7 @@ namespace MWGui
|
|||
class SelectSkillDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectSkillDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
SelectSkillDialog(WindowManager& parWindowManager);
|
||||
|
||||
ESM::Skill::SkillEnum getSkillId() const { return skillId; }
|
||||
Widgets::MWSkillPtr getAffectedWidget() const { return affectedWidget; }
|
||||
|
@ -248,19 +235,11 @@ namespace MWGui
|
|||
class DescriptionDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
DescriptionDialog(WindowManager& parWindowManager);
|
||||
|
||||
std::string getTextInput() const { return textEdit ? textEdit->getOnlyText() : ""; }
|
||||
void setTextInput(const std::string &text) { if (textEdit) textEdit->setOnlyText(text); }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
|
||||
|
@ -271,7 +250,7 @@ namespace MWGui
|
|||
class CreateClassDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
CreateClassDialog(MWWorld::Environment& environment);
|
||||
CreateClassDialog(WindowManager& parWindowManager);
|
||||
virtual ~CreateClassDialog();
|
||||
|
||||
std::string getName() const;
|
||||
|
@ -292,11 +271,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
@ -308,7 +282,7 @@ namespace MWGui
|
|||
void onSkillClicked(Widgets::MWSkillPtr _sender);
|
||||
void onSkillSelected();
|
||||
void onDescriptionClicked(MyGUI::Widget* _sender);
|
||||
void onDescriptionEntered();
|
||||
void onDescriptionEntered(WindowBase* parWindow);
|
||||
void onDialogCancel();
|
||||
|
||||
private:
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
|
||||
#include "console.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <components/compiler/exception.hpp>
|
||||
|
||||
#include "../mwscript/extensions.hpp"
|
||||
|
@ -67,6 +69,31 @@ namespace MWGui
|
|||
printError ((type==ErrorMessage ? "error: " : "warning: ") + message);
|
||||
}
|
||||
|
||||
void Console::listNames()
|
||||
{
|
||||
if (mNames.empty())
|
||||
{
|
||||
// keywords
|
||||
std::istringstream input ("");
|
||||
|
||||
Compiler::Scanner scanner (*this, input, mCompilerContext.getExtensions());
|
||||
|
||||
scanner.listKeywords (mNames);
|
||||
|
||||
// identifier
|
||||
const ESMS::ESMStore& store = mEnvironment.mWorld->getStore();
|
||||
|
||||
for (ESMS::RecListList::const_iterator iter (store.recLists.begin());
|
||||
iter!=store.recLists.end(); ++iter)
|
||||
{
|
||||
iter->second->listIdentifier (mNames);
|
||||
}
|
||||
|
||||
// sort
|
||||
std::sort (mNames.begin(), mNames.end());
|
||||
}
|
||||
}
|
||||
|
||||
Console::Console(int w, int h, MWWorld::Environment& environment,
|
||||
const Compiler::Extensions& extensions)
|
||||
: Layout("openmw_console_layout.xml"),
|
||||
|
|
|
@ -21,10 +21,11 @@ namespace MWGui
|
|||
class Console : private OEngine::GUI::Layout, private Compiler::ErrorHandler
|
||||
{
|
||||
private:
|
||||
|
||||
|
||||
MWScript::CompilerContext mCompilerContext;
|
||||
MWWorld::Environment& mEnvironment;
|
||||
|
||||
std::vector<std::string> mNames;
|
||||
|
||||
bool compile (const std::string& cmd, Compiler::Output& output);
|
||||
|
||||
/// Report error to the user.
|
||||
|
@ -32,7 +33,13 @@ namespace MWGui
|
|||
|
||||
/// Report a file related error
|
||||
virtual void report (const std::string& message, Type type);
|
||||
|
||||
|
||||
void listNames();
|
||||
///< Write all valid identifiers and keywords into mNames and sort them.
|
||||
/// \note If mNames is not empty, this function is a no-op.
|
||||
/// \note The list may contain duplicates (if a name is a keyword and an identifier at the same
|
||||
/// time).
|
||||
|
||||
public:
|
||||
MyGUI::EditPtr command;
|
||||
MyGUI::EditPtr history;
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
#include "dialogue.hpp"
|
||||
#include "dialogue_history.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -16,8 +14,8 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
DialogueWindow::DialogueWindow(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_dialogue_window_layout.xml", environment)
|
||||
DialogueWindow::DialogueWindow(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_dialogue_window_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
#include "window_base.hpp"
|
||||
#include <boost/array.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -23,7 +23,7 @@ namespace MWGui
|
|||
class DialogueWindow: public WindowBase
|
||||
{
|
||||
public:
|
||||
DialogueWindow(MWWorld::Environment& environment);
|
||||
DialogueWindow(WindowManager& parWindowManager);
|
||||
|
||||
void open();
|
||||
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "dialogue_history.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
|
|
@ -1,412 +1,126 @@
|
|||
#include "layouts.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
const int StatsWindow::lineHeight = 18;
|
||||
|
||||
StatsWindow::StatsWindow (MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_stats_window_layout.xml", environment)
|
||||
, lastPos(0)
|
||||
, reputation(0)
|
||||
, bounty(0)
|
||||
HUD::HUD(int width, int height, bool fpsSwitch)
|
||||
: Layout("openmw_hud_layout.xml")
|
||||
{
|
||||
setCoord(0,0,498, 342);
|
||||
setCoord(0,0, width, height);
|
||||
|
||||
const char *names[][2] =
|
||||
{
|
||||
{ "Attrib1", "sAttributeStrength" },
|
||||
{ "Attrib2", "sAttributeIntelligence" },
|
||||
{ "Attrib3", "sAttributeWillpower" },
|
||||
{ "Attrib4", "sAttributeAgility" },
|
||||
{ "Attrib5", "sAttributeSpeed" },
|
||||
{ "Attrib6", "sAttributeEndurance" },
|
||||
{ "Attrib7", "sAttributePersonality" },
|
||||
{ "Attrib8", "sAttributeLuck" },
|
||||
{ "Health_str", "sHealth" },
|
||||
{ "Magicka_str", "sMagic" },
|
||||
{ "Fatigue_str", "sFatigue" },
|
||||
{ "Level_str", "sLevel" },
|
||||
{ "Race_str", "sRace" },
|
||||
{ "Class_str", "sClass" },
|
||||
{ 0, 0 }
|
||||
};
|
||||
// Energy bars
|
||||
getWidget(health, "Health");
|
||||
getWidget(magicka, "Magicka");
|
||||
getWidget(stamina, "Stamina");
|
||||
|
||||
const ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
for (int i=0; names[i][0]; ++i)
|
||||
{
|
||||
setText (names[i][0], store.gameSettings.find (names[i][1])->str);
|
||||
}
|
||||
// Item and spell images and status bars
|
||||
getWidget(weapImage, "WeapImage");
|
||||
getWidget(weapStatus, "WeapStatus");
|
||||
getWidget(spellImage, "SpellImage");
|
||||
getWidget(spellStatus, "SpellStatus");
|
||||
|
||||
getWidget(skillAreaWidget, "Skills");
|
||||
getWidget(skillClientWidget, "SkillClient");
|
||||
getWidget(skillScrollerWidget, "SkillScroller");
|
||||
getWidget(effectBox, "EffectBox");
|
||||
getWidget(effect1, "Effect1");
|
||||
|
||||
skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
|
||||
updateScroller();
|
||||
getWidget(minimap, "MiniMap");
|
||||
getWidget(compass, "Compass");
|
||||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
|
||||
skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, (MyGUI::StaticTextPtr) nullptr));
|
||||
}
|
||||
getWidget(crosshair, "Crosshair");
|
||||
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
t->eventWindowChangeCoord = MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
|
||||
getWidget(fpsbox, "FPSBox");
|
||||
getWidget(fpscounter, "FPSCounter");
|
||||
|
||||
fpsbox->setVisible(fpsSwitch);
|
||||
|
||||
compass->setImageTexture("textures\\compass.dds");
|
||||
crosshair->setImageTexture("textures\\target.dds");
|
||||
|
||||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
setWeapIcon("icons\\w\\tx_knife_iron.dds");
|
||||
setWeapStatus(90, 100);
|
||||
setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
|
||||
setSpellStatus(65, 100);
|
||||
setEffect("icons\\s\\tx_s_chameleon.dds");
|
||||
}
|
||||
|
||||
void StatsWindow::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
|
||||
void HUD::setFPS(float fps)
|
||||
{
|
||||
int diff = lastPos - pos;
|
||||
// Adjust position of all widget according to difference
|
||||
if (diff == 0)
|
||||
return;
|
||||
lastPos = pos;
|
||||
|
||||
std::vector<MyGUI::WidgetPtr>::const_iterator end = skillWidgets.end();
|
||||
for (std::vector<MyGUI::WidgetPtr>::const_iterator it = skillWidgets.begin(); it != end; ++it)
|
||||
{
|
||||
(*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff));
|
||||
}
|
||||
fpscounter->setCaption(boost::lexical_cast<std::string>((int)fps));
|
||||
}
|
||||
|
||||
void StatsWindow::onWindowResize(MyGUI::WidgetPtr window)
|
||||
|
||||
void HUD::setStats(int h, int hmax, int m, int mmax, int s, int smax)
|
||||
{
|
||||
updateScroller();
|
||||
health->setProgressRange(hmax);
|
||||
health->setProgressPosition(h);
|
||||
magicka->setProgressRange(mmax);
|
||||
magicka->setProgressPosition(m);
|
||||
stamina->setProgressRange(smax);
|
||||
stamina->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void StatsWindow::setBar(const std::string& name, const std::string& tname, int val, int max)
|
||||
void HUD::setWeapIcon(const char *str)
|
||||
{
|
||||
MyGUI::ProgressPtr pt;
|
||||
getWidget(pt, name);
|
||||
pt->setProgressRange(max);
|
||||
pt->setProgressPosition(val);
|
||||
|
||||
std::stringstream out;
|
||||
out << val << "/" << max;
|
||||
setText(tname, out.str().c_str());
|
||||
weapImage->setImageTexture(str);
|
||||
}
|
||||
|
||||
void StatsWindow::setPlayerName(const std::string& playerName)
|
||||
void HUD::setSpellIcon(const char *str)
|
||||
{
|
||||
mMainWidget->setCaption(playerName);
|
||||
spellImage->setImageTexture(str);
|
||||
}
|
||||
|
||||
void StatsWindow::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
|
||||
void HUD::setWeapStatus(int s, int smax)
|
||||
{
|
||||
widget->setCaption(value);
|
||||
if (style == CS_Super)
|
||||
widget->setTextColour(MyGUI::Colour(0, 1, 0));
|
||||
else if (style == CS_Sub)
|
||||
widget->setTextColour(MyGUI::Colour(1, 0, 0));
|
||||
else
|
||||
widget->setTextColour(MyGUI::Colour(1, 1, 1));
|
||||
weapStatus->setProgressRange(smax);
|
||||
weapStatus->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
void HUD::setSpellStatus(int s, int smax)
|
||||
{
|
||||
spellStatus->setProgressRange(smax);
|
||||
spellStatus->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void HUD::setEffect(const char *img)
|
||||
{
|
||||
effect1->setImageTexture(img);
|
||||
}
|
||||
|
||||
void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
|
||||
"AttribVal6", "AttribVal7", "AttribVal8",
|
||||
0
|
||||
"HBar", "MBar", "FBar", 0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::ostringstream valueString;
|
||||
valueString << value.getModified();
|
||||
setText (id, valueString.str());
|
||||
|
||||
if (value.getModified()>value.getBase())
|
||||
setTextColor (id, 0, 1, 0);
|
||||
else if (value.getModified()<value.getBase())
|
||||
setTextColor (id, 1, 0, 0);
|
||||
else
|
||||
setTextColor (id, 1, 1, 1);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"HBar", "MBar", "FBar",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::string id (ids[i]);
|
||||
setBar (id, id + "T", value.getCurrent(), value.getModified());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const std::string& value)
|
||||
{
|
||||
if (id=="name")
|
||||
setPlayerName (value);
|
||||
else if (id=="race")
|
||||
setText ("RaceText", value);
|
||||
else if (id=="class")
|
||||
setText ("ClassText", value);
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, int value)
|
||||
{
|
||||
if (id=="level")
|
||||
{
|
||||
std::ostringstream text;
|
||||
text << value;
|
||||
setText("LevelText", text.str());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
static struct {const char *id; ESM::Skill::SkillEnum skillId; } skillMap[] =
|
||||
{
|
||||
{"SkillBlock", ESM::Skill::Block},
|
||||
{"SkillArmorer", ESM::Skill::Armorer},
|
||||
{"SkillMediumArmor", ESM::Skill::MediumArmor},
|
||||
{"SkillHeavyArmor", ESM::Skill::HeavyArmor},
|
||||
{"SkillBluntWeapon", ESM::Skill::BluntWeapon},
|
||||
{"SkillLongBlade", ESM::Skill::LongBlade},
|
||||
{"SkillAxe", ESM::Skill::Axe},
|
||||
{"SkillSpear", ESM::Skill::Spear},
|
||||
{"SkillAthletics", ESM::Skill::Athletics},
|
||||
{"SkillEnchant", ESM::Skill::Armorer},
|
||||
{"SkillDestruction", ESM::Skill::Destruction},
|
||||
{"SkillAlteration", ESM::Skill::Alteration},
|
||||
{"SkillIllusion", ESM::Skill::Illusion},
|
||||
{"SkillConjuration", ESM::Skill::Conjuration},
|
||||
{"SkillMysticism", ESM::Skill::Mysticism},
|
||||
{"SkillRestoration", ESM::Skill::Restoration},
|
||||
{"SkillAlchemy", ESM::Skill::Alchemy},
|
||||
{"SkillUnarmored", ESM::Skill::Unarmored},
|
||||
{"SkillSecurity", ESM::Skill::Security},
|
||||
{"SkillSneak", ESM::Skill::Sneak},
|
||||
{"SkillAcrobatics", ESM::Skill::Acrobatics},
|
||||
{"SkillLightArmor", ESM::Skill::LightArmor},
|
||||
{"SkillShortBlade", ESM::Skill::ShortBlade},
|
||||
{"SkillMarksman", ESM::Skill::Marksman},
|
||||
{"SkillMercantile", ESM::Skill::Mercantile},
|
||||
{"SkillSpeechcraft", ESM::Skill::Speechcraft},
|
||||
{"SkillHandToHand", ESM::Skill::HandToHand},
|
||||
};
|
||||
for (size_t i = 0; i < sizeof(skillMap)/sizeof(skillMap[0]); ++i)
|
||||
{
|
||||
if (skillMap[i].id == id)
|
||||
{
|
||||
int skillId = skillMap[i].skillId;
|
||||
skillValues[skillId] = value;
|
||||
MyGUI::StaticTextPtr widget = skillWidgetMap[skillId];
|
||||
if (widget)
|
||||
switch (i)
|
||||
{
|
||||
float modified = value.getModified(), base = value.getBase();
|
||||
std::string text = boost::lexical_cast<std::string>(std::floor(modified));
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
|
||||
setStyledText(widget, style, text);
|
||||
case 0:
|
||||
health->setProgressRange (value.getModified());
|
||||
health->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
case 1:
|
||||
magicka->setProgressRange (value.getModified());
|
||||
magicka->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
case 2:
|
||||
stamina->setProgressRange (value.getModified());
|
||||
stamina->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::configureSkills (const std::vector<int>& major, const std::vector<int>& minor)
|
||||
{
|
||||
majorSkills = major;
|
||||
minorSkills = minor;
|
||||
|
||||
// Update misc skills with the remaining skills not in major or minor
|
||||
std::set<int> skillSet;
|
||||
std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator end = ESM::Skill::skillIds.end();
|
||||
miscSkills.clear();
|
||||
for (boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator it = ESM::Skill::skillIds.begin(); it != end; ++it)
|
||||
{
|
||||
int skill = *it;
|
||||
if (skillSet.find(skill) == skillSet.end())
|
||||
miscSkills.push_back(skill);
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setFactions (const std::vector<Faction>& factions)
|
||||
{
|
||||
this->factions = factions;
|
||||
}
|
||||
|
||||
void StatsWindow::setBirthSign (const std::string& signId)
|
||||
{
|
||||
birthSignId = signId;
|
||||
}
|
||||
|
||||
void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
|
||||
skillWidgets.push_back(separator);
|
||||
|
||||
coord1.top += separator->getHeight();
|
||||
coord2.top += separator->getHeight();
|
||||
}
|
||||
|
||||
void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
groupWidget->setCaption(label);
|
||||
skillWidgets.push_back(groupWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
setStyledText(skillValueWidget, style, value);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
skillWidgets.push_back(skillValueWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
|
||||
return skillValueWidget;
|
||||
}
|
||||
|
||||
void StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
addSeparator(coord1, coord2);
|
||||
}
|
||||
|
||||
addGroup(wm->getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
|
||||
SkillList::const_iterator end = skills.end();
|
||||
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
int skillId = *it;
|
||||
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
|
||||
continue;
|
||||
assert(skillId >= 0 && skillId < ESM::Skill::Length);
|
||||
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
|
||||
const MWMechanics::Stat<float> &stat = skillValues.find(skillId)->second;
|
||||
float base = stat.getBase();
|
||||
float modified = stat.getModified();
|
||||
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::updateSkillArea()
|
||||
{
|
||||
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillWidgets.begin(); it != skillWidgets.end(); ++it)
|
||||
{
|
||||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||
}
|
||||
skillWidgets.clear();
|
||||
|
||||
const int valueSize = 40;
|
||||
MyGUI::IntCoord coord1(10, 0, skillClientWidget->getWidth() - (10 + valueSize), 18);
|
||||
MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
|
||||
|
||||
if (!majorSkills.empty())
|
||||
addSkills(majorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
|
||||
|
||||
if (!minorSkills.empty())
|
||||
addSkills(minorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
|
||||
|
||||
if (!miscSkills.empty())
|
||||
addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
|
||||
if (!factions.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(wm->getGameSettingString("sFaction", "Faction"), coord1, coord2);
|
||||
FactionList::const_iterator end = factions.end();
|
||||
for (FactionList::const_iterator it = factions.begin(); it != end; ++it)
|
||||
{
|
||||
const ESM::Faction *faction = store.factions.find(it->first);
|
||||
addItem(faction->name, coord1, coord2);
|
||||
// TODO: Faction rank should be placed in tooltip
|
||||
}
|
||||
}
|
||||
|
||||
if (!birthSignId.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(wm->getGameSettingString("sSign", "Sign"), coord1, coord2);
|
||||
const ESM::BirthSign *sign = store.birthSigns.find(birthSignId);
|
||||
addItem(sign->name, coord1, coord2);
|
||||
}
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addValueItem(wm->getGameSettingString("sReputation", "Reputation"), boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
|
||||
addValueItem(wm->getGameSettingString("sBounty", "Bounty"), boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
|
||||
|
||||
clientHeight = coord1.top;
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void StatsWindow::updateScroller()
|
||||
{
|
||||
skillScrollerWidget->setScrollRange(std::max(clientHeight - skillClientWidget->getHeight(), 0));
|
||||
skillScrollerWidget->setScrollPage(std::max(skillClientWidget->getHeight() - lineHeight, 0));
|
||||
}
|
||||
|
|
|
@ -3,9 +3,8 @@
|
|||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
#include <boost/array.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include <sstream>
|
||||
#include <set>
|
||||
|
@ -13,12 +12,10 @@
|
|||
#include <utility>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
/*
|
||||
This file contains classes corresponding to all the window layouts
|
||||
This file contains classes corresponding to window layouts
|
||||
defined in resources/mygui/ *.xml.
|
||||
|
||||
Each class inherites GUI::Layout and loads the XML file, and
|
||||
|
@ -35,117 +32,27 @@ namespace MWGui
|
|||
class HUD : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
HUD(int width, int height)
|
||||
: Layout("openmw_hud_layout.xml")
|
||||
{
|
||||
setCoord(0,0, width, height);
|
||||
|
||||
// Energy bars
|
||||
getWidget(health, "Health");
|
||||
getWidget(magicka, "Magicka");
|
||||
getWidget(stamina, "Stamina");
|
||||
|
||||
// Item and spell images and status bars
|
||||
getWidget(weapImage, "WeapImage");
|
||||
getWidget(weapStatus, "WeapStatus");
|
||||
getWidget(spellImage, "SpellImage");
|
||||
getWidget(spellStatus, "SpellStatus");
|
||||
|
||||
getWidget(effectBox, "EffectBox");
|
||||
getWidget(effect1, "Effect1");
|
||||
|
||||
getWidget(minimap, "MiniMap");
|
||||
getWidget(compass, "Compass");
|
||||
|
||||
getWidget(crosshair, "Crosshair");
|
||||
|
||||
compass->setImageTexture("textures\\compass.dds");
|
||||
crosshair->setImageTexture("textures\\target.dds");
|
||||
|
||||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
setWeapIcon("icons\\w\\tx_knife_iron.dds");
|
||||
setWeapStatus(90, 100);
|
||||
setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
|
||||
setSpellStatus(65, 100);
|
||||
setEffect("icons\\s\\tx_s_chameleon.dds");
|
||||
}
|
||||
|
||||
void setStats(int h, int hmax, int m, int mmax, int s, int smax)
|
||||
{
|
||||
health->setProgressRange(hmax);
|
||||
health->setProgressPosition(h);
|
||||
magicka->setProgressRange(mmax);
|
||||
magicka->setProgressPosition(m);
|
||||
stamina->setProgressRange(smax);
|
||||
stamina->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void setWeapIcon(const char *str)
|
||||
{ weapImage->setImageTexture(str); }
|
||||
void setSpellIcon(const char *str)
|
||||
{ spellImage->setImageTexture(str); }
|
||||
|
||||
void setWeapStatus(int s, int smax)
|
||||
{
|
||||
weapStatus->setProgressRange(smax);
|
||||
weapStatus->setProgressPosition(s);
|
||||
}
|
||||
void setSpellStatus(int s, int smax)
|
||||
{
|
||||
spellStatus->setProgressRange(smax);
|
||||
spellStatus->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void setEffect(const char *img)
|
||||
{ effect1->setImageTexture(img); }
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"HBar", "MBar", "FBar",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
|
||||
health->setProgressRange (value.getModified());
|
||||
health->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
||||
magicka->setProgressRange (value.getModified());
|
||||
magicka->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
stamina->setProgressRange (value.getModified());
|
||||
stamina->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
HUD(int width, int height, bool fpsSwitch);
|
||||
void setStats(int h, int hmax, int m, int mmax, int s, int smax);
|
||||
void setWeapIcon(const char *str);
|
||||
void setSpellIcon(const char *str);
|
||||
void setWeapStatus(int s, int smax);
|
||||
void setSpellStatus(int s, int smax);
|
||||
void setEffect(const char *img);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setFPS(float fps);
|
||||
|
||||
MyGUI::ProgressPtr health, magicka, stamina;
|
||||
|
||||
MyGUI::StaticImagePtr weapImage, spellImage;
|
||||
MyGUI::ProgressPtr weapStatus, spellStatus;
|
||||
|
||||
MyGUI::WidgetPtr effectBox;
|
||||
MyGUI::StaticImagePtr effect1;
|
||||
|
||||
MyGUI::StaticImagePtr minimap;
|
||||
MyGUI::StaticImagePtr compass;
|
||||
|
||||
MyGUI::StaticImagePtr crosshair;
|
||||
|
||||
MyGUI::WidgetPtr fpsbox;
|
||||
MyGUI::StaticTextPtr fpscounter;
|
||||
};
|
||||
|
||||
class MapWindow : public OEngine::GUI::Layout
|
||||
|
@ -178,68 +85,6 @@ namespace MWGui
|
|||
}
|
||||
};
|
||||
|
||||
class StatsWindow : public WindowBase
|
||||
{
|
||||
public:
|
||||
typedef std::pair<std::string, int> Faction;
|
||||
typedef std::vector<Faction> FactionList;
|
||||
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
StatsWindow (MWWorld::Environment& environment);
|
||||
|
||||
void setBar(const std::string& name, const std::string& tname, int val, int max);
|
||||
void setPlayerName(const std::string& playerName);
|
||||
|
||||
/// Set value for the given ID.
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setValue (const std::string& id, const std::string& value);
|
||||
void setValue (const std::string& id, int value);
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<float>& value);
|
||||
|
||||
void configureSkills (const SkillList& major, const SkillList& minor);
|
||||
void setFactions (const std::vector<Faction>& factions);
|
||||
void setBirthSign (const std::string &signId);
|
||||
void setReputation (int reputation) { this->reputation = reputation; }
|
||||
void setBounty (int bounty) { this->bounty = bounty; }
|
||||
void updateSkillArea();
|
||||
|
||||
private:
|
||||
enum ColorStyle
|
||||
{
|
||||
CS_Sub,
|
||||
CS_Normal,
|
||||
CS_Super
|
||||
};
|
||||
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
|
||||
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void updateScroller();
|
||||
|
||||
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
||||
void onWindowResize(MyGUI::WidgetPtr window);
|
||||
|
||||
static const int lineHeight;
|
||||
|
||||
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
|
||||
MyGUI::VScrollPtr skillScrollerWidget;
|
||||
int lastPos, clientHeight;
|
||||
|
||||
SkillList majorSkills, minorSkills, miscSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > skillValues;
|
||||
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
|
||||
std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
|
||||
FactionList factions; ///< Stores a list of factions and the current rank
|
||||
std::string birthSignId;
|
||||
int reputation, bounty;
|
||||
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
|
||||
};
|
||||
|
||||
#if 0
|
||||
class InventoryWindow : public OEngine::GUI::Layout
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "race.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -15,8 +13,8 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
RaceDialog::RaceDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_race_layout.xml", environment)
|
||||
RaceDialog::RaceDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_race_layout.xml", parWindowManager)
|
||||
, genderIndex(0)
|
||||
, faceIndex(0)
|
||||
, hairIndex(0)
|
||||
|
@ -29,8 +27,7 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment)
|
|||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("AppearanceT", wm->getGameSettingString("sRaceMenu1", "Appearance"));
|
||||
setText("AppearanceT", mWindowManager.getGameSettingString("sRaceMenu1", "Appearance"));
|
||||
getWidget(appearanceBox, "AppearanceBox");
|
||||
|
||||
getWidget(headRotate, "HeadRotate");
|
||||
|
@ -42,34 +39,34 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment)
|
|||
// Set up next/previous buttons
|
||||
MyGUI::ButtonPtr prevButton, nextButton;
|
||||
|
||||
setText("GenderChoiceT", wm->getGameSettingString("sRaceMenu2", "Change Sex"));
|
||||
setText("GenderChoiceT", mWindowManager.getGameSettingString("sRaceMenu2", "Change Sex"));
|
||||
getWidget(prevButton, "PrevGenderButton");
|
||||
getWidget(nextButton, "NextGenderButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
|
||||
|
||||
setText("FaceChoiceT", wm->getGameSettingString("sRaceMenu3", "Change Face"));
|
||||
setText("FaceChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Face"));
|
||||
getWidget(prevButton, "PrevFaceButton");
|
||||
getWidget(nextButton, "NextFaceButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
|
||||
|
||||
setText("HairChoiceT", wm->getGameSettingString("sRaceMenu3", "Change Hair"));
|
||||
setText("HairChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Hair"));
|
||||
getWidget(prevButton, "PrevHairButton");
|
||||
getWidget(nextButton, "NextHairButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
|
||||
|
||||
setText("RaceT", wm->getGameSettingString("sRaceMenu4", "Race"));
|
||||
setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu4", "Race"));
|
||||
getWidget(raceList, "RaceList");
|
||||
raceList->setScrollVisible(true);
|
||||
raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListChangePosition = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
|
||||
setText("SkillsT", wm->getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
|
||||
setText("SkillsT", mWindowManager.getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
|
||||
getWidget(skillList, "SkillList");
|
||||
setText("SpellPowerT", wm->getGameSettingString("sRaceMenu7", "Specials"));
|
||||
setText("SpellPowerT", mWindowManager.getGameSettingString("sRaceMenu7", "Specials"));
|
||||
getWidget(spellPowerList, "SpellPowerList");
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
|
@ -152,7 +149,7 @@ int wrap(int index, int max)
|
|||
|
||||
void RaceDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -215,7 +212,7 @@ void RaceDialog::updateRaces()
|
|||
{
|
||||
raceList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
|
||||
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
|
||||
|
@ -249,8 +246,7 @@ void RaceDialog::updateSkills()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord1(0, 0, skillList->getWidth(), 18);
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::Race *race = store.races.find(currentRaceId);
|
||||
int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
|
||||
for (int i = 0; i < count; ++i)
|
||||
|
@ -261,7 +257,7 @@ void RaceDialog::updateSkills()
|
|||
|
||||
skillWidget = skillList->createWidget<MWSkill>("MW_StatNameValue", coord1, MyGUI::Align::Default,
|
||||
std::string("Skill") + boost::lexical_cast<std::string>(i));
|
||||
skillWidget->setWindowManager(wm);
|
||||
skillWidget->setWindowManager(&mWindowManager);
|
||||
skillWidget->setSkillNumber(skillId);
|
||||
skillWidget->setSkillValue(MWSkill::SkillValue(race->data.bonus[i].bonus));
|
||||
|
||||
|
@ -286,7 +282,7 @@ void RaceDialog::updateSpellPowers()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::Race *race = store.races.find(currentRaceId);
|
||||
|
||||
std::vector<std::string>::const_iterator it = race->powers.list.begin();
|
||||
|
@ -295,7 +291,7 @@ void RaceDialog::updateSpellPowers()
|
|||
{
|
||||
const std::string &spellpower = *it;
|
||||
spellPowerWidget = spellPowerList->createWidget<MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("SpellPower") + boost::lexical_cast<std::string>(i));
|
||||
spellPowerWidget->setEnvironment(&environment);
|
||||
spellPowerWidget->setWindowManager(&mWindowManager);
|
||||
spellPowerWidget->setSpellId(spellpower);
|
||||
|
||||
spellPowerItems.push_back(spellPowerWidget);
|
||||
|
|
|
@ -7,9 +7,9 @@
|
|||
|
||||
#include <boost/array.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -24,7 +24,7 @@ namespace MWGui
|
|||
class RaceDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
RaceDialog(MWWorld::Environment& environment);
|
||||
RaceDialog(WindowManager& parWindowManager);
|
||||
|
||||
enum Gender
|
||||
{
|
||||
|
@ -53,11 +53,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
|
||||
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "review.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -8,53 +6,56 @@
|
|||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
const int ReviewDialog::lineHeight = 18;
|
||||
|
||||
ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_review_layout.xml", environment)
|
||||
ReviewDialog::ReviewDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_review_layout.xml", parWindowManager)
|
||||
, lastPos(0)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
// Setup static stats
|
||||
ButtonPtr button;
|
||||
getWidget(nameWidget, "NameText");
|
||||
getWidget(button, "NameButton");
|
||||
button->setCaption(wm->getGameSettingString("sName", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sName", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;
|
||||
|
||||
getWidget(raceWidget, "RaceText");
|
||||
getWidget(button, "RaceButton");
|
||||
button->setCaption(wm->getGameSettingString("sRace", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sRace", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;
|
||||
|
||||
getWidget(classWidget, "ClassText");
|
||||
getWidget(button, "ClassButton");
|
||||
button->setCaption(wm->getGameSettingString("sClass", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sClass", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;
|
||||
|
||||
getWidget(birthSignWidget, "SignText");
|
||||
getWidget(button, "SignButton");
|
||||
button->setCaption(wm->getGameSettingString("sBirthSign", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sBirthSign", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;
|
||||
|
||||
// Setup dynamic stats
|
||||
getWidget(health, "Health");
|
||||
health->setTitle(wm->getGameSettingString("sHealth", ""));
|
||||
health->setTitle(mWindowManager.getGameSettingString("sHealth", ""));
|
||||
health->setValue(45, 45);
|
||||
|
||||
getWidget(magicka, "Magicka");
|
||||
magicka->setTitle(wm->getGameSettingString("sMagic", ""));
|
||||
magicka->setTitle(mWindowManager.getGameSettingString("sMagic", ""));
|
||||
magicka->setValue(50, 50);
|
||||
|
||||
getWidget(fatigue, "Fatigue");
|
||||
fatigue->setTitle(wm->getGameSettingString("sFatigue", ""));
|
||||
fatigue->setTitle(mWindowManager.getGameSettingString("sFatigue", ""));
|
||||
fatigue->setValue(160, 160);
|
||||
|
||||
// Setup attributes
|
||||
|
@ -64,7 +65,7 @@ ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
|
|||
{
|
||||
getWidget(attribute, std::string("Attribute") + boost::lexical_cast<std::string>(idx));
|
||||
attributeWidgets.insert(std::make_pair(static_cast<int>(ESM::Attribute::attributeIds[idx]), attribute));
|
||||
attribute->setWindowManager(wm);
|
||||
attribute->setWindowManager(&mWindowManager);
|
||||
attribute->setAttributeId(ESM::Attribute::attributeIds[idx]);
|
||||
attribute->setAttributeValue(MWAttribute::AttributeValue(0, 0));
|
||||
}
|
||||
|
@ -79,8 +80,8 @@ ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
|
|||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
|
||||
skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, (MyGUI::StaticTextPtr)nullptr));
|
||||
skillValues.insert(std::make_pair(i, MWMechanics::Stat<float>()));
|
||||
skillWidgetMap.insert(std::make_pair(i, static_cast<MyGUI::StaticText*> (0)));
|
||||
}
|
||||
|
||||
static_cast<MyGUI::WindowPtr>(mMainWidget)->eventWindowChangeCoord = MyGUI::newDelegate(this, &ReviewDialog::onWindowResize);
|
||||
|
@ -116,7 +117,7 @@ void ReviewDialog::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos
|
|||
}
|
||||
}
|
||||
|
||||
void ReviewDialog::onWindowResize(MyGUI::WidgetPtr window)
|
||||
void ReviewDialog::onWindowResize(MyGUI::Window* window)
|
||||
{
|
||||
updateScroller();
|
||||
}
|
||||
|
@ -129,7 +130,7 @@ void ReviewDialog::setPlayerName(const std::string &name)
|
|||
void ReviewDialog::setRace(const std::string &raceId_)
|
||||
{
|
||||
raceId = raceId_;
|
||||
const ESM::Race *race = environment.mWorld->getStore().races.search(raceId);
|
||||
const ESM::Race *race = mWindowManager.getStore().races.search(raceId);
|
||||
if (race)
|
||||
raceWidget->setCaption(race->name);
|
||||
}
|
||||
|
@ -143,7 +144,7 @@ void ReviewDialog::setClass(const ESM::Class& class_)
|
|||
void ReviewDialog::setBirthSign(const std::string& signId)
|
||||
{
|
||||
birthSignId = signId;
|
||||
const ESM::BirthSign *sign = environment.mWorld->getStore().birthSigns.search(birthSignId);
|
||||
const ESM::BirthSign *sign = mWindowManager.getStore().birthSigns.search(birthSignId);
|
||||
if (sign)
|
||||
birthSignWidget->setCaption(sign->name);
|
||||
}
|
||||
|
@ -273,15 +274,13 @@ void ReviewDialog::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGU
|
|||
|
||||
void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
addSeparator(coord1, coord2);
|
||||
}
|
||||
|
||||
addGroup(wm->getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
addGroup(mWindowManager.getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
|
||||
SkillList::const_iterator end = skills.end();
|
||||
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
|
||||
|
@ -300,7 +299,7 @@ void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId
|
|||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
@ -340,7 +339,7 @@ void ReviewDialog::updateScroller()
|
|||
|
||||
void ReviewDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void ReviewDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -350,20 +349,20 @@ void ReviewDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
void ReviewDialog::onNameClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventNameActivated();
|
||||
eventActivateDialog(NAME_DIALOG);
|
||||
}
|
||||
|
||||
void ReviewDialog::onRaceClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventRaceActivated();
|
||||
eventActivateDialog(RACE_DIALOG);
|
||||
}
|
||||
|
||||
void ReviewDialog::onClassClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventClassActivated();
|
||||
eventActivateDialog(CLASS_DIALOG);
|
||||
}
|
||||
|
||||
void ReviewDialog::onBirthSignClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventBirthSignActivated();
|
||||
eventActivateDialog(BIRTHSIGN_DIALOG);
|
||||
}
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
#include "../mwmechanics/stat.hpp"
|
||||
#include "widgets.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -22,9 +22,15 @@ namespace MWGui
|
|||
class ReviewDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
enum Dialogs {
|
||||
NAME_DIALOG,
|
||||
RACE_DIALOG,
|
||||
CLASS_DIALOG,
|
||||
BIRTHSIGN_DIALOG
|
||||
};
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
ReviewDialog(MWWorld::Environment& environment);
|
||||
ReviewDialog(WindowManager& parWindowManager);
|
||||
|
||||
void setPlayerName(const std::string &name);
|
||||
void setRace(const std::string &raceId);
|
||||
|
@ -44,36 +50,14 @@ namespace MWGui
|
|||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CDelegate1<int> EventHandle_Int;
|
||||
|
||||
/** Event : Back button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
/** Event : Activate name dialog.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventNameActivated;
|
||||
|
||||
/** Event : Activate race dialog.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventRaceActivated;
|
||||
|
||||
/** Event : Activate class dialog.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventClassActivated;
|
||||
|
||||
/** Event : Activate birth sign dialog.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventBirthSignActivated;
|
||||
EventHandle_Int eventActivateDialog;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
|
@ -101,7 +85,7 @@ namespace MWGui
|
|||
void updateSkillArea();
|
||||
|
||||
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
||||
void onWindowResize(MyGUI::WidgetPtr window);
|
||||
void onWindowResize(MyGUI::Window* window);
|
||||
|
||||
static const int lineHeight;
|
||||
|
||||
|
|
370
apps/openmw/mwgui/stats_window.cpp
Normal file
370
apps/openmw/mwgui/stats_window.cpp
Normal file
|
@ -0,0 +1,370 @@
|
|||
#include "stats_window.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
using namespace MWGui;
|
||||
const int StatsWindow::lineHeight = 18;
|
||||
|
||||
StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_stats_window_layout.xml", parWindowManager)
|
||||
, lastPos(0)
|
||||
, reputation(0)
|
||||
, bounty(0)
|
||||
{
|
||||
setCoord(0,0,498, 342);
|
||||
|
||||
const char *names[][2] =
|
||||
{
|
||||
{ "Attrib1", "sAttributeStrength" },
|
||||
{ "Attrib2", "sAttributeIntelligence" },
|
||||
{ "Attrib3", "sAttributeWillpower" },
|
||||
{ "Attrib4", "sAttributeAgility" },
|
||||
{ "Attrib5", "sAttributeSpeed" },
|
||||
{ "Attrib6", "sAttributeEndurance" },
|
||||
{ "Attrib7", "sAttributePersonality" },
|
||||
{ "Attrib8", "sAttributeLuck" },
|
||||
{ "Health_str", "sHealth" },
|
||||
{ "Magicka_str", "sMagic" },
|
||||
{ "Fatigue_str", "sFatigue" },
|
||||
{ "Level_str", "sLevel" },
|
||||
{ "Race_str", "sRace" },
|
||||
{ "Class_str", "sClass" },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
for (int i=0; names[i][0]; ++i)
|
||||
{
|
||||
setText (names[i][0], store.gameSettings.find (names[i][1])->str);
|
||||
}
|
||||
|
||||
getWidget(skillAreaWidget, "Skills");
|
||||
getWidget(skillClientWidget, "SkillClient");
|
||||
getWidget(skillScrollerWidget, "SkillScroller");
|
||||
|
||||
skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
|
||||
updateScroller();
|
||||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
|
||||
skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
|
||||
}
|
||||
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
t->eventWindowChangeCoord = MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
|
||||
}
|
||||
|
||||
void StatsWindow::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
|
||||
{
|
||||
int diff = lastPos - pos;
|
||||
// Adjust position of all widget according to difference
|
||||
if (diff == 0)
|
||||
return;
|
||||
lastPos = pos;
|
||||
|
||||
std::vector<MyGUI::WidgetPtr>::const_iterator end = skillWidgets.end();
|
||||
for (std::vector<MyGUI::WidgetPtr>::const_iterator it = skillWidgets.begin(); it != end; ++it)
|
||||
{
|
||||
(*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff));
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::onWindowResize(MyGUI::Window* window)
|
||||
{
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void StatsWindow::setBar(const std::string& name, const std::string& tname, int val, int max)
|
||||
{
|
||||
MyGUI::ProgressPtr pt;
|
||||
getWidget(pt, name);
|
||||
pt->setProgressRange(max);
|
||||
pt->setProgressPosition(val);
|
||||
|
||||
std::stringstream out;
|
||||
out << val << "/" << max;
|
||||
setText(tname, out.str().c_str());
|
||||
}
|
||||
|
||||
void StatsWindow::setPlayerName(const std::string& playerName)
|
||||
{
|
||||
mMainWidget->setCaption(playerName);
|
||||
}
|
||||
|
||||
void StatsWindow::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
|
||||
{
|
||||
widget->setCaption(value);
|
||||
if (style == CS_Super)
|
||||
widget->setTextColour(MyGUI::Colour(0, 1, 0));
|
||||
else if (style == CS_Sub)
|
||||
widget->setTextColour(MyGUI::Colour(1, 0, 0));
|
||||
else
|
||||
widget->setTextColour(MyGUI::Colour(1, 1, 1));
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
|
||||
"AttribVal6", "AttribVal7", "AttribVal8",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::ostringstream valueString;
|
||||
valueString << value.getModified();
|
||||
setText (id, valueString.str());
|
||||
|
||||
if (value.getModified()>value.getBase())
|
||||
setTextColor (id, 0, 1, 0);
|
||||
else if (value.getModified()<value.getBase())
|
||||
setTextColor (id, 1, 0, 0);
|
||||
else
|
||||
setTextColor (id, 1, 1, 1);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"HBar", "MBar", "FBar",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::string id (ids[i]);
|
||||
setBar (id, id + "T", value.getCurrent(), value.getModified());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const std::string& value)
|
||||
{
|
||||
if (id=="name")
|
||||
setPlayerName (value);
|
||||
else if (id=="race")
|
||||
setText ("RaceText", value);
|
||||
else if (id=="class")
|
||||
setText ("ClassText", value);
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, int value)
|
||||
{
|
||||
if (id=="level")
|
||||
{
|
||||
std::ostringstream text;
|
||||
text << value;
|
||||
setText("LevelText", text.str());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
skillValues[parSkill] = value;
|
||||
MyGUI::StaticTextPtr widget = skillWidgetMap[(int)parSkill];
|
||||
if (widget)
|
||||
{
|
||||
float modified = value.getModified(), base = value.getBase();
|
||||
std::string text = boost::lexical_cast<std::string>(std::floor(modified));
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
|
||||
setStyledText(widget, style, text);
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::configureSkills (const std::vector<int>& major, const std::vector<int>& minor)
|
||||
{
|
||||
majorSkills = major;
|
||||
minorSkills = minor;
|
||||
|
||||
// Update misc skills with the remaining skills not in major or minor
|
||||
std::set<int> skillSet;
|
||||
std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator end = ESM::Skill::skillIds.end();
|
||||
miscSkills.clear();
|
||||
for (boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator it = ESM::Skill::skillIds.begin(); it != end; ++it)
|
||||
{
|
||||
int skill = *it;
|
||||
if (skillSet.find(skill) == skillSet.end())
|
||||
miscSkills.push_back(skill);
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setFactions (const std::vector<Faction>& factions)
|
||||
{
|
||||
this->factions = factions;
|
||||
}
|
||||
|
||||
void StatsWindow::setBirthSign (const std::string& signId)
|
||||
{
|
||||
birthSignId = signId;
|
||||
}
|
||||
|
||||
void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
|
||||
skillWidgets.push_back(separator);
|
||||
|
||||
coord1.top += separator->getHeight();
|
||||
coord2.top += separator->getHeight();
|
||||
}
|
||||
|
||||
void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
groupWidget->setCaption(label);
|
||||
skillWidgets.push_back(groupWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
setStyledText(skillValueWidget, style, value);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
skillWidgets.push_back(skillValueWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
|
||||
return skillValueWidget;
|
||||
}
|
||||
|
||||
void StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
addSeparator(coord1, coord2);
|
||||
}
|
||||
|
||||
addGroup(mWindowManager.getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
|
||||
SkillList::const_iterator end = skills.end();
|
||||
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
int skillId = *it;
|
||||
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
|
||||
continue;
|
||||
assert(skillId >= 0 && skillId < ESM::Skill::Length);
|
||||
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
|
||||
const MWMechanics::Stat<float> &stat = skillValues.find(skillId)->second;
|
||||
float base = stat.getBase();
|
||||
float modified = stat.getModified();
|
||||
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::updateSkillArea()
|
||||
{
|
||||
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillWidgets.begin(); it != skillWidgets.end(); ++it)
|
||||
{
|
||||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||
}
|
||||
skillWidgets.clear();
|
||||
|
||||
const int valueSize = 40;
|
||||
MyGUI::IntCoord coord1(10, 0, skillClientWidget->getWidth() - (10 + valueSize), 18);
|
||||
MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
|
||||
|
||||
if (!majorSkills.empty())
|
||||
addSkills(majorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
|
||||
|
||||
if (!minorSkills.empty())
|
||||
addSkills(minorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
|
||||
|
||||
if (!miscSkills.empty())
|
||||
addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
|
||||
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
if (!factions.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(mWindowManager.getGameSettingString("sFaction", "Faction"), coord1, coord2);
|
||||
FactionList::const_iterator end = factions.end();
|
||||
for (FactionList::const_iterator it = factions.begin(); it != end; ++it)
|
||||
{
|
||||
const ESM::Faction *faction = store.factions.find(it->first);
|
||||
addItem(faction->name, coord1, coord2);
|
||||
// TODO: Faction rank should be placed in tooltip
|
||||
}
|
||||
}
|
||||
|
||||
if (!birthSignId.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(mWindowManager.getGameSettingString("sSign", "Sign"), coord1, coord2);
|
||||
const ESM::BirthSign *sign = store.birthSigns.find(birthSignId);
|
||||
addItem(sign->name, coord1, coord2);
|
||||
}
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addValueItem(mWindowManager.getGameSettingString("sReputation", "Reputation"), boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
|
||||
addValueItem(mWindowManager.getGameSettingString("sBounty", "Bounty"), boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
|
||||
|
||||
clientHeight = coord1.top;
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void StatsWindow::updateScroller()
|
||||
{
|
||||
skillScrollerWidget->setScrollRange(std::max(clientHeight - skillClientWidget->getHeight(), 0));
|
||||
skillScrollerWidget->setScrollPage(std::max(skillClientWidget->getHeight() - lineHeight, 0));
|
||||
}
|
80
apps/openmw/mwgui/stats_window.hpp
Normal file
80
apps/openmw/mwgui/stats_window.hpp
Normal file
|
@ -0,0 +1,80 @@
|
|||
#ifndef MWGUI_STATS_WINDOW_H
|
||||
#define MWGUI_STATS_WINDOW_H
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include <sstream>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class StatsWindow : public WindowBase
|
||||
{
|
||||
public:
|
||||
typedef std::pair<std::string, int> Faction;
|
||||
typedef std::vector<Faction> FactionList;
|
||||
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
StatsWindow(WindowManager& parWindowManager);
|
||||
|
||||
void setBar(const std::string& name, const std::string& tname, int val, int max);
|
||||
void setPlayerName(const std::string& playerName);
|
||||
|
||||
/// Set value for the given ID.
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setValue (const std::string& id, const std::string& value);
|
||||
void setValue (const std::string& id, int value);
|
||||
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
|
||||
|
||||
void configureSkills (const SkillList& major, const SkillList& minor);
|
||||
void setFactions (const std::vector<Faction>& factions);
|
||||
void setBirthSign (const std::string &signId);
|
||||
void setReputation (int reputation) { this->reputation = reputation; }
|
||||
void setBounty (int bounty) { this->bounty = bounty; }
|
||||
void updateSkillArea();
|
||||
|
||||
private:
|
||||
enum ColorStyle
|
||||
{
|
||||
CS_Sub,
|
||||
CS_Normal,
|
||||
CS_Super
|
||||
};
|
||||
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
|
||||
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void updateScroller();
|
||||
|
||||
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
||||
void onWindowResize(MyGUI::Window* window);
|
||||
|
||||
static const int lineHeight;
|
||||
|
||||
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
|
||||
MyGUI::VScrollPtr skillScrollerWidget;
|
||||
int lastPos, clientHeight;
|
||||
|
||||
SkillList majorSkills, minorSkills, miscSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > skillValues;
|
||||
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
|
||||
std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
|
||||
FactionList factions; ///< Stores a list of factions and the current rank
|
||||
std::string birthSignId;
|
||||
int reputation, bounty;
|
||||
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1,12 +1,10 @@
|
|||
#include "text_input.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
TextInputDialog::TextInputDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_text_input_layout.xml", environment)
|
||||
TextInputDialog::TextInputDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_text_input_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
@ -55,10 +53,10 @@ void TextInputDialog::open()
|
|||
|
||||
void TextInputDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void TextInputDialog::onTextAccepted(MyGUI::Edit* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -18,7 +18,7 @@ namespace MWGui
|
|||
class TextInputDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
TextInputDialog(MWWorld::Environment& environment);
|
||||
TextInputDialog(WindowManager& parWindowManager);
|
||||
|
||||
std::string getTextInput() const { return textEdit ? textEdit->getOnlyText() : ""; }
|
||||
void setTextInput(const std::string &text) { if (textEdit) textEdit->setOnlyText(text); }
|
||||
|
@ -27,14 +27,6 @@ namespace MWGui
|
|||
void setTextLabel(const std::string &label);
|
||||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onTextAccepted(MyGUI::Edit* _sender);
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
#include "widgets.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
using namespace MWGui;
|
||||
using namespace MWGui::Widgets;
|
||||
|
||||
|
@ -89,53 +90,53 @@ void MWSkill::onClicked(MyGUI::Widget* _sender)
|
|||
|
||||
void MWSkill::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
|
||||
initialiseWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
MWSkill::~MWSkill()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
shutdownWidgetSkin();
|
||||
}
|
||||
|
||||
void MWSkill::baseChangeWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
void MWSkill::initialiseWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
|
||||
{
|
||||
{
|
||||
const std::string &name = *(*iter)->_getInternalData<std::string>();
|
||||
if (name == "StatName")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
|
||||
skillNameWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
|
||||
skillValueWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatNameButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
|
||||
if (name == "StatName")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
|
||||
skillNameWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
|
||||
skillValueWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatNameButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
skillNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
|
||||
}
|
||||
else if (name == "StatValueButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
|
||||
}
|
||||
else if (name == "StatValueButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
skillNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MWSkill::shutdownWidgetSkin()
|
||||
|
@ -208,53 +209,53 @@ void MWAttribute::updateWidgets()
|
|||
|
||||
void MWAttribute::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
|
||||
initialiseWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
MWAttribute::~MWAttribute()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
shutdownWidgetSkin();
|
||||
}
|
||||
|
||||
void MWAttribute::baseChangeWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
void MWAttribute::initialiseWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
|
||||
{
|
||||
{
|
||||
const std::string &name = *(*iter)->_getInternalData<std::string>();
|
||||
if (name == "StatName")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
|
||||
attributeNameWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
|
||||
attributeValueWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatNameButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
|
||||
if (name == "StatName")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
|
||||
attributeNameWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
|
||||
attributeValueWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatNameButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
attributeNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
attributeNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MWAttribute::shutdownWidgetSkin()
|
||||
|
@ -264,7 +265,7 @@ void MWAttribute::shutdownWidgetSkin()
|
|||
/* MWSpell */
|
||||
|
||||
MWSpell::MWSpell()
|
||||
: env(nullptr)
|
||||
: mWindowManager(nullptr)
|
||||
, spellNameWidget(nullptr)
|
||||
{
|
||||
}
|
||||
|
@ -277,7 +278,7 @@ void MWSpell::setSpellId(const std::string &spellId)
|
|||
|
||||
void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord)
|
||||
{
|
||||
ESMS::ESMStore &store = env->mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::Spell *spell = store.spells.search(id);
|
||||
MYGUI_ASSERT(spell, "spell with id '" << id << "' not found");
|
||||
|
||||
|
@ -286,7 +287,7 @@ void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI:
|
|||
for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->effects.list.begin(); it != end; ++it)
|
||||
{
|
||||
effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
|
||||
effect->setEnvironment(env);
|
||||
effect->setWindowManager(mWindowManager);
|
||||
effect->setSpellEffect(*it);
|
||||
effects.push_back(effect);
|
||||
coord.top += effect->getHeight();
|
||||
|
@ -295,9 +296,9 @@ void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI:
|
|||
|
||||
void MWSpell::updateWidgets()
|
||||
{
|
||||
if (spellNameWidget && env)
|
||||
if (spellNameWidget && mWindowManager)
|
||||
{
|
||||
ESMS::ESMStore &store = env->mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::Spell *spell = store.spells.search(id);
|
||||
if (spell)
|
||||
spellNameWidget->setCaption(spell->name);
|
||||
|
@ -308,34 +309,34 @@ void MWSpell::updateWidgets()
|
|||
|
||||
void MWSpell::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
|
||||
initialiseWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
MWSpell::~MWSpell()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
shutdownWidgetSkin();
|
||||
}
|
||||
|
||||
void MWSpell::baseChangeWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
void MWSpell::initialiseWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
|
||||
{
|
||||
{
|
||||
const std::string &name = *(*iter)->_getInternalData<std::string>();
|
||||
if (name == "StatName")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! spellNameWidget, "widget already assigned");
|
||||
spellNameWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
}
|
||||
if (name == "StatName")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! spellNameWidget, "widget already assigned");
|
||||
spellNameWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MWSpell::shutdownWidgetSkin()
|
||||
|
@ -345,7 +346,7 @@ void MWSpell::shutdownWidgetSkin()
|
|||
/* MWSpellEffect */
|
||||
|
||||
MWSpellEffect::MWSpellEffect()
|
||||
: env(nullptr)
|
||||
: mWindowManager(nullptr)
|
||||
, imageWidget(nullptr)
|
||||
, textWidget(nullptr)
|
||||
{
|
||||
|
@ -359,11 +360,10 @@ void MWSpellEffect::setSpellEffect(SpellEffectValue value)
|
|||
|
||||
void MWSpellEffect::updateWidgets()
|
||||
{
|
||||
if (!env)
|
||||
if (!mWindowManager)
|
||||
return;
|
||||
|
||||
ESMS::ESMStore &store = env->mWorld->getStore();
|
||||
WindowManager *wm = env->mWindowManager;
|
||||
ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::MagicEffect *magicEffect = store.magicEffects.search(effect.effectID);
|
||||
if (textWidget)
|
||||
{
|
||||
|
@ -373,7 +373,7 @@ void MWSpellEffect::updateWidgets()
|
|||
std::string spellLine = "";
|
||||
if (effect.skill >= 0 && effect.skill < ESM::Skill::Length)
|
||||
{
|
||||
spellLine += " " + wm->getGameSettingString(ESM::Skill::sSkillNameIds[effect.skill], "");
|
||||
spellLine += " " + mWindowManager->getGameSettingString(ESM::Skill::sSkillNameIds[effect.skill], "");
|
||||
}
|
||||
if (effect.attribute >= 0 && effect.attribute < 8)
|
||||
{
|
||||
|
@ -387,7 +387,7 @@ void MWSpellEffect::updateWidgets()
|
|||
"sAttributePersonality",
|
||||
"sAttributeLuck"
|
||||
};
|
||||
spellLine += " " + wm->getGameSettingString(attributes[effect.attribute], "");
|
||||
spellLine += " " + mWindowManager->getGameSettingString(attributes[effect.attribute], "");
|
||||
}
|
||||
if (effect.magnMin >= 0 || effect.magnMax >= 0)
|
||||
{
|
||||
|
@ -423,39 +423,39 @@ void MWSpellEffect::updateWidgets()
|
|||
|
||||
void MWSpellEffect::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
|
||||
initialiseWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
MWSpellEffect::~MWSpellEffect()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
shutdownWidgetSkin();
|
||||
}
|
||||
|
||||
void MWSpellEffect::baseChangeWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
void MWSpellEffect::initialiseWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
|
||||
{
|
||||
{
|
||||
const std::string &name = *(*iter)->_getInternalData<std::string>();
|
||||
if (name == "Text")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! textWidget, "widget already assigned");
|
||||
textWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "Image")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! imageWidget, "widget already assigned");
|
||||
imageWidget = (*iter)->castType<StaticImage>();
|
||||
}
|
||||
}
|
||||
if (name == "Text")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! textWidget, "widget already assigned");
|
||||
textWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "Image")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! imageWidget, "widget already assigned");
|
||||
imageWidget = (*iter)->castType<StaticImage>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MWSpellEffect::shutdownWidgetSkin()
|
||||
|
|
|
@ -7,11 +7,6 @@
|
|||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains various custom widgets used in OpenMW.
|
||||
*/
|
||||
|
@ -43,7 +38,7 @@ namespace MWGui
|
|||
const SkillValue& getSkillValue() const { return value; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate1<MWSkill*> EventHandle_SkillVoid;
|
||||
typedef delegates::CDelegate1<MWSkill*> EventHandle_SkillVoid;
|
||||
|
||||
/** Event : Skill clicked.\n
|
||||
signature : void method(MWSkill* _sender)\n
|
||||
|
@ -51,18 +46,18 @@ namespace MWGui
|
|||
EventHandle_SkillVoid eventClicked;
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
protected:
|
||||
virtual ~MWSkill();
|
||||
virtual ~MWSkill();
|
||||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
|
||||
void onClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
||||
void updateWidgets();
|
||||
|
||||
|
@ -90,7 +85,7 @@ namespace MWGui
|
|||
const AttributeValue& getAttributeValue() const { return value; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate1<MWAttribute*> EventHandle_AttributeVoid;
|
||||
typedef delegates::CDelegate1<MWAttribute*> EventHandle_AttributeVoid;
|
||||
|
||||
/** Event : Attribute clicked.\n
|
||||
signature : void method(MWAttribute* _sender)\n
|
||||
|
@ -98,18 +93,18 @@ namespace MWGui
|
|||
EventHandle_AttributeVoid eventClicked;
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
protected:
|
||||
virtual ~MWAttribute();
|
||||
virtual ~MWAttribute();
|
||||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
|
||||
void onClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
||||
void updateWidgets();
|
||||
|
||||
|
@ -129,28 +124,27 @@ namespace MWGui
|
|||
|
||||
typedef MWMechanics::Stat<int> SpellValue;
|
||||
|
||||
void setEnvironment(MWWorld::Environment *env_) { env = env_; }
|
||||
void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setSpellId(const std::string &id);
|
||||
void createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord);
|
||||
|
||||
MWWorld::Environment *getEnvironment() const { return env; }
|
||||
const std::string &getSpellId() const { return id; }
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
protected:
|
||||
virtual ~MWSpell();
|
||||
virtual ~MWSpell();
|
||||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
||||
void updateWidgets();
|
||||
|
||||
MWWorld::Environment *env;
|
||||
WindowManager* mWindowManager;
|
||||
std::string id;
|
||||
MyGUI::StaticTextPtr spellNameWidget;
|
||||
};
|
||||
|
@ -164,27 +158,26 @@ namespace MWGui
|
|||
|
||||
typedef ESM::ENAMstruct SpellEffectValue;
|
||||
|
||||
void setEnvironment(MWWorld::Environment *env_) { env = env_; }
|
||||
void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setSpellEffect(SpellEffectValue value);
|
||||
|
||||
MWWorld::Environment *getEnvironment() const { return env; }
|
||||
const SpellEffectValue &getSpellEffect() const { return effect; }
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
protected:
|
||||
virtual ~MWSpellEffect();
|
||||
virtual ~MWSpellEffect();
|
||||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
||||
void updateWidgets();
|
||||
|
||||
MWWorld::Environment *env;
|
||||
WindowManager* mWindowManager;
|
||||
SpellEffectValue effect;
|
||||
MyGUI::StaticImagePtr imageWidget;
|
||||
MyGUI::StaticTextPtr textWidget;
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
#include "window_base.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
WindowBase::WindowBase(const std::string& parLayout, MWWorld::Environment& parEnvironment)
|
||||
WindowBase::WindowBase(const std::string& parLayout, WindowManager& parWindowManager)
|
||||
: Layout(parLayout)
|
||||
, environment(parEnvironment)
|
||||
, mWindowManager(parWindowManager)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -17,7 +16,7 @@ void WindowBase::open()
|
|||
void WindowBase::center()
|
||||
{
|
||||
// Centre dialog
|
||||
MyGUI::IntSize gameWindowSize = environment.mWindowManager->getGui()->getViewSize();
|
||||
MyGUI::IntSize gameWindowSize = mWindowManager.getGui()->getViewSize();
|
||||
MyGUI::IntCoord coord = mMainWidget->getCoord();
|
||||
coord.left = (gameWindowSize.width - coord.width)/2;
|
||||
coord.top = (gameWindowSize.height - coord.height)/2;
|
||||
|
|
|
@ -3,23 +3,28 @@
|
|||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class WindowBase: public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
WindowBase(const std::string& parLayout, MWWorld::Environment& parEnvironment);
|
||||
WindowBase(const std::string& parLayout, WindowManager& parWindowManager);
|
||||
|
||||
// Events
|
||||
typedef MyGUI::delegates::CDelegate1<WindowBase*> EventHandle_WindowBase;
|
||||
|
||||
virtual void open();
|
||||
void center();
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_WindowBase eventDone;
|
||||
|
||||
protected:
|
||||
MWWorld::Environment& environment;
|
||||
WindowManager& mWindowManager;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "review.hpp"
|
||||
#include "dialogue.hpp"
|
||||
#include "dialogue_history.hpp"
|
||||
#include "stats_window.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "../mwinput/inputmanager.hpp"
|
||||
|
@ -20,7 +21,7 @@
|
|||
using namespace MWGui;
|
||||
|
||||
WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment,
|
||||
const Compiler::Extensions& extensions, bool newGame)
|
||||
const Compiler::Extensions& extensions, bool fpsSwitch, bool newGame)
|
||||
: environment(environment)
|
||||
, nameDialog(nullptr)
|
||||
, raceDialog(nullptr)
|
||||
|
@ -32,11 +33,6 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
|
|||
, createClassDialog(nullptr)
|
||||
, birthSignDialog(nullptr)
|
||||
, reviewDialog(nullptr)
|
||||
, nameChosen(false)
|
||||
, raceChosen(false)
|
||||
, classChosen(false)
|
||||
, birthSignChosen(false)
|
||||
, reviewNext(false)
|
||||
, gui(_gui)
|
||||
, mode(GM_Game)
|
||||
, nextMode(GM_Game)
|
||||
|
@ -44,65 +40,68 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
|
|||
, shown(GW_ALL)
|
||||
, allowed(newGame ? GW_None : GW_ALL)
|
||||
{
|
||||
showFPSCounter = fpsSwitch;
|
||||
|
||||
creationStage = NotStarted;
|
||||
|
||||
//Register own widgets with MyGUI
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<DialogeHistory>("Widget");
|
||||
|
||||
// Get size info from the Gui object
|
||||
assert(gui);
|
||||
int w = gui->getViewSize().width;
|
||||
int h = gui->getViewSize().height;
|
||||
// Get size info from the Gui object
|
||||
assert(gui);
|
||||
int w = gui->getViewSize().width;
|
||||
int h = gui->getViewSize().height;
|
||||
|
||||
hud = new HUD(w,h);
|
||||
menu = new MainMenu(w,h);
|
||||
map = new MapWindow();
|
||||
stats = new StatsWindow (environment);
|
||||
hud = new HUD(w,h, showFPSCounter);
|
||||
menu = new MainMenu(w,h);
|
||||
map = new MapWindow();
|
||||
stats = new StatsWindow(*this);
|
||||
#if 0
|
||||
inventory = new InventoryWindow ();
|
||||
inventory = new InventoryWindow ();
|
||||
#endif
|
||||
console = new Console(w,h, environment, extensions);
|
||||
console = new Console(w,h, environment, extensions);
|
||||
|
||||
// The HUD is always on
|
||||
hud->setVisible(true);
|
||||
// The HUD is always on
|
||||
hud->setVisible(true);
|
||||
|
||||
// Setup player stats
|
||||
for (int i = 0; i < ESM::Attribute::Length; ++i)
|
||||
{
|
||||
playerAttributes.insert(std::make_pair(ESM::Attribute::attributeIds[i], MWMechanics::Stat<int>()));
|
||||
}
|
||||
// Setup player stats
|
||||
for (int i = 0; i < ESM::Attribute::Length; ++i)
|
||||
{
|
||||
playerAttributes.insert(std::make_pair(ESM::Attribute::attributeIds[i], MWMechanics::Stat<int>()));
|
||||
}
|
||||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
playerSkillValues.insert(std::make_pair(ESM::Skill::skillIds[i], MWMechanics::Stat<float>()));
|
||||
}
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
playerSkillValues.insert(std::make_pair(ESM::Skill::skillIds[i], MWMechanics::Stat<float>()));
|
||||
}
|
||||
|
||||
// Set up visibility
|
||||
updateVisible();
|
||||
// Set up visibility
|
||||
updateVisible();
|
||||
}
|
||||
|
||||
WindowManager::~WindowManager()
|
||||
{
|
||||
delete console;
|
||||
delete hud;
|
||||
delete map;
|
||||
delete menu;
|
||||
delete stats;
|
||||
delete console;
|
||||
delete hud;
|
||||
delete map;
|
||||
delete menu;
|
||||
delete stats;
|
||||
#if 0
|
||||
delete inventory;
|
||||
delete inventory;
|
||||
#endif
|
||||
|
||||
delete nameDialog;
|
||||
delete raceDialog;
|
||||
delete dialogueWindow;
|
||||
delete classChoiceDialog;
|
||||
delete generateClassQuestionDialog;
|
||||
delete generateClassResultDialog;
|
||||
delete pickClassDialog;
|
||||
delete createClassDialog;
|
||||
delete birthSignDialog;
|
||||
delete reviewDialog;
|
||||
delete nameDialog;
|
||||
delete raceDialog;
|
||||
delete dialogueWindow;
|
||||
delete classChoiceDialog;
|
||||
delete generateClassQuestionDialog;
|
||||
delete generateClassResultDialog;
|
||||
delete pickClassDialog;
|
||||
delete createClassDialog;
|
||||
delete birthSignDialog;
|
||||
delete reviewDialog;
|
||||
|
||||
cleanupGarbage();
|
||||
cleanupGarbage();
|
||||
}
|
||||
|
||||
void WindowManager::cleanupGarbage()
|
||||
|
@ -127,6 +126,10 @@ void WindowManager::update()
|
|||
environment.mInputManager->setGuiMode(nextMode);
|
||||
nextMode = GM_Game;
|
||||
}
|
||||
if (showFPSCounter)
|
||||
{
|
||||
hud->setFPS(mFPS);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::setNextMode(GuiMode newMode)
|
||||
|
@ -142,198 +145,193 @@ void WindowManager::setGuiMode(GuiMode newMode)
|
|||
|
||||
void WindowManager::updateVisible()
|
||||
{
|
||||
// Start out by hiding everything except the HUD
|
||||
map->setVisible(false);
|
||||
menu->setVisible(false);
|
||||
stats->setVisible(false);
|
||||
// Start out by hiding everything except the HUD
|
||||
map->setVisible(false);
|
||||
menu->setVisible(false);
|
||||
stats->setVisible(false);
|
||||
#if 0
|
||||
inventory->setVisible(false);
|
||||
inventory->setVisible(false);
|
||||
#endif
|
||||
console->disable();
|
||||
console->disable();
|
||||
|
||||
// Mouse is visible whenever we're not in game mode
|
||||
gui->setVisiblePointer(isGuiMode());
|
||||
// Mouse is visible whenever we're not in game mode
|
||||
gui->setVisiblePointer(isGuiMode());
|
||||
|
||||
// If in game mode, don't show anything.
|
||||
if(mode == GM_Game)
|
||||
// If in game mode, don't show anything.
|
||||
if(mode == GM_Game)
|
||||
{
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_MainMenu)
|
||||
if(mode == GM_MainMenu)
|
||||
{
|
||||
// Enable the main menu
|
||||
menu->setVisible(true);
|
||||
return;
|
||||
// Enable the main menu
|
||||
menu->setVisible(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Console)
|
||||
if(mode == GM_Console)
|
||||
{
|
||||
console->enable();
|
||||
return;
|
||||
console->enable();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Name)
|
||||
{
|
||||
if (nameDialog)
|
||||
removeDialog(nameDialog);
|
||||
nameDialog = new TextInputDialog(environment);
|
||||
std::string sName = getGameSettingString("sName", "Name");
|
||||
nameDialog->setTextLabel(sName);
|
||||
nameDialog->setTextInput(playerName);
|
||||
nameDialog->setNextButtonShow(nameChosen || reviewNext);
|
||||
nameDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onNameDialogDone);
|
||||
nameDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Race)
|
||||
{
|
||||
if (raceDialog)
|
||||
removeDialog(raceDialog);
|
||||
raceDialog = new RaceDialog(environment);
|
||||
raceDialog->setNextButtonShow(raceChosen || reviewNext);
|
||||
raceDialog->setRaceId(playerRaceId);
|
||||
raceDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onRaceDialogDone);
|
||||
raceDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onRaceDialogBack);
|
||||
raceDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Class)
|
||||
{
|
||||
if (classChoiceDialog)
|
||||
removeDialog(classChoiceDialog);
|
||||
classChoiceDialog = new ClassChoiceDialog(environment);
|
||||
classChoiceDialog->eventButtonSelected = MyGUI::newDelegate(this, &WindowManager::onClassChoice);
|
||||
classChoiceDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassGenerate)
|
||||
{
|
||||
generateClassStep = 0;
|
||||
generateClass = "";
|
||||
generateClassSpecializations[0] = 0;
|
||||
generateClassSpecializations[1] = 0;
|
||||
generateClassSpecializations[2] = 0;
|
||||
showClassQuestionDialog();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassPick)
|
||||
{
|
||||
if (pickClassDialog)
|
||||
removeDialog(pickClassDialog);
|
||||
pickClassDialog = new PickClassDialog(environment);
|
||||
pickClassDialog->setNextButtonShow(classChosen || reviewNext);
|
||||
pickClassDialog->setClassId(playerClass.name);
|
||||
pickClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogDone);
|
||||
pickClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogBack);
|
||||
pickClassDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassCreate)
|
||||
{
|
||||
if (createClassDialog)
|
||||
removeDialog(createClassDialog);
|
||||
createClassDialog = new CreateClassDialog(environment);
|
||||
createClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogDone);
|
||||
createClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogBack);
|
||||
createClassDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Birth)
|
||||
{
|
||||
if (birthSignDialog)
|
||||
removeDialog(birthSignDialog);
|
||||
birthSignDialog = new BirthDialog(environment);
|
||||
birthSignDialog->setNextButtonShow(birthSignChosen || reviewNext);
|
||||
birthSignDialog->setBirthId(playerBirthSignId);
|
||||
birthSignDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogDone);
|
||||
birthSignDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogBack);
|
||||
birthSignDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Review)
|
||||
{
|
||||
reviewNext = false;
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
reviewDialog = new ReviewDialog(environment);
|
||||
reviewDialog->setPlayerName(playerName);
|
||||
reviewDialog->setRace(playerRaceId);
|
||||
reviewDialog->setClass(playerClass);
|
||||
reviewDialog->setBirthSign(playerBirthSignId);
|
||||
|
||||
reviewDialog->setHealth(playerHealth);
|
||||
reviewDialog->setMagicka(playerMagicka);
|
||||
reviewDialog->setFatigue(playerFatigue);
|
||||
|
||||
{
|
||||
std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> >::iterator end = playerAttributes.end();
|
||||
for (std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> >::iterator it = playerAttributes.begin(); it != end; ++it)
|
||||
{
|
||||
reviewDialog->setAttribute(it->first, it->second);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> >::iterator end = playerSkillValues.end();
|
||||
for (std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> >::iterator it = playerSkillValues.begin(); it != end; ++it)
|
||||
{
|
||||
reviewDialog->setSkillValue(it->first, it->second);
|
||||
}
|
||||
reviewDialog->configureSkills(playerMajorSkills, playerMinorSkills);
|
||||
}
|
||||
|
||||
reviewDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onReviewDialogDone);
|
||||
reviewDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onReviewDialogBack);
|
||||
|
||||
reviewDialog->eventNameActivated = MyGUI::newDelegate(this, &WindowManager::onNameDialogActivate);
|
||||
reviewDialog->eventRaceActivated = MyGUI::newDelegate(this, &WindowManager::onRaceDialogActivate);
|
||||
reviewDialog->eventClassActivated = MyGUI::newDelegate(this, &WindowManager::onClassDialogActivate);
|
||||
reviewDialog->eventBirthSignActivated = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogActivate);
|
||||
|
||||
reviewDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Inventory)
|
||||
if (mode == GM_Name)
|
||||
{
|
||||
// Ah, inventory mode. First, compute the effective set of
|
||||
// windows to show. This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
if (nameDialog)
|
||||
removeDialog(nameDialog);
|
||||
nameDialog = new TextInputDialog(*this);
|
||||
std::string sName = getGameSettingString("sName", "Name");
|
||||
nameDialog->setTextLabel(sName);
|
||||
nameDialog->setTextInput(playerName);
|
||||
nameDialog->setNextButtonShow(creationStage >= NameChosen);
|
||||
nameDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onNameDialogDone);
|
||||
nameDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
if (mode == GM_Race)
|
||||
{
|
||||
if (raceDialog)
|
||||
removeDialog(raceDialog);
|
||||
raceDialog = new RaceDialog(*this);
|
||||
raceDialog->setNextButtonShow(creationStage >= RaceChosen);
|
||||
raceDialog->setRaceId(playerRaceId);
|
||||
raceDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onRaceDialogDone);
|
||||
raceDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onRaceDialogBack);
|
||||
raceDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Class)
|
||||
{
|
||||
if (classChoiceDialog)
|
||||
removeDialog(classChoiceDialog);
|
||||
classChoiceDialog = new ClassChoiceDialog(*this);
|
||||
classChoiceDialog->eventButtonSelected = MyGUI::newDelegate(this, &WindowManager::onClassChoice);
|
||||
classChoiceDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassGenerate)
|
||||
{
|
||||
generateClassStep = 0;
|
||||
generateClass = "";
|
||||
generateClassSpecializations[0] = 0;
|
||||
generateClassSpecializations[1] = 0;
|
||||
generateClassSpecializations[2] = 0;
|
||||
showClassQuestionDialog();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassPick)
|
||||
{
|
||||
if (pickClassDialog)
|
||||
removeDialog(pickClassDialog);
|
||||
pickClassDialog = new PickClassDialog(*this);
|
||||
pickClassDialog->setNextButtonShow(creationStage >= ClassChosen);
|
||||
pickClassDialog->setClassId(playerClass.name);
|
||||
pickClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogDone);
|
||||
pickClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogBack);
|
||||
pickClassDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassCreate)
|
||||
{
|
||||
if (createClassDialog)
|
||||
removeDialog(createClassDialog);
|
||||
createClassDialog = new CreateClassDialog(*this);
|
||||
createClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogDone);
|
||||
createClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogBack);
|
||||
createClassDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Birth)
|
||||
{
|
||||
if (birthSignDialog)
|
||||
removeDialog(birthSignDialog);
|
||||
birthSignDialog = new BirthDialog(*this);
|
||||
birthSignDialog->setNextButtonShow(creationStage >= BirthSignChosen);
|
||||
birthSignDialog->setBirthId(playerBirthSignId);
|
||||
birthSignDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogDone);
|
||||
birthSignDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogBack);
|
||||
birthSignDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Review)
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
reviewDialog = new ReviewDialog(*this);
|
||||
reviewDialog->setPlayerName(playerName);
|
||||
reviewDialog->setRace(playerRaceId);
|
||||
reviewDialog->setClass(playerClass);
|
||||
reviewDialog->setBirthSign(playerBirthSignId);
|
||||
|
||||
reviewDialog->setHealth(playerHealth);
|
||||
reviewDialog->setMagicka(playerMagicka);
|
||||
reviewDialog->setFatigue(playerFatigue);
|
||||
|
||||
{
|
||||
std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> >::iterator end = playerAttributes.end();
|
||||
for (std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> >::iterator it = playerAttributes.begin(); it != end; ++it)
|
||||
{
|
||||
reviewDialog->setAttribute(it->first, it->second);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> >::iterator end = playerSkillValues.end();
|
||||
for (std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> >::iterator it = playerSkillValues.begin(); it != end; ++it)
|
||||
{
|
||||
reviewDialog->setSkillValue(it->first, it->second);
|
||||
}
|
||||
reviewDialog->configureSkills(playerMajorSkills, playerMinorSkills);
|
||||
}
|
||||
|
||||
reviewDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onReviewDialogDone);
|
||||
reviewDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onReviewDialogBack);
|
||||
reviewDialog->eventActivateDialog = MyGUI::newDelegate(this, &WindowManager::onReviewActivateDialog);
|
||||
reviewDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Inventory)
|
||||
{
|
||||
// Ah, inventory mode. First, compute the effective set of
|
||||
// windows to show. This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
#if 0
|
||||
// inventory -> setVisible( eff & GW_Inventory );
|
||||
// inventory -> setVisible( eff & GW_Inventory );
|
||||
#endif
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
if (dialogueWindow)
|
||||
removeDialog(dialogueWindow);
|
||||
dialogueWindow = new DialogueWindow(environment);
|
||||
dialogueWindow->eventBye = MyGUI::newDelegate(this, &WindowManager::onDialogueWindowBye);
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
if (!dialogueWindow)
|
||||
{
|
||||
dialogueWindow = new DialogueWindow(*this);
|
||||
dialogueWindow->eventBye = MyGUI::newDelegate(this, &WindowManager::onDialogueWindowBye);
|
||||
}
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if(mode == GM_Game) above.
|
||||
setGuiMode(GM_Game);
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if(mode == GM_Game) above.
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
|
@ -365,49 +363,11 @@ void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int
|
|||
}
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
stats->setValue (id, value);
|
||||
|
||||
static struct {const char *id; ESM::Skill::SkillEnum skillId; } skillMap[] =
|
||||
{
|
||||
{"SkillBlock", ESM::Skill::Block},
|
||||
{"SkillArmorer", ESM::Skill::Armorer},
|
||||
{"SkillMediumArmor", ESM::Skill::MediumArmor},
|
||||
{"SkillHeavyArmor", ESM::Skill::HeavyArmor},
|
||||
{"SkillBluntWeapon", ESM::Skill::BluntWeapon},
|
||||
{"SkillLongBlade", ESM::Skill::LongBlade},
|
||||
{"SkillAxe", ESM::Skill::Axe},
|
||||
{"SkillSpear", ESM::Skill::Spear},
|
||||
{"SkillAthletics", ESM::Skill::Athletics},
|
||||
{"SkillEnchant", ESM::Skill::Armorer},
|
||||
{"SkillDestruction", ESM::Skill::Destruction},
|
||||
{"SkillAlteration", ESM::Skill::Alteration},
|
||||
{"SkillIllusion", ESM::Skill::Illusion},
|
||||
{"SkillConjuration", ESM::Skill::Conjuration},
|
||||
{"SkillMysticism", ESM::Skill::Mysticism},
|
||||
{"SkillRestoration", ESM::Skill::Restoration},
|
||||
{"SkillAlchemy", ESM::Skill::Alchemy},
|
||||
{"SkillUnarmored", ESM::Skill::Unarmored},
|
||||
{"SkillSecurity", ESM::Skill::Security},
|
||||
{"SkillSneak", ESM::Skill::Sneak},
|
||||
{"SkillAcrobatics", ESM::Skill::Acrobatics},
|
||||
{"SkillLightArmor", ESM::Skill::LightArmor},
|
||||
{"SkillShortBlade", ESM::Skill::ShortBlade},
|
||||
{"SkillMarksman", ESM::Skill::Marksman},
|
||||
{"SkillMercantile", ESM::Skill::Mercantile},
|
||||
{"SkillSpeechcraft", ESM::Skill::Speechcraft},
|
||||
{"SkillHandToHand", ESM::Skill::HandToHand},
|
||||
};
|
||||
for (size_t i = 0; i < sizeof(skillMap)/sizeof(skillMap[0]); ++i)
|
||||
{
|
||||
if (skillMap[i].id == id)
|
||||
{
|
||||
ESM::Skill::SkillEnum skillId = skillMap[i].skillId;
|
||||
playerSkillValues[skillId] = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
void WindowManager::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
stats->setValue(parSkill, value);
|
||||
playerSkillValues[parSkill] = value;
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
|
@ -504,7 +464,7 @@ const std::string &WindowManager::getGameSettingString(const std::string &id, co
|
|||
return default_;
|
||||
}
|
||||
|
||||
void WindowManager::onNameDialogDone()
|
||||
void WindowManager::onNameDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (nameDialog)
|
||||
{
|
||||
|
@ -513,18 +473,19 @@ void WindowManager::onNameDialogDone()
|
|||
removeDialog(nameDialog);
|
||||
}
|
||||
|
||||
bool goNext = nameChosen; // Go to next dialog if name was previously chosen
|
||||
nameChosen = true;
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if name was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if (creationStage >= NameChosen)
|
||||
setGuiMode(GM_Race);
|
||||
else
|
||||
{
|
||||
creationStage = NameChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onRaceDialogDone()
|
||||
void WindowManager::onRaceDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (raceDialog)
|
||||
{
|
||||
|
@ -534,15 +495,16 @@ void WindowManager::onRaceDialogDone()
|
|||
removeDialog(raceDialog);
|
||||
}
|
||||
|
||||
bool goNext = raceChosen; // Go to next dialog if race was previously chosen
|
||||
raceChosen = true;
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if race was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if(creationStage >= RaceChosen)
|
||||
setGuiMode(GM_Class);
|
||||
else
|
||||
{
|
||||
creationStage = RaceChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onDialogueWindowBye()
|
||||
|
@ -568,29 +530,29 @@ void WindowManager::onRaceDialogBack()
|
|||
setGuiMode(GM_Name);
|
||||
}
|
||||
|
||||
void WindowManager::onClassChoice(MyGUI::WidgetPtr, int _index)
|
||||
void WindowManager::onClassChoice(int _index)
|
||||
{
|
||||
if (classChoiceDialog)
|
||||
{
|
||||
removeDialog(classChoiceDialog);
|
||||
}
|
||||
|
||||
if (_index == ClassChoiceDialog::Class_Generate)
|
||||
switch(_index)
|
||||
{
|
||||
setGuiMode(GM_ClassGenerate);
|
||||
}
|
||||
else if (_index == ClassChoiceDialog::Class_Pick)
|
||||
{
|
||||
setGuiMode(GM_ClassPick);
|
||||
}
|
||||
else if (_index == ClassChoiceDialog::Class_Create)
|
||||
{
|
||||
setGuiMode(GM_ClassCreate);
|
||||
}
|
||||
else if (_index == ClassChoiceDialog::Class_Back)
|
||||
{
|
||||
setGuiMode(GM_Race);
|
||||
}
|
||||
case ClassChoiceDialog::Class_Generate:
|
||||
setGuiMode(GM_ClassGenerate);
|
||||
break;
|
||||
case ClassChoiceDialog::Class_Pick:
|
||||
setGuiMode(GM_ClassPick);
|
||||
break;
|
||||
case ClassChoiceDialog::Class_Create:
|
||||
setGuiMode(GM_ClassCreate);
|
||||
break;
|
||||
case ClassChoiceDialog::Class_Back:
|
||||
setGuiMode(GM_Race);
|
||||
break;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
|
@ -678,18 +640,6 @@ namespace MWGui
|
|||
} };
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
struct ClassPoint
|
||||
{
|
||||
const char *id;
|
||||
// Specialization points to match, in order: Stealth, Combat, Magic
|
||||
// Note: Order is taken from http://www.uesp.net/wiki/Morrowind:Class_Quiz
|
||||
int points[3];
|
||||
};
|
||||
}
|
||||
|
||||
void WindowManager::showClassQuestionDialog()
|
||||
{
|
||||
if (generateClassStep == generateClassSteps.size())
|
||||
|
@ -753,7 +703,7 @@ void WindowManager::showClassQuestionDialog()
|
|||
|
||||
if (generateClassResultDialog)
|
||||
removeDialog(generateClassResultDialog);
|
||||
generateClassResultDialog = new GenerateClassResultDialog(environment);
|
||||
generateClassResultDialog = new GenerateClassResultDialog(*this);
|
||||
generateClassResultDialog->setClassId(generateClass);
|
||||
generateClassResultDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onGenerateClassBack);
|
||||
generateClassResultDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onGenerateClassDone);
|
||||
|
@ -769,7 +719,7 @@ void WindowManager::showClassQuestionDialog()
|
|||
|
||||
if (generateClassQuestionDialog)
|
||||
removeDialog(generateClassQuestionDialog);
|
||||
generateClassQuestionDialog = new InfoBoxDialog(environment);
|
||||
generateClassQuestionDialog = new InfoBoxDialog(*this);
|
||||
|
||||
InfoBoxDialog::ButtonList buttons;
|
||||
generateClassQuestionDialog->setText(generateClassSteps[generateClassStep].text);
|
||||
|
@ -781,7 +731,7 @@ void WindowManager::showClassQuestionDialog()
|
|||
generateClassQuestionDialog->open();
|
||||
}
|
||||
|
||||
void WindowManager::onClassQuestionChosen(MyGUI::Widget* _sender, int _index)
|
||||
void WindowManager::onClassQuestionChosen(int _index)
|
||||
{
|
||||
if (generateClassQuestionDialog)
|
||||
removeDialog(generateClassQuestionDialog);
|
||||
|
@ -804,7 +754,8 @@ void WindowManager::onClassQuestionChosen(MyGUI::Widget* _sender, int _index)
|
|||
|
||||
void WindowManager::onGenerateClassBack()
|
||||
{
|
||||
classChosen = true;
|
||||
if(creationStage < ClassChosen)
|
||||
creationStage = ClassChosen;
|
||||
|
||||
if (generateClassResultDialog)
|
||||
removeDialog(generateClassResultDialog);
|
||||
|
@ -813,25 +764,26 @@ void WindowManager::onGenerateClassBack()
|
|||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onGenerateClassDone()
|
||||
void WindowManager::onGenerateClassDone(WindowBase* parWindow)
|
||||
{
|
||||
bool goNext = classChosen; // Go to next dialog if class was previously chosen
|
||||
classChosen = true;
|
||||
|
||||
if (generateClassResultDialog)
|
||||
removeDialog(generateClassResultDialog);
|
||||
environment.mMechanicsManager->setPlayerClass(generateClass);
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if class was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if (creationStage >= ClassChosen)
|
||||
setGuiMode(GM_Birth);
|
||||
else
|
||||
{
|
||||
creationStage = ClassChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void WindowManager::onPickClassDialogDone()
|
||||
void WindowManager::onPickClassDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (pickClassDialog)
|
||||
{
|
||||
|
@ -844,15 +796,16 @@ void WindowManager::onPickClassDialogDone()
|
|||
removeDialog(pickClassDialog);
|
||||
}
|
||||
|
||||
bool goNext = classChosen; // Go to next dialog if class was previously chosen
|
||||
classChosen = true;
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if class was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if (creationStage >= ClassChosen)
|
||||
setGuiMode(GM_Birth);
|
||||
else
|
||||
{
|
||||
creationStage = ClassChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onPickClassDialogBack()
|
||||
|
@ -868,7 +821,7 @@ void WindowManager::onPickClassDialogBack()
|
|||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onCreateClassDialogDone()
|
||||
void WindowManager::onCreateClassDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (createClassDialog)
|
||||
{
|
||||
|
@ -898,15 +851,16 @@ void WindowManager::onCreateClassDialogDone()
|
|||
removeDialog(createClassDialog);
|
||||
}
|
||||
|
||||
bool goNext = classChosen; // Go to next dialog if class was previously chosen
|
||||
classChosen = true;
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if class was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if (creationStage >= ClassChosen)
|
||||
setGuiMode(GM_Birth);
|
||||
else
|
||||
{
|
||||
creationStage = ClassChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onCreateClassDialogBack()
|
||||
|
@ -917,7 +871,7 @@ void WindowManager::onCreateClassDialogBack()
|
|||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onBirthSignDialogDone()
|
||||
void WindowManager::onBirthSignDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (birthSignDialog)
|
||||
{
|
||||
|
@ -927,13 +881,14 @@ void WindowManager::onBirthSignDialogDone()
|
|||
removeDialog(birthSignDialog);
|
||||
}
|
||||
|
||||
bool goNext = birthSignChosen; // Go to next dialog if birth sign was previously chosen
|
||||
birthSignChosen = true;
|
||||
|
||||
if (reviewNext || goNext)
|
||||
// Go to next dialog if birth sign was previously chosen
|
||||
if (creationStage >= BirthSignChosen)
|
||||
setGuiMode(GM_Review);
|
||||
else
|
||||
{
|
||||
creationStage = BirthSignChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onBirthSignDialogBack()
|
||||
|
@ -947,7 +902,7 @@ void WindowManager::onBirthSignDialogBack()
|
|||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onReviewDialogDone()
|
||||
void WindowManager::onReviewDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
|
@ -963,38 +918,29 @@ void WindowManager::onReviewDialogBack()
|
|||
setGuiMode(GM_Birth);
|
||||
}
|
||||
|
||||
void WindowManager::onNameDialogActivate()
|
||||
void WindowManager::onReviewActivateDialog(int parDialog)
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
creationStage = ReviewNext;
|
||||
|
||||
reviewNext = true;
|
||||
setGuiMode(GM_Name);
|
||||
switch(parDialog)
|
||||
{
|
||||
case ReviewDialog::NAME_DIALOG:
|
||||
setGuiMode(GM_Name);
|
||||
break;
|
||||
case ReviewDialog::RACE_DIALOG:
|
||||
setGuiMode(GM_Race);
|
||||
break;
|
||||
case ReviewDialog::CLASS_DIALOG:
|
||||
setGuiMode(GM_Class);
|
||||
break;
|
||||
case ReviewDialog::BIRTHSIGN_DIALOG:
|
||||
setGuiMode(GM_Birth);
|
||||
};
|
||||
}
|
||||
|
||||
void WindowManager::onRaceDialogActivate()
|
||||
ESMS::ESMStore& WindowManager::getStore()
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
|
||||
reviewNext = true;
|
||||
setGuiMode(GM_Race);
|
||||
}
|
||||
|
||||
void WindowManager::onClassDialogActivate()
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
|
||||
reviewNext = true;
|
||||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onBirthSignDialogActivate()
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
|
||||
reviewNext = true;
|
||||
setGuiMode(GM_Birth);
|
||||
return environment.mWorld->getStore();
|
||||
}
|
||||
|
|
|
@ -44,6 +44,7 @@ namespace OEngine
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowBase;
|
||||
class HUD;
|
||||
class MapWindow;
|
||||
class MainMenu;
|
||||
|
@ -62,6 +63,14 @@ namespace MWGui
|
|||
class BirthDialog;
|
||||
class ReviewDialog;
|
||||
|
||||
struct ClassPoint
|
||||
{
|
||||
const char *id;
|
||||
// Specialization points to match, in order: Stealth, Combat, Magic
|
||||
// Note: Order is taken from http://www.uesp.net/wiki/Morrowind:Class_Quiz
|
||||
unsigned int points[3];
|
||||
};
|
||||
|
||||
class WindowManager
|
||||
{
|
||||
public:
|
||||
|
@ -92,14 +101,6 @@ namespace MWGui
|
|||
BirthDialog *birthSignDialog;
|
||||
ReviewDialog *reviewDialog;
|
||||
|
||||
// Which dialogs have been shown, controls back/next/ok buttons
|
||||
bool nameChosen;
|
||||
bool raceChosen;
|
||||
bool classChosen;
|
||||
bool birthSignChosen;
|
||||
bool reviewNext;
|
||||
///< If true then any click on Next will cause the summary to be shown
|
||||
|
||||
// Keeps track of current step in Generate Class dialogs
|
||||
unsigned generateClassStep;
|
||||
// A counter for each specialization which is increased when an answer is chosen, in order: Stealth, Combat, Magic
|
||||
|
@ -153,10 +154,13 @@ namespace MWGui
|
|||
|
||||
void setGuiMode(GuiMode newMode);
|
||||
|
||||
bool showFPSCounter;
|
||||
float mFPS;
|
||||
|
||||
public:
|
||||
/// The constructor needs the main Gui object
|
||||
WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment,
|
||||
const Compiler::Extensions& extensions, bool newGame);
|
||||
const Compiler::Extensions& extensions, bool fpsSwitch, bool newGame);
|
||||
virtual ~WindowManager();
|
||||
|
||||
/**
|
||||
|
@ -197,10 +201,12 @@ namespace MWGui
|
|||
|
||||
MyGUI::Gui* getGui() const { return gui; }
|
||||
|
||||
void wmSetFPS(float fps) { mFPS = fps; }
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
///< Set value for the given ID.
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<float>& value);
|
||||
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
|
||||
///< Set value for the given ID.
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
|
@ -251,45 +257,57 @@ namespace MWGui
|
|||
*/
|
||||
const std::string &getGameSettingString(const std::string &id, const std::string &default_);
|
||||
|
||||
ESMS::ESMStore& getStore();
|
||||
|
||||
private:
|
||||
|
||||
void onDialogueWindowBye();
|
||||
|
||||
// Character generation: Name dialog
|
||||
void onNameDialogDone();
|
||||
void onNameDialogDone(WindowBase* parWindow);
|
||||
|
||||
// Character generation: Race dialog
|
||||
void onRaceDialogDone();
|
||||
void onRaceDialogDone(WindowBase* parWindow);
|
||||
void onRaceDialogBack();
|
||||
|
||||
// Character generation: Choose class process
|
||||
void onClassChoice(MyGUI::Widget* _sender, int _index);
|
||||
void onClassChoice(int _index);
|
||||
|
||||
// Character generation: Generate Class
|
||||
void showClassQuestionDialog();
|
||||
void onClassQuestionChosen(MyGUI::Widget* _sender, int _index);
|
||||
void onClassQuestionChosen(int _index);
|
||||
void onGenerateClassBack();
|
||||
void onGenerateClassDone();
|
||||
void onGenerateClassDone(WindowBase* parWindow);
|
||||
|
||||
// Character generation: Pick Class dialog
|
||||
void onPickClassDialogDone();
|
||||
void onPickClassDialogDone(WindowBase* parWindow);
|
||||
void onPickClassDialogBack();
|
||||
|
||||
// Character generation: Create Class dialog
|
||||
void onCreateClassDialogDone();
|
||||
void onCreateClassDialogDone(WindowBase* parWindow);
|
||||
void onCreateClassDialogBack();
|
||||
|
||||
// Character generation: Birth sign dialog
|
||||
void onBirthSignDialogDone();
|
||||
void onBirthSignDialogDone(WindowBase* parWindow);
|
||||
void onBirthSignDialogBack();
|
||||
|
||||
// Character generation: Review dialog
|
||||
void onReviewDialogDone();
|
||||
void onReviewDialogDone(WindowBase* parWindow);
|
||||
void onReviewDialogBack();
|
||||
void onNameDialogActivate();
|
||||
void onRaceDialogActivate();
|
||||
void onClassDialogActivate();
|
||||
void onBirthSignDialogActivate();
|
||||
void onReviewActivateDialog(int parDialog);
|
||||
|
||||
enum CreationStageEnum
|
||||
{
|
||||
NotStarted,
|
||||
NameChosen,
|
||||
RaceChosen,
|
||||
ClassChosen,
|
||||
BirthSignChosen,
|
||||
ReviewNext
|
||||
};
|
||||
|
||||
// Which state the character creating is in, controls back/next/ok buttons
|
||||
CreationStageEnum creationStage;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
|
|
|
@ -15,10 +15,13 @@
|
|||
#include <mangle/input/filters/eventlist.hpp>
|
||||
|
||||
#include <libs/platform/strings.h>
|
||||
#include "../mwrender/playerpos.hpp"
|
||||
|
||||
#include "../engine.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "../mwrender/player.hpp"
|
||||
|
||||
#include <boost/bind.hpp>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <OgreRoot.h>
|
||||
|
@ -38,13 +41,31 @@ namespace MWInput
|
|||
|
||||
A_MoveLeft, // Move player left / right
|
||||
A_MoveRight,
|
||||
A_MoveUp, // Move up / down
|
||||
A_MoveDown,
|
||||
A_MoveForward, // Forward / Backward
|
||||
A_MoveBackward,
|
||||
|
||||
A_Activate,
|
||||
|
||||
A_Use, //Use weapon, spell, etc.
|
||||
A_Jump,
|
||||
A_AutoMove, //Toggle Auto-move forward
|
||||
A_Rest, //Rest
|
||||
A_Journal, //Journal
|
||||
A_Weapon, //Draw/Sheath weapon
|
||||
A_Spell, //Ready/Unready Casting
|
||||
A_AlwaysRun, //Toggle Always Run
|
||||
A_CycleSpellLeft, //cycling through spells
|
||||
A_CycleSpellRight,
|
||||
A_CycleWeaponLeft,//Cycling through weapons
|
||||
A_CycleWeaponRight,
|
||||
A_ToggleSneak, //Toggles Sneak, add Push-Sneak later
|
||||
A_ToggleWalk, //Toggle Walking/Running
|
||||
|
||||
A_QuickSave,
|
||||
A_QuickLoad,
|
||||
A_QuickMenu,
|
||||
A_GameMenu,
|
||||
|
||||
A_LAST // Marker for the last item
|
||||
};
|
||||
|
||||
|
@ -58,18 +79,21 @@ namespace MWInput
|
|||
OEngine::Input::Poller poller;
|
||||
OEngine::Render::MouseLookEventPtr mouse;
|
||||
OEngine::GUI::EventInjectorPtr guiEvents;
|
||||
MWRender::PlayerPos &player;
|
||||
MWWorld::Player &player;
|
||||
MWGui::WindowManager &windows;
|
||||
OMW::Engine& mEngine;
|
||||
|
||||
// Count screenshots.
|
||||
int shotCount;
|
||||
|
||||
|
||||
/* InputImpl Methods */
|
||||
|
||||
// Write screenshot to file.
|
||||
void screenshot()
|
||||
{
|
||||
// Find the first unused filename.
|
||||
//
|
||||
|
||||
// Find the first unused filename with a do-while
|
||||
char buf[50];
|
||||
do
|
||||
{
|
||||
|
@ -79,8 +103,8 @@ namespace MWInput
|
|||
ogre.screenshot(buf);
|
||||
}
|
||||
|
||||
// Called when the user presses the button to toggle the inventory
|
||||
// screen.
|
||||
|
||||
/* toggleInventory() is called when the user presses the button to toggle the inventory screen. */
|
||||
void toggleInventory()
|
||||
{
|
||||
using namespace MWGui;
|
||||
|
@ -115,16 +139,26 @@ namespace MWInput
|
|||
mEngine.activate();
|
||||
}
|
||||
|
||||
void toggleAutoMove()
|
||||
{
|
||||
player.setAutoMove (!player.getAutoMove());
|
||||
}
|
||||
|
||||
void toggleWalking()
|
||||
{
|
||||
player.toggleRunning();
|
||||
}
|
||||
|
||||
// Exit program now button (which is disabled in GUI mode)
|
||||
void exitNow()
|
||||
{
|
||||
if(!windows.isGuiMode())
|
||||
exit.exitNow();
|
||||
if(!windows.isGuiMode())
|
||||
exit.exitNow();
|
||||
}
|
||||
|
||||
public:
|
||||
InputImpl(OEngine::Render::OgreRenderer &_ogre,
|
||||
MWRender::PlayerPos &_player,
|
||||
MWWorld::Player &_player,
|
||||
MWGui::WindowManager &_windows,
|
||||
bool debug,
|
||||
OMW::Engine& engine)
|
||||
|
@ -156,7 +190,10 @@ namespace MWInput
|
|||
"Toggle console");
|
||||
disp->funcs.bind(A_Activate, boost::bind(&InputImpl::activate, this),
|
||||
"Activate");
|
||||
|
||||
disp->funcs.bind(A_AutoMove, boost::bind(&InputImpl::toggleAutoMove, this),
|
||||
"Auto Move");
|
||||
disp->funcs.bind(A_ToggleWalk, boost::bind(&InputImpl::toggleWalking, this),
|
||||
"Toggle Walk/Run");
|
||||
|
||||
// Add the exit listener
|
||||
ogre.getRoot()->addFrameListener(&exit);
|
||||
|
@ -164,7 +201,7 @@ namespace MWInput
|
|||
ogre.getRoot()->addFrameListener(this);
|
||||
|
||||
// Set up the mouse handler and tell it about the player camera
|
||||
mouse = MouseLookEventPtr(new MouseLookEvent(player.getCamera()));
|
||||
mouse = MouseLookEventPtr(new MouseLookEvent(player.getRenderer()->getCamera()));
|
||||
|
||||
// This event handler pumps events into MyGUI
|
||||
guiEvents = EventInjectorPtr(new EventInjector(windows.getGui()));
|
||||
|
@ -192,6 +229,7 @@ namespace MWInput
|
|||
**********************************/
|
||||
|
||||
// Key bindings for keypress events
|
||||
// NOTE: These keys do not require constant polling - use in conjuction with variables in loops.
|
||||
|
||||
disp->bind(A_Quit, KC_Q);
|
||||
disp->bind(A_Quit, KC_ESCAPE);
|
||||
|
@ -199,8 +237,12 @@ namespace MWInput
|
|||
disp->bind(A_Inventory, KC_I);
|
||||
disp->bind(A_Console, KC_F1);
|
||||
disp->bind(A_Activate, KC_SPACE);
|
||||
disp->bind(A_AutoMove, KC_Z);
|
||||
disp->bind(A_ToggleSneak, KC_X);
|
||||
disp->bind(A_ToggleWalk, KC_C);
|
||||
|
||||
// Key bindings for polled keys
|
||||
// NOTE: These keys are constantly being polled. Only add keys that must be checked each frame.
|
||||
|
||||
// Arrow keys
|
||||
poller.bind(A_MoveLeft, KC_LEFT);
|
||||
|
@ -213,47 +255,54 @@ namespace MWInput
|
|||
poller.bind(A_MoveRight, KC_D);
|
||||
poller.bind(A_MoveForward, KC_W);
|
||||
poller.bind(A_MoveBackward, KC_S);
|
||||
|
||||
// Use shift and ctrl for up and down
|
||||
poller.bind(A_MoveUp, KC_LSHIFT);
|
||||
poller.bind(A_MoveDown, KC_LCONTROL);
|
||||
}
|
||||
|
||||
// Used to check for movement keys
|
||||
//NOTE: Used to check for movement keys
|
||||
bool frameStarted(const Ogre::FrameEvent &evt)
|
||||
{
|
||||
// Tell OIS to handle all input events
|
||||
input.capture();
|
||||
// Tell OIS to handle all input events
|
||||
input.capture();
|
||||
|
||||
// Update windows/gui as a result of input events
|
||||
// For instance this could mean opening a new window/dialog,
|
||||
// by doing this after the input events are handled we
|
||||
// ensure that window/gui changes appear quickly while
|
||||
// avoiding that window/gui changes does not happen in
|
||||
// event callbacks (which may crash)
|
||||
windows.update();
|
||||
// Update windows/gui as a result of input events
|
||||
// For instance this could mean opening a new window/dialog,
|
||||
// by doing this after the input events are handled we
|
||||
// ensure that window/gui changes appear quickly while
|
||||
// avoiding that window/gui changes does not happen in
|
||||
// event callbacks (which may crash)
|
||||
windows.update();
|
||||
|
||||
// Disable movement in Gui mode
|
||||
if(windows.isGuiMode()) return true;
|
||||
// Disable movement in Gui mode
|
||||
if (windows.isGuiMode()) return true;
|
||||
|
||||
float speed = 300 * evt.timeSinceLastFrame;
|
||||
float moveX = 0, moveY = 0, moveZ = 0;
|
||||
// Configure player movement according to keyboard input. Actual movement will
|
||||
// be done in the physics system.
|
||||
if (poller.isDown(A_MoveLeft))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setLeftRight (1);
|
||||
}
|
||||
else if (poller.isDown(A_MoveRight))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setLeftRight (-1);
|
||||
}
|
||||
else
|
||||
player.setLeftRight (0);
|
||||
|
||||
if(poller.isDown(A_MoveLeft)) moveX -= speed;
|
||||
if(poller.isDown(A_MoveRight)) moveX += speed;
|
||||
if(poller.isDown(A_MoveForward)) moveZ -= speed;
|
||||
if(poller.isDown(A_MoveBackward)) moveZ += speed;
|
||||
if (poller.isDown(A_MoveForward))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setForwardBackward (1);
|
||||
}
|
||||
else if (poller.isDown(A_MoveBackward))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setForwardBackward (-1);
|
||||
}
|
||||
else
|
||||
player.setForwardBackward (0);
|
||||
|
||||
// TODO: These should be enabled for floating modes (like
|
||||
// swimming and levitation) and disabled for everything else.
|
||||
if(poller.isDown(A_MoveUp)) moveY += speed;
|
||||
if(poller.isDown(A_MoveDown)) moveY -= speed;
|
||||
|
||||
if(moveX != 0 || moveY != 0 || moveZ != 0)
|
||||
player.moveRel(moveX, moveY, moveZ);
|
||||
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Switch between gui modes. Besides controlling the Gui windows
|
||||
|
@ -277,7 +326,7 @@ namespace MWInput
|
|||
{
|
||||
// Start mouse-looking again. TODO: This should also allow
|
||||
// for other ways to disable mouselook, like paralyzation.
|
||||
mouse->setCamera(player.getCamera());
|
||||
mouse->setCamera(player.getRenderer()->getCamera());
|
||||
|
||||
// Disable GUI events
|
||||
guiEvents->enabled = false;
|
||||
|
@ -285,8 +334,9 @@ namespace MWInput
|
|||
}
|
||||
};
|
||||
|
||||
/***CONSTRUCTOR***/
|
||||
MWInputManager::MWInputManager(OEngine::Render::OgreRenderer &ogre,
|
||||
MWRender::PlayerPos &player,
|
||||
MWWorld::Player &player,
|
||||
MWGui::WindowManager &windows,
|
||||
bool debug,
|
||||
OMW::Engine& engine)
|
||||
|
@ -294,13 +344,14 @@ namespace MWInput
|
|||
impl = new InputImpl(ogre,player,windows,debug, engine);
|
||||
}
|
||||
|
||||
/***DESTRUCTOR***/
|
||||
MWInputManager::~MWInputManager()
|
||||
{
|
||||
delete impl;
|
||||
}
|
||||
|
||||
void MWInputManager::setGuiMode(MWGui::GuiMode mode)
|
||||
{
|
||||
{
|
||||
impl->setGuiMode(mode);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,9 +11,9 @@ namespace OEngine
|
|||
}
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
namespace MWWorld
|
||||
{
|
||||
class PlayerPos;
|
||||
class Player;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
|
@ -42,7 +42,7 @@ namespace MWInput
|
|||
|
||||
public:
|
||||
MWInputManager(OEngine::Render::OgreRenderer &_ogre,
|
||||
MWRender::PlayerPos &_player,
|
||||
MWWorld::Player&_player,
|
||||
MWGui::WindowManager &_windows,
|
||||
bool debug,
|
||||
OMW::Engine& engine);
|
||||
|
|
|
@ -8,12 +8,13 @@
|
|||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
void MechanicsManager::buildPlayer()
|
||||
{
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPlayerPos().getPlayer();
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPlayer().getPlayer();
|
||||
|
||||
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
|
||||
|
@ -33,9 +34,9 @@ namespace MWMechanics
|
|||
{
|
||||
const ESM::Race *race =
|
||||
mEnvironment.mWorld->getStore().races.find (
|
||||
mEnvironment.mWorld->getPlayerPos().getRace());
|
||||
mEnvironment.mWorld->getPlayer().getRace());
|
||||
|
||||
bool male = mEnvironment.mWorld->getPlayerPos().isMale();
|
||||
bool male = mEnvironment.mWorld->getPlayer().isMale();
|
||||
|
||||
for (int i=0; i<8; ++i)
|
||||
{
|
||||
|
@ -75,11 +76,11 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
// birthsign
|
||||
if (!mEnvironment.mWorld->getPlayerPos().getBirthsign().empty())
|
||||
if (!mEnvironment.mWorld->getPlayer().getBirthsign().empty())
|
||||
{
|
||||
const ESM::BirthSign *sign =
|
||||
mEnvironment.mWorld->getStore().birthSigns.find (
|
||||
mEnvironment.mWorld->getPlayerPos().getBirthsign());
|
||||
mEnvironment.mWorld->getPlayer().getBirthsign());
|
||||
|
||||
for (std::vector<std::string>::const_iterator iter (sign->powers.list.begin());
|
||||
iter!=sign->powers.list.end(); ++iter)
|
||||
|
@ -91,7 +92,7 @@ namespace MWMechanics
|
|||
// class
|
||||
if (mClassSelected)
|
||||
{
|
||||
const ESM::Class& class_ = mEnvironment.mWorld->getPlayerPos().getClass();
|
||||
const ESM::Class& class_ = mEnvironment.mWorld->getPlayer().getClass();
|
||||
|
||||
for (int i=0; i<2; ++i)
|
||||
{
|
||||
|
@ -233,11 +234,17 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
if (ptr==mWatched)
|
||||
mWatched = MWWorld::Ptr();
|
||||
|
||||
mActors.erase (ptr);
|
||||
}
|
||||
|
||||
void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
|
||||
{
|
||||
if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
|
||||
mWatched = MWWorld::Ptr();
|
||||
|
||||
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
|
||||
|
||||
while (iter!=mActors.end())
|
||||
|
@ -254,7 +261,7 @@ namespace MWMechanics
|
|||
mWatched = ptr;
|
||||
}
|
||||
|
||||
void MechanicsManager::update()
|
||||
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement)
|
||||
{
|
||||
if (!mWatched.isEmpty())
|
||||
{
|
||||
|
@ -275,17 +282,6 @@ namespace MWMechanics
|
|||
"HBar", "MBar", "FBar"
|
||||
};
|
||||
|
||||
static const char *skillNames[27] =
|
||||
{
|
||||
"SkillBlock", "SkillArmorer", "SkillMediumArmor", "SkillHeavyArmor",
|
||||
"SkillBluntWeapon", "SkillLongBlade", "SkillAxe", "SkillSpear",
|
||||
"SkillAthletics", "SkillEnchant", "SkillDestruction", "SkillAlteration",
|
||||
"SkillIllusion", "SkillConjuration", "SkillMysticism", "SkillRestoration",
|
||||
"SkillAlchemy", "SkillUnarmored", "SkillSecurity", "SkillSneak",
|
||||
"SkillAcrobatics", "SkillLightArmor", "SkillShortBlade", "SkillMarksman",
|
||||
"SkillMercantile", "SkillSpeechcraft", "SkillHandToHand",
|
||||
};
|
||||
|
||||
for (int i=0; i<8; ++i)
|
||||
{
|
||||
if (stats.mAttributes[i]!=mWatchedCreature.mAttributes[i])
|
||||
|
@ -308,16 +304,14 @@ namespace MWMechanics
|
|||
|
||||
bool update = false;
|
||||
|
||||
for (int i=0; i<27; ++i)
|
||||
//Loop over ESM::Skill::SkillEnum
|
||||
for(int i = 0; i < 27; ++i)
|
||||
{
|
||||
if (npcStats.mSkill[i]!=mWatchedNpc.mSkill[i])
|
||||
if(npcStats.mSkill[i] != mWatchedNpc.mSkill[i])
|
||||
{
|
||||
update = true;
|
||||
|
||||
mWatchedNpc.mSkill[i] = npcStats.mSkill[i];
|
||||
|
||||
mEnvironment.mWindowManager->setValue (skillNames[i], npcStats.mSkill[i]);
|
||||
|
||||
mEnvironment.mWindowManager->setValue((ESM::Skill::SkillEnum)i, npcStats.mSkill[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -330,12 +324,12 @@ namespace MWMechanics
|
|||
if (mUpdatePlayer)
|
||||
{
|
||||
// basic player profile; should not change anymore after the creation phase is finished.
|
||||
mEnvironment.mWindowManager->setValue ("name", mEnvironment.mWorld->getPlayerPos().getName());
|
||||
mEnvironment.mWindowManager->setValue ("name", mEnvironment.mWorld->getPlayer().getName());
|
||||
mEnvironment.mWindowManager->setValue ("race",
|
||||
mEnvironment.mWorld->getStore().races.find (mEnvironment.mWorld->getPlayerPos().
|
||||
mEnvironment.mWorld->getStore().races.find (mEnvironment.mWorld->getPlayer().
|
||||
getRace())->name);
|
||||
mEnvironment.mWindowManager->setValue ("class",
|
||||
mEnvironment.mWorld->getPlayerPos().getClass().name);
|
||||
mEnvironment.mWorld->getPlayer().getClass().name);
|
||||
mUpdatePlayer = false;
|
||||
|
||||
MWGui::WindowManager::SkillList majorSkills (5);
|
||||
|
@ -343,24 +337,33 @@ namespace MWMechanics
|
|||
|
||||
for (int i=0; i<5; ++i)
|
||||
{
|
||||
minorSkills[i] = mEnvironment.mWorld->getPlayerPos().getClass().data.skills[i][0];
|
||||
majorSkills[i] = mEnvironment.mWorld->getPlayerPos().getClass().data.skills[i][1];
|
||||
minorSkills[i] = mEnvironment.mWorld->getPlayer().getClass().data.skills[i][0];
|
||||
majorSkills[i] = mEnvironment.mWorld->getPlayer().getClass().data.skills[i][1];
|
||||
}
|
||||
|
||||
mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
|
||||
}
|
||||
|
||||
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
|
||||
++iter)
|
||||
{
|
||||
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
|
||||
|
||||
if (vector!=Ogre::Vector3::ZERO)
|
||||
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
|
||||
}
|
||||
}
|
||||
|
||||
void MechanicsManager::setPlayerName (const std::string& name)
|
||||
{
|
||||
mEnvironment.mWorld->getPlayerPos().setName (name);
|
||||
mEnvironment.mWorld->getPlayer().setName (name);
|
||||
mUpdatePlayer = true;
|
||||
}
|
||||
|
||||
void MechanicsManager::setPlayerRace (const std::string& race, bool male)
|
||||
{
|
||||
mEnvironment.mWorld->getPlayerPos().setGender (male);
|
||||
mEnvironment.mWorld->getPlayerPos().setRace (race);
|
||||
mEnvironment.mWorld->getPlayer().setGender (male);
|
||||
mEnvironment.mWorld->getPlayer().setRace (race);
|
||||
mRaceSelected = true;
|
||||
buildPlayer();
|
||||
mUpdatePlayer = true;
|
||||
|
@ -368,14 +371,14 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::setPlayerBirthsign (const std::string& id)
|
||||
{
|
||||
mEnvironment.mWorld->getPlayerPos().setBirthsign (id);
|
||||
mEnvironment.mWorld->getPlayer().setBirthsign (id);
|
||||
buildPlayer();
|
||||
mUpdatePlayer = true;
|
||||
}
|
||||
|
||||
void MechanicsManager::setPlayerClass (const std::string& id)
|
||||
{
|
||||
mEnvironment.mWorld->getPlayerPos().setClass (*mEnvironment.mWorld->getStore().classes.find (id));
|
||||
mEnvironment.mWorld->getPlayer().setClass (*mEnvironment.mWorld->getStore().classes.find (id));
|
||||
mClassSelected = true;
|
||||
buildPlayer();
|
||||
mUpdatePlayer = true;
|
||||
|
@ -383,7 +386,7 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::setPlayerClass (const ESM::Class& class_)
|
||||
{
|
||||
mEnvironment.mWorld->getPlayerPos().setClass (class_);
|
||||
mEnvironment.mWorld->getPlayer().setClass (class_);
|
||||
mClassSelected = true;
|
||||
buildPlayer();
|
||||
mUpdatePlayer = true;
|
||||
|
|
|
@ -2,12 +2,19 @@
|
|||
#define GAME_MWMECHANICS_MECHANICSMANAGER_H
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include "creaturestats.hpp"
|
||||
#include "npcstats.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
|
@ -53,8 +60,8 @@ namespace MWMechanics
|
|||
///< On each update look for changes in a previously registered actor and update the
|
||||
/// GUI accordingly.
|
||||
|
||||
void update();
|
||||
///< Update actor stats
|
||||
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement);
|
||||
///< Update actor stats and store desired velocity vectors in \a movement
|
||||
|
||||
void setPlayerName (const std::string& name);
|
||||
///< Set player name.
|
||||
|
|
16
apps/openmw/mwmechanics/movement.hpp
Normal file
16
apps/openmw/mwmechanics/movement.hpp
Normal file
|
@ -0,0 +1,16 @@
|
|||
#ifndef GAME_MWMECHANICS_MOVEMENT_H
|
||||
#define GAME_MWMECHANICS_MOVEMENT_H
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
/// Desired movement for an actor
|
||||
struct Movement
|
||||
{
|
||||
signed char mLeftRight; // 1: wants to move left, -1: wants to move right
|
||||
signed char mForwardBackward; // 1:wants to move forward, -1: wants to move backward
|
||||
|
||||
Movement() : mLeftRight (0), mForwardBackward (0) {}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -18,6 +18,15 @@ namespace MWMechanics
|
|||
std::map<std::string, int> mFactionRank;
|
||||
|
||||
Stat<float> mSkill[27];
|
||||
|
||||
bool mForceRun;
|
||||
bool mForceSneak;
|
||||
bool mRun;
|
||||
bool mSneak;
|
||||
bool mCombat;
|
||||
|
||||
NpcStats() : mForceRun (false), mForceSneak (false), mRun (false), mSneak (false),
|
||||
mCombat (false) {}
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#ifndef GAME_MWMECHANICS_STAT_H
|
||||
#define GAME_MWMECHANICS_STAT_H
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace MWMechanics
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
namespace Ogre
|
||||
{
|
||||
class SceneNode;
|
||||
class Vector3;
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace ESM
|
||||
|
@ -37,14 +37,17 @@ namespace MWRender
|
|||
/// start inserting a new reference.
|
||||
virtual void insertBegin (ESM::CellRef &ref) = 0;
|
||||
|
||||
virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements) = 0;
|
||||
virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements) = 0;
|
||||
/// insert a mesh related to the most recent insertBegin call.
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst) = 0;
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements) = 0;
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst) = 0;
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements) = 0;
|
||||
virtual void insertMesh(const std::string &mesh) = 0;
|
||||
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements) = 0;
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements) = 0;
|
||||
|
||||
virtual void insertObjectPhysics() = 0;
|
||||
|
||||
virtual void insertActorPhysics() = 0;
|
||||
|
||||
/// insert a light related to the most recent insertBegin call.
|
||||
virtual void insertLight(float r, float g, float b, float radius) = 0;
|
||||
|
|
|
@ -35,14 +35,14 @@ bool ExteriorCellRender::lightOutQuadInLin = false;
|
|||
|
||||
void ExteriorCellRender::insertBegin (ESM::CellRef &ref)
|
||||
{
|
||||
assert (!insert);
|
||||
assert (!mInsert);
|
||||
|
||||
// Create and place scene node for this object
|
||||
insert = base->createChildSceneNode();
|
||||
mInsert = mBase->createChildSceneNode();
|
||||
|
||||
const float *f = ref.pos.pos;
|
||||
insert->setPosition(f[0], f[1], f[2]);
|
||||
insert->setScale(ref.scale, ref.scale, ref.scale);
|
||||
mInsert->setPosition(f[0], f[1], f[2]);
|
||||
mInsert->setScale(ref.scale, ref.scale, ref.scale);
|
||||
|
||||
// Convert MW rotation to a quaternion:
|
||||
f = ref.pos.rot;
|
||||
|
@ -57,139 +57,141 @@ void ExteriorCellRender::insertBegin (ESM::CellRef &ref)
|
|||
Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z);
|
||||
|
||||
// Rotates first around z, then y, then x
|
||||
insert->setOrientation(xr*yr*zr);
|
||||
mInsert->setOrientation(xr*yr*zr);
|
||||
|
||||
mInsertMesh.clear();
|
||||
}
|
||||
|
||||
|
||||
void ExteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements)
|
||||
{
|
||||
assert(insert);
|
||||
Ogre::SceneNode *parent = insert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->rotate(axis, angle);
|
||||
assert(mInsert);
|
||||
Ogre::SceneNode *parent = mInsert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->rotate(axis, angle);
|
||||
}
|
||||
/*
|
||||
void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements){
|
||||
assert (insert);
|
||||
//insert->
|
||||
Ogre::SceneNode *parent = insert;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
|
||||
}
|
||||
|
||||
npcPart = parent->createChildSceneNode(sceneNodeName);
|
||||
assert (mInsert);
|
||||
//mInsert->
|
||||
Ogre::SceneNode *parent = mInsert;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
|
||||
}
|
||||
|
||||
mNpcPart = parent->createChildSceneNode(sceneNodeName);
|
||||
NIFLoader::load(mesh);
|
||||
MovableObject *ent = scene.getMgr()->createEntity(mesh);
|
||||
|
||||
npcPart->translate(vec);
|
||||
npcPart->rotate(axis, angle);
|
||||
// npcPart->translate(vec);
|
||||
//npcPart->rotate(axis, angle);
|
||||
npcPart->attachObject(ent);
|
||||
//npcPart->
|
||||
|
||||
MovableObject *ent = mScene.getMgr()->createEntity(mesh);
|
||||
|
||||
mNpcPart->translate(vec);
|
||||
mNpcPart->rotate(axis, angle);
|
||||
// mNpcPart->translate(vec);
|
||||
//mNpcPart->rotate(axis, angle);
|
||||
mNpcPart->attachObject(ent);
|
||||
//mNpcPart->
|
||||
|
||||
}
|
||||
*/
|
||||
void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements)
|
||||
{
|
||||
insertMesh(mesh, vec, axis, angle, sceneNodeName, sceneParent, elements, true);
|
||||
insertMesh(mesh, vec, axis, angle, sceneNodeName, sceneParent, elements, true);
|
||||
}
|
||||
void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){
|
||||
|
||||
assert (insert);
|
||||
//insert->
|
||||
Ogre::SceneNode *parent = insert;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
|
||||
}
|
||||
|
||||
npcPart = parent->createChildSceneNode(sceneNodeName);
|
||||
assert (mInsert);
|
||||
//mInsert->
|
||||
Ogre::SceneNode *parent = mInsert;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
|
||||
}
|
||||
|
||||
mNpcPart = parent->createChildSceneNode(sceneNodeName);
|
||||
MeshPtr good2 = NIFLoader::load(mesh);
|
||||
|
||||
MovableObject *ent = scene.getMgr()->createEntity(mesh);
|
||||
MovableObject *ent = mScene.getMgr()->createEntity(mesh);
|
||||
|
||||
|
||||
if(translateFirst){
|
||||
npcPart->translate(vec);
|
||||
npcPart->rotate(axis, angle);
|
||||
mNpcPart->translate(vec);
|
||||
mNpcPart->rotate(axis, angle);
|
||||
}
|
||||
else{
|
||||
|
||||
npcPart->rotate(axis, angle);
|
||||
npcPart->translate(vec);
|
||||
|
||||
mNpcPart->rotate(axis, angle);
|
||||
mNpcPart->translate(vec);
|
||||
}
|
||||
npcPart->attachObject(ent);
|
||||
mNpcPart->attachObject(ent);
|
||||
|
||||
Ogre::MeshManager *m = MeshManager::getSingletonPtr();
|
||||
const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beast4 ="meshes\\b\\B_N_Argonian_M_Skins.nif";
|
||||
const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beast4 ="meshes\\b\\B_N_Argonian_M_Skins.nif";
|
||||
|
||||
const std::string beasttail1 ="tail\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beasttail2 ="tail\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";
|
||||
const std::string beasttail1 ="tail\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beasttail2 ="tail\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";
|
||||
|
||||
const std::string beastfoot1 ="foot\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beastfoot2 ="foot\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beastfoot3 ="foot\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beastfoot4 ="foot\\b\\B_N_Argonian_M_Skins.nif";
|
||||
if(mesh.compare(beast1) == 0 && m->getByName(beasttail1).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail1);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot1);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast2) == 0 && m->getByName(beasttail2).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail2);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot2);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast3) == 0 && m->getByName(beasttail3).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail3);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot3);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast4) == 0 && m->getByName(beasttail4).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail4);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot4);
|
||||
good2->reload();
|
||||
}
|
||||
const std::string beastfoot1 ="foot\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beastfoot2 ="foot\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beastfoot3 ="foot\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beastfoot4 ="foot\\b\\B_N_Argonian_M_Skins.nif";
|
||||
if(mesh.compare(beast1) == 0 && m->getByName(beasttail1).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail1);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot1);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast2) == 0 && m->getByName(beasttail2).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail2);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot2);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast3) == 0 && m->getByName(beasttail3).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail3);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot3);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast4) == 0 && m->getByName(beasttail4).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail4);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot4);
|
||||
good2->reload();
|
||||
}
|
||||
}
|
||||
// insert a mesh related to the most recent insertBegin call.
|
||||
|
||||
void ExteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements)
|
||||
{
|
||||
assert(insert);
|
||||
Ogre::SceneNode *parent = insert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->scale(axis);
|
||||
assert(mInsert);
|
||||
Ogre::SceneNode *parent = mInsert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->scale(axis);
|
||||
}
|
||||
|
||||
// insert a mesh related to the most recent insertBegin call.
|
||||
|
@ -197,19 +199,34 @@ void ExteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeNam
|
|||
|
||||
void ExteriorCellRender::insertMesh(const std::string &mesh)
|
||||
{
|
||||
assert (insert);
|
||||
assert (mInsert);
|
||||
|
||||
NIFLoader::load(mesh);
|
||||
MovableObject *ent = scene.getMgr()->createEntity(mesh);
|
||||
insert->attachObject(ent);
|
||||
MovableObject *ent = mScene.getMgr()->createEntity(mesh);
|
||||
mInsert->attachObject(ent);
|
||||
|
||||
if (mInsertMesh.empty())
|
||||
mInsertMesh = mesh;
|
||||
}
|
||||
|
||||
void ExteriorCellRender::insertObjectPhysics()
|
||||
{
|
||||
if (!mInsertMesh.empty())
|
||||
mScene.addObject (mInsert->getName(), mInsertMesh, mInsert->getOrientation(),
|
||||
mInsert->getScale().x, mInsert->getPosition());
|
||||
}
|
||||
|
||||
void ExteriorCellRender::insertActorPhysics()
|
||||
{
|
||||
mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
|
||||
}
|
||||
|
||||
// insert a light related to the most recent insertBegin call.
|
||||
void ExteriorCellRender::insertLight(float r, float g, float b, float radius)
|
||||
{
|
||||
assert (insert);
|
||||
assert (mInsert);
|
||||
|
||||
Ogre::Light *light = scene.getMgr()->createLight();
|
||||
Ogre::Light *light = mScene.getMgr()->createLight();
|
||||
light->setDiffuseColour (r, g, b);
|
||||
|
||||
float cval=0.0f, lval=0.0f, qval=0.0f;
|
||||
|
@ -237,21 +254,21 @@ void ExteriorCellRender::insertLight(float r, float g, float b, float radius)
|
|||
|
||||
light->setAttenuation(10*radius, cval, lval, qval);
|
||||
|
||||
insert->attachObject(light);
|
||||
mInsert->attachObject(light);
|
||||
}
|
||||
|
||||
// finish inserting a new reference and return a handle to it.
|
||||
|
||||
std::string ExteriorCellRender::insertEnd (bool enable)
|
||||
{
|
||||
assert (insert);
|
||||
assert (mInsert);
|
||||
|
||||
std::string handle = insert->getName();
|
||||
std::string handle = mInsert->getName();
|
||||
|
||||
if (!enable)
|
||||
insert->setVisible (false);
|
||||
mInsert->setVisible (false);
|
||||
|
||||
insert = 0;
|
||||
mInsert = 0;
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
@ -260,14 +277,14 @@ std::string ExteriorCellRender::insertEnd (bool enable)
|
|||
|
||||
void ExteriorCellRender::configureAmbient()
|
||||
{
|
||||
ambientColor.setAsABGR (cell.cell->ambi.ambient);
|
||||
mAmbientColor.setAsABGR (mCell.cell->ambi.ambient);
|
||||
setAmbientMode();
|
||||
|
||||
// Create a "sun" that shines light downwards. It doesn't look
|
||||
// completely right, but leave it for now.
|
||||
Ogre::Light *light = scene.getMgr()->createLight();
|
||||
Ogre::Light *light = mScene.getMgr()->createLight();
|
||||
Ogre::ColourValue colour;
|
||||
colour.setAsABGR (cell.cell->ambi.sunlight);
|
||||
colour.setAsABGR (mCell.cell->ambi.sunlight);
|
||||
light->setDiffuseColour (colour);
|
||||
light->setType(Ogre::Light::LT_DIRECTIONAL);
|
||||
light->setDirection(0,-1,0);
|
||||
|
@ -277,74 +294,74 @@ void ExteriorCellRender::configureAmbient()
|
|||
void ExteriorCellRender::configureFog()
|
||||
{
|
||||
Ogre::ColourValue color;
|
||||
color.setAsABGR (cell.cell->ambi.fog);
|
||||
color.setAsABGR (mCell.cell->ambi.fog);
|
||||
|
||||
float high = 4500 + 9000 * (1-cell.cell->ambi.fogDensity);
|
||||
float high = 4500 + 9000 * (1-mCell.cell->ambi.fogDensity);
|
||||
float low = 200;
|
||||
|
||||
scene.getMgr()->setFog (FOG_LINEAR, color, 0, low, high);
|
||||
scene.getCamera()->setFarClipDistance (high + 10);
|
||||
scene.getViewport()->setBackgroundColour (color);
|
||||
mScene.getMgr()->setFog (FOG_LINEAR, color, 0, low, high);
|
||||
mScene.getCamera()->setFarClipDistance (high + 10);
|
||||
mScene.getViewport()->setBackgroundColour (color);
|
||||
}
|
||||
|
||||
void ExteriorCellRender::setAmbientMode()
|
||||
{
|
||||
switch (ambientMode)
|
||||
switch (mAmbientMode)
|
||||
{
|
||||
case 0:
|
||||
|
||||
scene.getMgr()->setAmbientLight(ambientColor);
|
||||
mScene.getMgr()->setAmbientLight(mAmbientColor);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
||||
scene.getMgr()->setAmbientLight(0.7f*ambientColor + 0.3f*ColourValue(1,1,1));
|
||||
mScene.getMgr()->setAmbientLight(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
scene.getMgr()->setAmbientLight(ColourValue(1,1,1));
|
||||
mScene.getMgr()->setAmbientLight(ColourValue(1,1,1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ExteriorCellRender::show()
|
||||
{
|
||||
base = scene.getRoot()->createChildSceneNode();
|
||||
mBase = mScene.getRoot()->createChildSceneNode();
|
||||
|
||||
configureAmbient();
|
||||
configureFog();
|
||||
|
||||
insertCell(cell, mEnvironment);
|
||||
insertCell(mCell, mEnvironment);
|
||||
}
|
||||
|
||||
void ExteriorCellRender::hide()
|
||||
{
|
||||
if(base)
|
||||
base->setVisible(false);
|
||||
if(mBase)
|
||||
mBase->setVisible(false);
|
||||
}
|
||||
|
||||
void ExteriorCellRender::destroy()
|
||||
{
|
||||
if(base)
|
||||
if(mBase)
|
||||
{
|
||||
base->removeAndDestroyAllChildren();
|
||||
scene.getMgr()->destroySceneNode(base);
|
||||
mBase->removeAndDestroyAllChildren();
|
||||
mScene.getMgr()->destroySceneNode(mBase);
|
||||
}
|
||||
|
||||
base = NULL;
|
||||
mBase = NULL;
|
||||
}
|
||||
|
||||
// Switch through lighting modes.
|
||||
|
||||
void ExteriorCellRender::toggleLight()
|
||||
{
|
||||
if (ambientMode==2)
|
||||
ambientMode = 0;
|
||||
if (mAmbientMode==2)
|
||||
mAmbientMode = 0;
|
||||
else
|
||||
++ambientMode;
|
||||
++mAmbientMode;
|
||||
|
||||
switch (ambientMode)
|
||||
switch (mAmbientMode)
|
||||
{
|
||||
case 0: std::cout << "Setting lights to normal\n"; break;
|
||||
case 1: std::cout << "Turning the lights up\n"; break;
|
||||
|
@ -357,21 +374,21 @@ void ExteriorCellRender::toggleLight()
|
|||
void ExteriorCellRender::enable (const std::string& handle)
|
||||
{
|
||||
if (!handle.empty())
|
||||
scene.getMgr()->getSceneNode (handle)->setVisible (true);
|
||||
mScene.getMgr()->getSceneNode (handle)->setVisible (true);
|
||||
}
|
||||
|
||||
void ExteriorCellRender::disable (const std::string& handle)
|
||||
{
|
||||
if (!handle.empty())
|
||||
scene.getMgr()->getSceneNode (handle)->setVisible (false);
|
||||
mScene.getMgr()->getSceneNode (handle)->setVisible (false);
|
||||
}
|
||||
|
||||
void ExteriorCellRender::deleteObject (const std::string& handle)
|
||||
{
|
||||
if (!handle.empty())
|
||||
{
|
||||
Ogre::SceneNode *node = scene.getMgr()->getSceneNode (handle);
|
||||
Ogre::SceneNode *node = mScene.getMgr()->getSceneNode (handle);
|
||||
node->removeAndDestroyAllChildren();
|
||||
scene.getMgr()->destroySceneNode (node);
|
||||
mScene.getMgr()->destroySceneNode (node);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,32 +45,37 @@ namespace MWRender
|
|||
|
||||
static bool lightOutQuadInLin;
|
||||
|
||||
ESMS::CellStore<MWWorld::RefData> &cell;
|
||||
ESMS::CellStore<MWWorld::RefData> &mCell;
|
||||
MWWorld::Environment &mEnvironment;
|
||||
MWScene &scene;
|
||||
MWScene &mScene;
|
||||
|
||||
/// The scene node that contains all objects belonging to this
|
||||
/// cell.
|
||||
Ogre::SceneNode *base;
|
||||
Ogre::SceneNode *mBase;
|
||||
|
||||
Ogre::SceneNode *insert;
|
||||
Ogre::SceneNode *npcPart;
|
||||
Ogre::SceneNode *mInsert;
|
||||
std::string mInsertMesh;
|
||||
Ogre::SceneNode *mNpcPart;
|
||||
|
||||
// 0 normal, 1 more bright, 2 max
|
||||
int ambientMode;
|
||||
int mAmbientMode;
|
||||
|
||||
Ogre::ColourValue ambientColor;
|
||||
Ogre::ColourValue mAmbientColor;
|
||||
|
||||
/// start inserting a new reference.
|
||||
virtual void insertBegin (ESM::CellRef &ref);
|
||||
|
||||
/// insert a mesh related to the most recent insertBegin call.
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
|
||||
|
||||
virtual void insertMesh(const std::string &mesh);
|
||||
virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
|
||||
virtual void insertMesh(const std::string &mesh);
|
||||
virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
|
||||
virtual void insertObjectPhysics();
|
||||
|
||||
virtual void insertActorPhysics();
|
||||
|
||||
/// insert a light related to the most recent insertBegin call.
|
||||
virtual void insertLight(float r, float g, float b, float radius);
|
||||
|
@ -85,13 +90,13 @@ namespace MWRender
|
|||
void configureFog();
|
||||
|
||||
void setAmbientMode();
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
||||
ExteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
|
||||
MWScene &_scene)
|
||||
: cell(_cell), mEnvironment (environment), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {}
|
||||
: mCell(_cell), mEnvironment (environment), mScene(_scene), mBase(NULL), mInsert(NULL), mAmbientMode (0) {}
|
||||
|
||||
virtual ~ExteriorCellRender() { destroy(); }
|
||||
|
||||
|
|
|
@ -60,57 +60,59 @@ void InteriorCellRender::insertBegin (ESM::CellRef &ref)
|
|||
|
||||
// Rotates first around z, then y, then x
|
||||
insert->setOrientation(xr*yr*zr);
|
||||
|
||||
mInsertMesh.clear();
|
||||
}
|
||||
|
||||
// insert a mesh related to the most recent insertBegin call.
|
||||
void InteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements)
|
||||
{
|
||||
assert(insert);
|
||||
Ogre::SceneNode *parent = insert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->rotate(axis, angle);
|
||||
assert(insert);
|
||||
Ogre::SceneNode *parent = insert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->rotate(axis, angle);
|
||||
}
|
||||
// insert a mesh related to the most recent insertBegin call.
|
||||
|
||||
void InteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements)
|
||||
{
|
||||
assert(insert);
|
||||
Ogre::SceneNode *parent = insert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->scale(axis);
|
||||
assert(insert);
|
||||
Ogre::SceneNode *parent = insert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->scale(axis);
|
||||
}
|
||||
void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements)
|
||||
{
|
||||
insertMesh(mesh, vec, axis, angle, sceneNodeName, sceneParent, elements, true);
|
||||
insertMesh(mesh, vec, axis, angle, sceneNodeName, sceneParent, elements, true);
|
||||
}
|
||||
void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){
|
||||
|
||||
assert (insert);
|
||||
//insert->
|
||||
Ogre::SceneNode *parent = insert;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
|
||||
}
|
||||
|
||||
npcPart = parent->createChildSceneNode(sceneNodeName);
|
||||
//npcPart->showBoundingBox(true);
|
||||
assert (insert);
|
||||
//insert->
|
||||
Ogre::SceneNode *parent = insert;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
|
||||
}
|
||||
|
||||
npcPart = parent->createChildSceneNode(sceneNodeName);
|
||||
//npcPart->showBoundingBox(true);
|
||||
|
||||
MeshPtr good2 = NIFLoader::load(mesh);
|
||||
|
||||
MovableObject *ent = scene.getMgr()->createEntity(mesh);
|
||||
//ent->extr
|
||||
|
||||
// MovableObject *ent2 = scene.getMgr()->createEntity(bounds
|
||||
// );
|
||||
|
||||
// MovableObject *ent2 = scene.getMgr()->createEntity(bounds
|
||||
// );
|
||||
//ent->
|
||||
//std::cout << mesh << bounds << "\n";
|
||||
|
||||
|
@ -119,7 +121,7 @@ void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
|
|||
npcPart->rotate(axis, angle);
|
||||
}
|
||||
else{
|
||||
|
||||
|
||||
npcPart->rotate(axis, angle);
|
||||
npcPart->translate(vec);
|
||||
}
|
||||
|
@ -127,55 +129,55 @@ void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
|
|||
npcPart->attachObject(ent);
|
||||
Ogre::MeshManager *m = MeshManager::getSingletonPtr();
|
||||
const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beast4 ="meshes\\b\\B_N_Argonian_M_Skins.nif";
|
||||
const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beast4 ="meshes\\b\\B_N_Argonian_M_Skins.nif";
|
||||
|
||||
const std::string beasttail1 ="tail\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beasttail2 ="tail\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";
|
||||
const std::string beasttail1 ="tail\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beasttail2 ="tail\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";
|
||||
|
||||
const std::string beastfoot1 ="foot\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beastfoot2 ="foot\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beastfoot3 ="foot\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beastfoot4 ="foot\\b\\B_N_Argonian_M_Skins.nif";
|
||||
if(mesh.compare(beast1) == 0 && m->getByName(beasttail1).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail1);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot1);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast2) == 0 && m->getByName(beasttail2).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail2);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot2);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast3) == 0 && m->getByName(beasttail3).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail3);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot3);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast4) == 0 && m->getByName(beasttail4).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail4);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot4);
|
||||
good2->reload();
|
||||
}
|
||||
const std::string beastfoot1 ="foot\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beastfoot2 ="foot\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beastfoot3 ="foot\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beastfoot4 ="foot\\b\\B_N_Argonian_M_Skins.nif";
|
||||
if(mesh.compare(beast1) == 0 && m->getByName(beasttail1).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail1);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot1);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast2) == 0 && m->getByName(beasttail2).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail2);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot2);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast3) == 0 && m->getByName(beasttail3).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail3);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot3);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast4) == 0 && m->getByName(beasttail4).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail4);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot4);
|
||||
good2->reload();
|
||||
}
|
||||
}
|
||||
|
||||
void InteriorCellRender::insertMesh(const std::string &mesh)
|
||||
|
@ -185,6 +187,21 @@ void InteriorCellRender::insertMesh(const std::string &mesh)
|
|||
NIFLoader::load(mesh);
|
||||
MovableObject *ent = scene.getMgr()->createEntity(mesh);
|
||||
insert->attachObject(ent);
|
||||
|
||||
if (mInsertMesh.empty())
|
||||
mInsertMesh = mesh;
|
||||
}
|
||||
|
||||
void InteriorCellRender::insertObjectPhysics()
|
||||
{
|
||||
if (!mInsertMesh.empty())
|
||||
scene.addObject (insert->getName(), mInsertMesh, insert->getOrientation(),
|
||||
insert->getScale().x, insert->getPosition());
|
||||
}
|
||||
|
||||
void InteriorCellRender::insertActorPhysics()
|
||||
{
|
||||
scene.addActor (insert->getName(), mInsertMesh, insert->getPosition());
|
||||
}
|
||||
|
||||
// insert a light related to the most recent insertBegin call.
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace MWRender
|
|||
|
||||
class InteriorCellRender : public CellRender, private CellRenderImp
|
||||
{
|
||||
//static bool isChest;
|
||||
//static bool isChest;
|
||||
static bool lightConst;
|
||||
static float lightConstValue;
|
||||
|
||||
|
@ -54,7 +54,8 @@ namespace MWRender
|
|||
Ogre::SceneNode *base;
|
||||
|
||||
Ogre::SceneNode *insert;
|
||||
Ogre::SceneNode *npcPart;
|
||||
std::string mInsertMesh;
|
||||
Ogre::SceneNode *npcPart;
|
||||
|
||||
// 0 normal, 1 more bright, 2 max
|
||||
int ambientMode;
|
||||
|
@ -63,12 +64,17 @@ namespace MWRender
|
|||
|
||||
/// start inserting a new reference.
|
||||
virtual void insertBegin (ESM::CellRef &ref);
|
||||
virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
/// insert a mesh related to the most recent insertBegin call.
|
||||
virtual void insertMesh(const std::string &mesh);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
|
||||
|
||||
virtual void insertObjectPhysics();
|
||||
|
||||
virtual void insertActorPhysics();
|
||||
|
||||
/// insert a light related to the most recent insertBegin call.
|
||||
virtual void insertLight(float r, float g, float b, float radius);
|
||||
|
||||
|
@ -93,7 +99,7 @@ namespace MWRender
|
|||
virtual ~InteriorCellRender() { destroy(); }
|
||||
|
||||
/// Make the cell visible. Load the cell if necessary.
|
||||
//virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
//virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
virtual void show();
|
||||
|
||||
/// Remove the cell from rendering, but don't remove it from
|
||||
|
|
|
@ -11,80 +11,218 @@
|
|||
|
||||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/doingphysics.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
MWScene::MWScene(OEngine::Render::OgreRenderer &_rend)
|
||||
: rend(_rend)
|
||||
MWScene::MWScene(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng)
|
||||
: rend(_rend)
|
||||
{
|
||||
rend.createScene("PlayerCam", 55, 5);
|
||||
eng = physEng;
|
||||
rend.createScene("PlayerCam", 55, 5);
|
||||
|
||||
// Set default mipmap level (NB some APIs ignore this)
|
||||
TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
||||
// Set default mipmap level (NB some APIs ignore this)
|
||||
TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
||||
|
||||
// Load resources
|
||||
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
// Load resources
|
||||
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
|
||||
// Turn the entire scene (represented by the 'root' node) -90
|
||||
// degrees around the x axis. This makes Z go upwards, and Y go into
|
||||
// the screen (when x is to the right.) This is the orientation that
|
||||
// Morrowind uses, and it automagically makes everything work as it
|
||||
// should.
|
||||
SceneNode *rt = rend.getScene()->getRootSceneNode();
|
||||
mwRoot = rt->createChildSceneNode();
|
||||
mwRoot->pitch(Degree(-90));
|
||||
// Turn the entire scene (represented by the 'root' node) -90
|
||||
// degrees around the x axis. This makes Z go upwards, and Y go into
|
||||
// the screen (when x is to the right.) This is the orientation that
|
||||
// Morrowind uses, and it automagically makes everything work as it
|
||||
// should.
|
||||
SceneNode *rt = rend.getScene()->getRootSceneNode();
|
||||
mwRoot = rt->createChildSceneNode();
|
||||
mwRoot->pitch(Degree(-90));
|
||||
|
||||
//used to obtain ingame information of ogre objects (which are faced or selected)
|
||||
mRaySceneQuery = rend.getScene()->createRayQuery(Ray());
|
||||
//used to obtain ingame information of ogre objects (which are faced or selected)
|
||||
mRaySceneQuery = rend.getScene()->createRayQuery(Ray());
|
||||
|
||||
Ogre::SceneNode *playerNode = mwRoot->createChildSceneNode();
|
||||
playerNode->pitch(Degree(90));
|
||||
Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
|
||||
Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
|
||||
cameraPitchNode->attachObject(getCamera());
|
||||
|
||||
|
||||
mPlayer = new MWRender::Player (getCamera(), playerNode->getName());
|
||||
|
||||
mFreeFly = true;
|
||||
}
|
||||
|
||||
MWScene::~MWScene()
|
||||
{
|
||||
delete mPlayer;
|
||||
}
|
||||
|
||||
std::pair<std::string, float> MWScene::getFacedHandle (MWWorld::World& world)
|
||||
{
|
||||
std::string handle = "";
|
||||
float distance = -1;
|
||||
|
||||
//get a ray pointing to the center of the viewport
|
||||
Ray centerRay = getCamera()->getCameraToViewportRay(
|
||||
getViewport()->getWidth()/2,
|
||||
getViewport()->getHeight()/2);
|
||||
//let's avoid the capsule shape of the player.
|
||||
centerRay.setOrigin(centerRay.getOrigin() + 20*centerRay.getDirection());
|
||||
btVector3 from(centerRay.getOrigin().x,-centerRay.getOrigin().z,centerRay.getOrigin().y);
|
||||
btVector3 to(centerRay.getPoint(500).x,-centerRay.getPoint(500).z,centerRay.getPoint(500).y);
|
||||
|
||||
// get all objects touched by the ray
|
||||
getRaySceneQuery()->setRay (centerRay );
|
||||
RaySceneQueryResult &result = getRaySceneQuery()->execute();
|
||||
return eng->rayTest(from,to);
|
||||
}
|
||||
|
||||
RaySceneQueryResult::iterator nearest = result.end();
|
||||
void MWScene::doPhysics (float duration, MWWorld::World& world,
|
||||
const std::vector<std::pair<std::string, Ogre::Vector3> >& actors)
|
||||
{
|
||||
// stop changes to world from being reported back to the physics system
|
||||
MWWorld::DoingPhysics scopeGuard;
|
||||
|
||||
for (RaySceneQueryResult::iterator itr = result.begin();
|
||||
itr != result.end(); itr++ )
|
||||
//set the DebugRenderingMode. To disable it,set it to 0
|
||||
//eng->setDebugRenderingMode(1);
|
||||
|
||||
//set the walkdirection to 0 (no movement) for every actor)
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
|
||||
{
|
||||
// there seem to be omnipresent objects like the caelum sky dom,
|
||||
// the distance of these objects is always 0 so this if excludes these
|
||||
if ( itr->movable && itr->distance >= 0.1)
|
||||
{
|
||||
// horrible hack to exclude statics. this must be removed as soon as a replacement for the
|
||||
// AABB raycasting is implemented (we should not ignore statics)
|
||||
MWWorld::Ptr ptr = world.getPtrViaHandle (itr->movable->getParentSceneNode()->getName());
|
||||
if (ptr.getType()==typeid (ESM::Static))
|
||||
break;
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
act->setWalkDirection(btVector3(0,0,0));
|
||||
}
|
||||
|
||||
if ( nearest == result.end() ) //if no object is set
|
||||
{
|
||||
nearest = itr;
|
||||
}
|
||||
else if ( itr->distance < nearest->distance )
|
||||
{
|
||||
nearest = itr;
|
||||
}
|
||||
for (std::vector<std::pair<std::string, Ogre::Vector3> >::const_iterator iter (actors.begin());
|
||||
iter!=actors.end(); ++iter)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = eng->getCharacter(iter->first);
|
||||
|
||||
//dirty stuff to get the camera orientation. Must be changed!
|
||||
|
||||
Ogre::SceneNode *sceneNode = rend.getScene()->getSceneNode (iter->first);
|
||||
Ogre::Vector3 dir;
|
||||
Ogre::Node* yawNode = sceneNode->getChildIterator().getNext();
|
||||
Ogre::Node* pitchNode = yawNode->getChildIterator().getNext();
|
||||
if(mFreeFly)
|
||||
{
|
||||
Ogre::Quaternion yawQuat = yawNode->getOrientation();
|
||||
Ogre::Quaternion pitchQuat = pitchNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
dir = 0.07*(yawQuat*pitchQuat*dir1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::Quaternion quat = yawNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
dir = 0.025*(quat*dir1);
|
||||
}
|
||||
|
||||
//set the walk direction
|
||||
act->setWalkDirection(btVector3(dir.x,-dir.z,dir.y));
|
||||
}
|
||||
eng->stepSimulation(duration);
|
||||
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
btVector3 newPos = act->getPosition();
|
||||
MWWorld::Ptr ptr = world.getPtrViaHandle (it->first);
|
||||
world.moveObject (ptr, newPos.x(), newPos.y(), newPos.z());
|
||||
}
|
||||
}
|
||||
|
||||
void MWScene::addObject (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position)
|
||||
{
|
||||
OEngine::Physic::RigidBody* body = eng->createRigidBody(mesh,handle);
|
||||
eng->addRigidBody(body);
|
||||
btTransform tr;
|
||||
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
||||
tr.setRotation(btQuaternion(rotation.x,rotation.y,rotation.z,rotation.w));
|
||||
body->setWorldTransform(tr);
|
||||
}
|
||||
|
||||
void MWScene::addActor (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Vector3& position)
|
||||
{
|
||||
//TODO:optimize this. Searching the std::map isn't very efficient i think.
|
||||
eng->addCharacter(handle);
|
||||
OEngine::Physic::PhysicActor* act = eng->getCharacter(handle);
|
||||
act->setPosition(btVector3(position.x,position.y,position.z));
|
||||
}
|
||||
|
||||
void MWScene::removeObject (const std::string& handle)
|
||||
{
|
||||
//TODO:check if actor???
|
||||
eng->removeCharacter(handle);
|
||||
eng->removeRigidBody(handle);
|
||||
eng->deleteRigidBody(handle);
|
||||
}
|
||||
|
||||
void MWScene::moveObject (const std::string& handle, const Ogre::Vector3& position, bool updatePhysics)
|
||||
{
|
||||
rend.getScene()->getSceneNode(handle)->setPosition(position);
|
||||
|
||||
if(updatePhysics)//TODO: is it an actor? Done?
|
||||
{
|
||||
if (OEngine::Physic::RigidBody* body = eng->getRigidBody(handle))
|
||||
{
|
||||
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
|
||||
// start positions others than 0, 0, 0
|
||||
btTransform tr = body->getWorldTransform();
|
||||
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
||||
body->setWorldTransform(tr);
|
||||
}
|
||||
if (OEngine::Physic::PhysicActor* act = eng->getCharacter(handle))
|
||||
{
|
||||
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
|
||||
// start positions others than 0, 0, 0
|
||||
act->setPosition(btVector3(position.x,position.y,position.z));
|
||||
}
|
||||
}
|
||||
|
||||
if ( nearest != result.end() )
|
||||
{
|
||||
handle = nearest->movable->getParentSceneNode()->getName();
|
||||
distance = nearest->distance;
|
||||
}
|
||||
|
||||
return std::pair<std::string, float>(handle, distance);
|
||||
}
|
||||
|
||||
void MWScene::rotateObject (const std::string& handle, const Ogre::Quaternion& rotation)
|
||||
{
|
||||
}
|
||||
|
||||
void MWScene::scaleObject (const std::string& handle, float scale)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void MWScene::toggleCollisionMode()
|
||||
{
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
bool cmode = act->getCollisionMode();
|
||||
if(cmode)
|
||||
{
|
||||
act->enableCollisions(false);
|
||||
act->setGravity(0.);
|
||||
act->setVerticalVelocity(0);
|
||||
mFreeFly = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
mFreeFly = false;
|
||||
act->enableCollisions(true);
|
||||
act->setGravity(4.);
|
||||
act->setVerticalVelocity(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MWScene::toggleRenderMode (int mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case MWWorld::World::Render_CollisionDebug:
|
||||
|
||||
// TODO use a proper function instead of accessing the member variable
|
||||
// directly.
|
||||
eng->setDebugRenderingMode (!eng->isDebugCreated);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,10 @@
|
|||
|
||||
#include <utility>
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
|
@ -11,6 +15,8 @@ namespace Ogre
|
|||
class SceneManager;
|
||||
class SceneNode;
|
||||
class RaySceneQuery;
|
||||
class Quaternion;
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
|
@ -20,36 +26,78 @@ namespace MWWorld
|
|||
|
||||
namespace MWRender
|
||||
{
|
||||
/** Class responsible for Morrowind-specific interfaces to OGRE.
|
||||
class Player;
|
||||
|
||||
This might be refactored partially into a non-mw specific
|
||||
counterpart in ogre/ at some point.
|
||||
*/
|
||||
class MWScene
|
||||
{
|
||||
OEngine::Render::OgreRenderer &rend;
|
||||
/// \brief 3D-scene (rendering and physics)
|
||||
|
||||
// Root node for all objects added to the scene. This is rotated so
|
||||
// that the OGRE coordinate system matches that used internally in
|
||||
// Morrowind.
|
||||
Ogre::SceneNode *mwRoot;
|
||||
Ogre::RaySceneQuery *mRaySceneQuery;
|
||||
class MWScene
|
||||
{
|
||||
OEngine::Render::OgreRenderer &rend;
|
||||
|
||||
public:
|
||||
MWScene(OEngine::Render::OgreRenderer &_rend);
|
||||
/// Root node for all objects added to the scene. This is rotated so
|
||||
/// that the OGRE coordinate system matches that used internally in
|
||||
/// Morrowind.
|
||||
Ogre::SceneNode *mwRoot;
|
||||
Ogre::RaySceneQuery *mRaySceneQuery;
|
||||
|
||||
Ogre::Camera *getCamera() { return rend.getCamera(); }
|
||||
Ogre::SceneNode *getRoot() { return mwRoot; }
|
||||
Ogre::SceneManager *getMgr() { return rend.getScene(); }
|
||||
Ogre::Viewport *getViewport() { return rend.getViewport(); }
|
||||
Ogre::RaySceneQuery *getRaySceneQuery() { return mRaySceneQuery; }
|
||||
OEngine::Physic::PhysicEngine* eng;
|
||||
|
||||
//gets the handle of the object the player is looking at
|
||||
//pair<name, distance>
|
||||
//name is empty and distance = -1 if there is no object which
|
||||
//can be faced
|
||||
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
||||
};
|
||||
MWRender::Player *mPlayer;
|
||||
|
||||
bool mFreeFly;
|
||||
|
||||
public:
|
||||
|
||||
MWScene (OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng);
|
||||
|
||||
~MWScene();
|
||||
|
||||
Ogre::Camera *getCamera() { return rend.getCamera(); }
|
||||
Ogre::SceneNode *getRoot() { return mwRoot; }
|
||||
Ogre::SceneManager *getMgr() { return rend.getScene(); }
|
||||
Ogre::Viewport *getViewport() { return rend.getViewport(); }
|
||||
Ogre::RaySceneQuery *getRaySceneQuery() { return mRaySceneQuery; }
|
||||
MWRender::Player *getPlayer() { return mPlayer; }
|
||||
|
||||
/// Gets the handle of the object the player is looking at
|
||||
/// pair<name, distance>
|
||||
/// name is empty and distance = -1 if there is no object which
|
||||
/// can be faced
|
||||
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
||||
|
||||
/// Run physics simulation and modify \a world accordingly.
|
||||
void doPhysics (float duration, MWWorld::World& world,
|
||||
const std::vector<std::pair<std::string, Ogre::Vector3> >& actors);
|
||||
|
||||
/// Add object to physics system.
|
||||
void addObject (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position);
|
||||
|
||||
/// Add actor to physics system.
|
||||
void addActor (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Vector3& position);
|
||||
|
||||
/// Remove object from physic systems.
|
||||
void removeObject (const std::string& handle);
|
||||
|
||||
/// Move object.
|
||||
void moveObject (const std::string& handle, const Ogre::Vector3& position, bool updatePhysics);
|
||||
|
||||
/// Change object's orientation.
|
||||
void rotateObject (const std::string& handle, const Ogre::Quaternion& rotation);
|
||||
|
||||
/// Change object's scale.
|
||||
void scaleObject (const std::string& handle, float scale);
|
||||
|
||||
/// Toggle collision mode for player. If disabled player object should ignore
|
||||
/// collisions and gravity.
|
||||
void toggleCollisionMode();
|
||||
|
||||
/// Toggle render mode
|
||||
/// \todo Using an int instead of a enum here to avoid cyclic includes. Will be fixed
|
||||
/// when the mw*-refactoring is done.
|
||||
void toggleRenderMode (int mode);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
9
apps/openmw/mwrender/player.cpp
Normal file
9
apps/openmw/mwrender/player.cpp
Normal file
|
@ -0,0 +1,9 @@
|
|||
|
||||
#include "player.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
Player::Player (Ogre::Camera *camera, const std::string& handle)
|
||||
: mCamera (camera), mHandle (handle)
|
||||
{}
|
||||
}
|
29
apps/openmw/mwrender/player.hpp
Normal file
29
apps/openmw/mwrender/player.hpp
Normal file
|
@ -0,0 +1,29 @@
|
|||
#ifndef GAME_MWRENDER_PLAYER_H
|
||||
#define GAME_MWRENDER_PLAYER_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Camera;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
/// \brief Player character rendering and camera control
|
||||
class Player
|
||||
{
|
||||
Ogre::Camera *mCamera;
|
||||
std::string mHandle;
|
||||
|
||||
public:
|
||||
|
||||
Player (Ogre::Camera *camera, const std::string& handle);
|
||||
|
||||
Ogre::Camera *getCamera() { return mCamera; }
|
||||
|
||||
std::string getHandle() const { return mHandle; }
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,41 +0,0 @@
|
|||
|
||||
#include "playerpos.hpp"
|
||||
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
PlayerPos::PlayerPos (Ogre::Camera *cam, const ESM::NPC *player, MWWorld::World& world) :
|
||||
mCellStore (0), camera(cam), mWorld (world), mClass (0)
|
||||
{
|
||||
mPlayer.base = player;
|
||||
mName = player->name;
|
||||
mMale = !(player->flags & ESM::NPC::Female);
|
||||
mRace = player->race;
|
||||
mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
|
||||
mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
|
||||
}
|
||||
|
||||
PlayerPos::~PlayerPos()
|
||||
{
|
||||
delete mClass;
|
||||
}
|
||||
|
||||
void PlayerPos::setPos(float x, float y, float z, bool updateCamera)
|
||||
{
|
||||
mWorld.moveObject (getPlayer(), x, y, z);
|
||||
|
||||
if (updateCamera)
|
||||
camera->setPosition (Ogre::Vector3 (
|
||||
mPlayer.ref.pos.pos[0],
|
||||
mPlayer.ref.pos.pos[2],
|
||||
-mPlayer.ref.pos.pos[1]));
|
||||
}
|
||||
|
||||
void PlayerPos::setClass (const ESM::Class& class_)
|
||||
{
|
||||
ESM::Class *new_class = new ESM::Class (class_);
|
||||
delete mClass;
|
||||
mClass = new_class;
|
||||
}
|
||||
}
|
|
@ -1,128 +0,0 @@
|
|||
#ifndef _MWRENDER_PLAYERPOS_H
|
||||
#define _MWRENDER_PLAYERPOS_H
|
||||
|
||||
#include "OgreCamera.h"
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/refdata.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class World;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
// This class keeps track of the player position. It takes care of
|
||||
// camera movement, sound listener updates, and collision handling
|
||||
// (to be done).
|
||||
class PlayerPos
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> mPlayer;
|
||||
MWWorld::Ptr::CellStore *mCellStore;
|
||||
Ogre::Camera *camera;
|
||||
MWWorld::World& mWorld;
|
||||
std::string mName;
|
||||
bool mMale;
|
||||
std::string mRace;
|
||||
std::string mBirthsign;
|
||||
ESM::Class *mClass;
|
||||
|
||||
public:
|
||||
|
||||
PlayerPos(Ogre::Camera *cam, const ESM::NPC *player, MWWorld::World& world);
|
||||
|
||||
~PlayerPos();
|
||||
|
||||
// Set the player position. Uses Morrowind coordinates.
|
||||
void setPos(float _x, float _y, float _z, bool updateCamera = false);
|
||||
|
||||
void setCell (MWWorld::Ptr::CellStore *cellStore)
|
||||
{
|
||||
mCellStore = cellStore;
|
||||
}
|
||||
|
||||
Ogre::Camera *getCamera() { return camera; }
|
||||
|
||||
// Move the player relative to her own position and
|
||||
// orientation. After the call, the new position is returned.
|
||||
void moveRel(float &relX, float &relY, float &relZ)
|
||||
{
|
||||
using namespace Ogre;
|
||||
|
||||
// Move camera relative to its own direction
|
||||
camera->moveRelative(Vector3(relX,0,relZ));
|
||||
|
||||
// Up/down movement is always done relative the world axis.
|
||||
camera->move(Vector3(0,relY,0));
|
||||
|
||||
// Get new camera position, converting back to MW coords.
|
||||
Vector3 pos = camera->getPosition();
|
||||
relX = pos[0];
|
||||
relY = -pos[2];
|
||||
relZ = pos[1];
|
||||
|
||||
// TODO: Collision detection must be used to find the REAL new
|
||||
// position.
|
||||
|
||||
// Set the position
|
||||
setPos(relX, relY, relZ);
|
||||
}
|
||||
|
||||
MWWorld::Ptr getPlayer()
|
||||
{
|
||||
MWWorld::Ptr ptr (&mPlayer, mCellStore);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void setName (const std::string& name)
|
||||
{
|
||||
mName = name;
|
||||
}
|
||||
|
||||
void setGender (bool male)
|
||||
{
|
||||
mMale = male;
|
||||
}
|
||||
|
||||
void setRace (const std::string& race)
|
||||
{
|
||||
mRace = race;
|
||||
}
|
||||
|
||||
void setBirthsign (const std::string& birthsign)
|
||||
{
|
||||
mBirthsign = birthsign;
|
||||
}
|
||||
|
||||
void setClass (const ESM::Class& class_);
|
||||
|
||||
std::string getName() const
|
||||
{
|
||||
return mName;
|
||||
}
|
||||
|
||||
bool isMale() const
|
||||
{
|
||||
return mMale;
|
||||
}
|
||||
|
||||
std::string getRace() const
|
||||
{
|
||||
return mRace;
|
||||
}
|
||||
|
||||
std::string getBirthsign() const
|
||||
{
|
||||
return mBirthsign;
|
||||
}
|
||||
|
||||
const ESM::Class& getClass() const
|
||||
{
|
||||
return *mClass;
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
|
@ -19,7 +19,8 @@ namespace MWRender
|
|||
|
||||
public:
|
||||
CaelumManager (Ogre::RenderWindow* pRenderWindow,
|
||||
Ogre::Camera* pCamera);
|
||||
Ogre::Camera* pCamera,
|
||||
const boost::filesystem::path& resDir);
|
||||
virtual ~CaelumManager ();
|
||||
|
||||
virtual void enable() {}
|
||||
|
@ -44,7 +45,8 @@ namespace MWRender
|
|||
};
|
||||
|
||||
CaelumManager::CaelumManager (Ogre::RenderWindow* pRenderWindow,
|
||||
Ogre::Camera* pCamera)
|
||||
Ogre::Camera* pCamera,
|
||||
const boost::filesystem::path& resDir)
|
||||
: mpCaelumSystem (NULL)
|
||||
{
|
||||
using namespace Ogre;
|
||||
|
@ -55,7 +57,7 @@ namespace MWRender
|
|||
|
||||
// Load the Caelum resources
|
||||
//
|
||||
ResourceGroupManager::getSingleton().addResourceLocation("resources/caelum", "FileSystem", "Caelum");
|
||||
ResourceGroupManager::getSingleton().addResourceLocation((resDir / "caelum").string(), "FileSystem", "Caelum");
|
||||
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
|
||||
// Load the Caelum resources
|
||||
|
@ -89,13 +91,14 @@ namespace MWRender
|
|||
/// \return NULL on failure.
|
||||
///
|
||||
SkyManager* SkyManager::create (Ogre::RenderWindow* pRenderWindow,
|
||||
Ogre::Camera* pCamera)
|
||||
Ogre::Camera* pCamera,
|
||||
const boost::filesystem::path& resDir)
|
||||
{
|
||||
SkyManager* pSkyManager = NULL;
|
||||
|
||||
try
|
||||
{
|
||||
pSkyManager = new CaelumManager(pRenderWindow, pCamera);
|
||||
pSkyManager = new CaelumManager(pRenderWindow, pCamera, resDir);
|
||||
}
|
||||
catch (Ogre::Exception& e)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef _GAME_RENDER_SKY_H
|
||||
#define _GAME_RENDER_SKY_H
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class RenderWindow;
|
||||
|
@ -16,7 +18,8 @@ namespace MWRender
|
|||
{
|
||||
public:
|
||||
static SkyManager* create (Ogre::RenderWindow* pRenderWindow,
|
||||
Ogre::Camera* pCamera);
|
||||
Ogre::Camera* pCamera,
|
||||
const boost::filesystem::path& resDir);
|
||||
virtual ~SkyManager() {}
|
||||
|
||||
virtual void enable() = 0;
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <components/interpreter/opcodes.hpp>
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
#include "ref.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
@ -15,46 +16,14 @@ namespace MWScript
|
|||
{
|
||||
namespace Ai
|
||||
{
|
||||
template<class R>
|
||||
class OpAiTravel : public Interpreter::Opcode1
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
Interpreter::Type_Float x = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float y = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float z = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
// discard additional arguments (reset), because we have no idea what they mean.
|
||||
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
|
||||
|
||||
std::cout << "AiTravel: " << x << ", " << y << ", " << z << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
class OpAiTravelExplicit : public Interpreter::Opcode1
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Float x = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
@ -72,56 +41,14 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpAiEscort : public Interpreter::Opcode1
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
std::string actor = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float duration = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float x = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float y = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float z = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
// discard additional arguments (reset), because we have no idea what they mean.
|
||||
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
|
||||
|
||||
std::cout << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration
|
||||
<< std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
class OpAiEscortExplicit : public Interpreter::Opcode1
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
std::string actor = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
@ -146,16 +73,14 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpGetAiPackageDone : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value = 0;
|
||||
|
||||
|
@ -163,25 +88,6 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpGetAiPackageDoneExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
Interpreter::Type_Integer value = 0;
|
||||
|
||||
runtime.push (value);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
const int opcodeAiTravel = 0x20000;
|
||||
|
@ -204,12 +110,13 @@ namespace MWScript
|
|||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
{
|
||||
interpreter.installSegment3 (opcodeAiTravel, new OpAiTravel);
|
||||
interpreter.installSegment3 (opcodeAiTravelExplicit, new OpAiTravelExplicit);
|
||||
interpreter.installSegment3 (opcodeAiEscort, new OpAiEscort);
|
||||
interpreter.installSegment3 (opcodeAiEscortExplicit, new OpAiEscortExplicit);
|
||||
interpreter.installSegment5 (opcodeGetAiPackageDone, new OpGetAiPackageDone);
|
||||
interpreter.installSegment5 (opcodeGetAiPackageDoneExplicit, new OpGetAiPackageDoneExplicit);
|
||||
interpreter.installSegment3 (opcodeAiTravel, new OpAiTravel<ImplicitRef>);
|
||||
interpreter.installSegment3 (opcodeAiTravelExplicit, new OpAiTravel<ExplicitRef>);
|
||||
interpreter.installSegment3 (opcodeAiEscort, new OpAiEscort<ImplicitRef>);
|
||||
interpreter.installSegment3 (opcodeAiEscortExplicit, new OpAiEscort<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodeGetAiPackageDone, new OpGetAiPackageDone<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeGetAiPackageDoneExplicit,
|
||||
new OpGetAiPackageDone<ExplicitRef>);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <components/interpreter/opcodes.hpp>
|
||||
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
|
||||
|
@ -53,7 +54,7 @@ namespace MWScript
|
|||
else
|
||||
{
|
||||
pos.pos[0] = pos.pos[1] = 0;
|
||||
context.getWorld().changeCell (cell, pos);
|
||||
context.getWorld().changeToInteriorCell (cell, pos);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -84,9 +85,27 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpGetInterior : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
bool interior =
|
||||
context.getWorld().getPlayer().getPlayer().getCell()->cell->data.flags &
|
||||
ESM::Cell::Interior;
|
||||
|
||||
runtime.push (interior ? 1 : 0);
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeCellChanged = 0x2000000;
|
||||
const int opcodeCOC = 0x2000026;
|
||||
const int opcodeCOE = 0x200008e;
|
||||
const int opcodeGetInterior = 0x2000131;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
@ -95,6 +114,7 @@ namespace MWScript
|
|||
extensions.registerInstruction ("centeroncell", "S", opcodeCOC);
|
||||
extensions.registerInstruction ("coe", "ll", opcodeCOE);
|
||||
extensions.registerInstruction ("centeronexterior", "ll", opcodeCOE);
|
||||
extensions.registerFunction ("getinterior", 'l', "", opcodeGetInterior);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -102,6 +122,7 @@ namespace MWScript
|
|||
interpreter.installSegment5 (opcodeCellChanged, new OpCellChanged);
|
||||
interpreter.installSegment5 (opcodeCOC, new OpCOC);
|
||||
interpreter.installSegment5 (opcodeCOE, new OpCOE);
|
||||
interpreter.installSegment5 (opcodeGetInterior, new OpGetInterior);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,17 +14,21 @@
|
|||
#include "../mwworld/containerutil.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
#include "ref.hpp"
|
||||
|
||||
namespace MWScript
|
||||
{
|
||||
namespace Container
|
||||
{
|
||||
template<class R>
|
||||
class OpAddItem : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
@ -37,40 +41,6 @@ namespace MWScript
|
|||
if (count<0)
|
||||
throw std::runtime_error ("second argument for AddItem must be non-negative");
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
MWWorld::ManualRef ref (context.getWorld().getStore(), item);
|
||||
|
||||
ref.getPtr().getRefData().setCount (count);
|
||||
|
||||
MWWorld::Class::get (ref.getPtr()).insertIntoContainer (ref.getPtr(),
|
||||
MWWorld::Class::get (ptr).getContainerStore (ptr));
|
||||
}
|
||||
};
|
||||
|
||||
class OpAddItemExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
std::string item = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Integer count = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
if (count<0)
|
||||
throw std::runtime_error ("second argument for AddItem must be non-negative");
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
MWWorld::ManualRef ref (context.getWorld().getStore(), item);
|
||||
|
||||
ref.getPtr().getRefData().setCount (count);
|
||||
|
@ -80,55 +50,21 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpGetItemCount : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string item = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
std::vector<MWWorld::Ptr> list;
|
||||
|
||||
MWWorld::listItemsInContainer (item,
|
||||
MWWorld::Class::get (ptr).getContainerStore (ptr),
|
||||
context.getWorld().getStore(), list);
|
||||
|
||||
Interpreter::Type_Integer sum = 0;
|
||||
|
||||
for (std::vector<MWWorld::Ptr>::iterator iter (list.begin()); iter!=list.end();
|
||||
++iter)
|
||||
{
|
||||
sum += iter->getRefData().getCount();
|
||||
}
|
||||
|
||||
runtime.push (sum);
|
||||
}
|
||||
};
|
||||
|
||||
class OpGetItemCountExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
std::string item = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
std::vector<MWWorld::Ptr> list;
|
||||
|
||||
MWWorld::listItemsInContainer (item,
|
||||
|
@ -147,12 +83,15 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpRemoveItem : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
@ -165,58 +104,6 @@ namespace MWScript
|
|||
if (count<0)
|
||||
throw std::runtime_error ("second argument for RemoveItem must be non-negative");
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
std::vector<MWWorld::Ptr> list;
|
||||
|
||||
MWWorld::listItemsInContainer (item,
|
||||
MWWorld::Class::get (ptr).getContainerStore (ptr),
|
||||
context.getWorld().getStore(), list);
|
||||
|
||||
for (std::vector<MWWorld::Ptr>::iterator iter (list.begin());
|
||||
iter!=list.end() && count;
|
||||
++iter)
|
||||
{
|
||||
if (iter->getRefData().getCount()<=count)
|
||||
{
|
||||
count -= iter->getRefData().getCount();
|
||||
iter->getRefData().setCount (0);
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->getRefData().setCount (iter->getRefData().getCount()-count);
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// To be fully compatible with original Morrowind, we would need to check if
|
||||
// count is >= 0 here and throw an exception. But let's be tollerant instead.
|
||||
}
|
||||
};
|
||||
|
||||
class OpRemoveItemExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
std::string item = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Integer count = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
if (count<0)
|
||||
throw std::runtime_error ("second argument for RemoveItem must be non-negative");
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
std::vector<MWWorld::Ptr> list;
|
||||
|
||||
MWWorld::listItemsInContainer (item,
|
||||
|
@ -262,12 +149,12 @@ namespace MWScript
|
|||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
{
|
||||
interpreter.installSegment5 (opcodeAddItem, new OpAddItem);
|
||||
interpreter.installSegment5 (opcodeAddItemExplicit, new OpAddItemExplicit);
|
||||
interpreter.installSegment5 (opcodeGetItemCount, new OpGetItemCount);
|
||||
interpreter.installSegment5 (opcodeGetItemCountExplicit, new OpGetItemCountExplicit);
|
||||
interpreter.installSegment5 (opcodeRemoveItem, new OpRemoveItem);
|
||||
interpreter.installSegment5 (opcodeRemoveItemExplicit, new OpRemoveItemExplicit);
|
||||
interpreter.installSegment5 (opcodeAddItem, new OpAddItem<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeAddItemExplicit, new OpAddItem<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodeGetItemCount, new OpGetItemCount<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeGetItemCountExplicit, new OpGetItemCount<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodeRemoveItem, new OpRemoveItem<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeRemoveItemExplicit, new OpRemoveItem<ExplicitRef>);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include <components/interpreter/runtime.hpp>
|
||||
#include <components/interpreter/opcodes.hpp>
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
@ -35,10 +37,24 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpToggleCollision : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
context.getWorld().toggleCollisionMode();
|
||||
}
|
||||
};
|
||||
|
||||
const int numberOfControls = 7;
|
||||
|
||||
const int opcodeEnable = 0x200007e;
|
||||
const int opcodeDisable = 0x2000085;
|
||||
const int opcodeToggleCollision = 0x2000130;
|
||||
|
||||
const char *controls[numberOfControls] =
|
||||
{
|
||||
|
@ -56,6 +72,8 @@ namespace MWScript
|
|||
extensions.registerInstruction (enable + controls[i], "", opcodeEnable+i);
|
||||
extensions.registerInstruction (disable + controls[i], "", opcodeDisable+i);
|
||||
}
|
||||
|
||||
extensions.registerInstruction ("togglecollision", "", opcodeToggleCollision);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -65,6 +83,8 @@ namespace MWScript
|
|||
interpreter.installSegment5 (opcodeEnable+i, new OpSetControl (controls[i], true));
|
||||
interpreter.installSegment5 (opcodeDisable+i, new OpSetControl (controls[i], false));
|
||||
}
|
||||
|
||||
interpreter.installSegment5 (opcodeToggleCollision, new OpToggleCollision);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,4 +101,7 @@ op 0x20000c4-0x20000de: SetSkill
|
|||
op 0x20000df-0x20000f9: SetSkill, explicit reference
|
||||
op 0x20000fa-0x2000114: ModSkill
|
||||
op 0x2000115-0x200012f: ModSKill, explicit reference
|
||||
opcodes 0x2000130-0x3ffffff unused
|
||||
op 0x2000130: ToggleCollision
|
||||
op 0x2000131: GetInterior
|
||||
op 0x2000132: ToggleCollsionDebug
|
||||
opcodes 0x2000133-0x3ffffff unused
|
||||
|
|
|
@ -7,10 +7,11 @@
|
|||
#include <components/interpreter/runtime.hpp>
|
||||
#include <components/interpreter/opcodes.hpp>
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
#include "ref.hpp"
|
||||
|
||||
namespace MWScript
|
||||
{
|
||||
namespace Misc
|
||||
|
@ -55,42 +56,14 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpLock : public Interpreter::Opcode1
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
Interpreter::Type_Integer lockLevel = 100;
|
||||
|
||||
if (arg0==1)
|
||||
{
|
||||
lockLevel = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
}
|
||||
|
||||
MWWorld::Class::get (ptr).lock (ptr, lockLevel);
|
||||
}
|
||||
};
|
||||
|
||||
class OpLockExplicit : public Interpreter::Opcode1
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer lockLevel = 100;
|
||||
|
||||
|
@ -104,22 +77,20 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpUnlock : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWWorld::Class::get (ptr).unlock (ptr);
|
||||
}
|
||||
};
|
||||
|
||||
class OpUnlockExplicit : public Interpreter::Opcode0
|
||||
class OpToggleCollisionDebug : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
|
@ -128,16 +99,10 @@ namespace MWScript
|
|||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
MWWorld::Class::get (ptr).unlock (ptr);
|
||||
context.getWorld().toggleRenderMode (MWWorld::World::Render_CollisionDebug);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
const int opcodeXBox = 0x200000c;
|
||||
const int opcodeOnActivate = 0x200000d;
|
||||
const int opcodeActivate = 0x2000075;
|
||||
|
@ -145,6 +110,7 @@ namespace MWScript
|
|||
const int opcodeLockExplicit = 0x20005;
|
||||
const int opcodeUnlock = 0x200008c;
|
||||
const int opcodeUnlockExplicit = 0x200008d;
|
||||
const int opcodeToggleCollisionDebug = 0x2000132;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
@ -153,6 +119,10 @@ namespace MWScript
|
|||
extensions.registerInstruction ("activate", "", opcodeActivate);
|
||||
extensions.registerInstruction ("lock", "/l", opcodeLock, opcodeLockExplicit);
|
||||
extensions.registerInstruction ("unlock", "", opcodeUnlock, opcodeUnlockExplicit);
|
||||
extensions.registerInstruction ("togglecollisionboxes", "", opcodeToggleCollisionDebug);
|
||||
extensions.registerInstruction ("togglecollisiongrid", "", opcodeToggleCollisionDebug);
|
||||
extensions.registerInstruction ("tcb", "", opcodeToggleCollisionDebug);
|
||||
extensions.registerInstruction ("tcg", "", opcodeToggleCollisionDebug);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -160,10 +130,11 @@ namespace MWScript
|
|||
interpreter.installSegment5 (opcodeXBox, new OpXBox);
|
||||
interpreter.installSegment5 (opcodeOnActivate, new OpOnActivate);
|
||||
interpreter.installSegment5 (opcodeActivate, new OpActivate);
|
||||
interpreter.installSegment3 (opcodeLock, new OpLock);
|
||||
interpreter.installSegment3 (opcodeLockExplicit, new OpLockExplicit);
|
||||
interpreter.installSegment5 (opcodeUnlock, new OpUnlock);
|
||||
interpreter.installSegment5 (opcodeUnlockExplicit, new OpUnlockExplicit);
|
||||
interpreter.installSegment3 (opcodeLock, new OpLock<ImplicitRef>);
|
||||
interpreter.installSegment3 (opcodeLockExplicit, new OpLock<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodeUnlock, new OpUnlock<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeUnlockExplicit, new OpUnlock<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodeToggleCollisionDebug, new OpToggleCollisionDebug);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
41
apps/openmw/mwscript/ref.hpp
Normal file
41
apps/openmw/mwscript/ref.hpp
Normal file
|
@ -0,0 +1,41 @@
|
|||
#ifndef GAME_MWSCRIPT_REF_H
|
||||
#define GAME_MWSCRIPT_REF_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <components/interpreter/runtime.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
|
||||
namespace MWScript
|
||||
{
|
||||
struct ExplicitRef
|
||||
{
|
||||
MWWorld::Ptr operator() (Interpreter::Runtime& runtime) const
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
return context.getWorld().getPtr (id, false);
|
||||
}
|
||||
};
|
||||
|
||||
struct ImplicitRef
|
||||
{
|
||||
MWWorld::Ptr operator() (Interpreter::Runtime& runtime) const
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
return context.getReference();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -7,22 +7,26 @@
|
|||
#include <components/interpreter/runtime.hpp>
|
||||
#include <components/interpreter/opcodes.hpp>
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
#include "ref.hpp"
|
||||
|
||||
namespace MWScript
|
||||
{
|
||||
namespace Sound
|
||||
{
|
||||
template<class R>
|
||||
class OpSay : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
@ -32,296 +36,173 @@ namespace MWScript
|
|||
std::string text = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().say (context.getReference(), file);
|
||||
context.getSoundManager().say (ptr, file);
|
||||
context.messageBox (text);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpSayDone : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
runtime.push (context.getSoundManager().sayDone (context.getReference()));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
runtime.push (context.getSoundManager().sayDone (ptr));
|
||||
}
|
||||
};
|
||||
|
||||
class OpStreamMusic : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getSoundManager().streamMusic (sound);
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
class OpPlaySound : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getSoundManager().playSound (sound, 1.0, 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
class OpPlaySoundVP : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
|
||||
Interpreter::Type_Float volume = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float pitch = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getSoundManager().playSound (sound, volume, pitch);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpPlaySound3D : public Interpreter::Opcode0
|
||||
{
|
||||
bool mLoop;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
OpPlaySound3D (bool loop) : mLoop (loop) {}
|
||||
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (context.getReference(), sound,
|
||||
1.0, 1.0, mLoop);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpPlaySoundVP3D : public Interpreter::Opcode0
|
||||
{
|
||||
bool mLoop;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
OpPlaySoundVP3D (bool loop) : mLoop (loop) {}
|
||||
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
|
||||
Interpreter::Type_Float volume = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float pitch = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (context.getReference(), sound, volume,
|
||||
pitch, mLoop);
|
||||
|
||||
}
|
||||
};
|
||||
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpStopSound : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().stopSound3D (context.getReference(), sound);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
context.getSoundManager().stopSound3D (ptr, sound);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpGetSoundPlaying : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
||||
int index = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
runtime.push (context.getSoundManager().getSoundPlaying (
|
||||
context.getReference(), runtime.getStringLiteral (index)));
|
||||
}
|
||||
ptr, runtime.getStringLiteral (index)));
|
||||
}
|
||||
};
|
||||
|
||||
class OpSayExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
std::string file = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
std::string text = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().say (context.getWorld().getPtr (id, true),
|
||||
file);
|
||||
}
|
||||
};
|
||||
|
||||
class OpSayDoneExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
runtime.push (context.getSoundManager().sayDone (
|
||||
context.getWorld().getPtr (id, true)));
|
||||
}
|
||||
};
|
||||
|
||||
class OpPlaySound3DExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
bool mLoop;
|
||||
|
||||
public:
|
||||
|
||||
OpPlaySound3DExplicit (bool loop) : mLoop (loop) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (
|
||||
context.getWorld().getPtr (id, true), sound, 1.0, 1.0, mLoop);
|
||||
}
|
||||
};
|
||||
|
||||
class OpPlaySoundVP3DExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
bool mLoop;
|
||||
|
||||
public:
|
||||
|
||||
OpPlaySoundVP3DExplicit (bool loop) : mLoop (loop) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float volume = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Float pitch = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (
|
||||
context.getWorld().getPtr (id, true), sound, volume, pitch, mLoop);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
class OpStopSoundExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().stopSound3D (
|
||||
context.getWorld().getPtr (id, true), sound);
|
||||
}
|
||||
};
|
||||
|
||||
class OpGetSoundPlayingExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
int index = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
runtime.push (context.getSoundManager().getSoundPlaying (
|
||||
context.getWorld().getPtr (id, true),
|
||||
runtime.getStringLiteral (index)));
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeSay = 0x2000001;
|
||||
const int opcodeSayDone = 0x2000002;
|
||||
const int opcodeStreamMusic = 0x2000003;
|
||||
|
@ -342,7 +223,7 @@ namespace MWScript
|
|||
const int opcodePlayLoopSound3DVPExplicit = 0x200001e;
|
||||
const int opcodeStopSoundExplicit = 0x200001f;
|
||||
const int opcodeGetSoundPlayingExplicit = 0x2000020;
|
||||
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
extensions.registerInstruction ("say", "SS", opcodeSay, opcodeSayExplicit);
|
||||
|
@ -361,37 +242,37 @@ namespace MWScript
|
|||
extensions.registerInstruction ("stopsound", "c", opcodeStopSound,
|
||||
opcodeStopSoundExplicit);
|
||||
extensions.registerFunction ("getsoundplaying", 'l', "c", opcodeGetSoundPlaying,
|
||||
opcodeGetSoundPlayingExplicit);
|
||||
opcodeGetSoundPlayingExplicit);
|
||||
}
|
||||
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
{
|
||||
interpreter.installSegment5 (opcodeSay, new OpSay);
|
||||
interpreter.installSegment5 (opcodeSayDone, new OpSayDone);
|
||||
interpreter.installSegment5 (opcodeSay, new OpSay<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeSayDone, new OpSayDone<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeStreamMusic, new OpStreamMusic);
|
||||
interpreter.installSegment5 (opcodePlaySound, new OpPlaySound);
|
||||
interpreter.installSegment5 (opcodePlaySoundVP, new OpPlaySoundVP);
|
||||
interpreter.installSegment5 (opcodePlaySound3D, new OpPlaySound3D (false));
|
||||
interpreter.installSegment5 (opcodePlaySound3DVP, new OpPlaySoundVP3D (false));
|
||||
interpreter.installSegment5 (opcodePlayLoopSound3D, new OpPlaySound3D (true));
|
||||
interpreter.installSegment5 (opcodePlayLoopSound3DVP, new OpPlaySoundVP3D (true));
|
||||
interpreter.installSegment5 (opcodeStopSound, new OpStopSound);
|
||||
interpreter.installSegment5 (opcodeGetSoundPlaying, new OpGetSoundPlaying);
|
||||
|
||||
interpreter.installSegment5 (opcodeSayExplicit, new OpSayExplicit);
|
||||
interpreter.installSegment5 (opcodeSayDoneExplicit, new OpSayDoneExplicit);
|
||||
interpreter.installSegment5 (opcodePlaySound3DExplicit,
|
||||
new OpPlaySound3DExplicit (false));
|
||||
interpreter.installSegment5 (opcodePlaySound3DVPExplicit,
|
||||
new OpPlaySoundVP3DExplicit (false));
|
||||
interpreter.installSegment5 (opcodePlayLoopSound3DExplicit,
|
||||
new OpPlaySound3DExplicit (true));
|
||||
interpreter.installSegment5 (opcodePlayLoopSound3DVPExplicit,
|
||||
new OpPlaySoundVP3DExplicit (true));
|
||||
interpreter.installSegment5 (opcodeStopSoundExplicit, new OpStopSoundExplicit);
|
||||
interpreter.installSegment5 (opcodeGetSoundPlayingExplicit,
|
||||
new OpGetSoundPlayingExplicit);
|
||||
}
|
||||
}
|
||||
}
|
||||
interpreter.installSegment5 (opcodePlaySound3D, new OpPlaySound3D<ImplicitRef> (false));
|
||||
interpreter.installSegment5 (opcodePlaySound3DVP, new OpPlaySoundVP3D<ImplicitRef> (false));
|
||||
interpreter.installSegment5 (opcodePlayLoopSound3D, new OpPlaySound3D<ImplicitRef> (true));
|
||||
interpreter.installSegment5 (opcodePlayLoopSound3DVP,
|
||||
new OpPlaySoundVP3D<ImplicitRef> (true));
|
||||
interpreter.installSegment5 (opcodeStopSound, new OpStopSound<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeGetSoundPlaying, new OpGetSoundPlaying<ImplicitRef>);
|
||||
|
||||
interpreter.installSegment5 (opcodeSayExplicit, new OpSay<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodeSayDoneExplicit, new OpSayDone<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodePlaySound3DExplicit,
|
||||
new OpPlaySound3D<ExplicitRef> (false));
|
||||
interpreter.installSegment5 (opcodePlaySound3DVPExplicit,
|
||||
new OpPlaySoundVP3D<ExplicitRef> (false));
|
||||
interpreter.installSegment5 (opcodePlayLoopSound3DExplicit,
|
||||
new OpPlaySound3D<ExplicitRef> (true));
|
||||
interpreter.installSegment5 (opcodePlayLoopSound3DVPExplicit,
|
||||
new OpPlaySoundVP3D<ExplicitRef> (true));
|
||||
interpreter.installSegment5 (opcodeStopSoundExplicit, new OpStopSound<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodeGetSoundPlayingExplicit,
|
||||
new OpGetSoundPlaying<ExplicitRef>);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,11 +12,13 @@
|
|||
#include "../mwmechanics/creaturestats.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
#include "ref.hpp"
|
||||
|
||||
namespace MWScript
|
||||
{
|
||||
namespace Stats
|
||||
{
|
||||
template<class R>
|
||||
class OpGetAttribute : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -27,36 +29,7 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
Interpreter::Type_Integer value =
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr).mAttributes[mIndex].
|
||||
getModified();
|
||||
|
||||
runtime.push (value);
|
||||
}
|
||||
};
|
||||
|
||||
class OpGetAttributeExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpGetAttributeExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value =
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr).mAttributes[mIndex].
|
||||
|
@ -66,6 +39,7 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpSetAttribute : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -76,45 +50,17 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr).mAttributes[mIndex].
|
||||
setModified (value, 0);
|
||||
}
|
||||
};
|
||||
|
||||
class OpSetAttributeExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpSetAttributeExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr).mAttributes[mIndex].
|
||||
setModified (value, 0);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpModAttribute : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -125,14 +71,11 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
value += MWWorld::Class::get (ptr).getCreatureStats (ptr).mAttributes[mIndex].
|
||||
getModified();
|
||||
|
||||
|
@ -141,36 +84,7 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpModAttributeExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpModAttributeExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
value +=
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr).mAttributes[mIndex].
|
||||
getModified();
|
||||
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr).mAttributes[mIndex].
|
||||
setModified (value, 0, 100);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpGetDynamic : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -181,46 +95,7 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
if (mIndex==0 && MWWorld::Class::get (ptr).hasItemHealth (ptr))
|
||||
{
|
||||
// health is a special case
|
||||
Interpreter::Type_Integer value =
|
||||
MWWorld::Class::get (ptr).getItemMaxHealth (ptr);
|
||||
runtime.push (value);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Interpreter::Type_Integer value =
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr).mDynamic[mIndex].
|
||||
getCurrent();
|
||||
|
||||
runtime.push (value);
|
||||
}
|
||||
};
|
||||
|
||||
class OpGetDynamicExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpGetDynamicExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
if (mIndex==0 && MWWorld::Class::get (ptr).hasItemHealth (ptr))
|
||||
{
|
||||
|
@ -240,6 +115,7 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpSetDynamic : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -250,45 +126,17 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr).mDynamic[mIndex].
|
||||
setModified (value, 0);
|
||||
}
|
||||
};
|
||||
|
||||
class OpSetDynamicExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpSetDynamicExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr).mDynamic[mIndex].
|
||||
setModified (value, 0);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpModDynamic : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -299,14 +147,11 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer diff = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
MWMechanics::CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
|
||||
Interpreter::Type_Integer current = stats.mDynamic[mIndex].getCurrent();
|
||||
|
@ -318,40 +163,7 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpModDynamicExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpModDynamicExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Integer diff = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
MWMechanics::CreatureStats& stats =
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
|
||||
Interpreter::Type_Integer current = stats.mDynamic[mIndex].getCurrent();
|
||||
|
||||
stats.mDynamic[mIndex].setModified (
|
||||
diff + stats.mDynamic[mIndex].getModified(), 0);
|
||||
|
||||
stats.mDynamic[mIndex].setCurrent (diff + current);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template<class R>
|
||||
class OpModCurrentDynamic : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -362,14 +174,11 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer diff = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
MWMechanics::CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
|
||||
Interpreter::Type_Integer current = stats.mDynamic[mIndex].getCurrent();
|
||||
|
@ -378,36 +187,7 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpModCurrentDynamicExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpModCurrentDynamicExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Integer diff = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
MWMechanics::CreatureStats& stats =
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
|
||||
Interpreter::Type_Integer current = stats.mDynamic[mIndex].getCurrent();
|
||||
|
||||
stats.mDynamic[mIndex].setCurrent (diff + current);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpGetDynamicGetRatio : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -418,10 +198,7 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
MWMechanics::CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
|
||||
|
@ -436,38 +213,7 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpGetDynamicGetRatioExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpGetDynamicGetRatioExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
MWMechanics::CreatureStats& stats =
|
||||
MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
|
||||
Interpreter::Type_Float value = 0;
|
||||
|
||||
Interpreter::Type_Float max = stats.mDynamic[mIndex].getModified();
|
||||
|
||||
if (max>0)
|
||||
value = stats.mDynamic[mIndex].getCurrent() / max;
|
||||
|
||||
runtime.push (value);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpGetSkill : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -478,36 +224,7 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
Interpreter::Type_Integer value =
|
||||
MWWorld::Class::get (ptr).getNpcStats (ptr).mSkill[mIndex].
|
||||
getModified();
|
||||
|
||||
runtime.push (value);
|
||||
}
|
||||
};
|
||||
|
||||
class OpGetSkillExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpGetSkillExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value =
|
||||
MWWorld::Class::get (ptr).getNpcStats (ptr).mSkill[mIndex].
|
||||
|
@ -517,6 +234,7 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpSetSkill : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -527,45 +245,17 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
MWWorld::Class::get (ptr).getNpcStats (ptr).mSkill[mIndex].
|
||||
setModified (value, 0);
|
||||
}
|
||||
};
|
||||
|
||||
class OpSetSkillExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpSetSkillExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
MWWorld::Class::get (ptr).getNpcStats (ptr).mSkill[mIndex].
|
||||
setModified (value, 0);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpModSkill : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
@ -576,14 +266,11 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getReference();
|
||||
|
||||
value += MWWorld::Class::get (ptr).getNpcStats (ptr).mSkill[mIndex].
|
||||
getModified();
|
||||
|
||||
|
@ -592,36 +279,6 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpModSkillExplicit : public Interpreter::Opcode0
|
||||
{
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
|
||||
OpModSkillExplicit (int index) : mIndex (index) {}
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Ptr ptr = context.getWorld().getPtr (id, false);
|
||||
|
||||
value +=
|
||||
MWWorld::Class::get (ptr).getNpcStats (ptr).mSkill[mIndex].
|
||||
getModified();
|
||||
|
||||
MWWorld::Class::get (ptr).getNpcStats (ptr).mSkill[mIndex].
|
||||
setModified (value, 0, 100);
|
||||
}
|
||||
};
|
||||
|
||||
const int numberOfAttributes = 8;
|
||||
|
||||
const int opcodeGetAttribute = 0x2000027;
|
||||
|
@ -729,53 +386,54 @@ namespace MWScript
|
|||
{
|
||||
for (int i=0; i<numberOfAttributes; ++i)
|
||||
{
|
||||
interpreter.installSegment5 (opcodeGetAttribute+i, new OpGetAttribute (i));
|
||||
interpreter.installSegment5 (opcodeGetAttribute+i, new OpGetAttribute<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeGetAttributeExplicit+i,
|
||||
new OpGetAttributeExplicit (i));
|
||||
new OpGetAttribute<ExplicitRef> (i));
|
||||
|
||||
interpreter.installSegment5 (opcodeSetAttribute+i, new OpSetAttribute (i));
|
||||
interpreter.installSegment5 (opcodeSetAttribute+i, new OpSetAttribute<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeSetAttributeExplicit+i,
|
||||
new OpSetAttributeExplicit (i));
|
||||
new OpSetAttribute<ExplicitRef> (i));
|
||||
|
||||
interpreter.installSegment5 (opcodeModAttribute+i, new OpModAttribute (i));
|
||||
interpreter.installSegment5 (opcodeModAttribute+i, new OpModAttribute<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeModAttributeExplicit+i,
|
||||
new OpModAttributeExplicit (i));
|
||||
new OpModAttribute<ExplicitRef> (i));
|
||||
}
|
||||
|
||||
for (int i=0; i<numberOfDynamics; ++i)
|
||||
{
|
||||
interpreter.installSegment5 (opcodeGetDynamic+i, new OpGetDynamic (i));
|
||||
interpreter.installSegment5 (opcodeGetDynamic+i, new OpGetDynamic<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeGetDynamicExplicit+i,
|
||||
new OpGetDynamicExplicit (i));
|
||||
new OpGetDynamic<ExplicitRef> (i));
|
||||
|
||||
interpreter.installSegment5 (opcodeSetDynamic+i, new OpSetDynamic (i));
|
||||
interpreter.installSegment5 (opcodeSetDynamic+i, new OpSetDynamic<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeSetDynamicExplicit+i,
|
||||
new OpSetDynamicExplicit (i));
|
||||
new OpSetDynamic<ExplicitRef> (i));
|
||||
|
||||
interpreter.installSegment5 (opcodeModDynamic+i, new OpModDynamic (i));
|
||||
interpreter.installSegment5 (opcodeModDynamic+i, new OpModDynamic<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeModDynamicExplicit+i,
|
||||
new OpModDynamicExplicit (i));
|
||||
new OpModDynamic<ExplicitRef> (i));
|
||||
|
||||
interpreter.installSegment5 (opcodeModCurrentDynamic+i, new OpModCurrentDynamic (i));
|
||||
interpreter.installSegment5 (opcodeModCurrentDynamic+i,
|
||||
new OpModCurrentDynamic<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeModCurrentDynamicExplicit+i,
|
||||
new OpModCurrentDynamicExplicit (i));
|
||||
new OpModCurrentDynamic<ExplicitRef> (i));
|
||||
|
||||
interpreter.installSegment5 (opcodeGetDynamicGetRatio+i,
|
||||
new OpGetDynamicGetRatio (i));
|
||||
new OpGetDynamicGetRatio<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeGetDynamicGetRatioExplicit+i,
|
||||
new OpGetDynamicGetRatioExplicit (i));
|
||||
new OpGetDynamicGetRatio<ExplicitRef> (i));
|
||||
}
|
||||
|
||||
for (int i=0; i<numberOfSkills; ++i)
|
||||
{
|
||||
interpreter.installSegment5 (opcodeGetSkill+i, new OpGetSkill (i));
|
||||
interpreter.installSegment5 (opcodeGetSkillExplicit+i, new OpGetSkillExplicit (i));
|
||||
interpreter.installSegment5 (opcodeGetSkill+i, new OpGetSkill<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeGetSkillExplicit+i, new OpGetSkill<ExplicitRef> (i));
|
||||
|
||||
interpreter.installSegment5 (opcodeSetSkill+i, new OpSetSkill (i));
|
||||
interpreter.installSegment5 (opcodeSetSkillExplicit+i, new OpSetSkillExplicit (i));
|
||||
interpreter.installSegment5 (opcodeSetSkill+i, new OpSetSkill<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeSetSkillExplicit+i, new OpSetSkill<ExplicitRef> (i));
|
||||
|
||||
interpreter.installSegment5 (opcodeModSkill+i, new OpModSkill (i));
|
||||
interpreter.installSegment5 (opcodeModSkillExplicit+i, new OpModSkillExplicit (i));
|
||||
interpreter.installSegment5 (opcodeModSkill+i, new OpModSkill<ImplicitRef> (i));
|
||||
interpreter.installSegment5 (opcodeModSkillExplicit+i, new OpModSkill<ExplicitRef> (i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace MWSound
|
|||
sounds based on the sound factory it is given.
|
||||
*/
|
||||
OEManagerPtr mgr;
|
||||
SoundPtr music;
|
||||
SoundPtr music;
|
||||
|
||||
/* This class calls update() on the sound manager each frame
|
||||
using and Ogre::FrameListener
|
||||
|
@ -310,9 +310,9 @@ namespace MWSound
|
|||
bool useSound)
|
||||
: mData(NULL)
|
||||
{
|
||||
MP3Lookup(dataDir / "Music/Explore/");
|
||||
MP3Lookup(dataDir / "Music/Explore/");
|
||||
if(useSound)
|
||||
mData = new SoundImpl(root, camera, store, (dataDir / "Sound").file_string());
|
||||
mData = new SoundImpl(root, camera, store, (dataDir / "Sound").string());
|
||||
}
|
||||
|
||||
SoundManager::~SoundManager()
|
||||
|
@ -323,60 +323,64 @@ namespace MWSound
|
|||
|
||||
void SoundManager::MP3Lookup(boost::filesystem::path dir)
|
||||
{
|
||||
boost::filesystem::directory_iterator dir_iter(dir), dir_end;
|
||||
boost::filesystem::directory_iterator dir_iter(dir), dir_end;
|
||||
|
||||
std::string mp3extension = ".mp3";
|
||||
for(;dir_iter != dir_end; dir_iter++)
|
||||
{
|
||||
if(boost::filesystem::extension(*dir_iter) == mp3extension)
|
||||
{
|
||||
files.push_back(*dir_iter);
|
||||
}
|
||||
}
|
||||
std::string mp3extension = ".mp3";
|
||||
for(;dir_iter != dir_end; dir_iter++)
|
||||
{
|
||||
if(boost::filesystem::extension(*dir_iter) == mp3extension)
|
||||
{
|
||||
files.push_back(*dir_iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::startRandomTitle()
|
||||
{
|
||||
std::vector<boost::filesystem::path>::iterator fileIter;
|
||||
std::vector<boost::filesystem::path>::iterator fileIter;
|
||||
|
||||
if(files.size() > 0)
|
||||
{
|
||||
fileIter = files.begin();
|
||||
srand ( time(NULL) );
|
||||
int r = rand() % files.size() + 1; //old random code
|
||||
if(files.size() > 0)
|
||||
{
|
||||
fileIter = files.begin();
|
||||
srand ( time(NULL) );
|
||||
int r = rand() % files.size() + 1; //old random code
|
||||
|
||||
for(int i = 1; i < r; i++)
|
||||
{
|
||||
fileIter++;
|
||||
}
|
||||
std::string music = fileIter->file_string();
|
||||
try
|
||||
{
|
||||
std::cout << "Playing " << music << "\n";
|
||||
streamMusic(music);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cout << " Music Error: " << e.what() << "\n";
|
||||
}
|
||||
}
|
||||
for(int i = 1; i < r; i++)
|
||||
{
|
||||
fileIter++;
|
||||
}
|
||||
std::string music = fileIter->string();
|
||||
try
|
||||
{
|
||||
std::cout << "Playing " << music << "\n";
|
||||
streamMusic(music);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cout << " Music Error: " << e.what() << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool SoundManager::isMusicPlaying()
|
||||
{
|
||||
bool test = mData->music->isPlaying();
|
||||
return test;
|
||||
}
|
||||
{
|
||||
bool test = false;
|
||||
if(mData && mData->music)
|
||||
{
|
||||
test = mData->music->isPlaying();
|
||||
}
|
||||
return test;
|
||||
}
|
||||
|
||||
SoundManager::SoundImpl SoundManager::getMData()
|
||||
{
|
||||
// bool test = mData->music->isPlaying();
|
||||
return *mData;
|
||||
// bool test = mData->music->isPlaying();
|
||||
return *mData;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
|
||||
{
|
||||
// The range values are not tested
|
||||
|
@ -400,8 +404,8 @@ namespace MWSound
|
|||
// Play the sound and tell it to stream, if possible. TODO:
|
||||
// Store the reference, the jukebox will need to check status,
|
||||
// control volume etc.
|
||||
if (mData->music)
|
||||
mData->music->stop();
|
||||
if (mData->music)
|
||||
mData->music->stop();
|
||||
mData->music = mData->mgr->load(filename);
|
||||
mData->music->setStreaming(true);
|
||||
mData->music->setVolume(0.4);
|
||||
|
|
|
@ -21,28 +21,28 @@ namespace ESMS
|
|||
|
||||
namespace MWSound
|
||||
{
|
||||
//SoundPtr *music;
|
||||
//SoundPtr *music;
|
||||
class SoundManager
|
||||
{
|
||||
// Hide implementation details - engine.cpp is compiling
|
||||
// enough as it is.
|
||||
struct SoundImpl;
|
||||
|
||||
|
||||
SoundImpl *mData;
|
||||
std::vector<boost::filesystem::path> files;
|
||||
|
||||
std::vector<boost::filesystem::path> files;
|
||||
|
||||
|
||||
public:
|
||||
SoundManager(Ogre::Root*, Ogre::Camera*, const ESMS::ESMStore &store,
|
||||
boost::filesystem::path dataDir, bool useSound);
|
||||
~SoundManager();
|
||||
|
||||
void startRandomTitle();
|
||||
void MP3Lookup(boost::filesystem::path dir);
|
||||
//struct SoundImpl;
|
||||
bool isMusicPlaying();
|
||||
void startRandomTitle();
|
||||
void MP3Lookup(boost::filesystem::path dir);
|
||||
//struct SoundImpl;
|
||||
bool isMusicPlaying();
|
||||
|
||||
SoundImpl getMData();
|
||||
SoundImpl getMData();
|
||||
|
||||
void say (MWWorld::Ptr reference, const std::string& filename);
|
||||
///< Make an actor say some text.
|
||||
|
|
|
@ -16,6 +16,6 @@ namespace MWWorld
|
|||
if (mCellName.empty())
|
||||
environment.mWorld->changeToExteriorCell (mPosition);
|
||||
else
|
||||
environment.mWorld->changeCell (mCellName, mPosition);
|
||||
environment.mWorld->changeToInteriorCell (mCellName, mPosition);
|
||||
}
|
||||
}
|
||||
|
|
31
apps/openmw/mwworld/cellfunctors.hpp
Normal file
31
apps/openmw/mwworld/cellfunctors.hpp
Normal file
|
@ -0,0 +1,31 @@
|
|||
#ifndef GAME_MWWORLD_CELLFUNCTORS_H
|
||||
#define GAME_MWWORLD_CELLFUNCTORS_H
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "refdata.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
class CellRef;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
/// List all (Ogre-)handles.
|
||||
struct ListHandles
|
||||
{
|
||||
std::vector<std::string> mHandles;
|
||||
|
||||
bool operator() (ESM::CellRef& ref, RefData& data)
|
||||
{
|
||||
std::string handle = data.getHandle();
|
||||
if (!handle.empty())
|
||||
mHandles.push_back (handle);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include <stdexcept>
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
#include "ptr.hpp"
|
||||
#include "nullaction.hpp"
|
||||
|
||||
|
@ -92,6 +94,36 @@ namespace MWWorld
|
|||
return "";
|
||||
}
|
||||
|
||||
void Class::setForceStance (const Ptr& ptr, Stance stance, bool force) const
|
||||
{
|
||||
throw std::runtime_error ("stance not supported by class");
|
||||
}
|
||||
|
||||
void Class::setStance (const Ptr& ptr, Stance stance, bool set) const
|
||||
{
|
||||
throw std::runtime_error ("stance not supported by class");
|
||||
}
|
||||
|
||||
bool Class::getStance (const Ptr& ptr, Stance stance, bool ignoreForce) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float Class::getSpeed (const Ptr& ptr) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
MWMechanics::Movement& Class::getMovementSettings (const Ptr& ptr) const
|
||||
{
|
||||
throw std::runtime_error ("movement settings not supported by class");
|
||||
}
|
||||
|
||||
Ogre::Vector3 Class::getMovementVector (const Ptr& ptr) const
|
||||
{
|
||||
return Ogre::Vector3 (0, 0, 0);
|
||||
}
|
||||
|
||||
const Class& Class::get (const std::string& key)
|
||||
{
|
||||
std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);
|
||||
|
|
|
@ -10,6 +10,11 @@
|
|||
#include "containerstore.hpp"
|
||||
#include "refdata.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class CellRenderImp;
|
||||
|
@ -19,6 +24,7 @@ namespace MWMechanics
|
|||
{
|
||||
struct CreatureStats;
|
||||
struct NpcStats;
|
||||
struct Movement;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
|
@ -41,6 +47,12 @@ namespace MWWorld
|
|||
|
||||
public:
|
||||
|
||||
/// NPC-stances.
|
||||
enum Stance
|
||||
{
|
||||
Run, Sneak, Combat
|
||||
};
|
||||
|
||||
virtual ~Class();
|
||||
|
||||
virtual std::string getId (const Ptr& ptr) const;
|
||||
|
@ -108,6 +120,25 @@ namespace MWWorld
|
|||
///< Return name of the script attached to ptr (default implementation: return an empty
|
||||
/// string).
|
||||
|
||||
virtual void setForceStance (const Ptr& ptr, Stance stance, bool force) const;
|
||||
///< Force or unforce a stance.
|
||||
|
||||
virtual void setStance (const Ptr& ptr, Stance stance, bool set) const;
|
||||
///< Set or unset a stance.
|
||||
|
||||
virtual bool getStance (const Ptr& ptr, Stance stance, bool ignoreForce = false) const;
|
||||
////< Check if a stance is active or not.
|
||||
|
||||
virtual float getSpeed (const Ptr& ptr) const;
|
||||
///< Return movement speed.
|
||||
|
||||
virtual MWMechanics::Movement& getMovementSettings (const Ptr& ptr) const;
|
||||
///< Return desired movement.
|
||||
|
||||
virtual Ogre::Vector3 getMovementVector (const Ptr& ptr) const;
|
||||
///< Return desired movement vector (determined based on movement settings,
|
||||
/// stance and stats).
|
||||
|
||||
static const Class& get (const std::string& key);
|
||||
///< If there is no class for this \a key, an exception is thrown.
|
||||
|
||||
|
|
33
apps/openmw/mwworld/doingphysics.cpp
Normal file
33
apps/openmw/mwworld/doingphysics.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
|
||||
#include "doingphysics.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
int DoingPhysics::sCounter = 0;
|
||||
int DoingPhysics::sSuppress = 0;
|
||||
|
||||
DoingPhysics::DoingPhysics()
|
||||
{
|
||||
++sCounter;
|
||||
}
|
||||
|
||||
DoingPhysics::~DoingPhysics()
|
||||
{
|
||||
--sCounter;
|
||||
}
|
||||
|
||||
bool DoingPhysics::isDoingPhysics()
|
||||
{
|
||||
return sCounter>0 && sSuppress==0;
|
||||
}
|
||||
|
||||
SuppressDoingPhysics::SuppressDoingPhysics()
|
||||
{
|
||||
++DoingPhysics::sSuppress;
|
||||
}
|
||||
|
||||
SuppressDoingPhysics::~SuppressDoingPhysics()
|
||||
{
|
||||
--DoingPhysics::sSuppress;
|
||||
}
|
||||
}
|
46
apps/openmw/mwworld/doingphysics.hpp
Normal file
46
apps/openmw/mwworld/doingphysics.hpp
Normal file
|
@ -0,0 +1,46 @@
|
|||
#ifndef GAME_MWWORLD_DOINGPHYSICS_H
|
||||
#define GAME_MWWORLD_DOINGPHYSICS_H
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class SuppressDoingPhysics;
|
||||
|
||||
/// Scope guard for blocking physics updates during physics simulation.
|
||||
class DoingPhysics
|
||||
{
|
||||
static int sCounter;
|
||||
static int sSuppress;
|
||||
|
||||
private:
|
||||
|
||||
DoingPhysics (const DoingPhysics&);
|
||||
DoingPhysics& operator= (const DoingPhysics&);
|
||||
|
||||
public:
|
||||
|
||||
DoingPhysics();
|
||||
|
||||
~DoingPhysics();
|
||||
|
||||
static bool isDoingPhysics();
|
||||
|
||||
friend class SuppressDoingPhysics;
|
||||
};
|
||||
|
||||
/// Scope guard for temporarily lifting the block issues by DoingPhysics
|
||||
class SuppressDoingPhysics
|
||||
{
|
||||
private:
|
||||
|
||||
SuppressDoingPhysics (const SuppressDoingPhysics&);
|
||||
SuppressDoingPhysics& operator= (const SuppressDoingPhysics&);
|
||||
|
||||
public:
|
||||
|
||||
SuppressDoingPhysics();
|
||||
|
||||
~SuppressDoingPhysics();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
88
apps/openmw/mwworld/player.cpp
Normal file
88
apps/openmw/mwworld/player.cpp
Normal file
|
@ -0,0 +1,88 @@
|
|||
|
||||
#include "player.hpp"
|
||||
|
||||
#include "../mwrender/player.hpp"
|
||||
|
||||
#include "world.hpp"
|
||||
#include "class.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
Player::Player (MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world) :
|
||||
mCellStore (0), mRenderer (renderer), mWorld (world), mClass (0),
|
||||
mAutoMove (false), mForwardBackward (0)
|
||||
{
|
||||
mPlayer.base = player;
|
||||
mName = player->name;
|
||||
mMale = !(player->flags & ESM::NPC::Female);
|
||||
mRace = player->race;
|
||||
mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
|
||||
mPlayer.mData.setHandle (renderer->getHandle());
|
||||
mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
{
|
||||
delete mClass;
|
||||
}
|
||||
|
||||
void Player::setPos(float x, float y, float z, bool updateCamera)
|
||||
{
|
||||
mWorld.moveObject (getPlayer(), x, y, z);
|
||||
|
||||
if (updateCamera)
|
||||
mRenderer->getCamera()->setPosition (Ogre::Vector3 (
|
||||
mPlayer.ref.pos.pos[0],
|
||||
mPlayer.ref.pos.pos[2],
|
||||
-mPlayer.ref.pos.pos[1]));
|
||||
}
|
||||
|
||||
void Player::setClass (const ESM::Class& class_)
|
||||
{
|
||||
ESM::Class *new_class = new ESM::Class (class_);
|
||||
delete mClass;
|
||||
mClass = new_class;
|
||||
}
|
||||
|
||||
void Player::setAutoMove (bool enable)
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
|
||||
mAutoMove = enable;
|
||||
|
||||
int value = mForwardBackward;
|
||||
|
||||
if (mAutoMove)
|
||||
value = 1;
|
||||
|
||||
MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
|
||||
}
|
||||
|
||||
void Player::setLeftRight (int value)
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
|
||||
MWWorld::Class::get (ptr).getMovementSettings (ptr).mLeftRight = value;
|
||||
}
|
||||
|
||||
void Player::setForwardBackward (int value)
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
|
||||
mForwardBackward = value;
|
||||
|
||||
if (mAutoMove)
|
||||
value = 1;
|
||||
|
||||
MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
|
||||
}
|
||||
|
||||
void Player::toggleRunning()
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
|
||||
bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true);
|
||||
|
||||
MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running);
|
||||
}
|
||||
}
|
118
apps/openmw/mwworld/player.hpp
Normal file
118
apps/openmw/mwworld/player.hpp
Normal file
|
@ -0,0 +1,118 @@
|
|||
#ifndef GAME_MWWORLD_PLAYER_H
|
||||
#define GAME_MWWORLD_PLAYER_H
|
||||
|
||||
#include "OgreCamera.h"
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/refdata.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class Player;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class World;
|
||||
|
||||
/// \brief NPC object representing the player and additional player data
|
||||
class Player
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> mPlayer;
|
||||
MWWorld::Ptr::CellStore *mCellStore;
|
||||
MWRender::Player *mRenderer;
|
||||
MWWorld::World& mWorld;
|
||||
std::string mName;
|
||||
bool mMale;
|
||||
std::string mRace;
|
||||
std::string mBirthsign;
|
||||
ESM::Class *mClass;
|
||||
bool mAutoMove;
|
||||
int mForwardBackward;
|
||||
|
||||
public:
|
||||
|
||||
Player(MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world);
|
||||
|
||||
~Player();
|
||||
|
||||
/// Set the player position. Uses Morrowind coordinates.
|
||||
void setPos(float _x, float _y, float _z, bool updateCamera = false);
|
||||
|
||||
void setCell (MWWorld::Ptr::CellStore *cellStore)
|
||||
{
|
||||
mCellStore = cellStore;
|
||||
}
|
||||
|
||||
MWWorld::Ptr getPlayer()
|
||||
{
|
||||
MWWorld::Ptr ptr (&mPlayer, mCellStore);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
MWRender::Player *getRenderer() { return mRenderer; }
|
||||
|
||||
void setName (const std::string& name)
|
||||
{
|
||||
mName = name;
|
||||
}
|
||||
|
||||
void setGender (bool male)
|
||||
{
|
||||
mMale = male;
|
||||
}
|
||||
|
||||
void setRace (const std::string& race)
|
||||
{
|
||||
mRace = race;
|
||||
}
|
||||
|
||||
void setBirthsign (const std::string& birthsign)
|
||||
{
|
||||
mBirthsign = birthsign;
|
||||
}
|
||||
|
||||
void setClass (const ESM::Class& class_);
|
||||
|
||||
std::string getName() const
|
||||
{
|
||||
return mName;
|
||||
}
|
||||
|
||||
bool isMale() const
|
||||
{
|
||||
return mMale;
|
||||
}
|
||||
|
||||
std::string getRace() const
|
||||
{
|
||||
return mRace;
|
||||
}
|
||||
|
||||
std::string getBirthsign() const
|
||||
{
|
||||
return mBirthsign;
|
||||
}
|
||||
|
||||
const ESM::Class& getClass() const
|
||||
{
|
||||
return *mClass;
|
||||
}
|
||||
|
||||
bool getAutoMove()
|
||||
{
|
||||
return mAutoMove;
|
||||
}
|
||||
|
||||
void setAutoMove (bool enable);
|
||||
|
||||
void setLeftRight (int value);
|
||||
|
||||
void setForwardBackward (int value);
|
||||
|
||||
void toggleRunning();
|
||||
};
|
||||
}
|
||||
#endif
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
#include "../mwmechanics/movement.hpp"
|
||||
|
||||
#include "containerstore.hpp"
|
||||
|
||||
|
@ -36,6 +37,7 @@ namespace MWWorld
|
|||
// are never copied outside of container operations.
|
||||
boost::shared_ptr<MWMechanics::CreatureStats> mCreatureStats;
|
||||
boost::shared_ptr<MWMechanics::NpcStats> mNpcStats;
|
||||
boost::shared_ptr<MWMechanics::Movement> mMovement;
|
||||
|
||||
boost::shared_ptr<ContainerStore<RefData> > mContainerStore;
|
||||
|
||||
|
@ -102,6 +104,11 @@ namespace MWWorld
|
|||
return mNpcStats;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWMechanics::Movement>& getMovement()
|
||||
{
|
||||
return mMovement;
|
||||
}
|
||||
|
||||
boost::shared_ptr<ContainerStore<RefData> >& getContainerStore()
|
||||
{
|
||||
return mContainerStore;
|
||||
|
|
|
@ -17,10 +17,12 @@
|
|||
#include "ptr.hpp"
|
||||
#include "environment.hpp"
|
||||
#include "class.hpp"
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
#include "refdata.hpp"
|
||||
#include "globals.hpp"
|
||||
#include "doingphysics.hpp"
|
||||
#include "cellfunctors.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -270,6 +272,15 @@ namespace MWWorld
|
|||
|
||||
void World::unloadCell (CellRenderCollection::iterator iter)
|
||||
{
|
||||
ListHandles functor;
|
||||
iter->first->forEach<ListHandles>(functor);
|
||||
|
||||
{ // silence annoying g++ warning
|
||||
for (std::vector<std::string>::const_iterator iter (functor.mHandles.begin());
|
||||
iter!=functor.mHandles.end(); ++iter)
|
||||
mScene.removeObject (*iter);
|
||||
}
|
||||
|
||||
removeScripts (iter->first);
|
||||
mEnvironment.mMechanicsManager->dropActors (iter->first);
|
||||
iter->second->destroy();
|
||||
|
@ -294,14 +305,16 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
void World::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position)
|
||||
void World::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos)
|
||||
{
|
||||
mPlayerPos->setPos (position.pos[0], position.pos[1], position.pos[2], true);
|
||||
mPlayerPos->setCell (cell);
|
||||
// TODO orientation
|
||||
if (adjustPlayerPos)
|
||||
mPlayer->setPos (position.pos[0], position.pos[1], position.pos[2], false);
|
||||
|
||||
mEnvironment.mMechanicsManager->addActor (mPlayerPos->getPlayer());
|
||||
mEnvironment.mMechanicsManager->watchActor (mPlayerPos->getPlayer());
|
||||
mPlayer->setCell (cell);
|
||||
// TODO orientation
|
||||
mEnvironment.mMechanicsManager->addActor (mPlayer->getPlayer());
|
||||
mEnvironment.mMechanicsManager->watchActor (mPlayer->getPlayer());
|
||||
}
|
||||
|
||||
|
||||
|
@ -315,21 +328,102 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
|
||||
const std::string& master, bool newGame, Environment& environment)
|
||||
: mSkyManager (0), mScene (renderer), mPlayerPos (0), mCurrentCell (0), mGlobalVariables (0),
|
||||
void World::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
|
||||
{
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
mEnvironment.mMechanicsManager->removeActor (mPlayer->getPlayer());
|
||||
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
if (!(active->first->cell->data.flags & ESM::Cell::Interior))
|
||||
{
|
||||
if (std::abs (X-active->first->cell->data.gridX)<=1 &&
|
||||
std::abs (Y-active->first->cell->data.gridY)<=1)
|
||||
{
|
||||
// keep cells within the new 3x3 grid
|
||||
++active;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
// Load cells
|
||||
for (int x=X-1; x<=X+1; ++x)
|
||||
for (int y=Y-1; y<=Y+1; ++y)
|
||||
{
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (x==iter->first->cell->data.gridX &&
|
||||
y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (iter==mActiveCells.end())
|
||||
{
|
||||
mExteriors[std::make_pair (x, y)].loadExt (x, y, mStore, mEsm);
|
||||
Ptr::CellStore *cell = &mExteriors[std::make_pair (x, y)];
|
||||
|
||||
loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene));
|
||||
}
|
||||
}
|
||||
|
||||
// find current cell
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (X==iter->first->cell->data.gridX &&
|
||||
Y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
assert (iter!=mActiveCells.end());
|
||||
|
||||
mCurrentCell = iter->first;
|
||||
|
||||
// adjust player
|
||||
playerCellChange (&mExteriors[std::make_pair (X, Y)], position, adjustPlayerPos);
|
||||
|
||||
// Sky system
|
||||
adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
}
|
||||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng, const boost::filesystem::path& dataDir,
|
||||
const std::string& master, const boost::filesystem::path& resDir,
|
||||
bool newGame, Environment& environment)
|
||||
: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
|
||||
mSky (false), mCellChanged (false), mEnvironment (environment)
|
||||
{
|
||||
mPhysEngine = physEng;
|
||||
boost::filesystem::path masterPath (dataDir);
|
||||
masterPath /= master;
|
||||
|
||||
std::cout << "Loading ESM " << masterPath.string() << "\n";
|
||||
|
||||
// This parses the ESM file and loads a sample cell
|
||||
mEsm.open (masterPath.file_string());
|
||||
mEsm.open (masterPath.string());
|
||||
mStore.load (mEsm);
|
||||
|
||||
mPlayerPos = new MWRender::PlayerPos (mScene.getCamera(), mStore.npcs.find ("player"), *this);
|
||||
mPlayer = new MWWorld::Player (mScene.getPlayer(), mStore.npcs.find ("player"), *this);
|
||||
mScene.addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
|
||||
|
||||
// global variables
|
||||
mGlobalVariables = new Globals (mStore);
|
||||
|
@ -341,7 +435,9 @@ namespace MWWorld
|
|||
}
|
||||
|
||||
mSkyManager =
|
||||
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera());
|
||||
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir);
|
||||
|
||||
mPhysEngine = physEng;
|
||||
}
|
||||
|
||||
World::~World()
|
||||
|
@ -354,14 +450,14 @@ namespace MWWorld
|
|||
iter!=mBufferedCells.end(); ++iter)
|
||||
delete iter->second;
|
||||
|
||||
delete mPlayerPos;
|
||||
delete mPlayer;
|
||||
delete mSkyManager;
|
||||
delete mGlobalVariables;
|
||||
}
|
||||
|
||||
MWRender::PlayerPos& World::getPlayerPos()
|
||||
MWWorld::Player& World::getPlayer()
|
||||
{
|
||||
return *mPlayerPos;
|
||||
return *mPlayer;
|
||||
}
|
||||
|
||||
ESMS::ESMStore& World::getStore()
|
||||
|
@ -394,7 +490,7 @@ namespace MWWorld
|
|||
// the player is always in an active cell.
|
||||
if (name=="player")
|
||||
{
|
||||
return mPlayerPos->getPlayer();
|
||||
return mPlayer->getPlayer();
|
||||
}
|
||||
|
||||
// active cells
|
||||
|
@ -417,7 +513,8 @@ namespace MWWorld
|
|||
|
||||
Ptr World::getPtrViaHandle (const std::string& handle)
|
||||
{
|
||||
// TODO player
|
||||
if (mPlayer->getPlayer().getRefData().getHandle()==handle)
|
||||
return mPlayer->getPlayer();
|
||||
|
||||
for (CellRenderCollection::iterator iter (mActiveCells.begin());
|
||||
iter!=mActiveCells.end(); ++iter)
|
||||
|
@ -586,8 +683,10 @@ namespace MWWorld
|
|||
return mGlobalVariables->getInt ("timescale");
|
||||
}
|
||||
|
||||
void World::changeCell (const std::string& cellName, const ESM::Position& position)
|
||||
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
|
@ -610,92 +709,17 @@ namespace MWWorld
|
|||
adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
//currentRegion->name = "";
|
||||
//currentRegion->name = "";
|
||||
}
|
||||
|
||||
void World::changeCell (int X, int Y, const ESM::Position& position)
|
||||
{
|
||||
// remove active
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
if (!(active->first->cell->data.flags & ESM::Cell::Interior))
|
||||
{
|
||||
if (std::abs (X-active->first->cell->data.gridX)<=1 &&
|
||||
std::abs (Y-active->first->cell->data.gridY)<=1)
|
||||
{
|
||||
// keep cells within the new 3x3 grid
|
||||
++active;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
// Load cells
|
||||
for (int x=X-1; x<=X+1; ++x)
|
||||
for (int y=Y-1; y<=Y+1; ++y)
|
||||
{
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (x==iter->first->cell->data.gridX &&
|
||||
y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (iter==mActiveCells.end())
|
||||
{
|
||||
mExteriors[std::make_pair (x, y)].loadExt (x, y, mStore, mEsm);
|
||||
Ptr::CellStore *cell = &mExteriors[std::make_pair (x, y)];
|
||||
|
||||
loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene));
|
||||
}
|
||||
}
|
||||
|
||||
// find current cell
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (X==iter->first->cell->data.gridX &&
|
||||
Y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
assert (iter!=mActiveCells.end());
|
||||
|
||||
mCurrentCell = iter->first;
|
||||
|
||||
// adjust player
|
||||
playerCellChange (&mExteriors[std::make_pair (X, Y)], position);
|
||||
|
||||
// Sky system
|
||||
adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
}
|
||||
|
||||
|
||||
void World::changeToExteriorCell (const ESM::Position& position)
|
||||
void World::changeToExteriorCell (const ESM::Position& position)
|
||||
{
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
positionToIndex (position.pos[0], position.pos[1], x, y);
|
||||
|
||||
changeCell (x, y, position);
|
||||
changeCell (x, y, position, true);
|
||||
}
|
||||
|
||||
const ESM::Cell *World::getExterior (const std::string& cellName) const
|
||||
|
@ -721,6 +745,7 @@ namespace MWWorld
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void World::markCellAsUnchanged()
|
||||
{
|
||||
mCellChanged = false;
|
||||
|
@ -745,14 +770,17 @@ namespace MWWorld
|
|||
|
||||
if (MWRender::CellRender *render = searchRender (ptr.getCell()))
|
||||
{
|
||||
render->deleteObject (ptr.getRefData().getHandle());
|
||||
ptr.getRefData().setHandle ("");
|
||||
|
||||
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end())
|
||||
{
|
||||
Class::get (ptr).disable (ptr, mEnvironment);
|
||||
mEnvironment.mSoundManager->stopSound3D (ptr);
|
||||
|
||||
if (!DoingPhysics::isDoingPhysics())
|
||||
mScene.removeObject (ptr.getRefData().getHandle());
|
||||
}
|
||||
|
||||
render->deleteObject (ptr.getRefData().getHandle());
|
||||
ptr.getRefData().setHandle ("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -763,7 +791,7 @@ namespace MWWorld
|
|||
ptr.getCellRef().pos.pos[1] = y;
|
||||
ptr.getCellRef().pos.pos[2] = z;
|
||||
|
||||
if (ptr==mPlayerPos->getPlayer())
|
||||
if (ptr==mPlayer->getPlayer())
|
||||
{
|
||||
if (mCurrentCell)
|
||||
{
|
||||
|
@ -777,12 +805,16 @@ namespace MWWorld
|
|||
|
||||
if (mCurrentCell->cell->data.gridX!=cellX || mCurrentCell->cell->data.gridY!=cellY)
|
||||
{
|
||||
changeCell (cellX, cellY, mPlayerPos->getPlayer().getCellRef().pos);
|
||||
changeCell (cellX, cellY, mPlayer->getPlayer().getCellRef().pos, false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mScene.moveObject (ptr.getRefData().getHandle(), Ogre::Vector3 (x, y, z),
|
||||
!DoingPhysics::isDoingPhysics());
|
||||
|
||||
// TODO cell change for non-player ref
|
||||
}
|
||||
|
||||
|
@ -800,8 +832,6 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void World::positionToIndex (float x, float y, int &cellX, int &cellY) const
|
||||
{
|
||||
const int cellSize = 8192;
|
||||
|
@ -816,4 +846,20 @@ namespace MWWorld
|
|||
if (y<0)
|
||||
--cellY;
|
||||
}
|
||||
|
||||
void World::doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
|
||||
float duration)
|
||||
{
|
||||
mScene.doPhysics (duration, *this, actors);
|
||||
}
|
||||
|
||||
void World::toggleCollisionMode()
|
||||
{
|
||||
mScene.toggleCollisionMode();
|
||||
}
|
||||
|
||||
void World::toggleRenderMode (RenderMode mode)
|
||||
{
|
||||
mScene.toggleRenderMode (mode);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,13 +8,19 @@
|
|||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwrender/playerpos.hpp"
|
||||
#include "../mwrender/mwscene.hpp"
|
||||
|
||||
#include "refdata.hpp"
|
||||
#include "ptr.hpp"
|
||||
#include "globals.hpp"
|
||||
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct Position;
|
||||
|
@ -34,23 +40,29 @@ namespace MWRender
|
|||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
class Player;
|
||||
|
||||
/// \brief The game world and its visual representation
|
||||
|
||||
class World
|
||||
{
|
||||
|
||||
|
||||
public:
|
||||
typedef std::list<std::pair<std::string, Ptr> > ScriptList;
|
||||
|
||||
enum RenderMode
|
||||
{
|
||||
Render_CollisionDebug
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
|
||||
|
||||
MWRender::SkyManager* mSkyManager;
|
||||
MWRender::MWScene mScene;
|
||||
MWRender::PlayerPos *mPlayerPos;
|
||||
Ptr::CellStore *mCurrentCell; // the cell, the player is in
|
||||
MWWorld::Player *mPlayer;
|
||||
Ptr::CellStore *mCurrentCell; // the cell, the player is in
|
||||
CellRenderCollection mActiveCells;
|
||||
CellRenderCollection mBufferedCells; // loaded, but not active (buffering not implementd yet)
|
||||
ESM::ESMReader mEsm;
|
||||
|
@ -63,6 +75,8 @@ namespace MWWorld
|
|||
bool mCellChanged;
|
||||
Environment& mEnvironment;
|
||||
|
||||
OEngine::Physic::PhysicEngine* mPhysEngine;
|
||||
|
||||
// not implemented
|
||||
World (const World&);
|
||||
World& operator= (const World&);
|
||||
|
@ -83,20 +97,25 @@ namespace MWWorld
|
|||
|
||||
void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
|
||||
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position);
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos = true);
|
||||
|
||||
void adjustSky();
|
||||
|
||||
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
|
||||
///< Move from exterior to interior or from interior cell to a different
|
||||
/// interior cell.
|
||||
public:
|
||||
|
||||
World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& master,
|
||||
const std::string& dataDir, bool newGame, Environment& environment);
|
||||
World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng, const boost::filesystem::path& dataDir,
|
||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
|
||||
Environment& environment);
|
||||
|
||||
~World();
|
||||
|
||||
MWRender::PlayerPos& getPlayerPos();
|
||||
MWWorld::Player& getPlayer();
|
||||
|
||||
ESMS::ESMStore& getStore();
|
||||
ESMS::ESMStore& getStore();
|
||||
|
||||
const ScriptList& getLocalScripts() const;
|
||||
///< Names and local variable state of all local scripts in active cells.
|
||||
|
@ -138,12 +157,11 @@ namespace MWWorld
|
|||
|
||||
float getTimeScaleFactor() const;
|
||||
|
||||
void changeCell (const std::string& cellName, const ESM::Position& position);
|
||||
///< works only for interior cells currently.
|
||||
|
||||
void changeCell (int X, int Y, const ESM::Position& position);
|
||||
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position);
|
||||
///< Move to interior cell.
|
||||
|
||||
void changeToExteriorCell (const ESM::Position& position);
|
||||
///< Move to exterior cell.
|
||||
|
||||
const ESM::Cell *getExterior (const std::string& cellName) const;
|
||||
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
||||
|
@ -162,6 +180,17 @@ namespace MWWorld
|
|||
|
||||
void positionToIndex (float x, float y, int &cellX, int &cellY) const;
|
||||
///< Convert position to cell numbers
|
||||
|
||||
void doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
|
||||
float duration);
|
||||
///< Run physics simulation and modify \a world accordingly.
|
||||
|
||||
void toggleCollisionMode();
|
||||
///< Toggle collision mode for player. If disabled player object should ignore
|
||||
/// collisions and gravity.
|
||||
|
||||
void toggleRenderMode (RenderMode mode);
|
||||
///< Toggle a render mode.
|
||||
};
|
||||
}
|
||||
|
||||
|
|
56
apps/openmw/path.cpp
Normal file
56
apps/openmw/path.cpp
Normal file
|
@ -0,0 +1,56 @@
|
|||
#include "path.hpp"
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
|
||||
#include <stdlib.h> //getenv
|
||||
#endif
|
||||
|
||||
|
||||
std::string OMW::Path::getPath(PathTypeEnum parType, const std::string parApp, const std::string parFile)
|
||||
{
|
||||
std::string theBasePath;
|
||||
if(parType == GLOBAL_CFG_PATH)
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
theBasePath = Ogre::macBundlePath() + "/Contents/MacOS/"; //FIXME do we have global/local with OSX?
|
||||
#elif OGRE_PLATFORM == OGRE_PLATFORM_LINUX
|
||||
theBasePath = "/etc/"+parApp+"/";
|
||||
#else
|
||||
theBasePath = "";
|
||||
#endif
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
theBasePath = Ogre::macBundlePath() + "/Contents/MacOS/"; //FIXME do we have global/local with OSX?
|
||||
#elif OGRE_PLATFORM == OGRE_PLATFORM_LINUX
|
||||
const char* theDir;
|
||||
if ((theDir = getenv("OPENMW_HOME")) != NULL)
|
||||
{
|
||||
theBasePath = std::string(theDir)+"/";
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((theDir = getenv("XDG_CONFIG_HOME")))
|
||||
{
|
||||
theBasePath = std::string(theDir)+"/"+parApp+"/";
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((theDir = getenv("HOME")) == NULL)
|
||||
return parFile;
|
||||
theBasePath = std::string(theDir)+"/.config/"+parApp+"/";
|
||||
}
|
||||
}
|
||||
boost::filesystem::create_directories(boost::filesystem::path(theBasePath));
|
||||
#else
|
||||
theBasePath = "";
|
||||
#endif
|
||||
}
|
||||
|
||||
theBasePath.append(parFile);
|
||||
return theBasePath;
|
||||
}
|
||||
|
25
apps/openmw/path.hpp
Normal file
25
apps/openmw/path.hpp
Normal file
|
@ -0,0 +1,25 @@
|
|||
#ifndef PATH__HPP
|
||||
#define PATH__HPP
|
||||
|
||||
#include <OgrePlatform.h>
|
||||
#include <string>
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
#include <OSX/macUtils.h>
|
||||
#endif
|
||||
|
||||
namespace OMW
|
||||
{
|
||||
class Path
|
||||
{
|
||||
public:
|
||||
enum PathTypeEnum
|
||||
{
|
||||
USER_CFG_PATH,
|
||||
GLOBAL_CFG_PATH
|
||||
};
|
||||
|
||||
static std::string getPath(PathTypeEnum parType, const std::string parApp, const std::string parFile);
|
||||
};
|
||||
}
|
||||
#endif
|
76
cmake/FindBullet.cmake
Normal file
76
cmake/FindBullet.cmake
Normal file
|
@ -0,0 +1,76 @@
|
|||
# - Try to find the Bullet physics engine
|
||||
#
|
||||
# This module defines the following variables
|
||||
#
|
||||
# BULLET_FOUND - Was bullet found
|
||||
# BULLET_INCLUDE_DIRS - the Bullet include directories
|
||||
# BULLET_LIBRARIES - Link to this, by default it includes
|
||||
# all bullet components (Dynamics,
|
||||
# Collision, LinearMath, & SoftBody)
|
||||
#
|
||||
# This module accepts the following variables
|
||||
#
|
||||
# BULLET_ROOT - Can be set to bullet install path or Windows build path
|
||||
#
|
||||
|
||||
# Copyright (c) 2009, Philip Lowman <philip at yhbt.com>
|
||||
#
|
||||
# Redistribution AND use is allowed according to the terms of the New
|
||||
# BSD license.
|
||||
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
|
||||
|
||||
macro(_FIND_BULLET_LIBRARY _var)
|
||||
find_library(${_var}
|
||||
NAMES
|
||||
${ARGN}
|
||||
PATHS
|
||||
${BULLET_ROOT}
|
||||
${BULLET_ROOT}/out/release8/libs
|
||||
${BULLET_ROOT}/out/debug8/libs
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
mark_as_advanced(${_var})
|
||||
endmacro()
|
||||
|
||||
macro(_BULLET_APPEND_LIBRARIES _list _release)
|
||||
set(_debug ${_release}_DEBUG)
|
||||
if(${_debug})
|
||||
set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
|
||||
else()
|
||||
set(${_list} ${${_list}} ${${_release}})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
|
||||
PATHS
|
||||
${BULLET_ROOT}/include
|
||||
${BULLET_ROOT}/src
|
||||
PATH_SUFFIXES bullet
|
||||
)
|
||||
|
||||
# Find the libraries
|
||||
|
||||
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
|
||||
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
|
||||
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
|
||||
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
|
||||
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
|
||||
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
include(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
|
||||
BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
|
||||
BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
|
||||
|
||||
set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
|
||||
if(BULLET_FOUND)
|
||||
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
|
||||
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
|
||||
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
|
||||
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
|
||||
endif()
|
|
@ -38,10 +38,13 @@ ENDIF (WIN32)
|
|||
IF (UNIX AND NOT APPLE)
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.7 FATAL_ERROR)
|
||||
FIND_PACKAGE(PkgConfig REQUIRED)
|
||||
PKG_SEARCH_MODULE(OGRE REQUIRED OGRE)
|
||||
# Don't mark REQUIRED, but use PKG_CHECK_MODULES below (otherwise PkgConfig
|
||||
# complains even if OGRE_* are set by hand).
|
||||
PKG_SEARCH_MODULE(OGRE OGRE)
|
||||
SET(OGRE_INCLUDE_DIR ${OGRE_INCLUDE_DIRS})
|
||||
SET(OGRE_LIB_DIR ${OGRE_LIBDIR})
|
||||
SET(OGRE_LIBRARIES ${OGRE_LIBRARIES} CACHE STRING "")
|
||||
PKG_CHECK_MODULES(OGRE OGRE)
|
||||
ENDIF (UNIX AND NOT APPLE)
|
||||
|
||||
IF (APPLE)
|
||||
|
@ -66,6 +69,14 @@ SET(OGRE_INCLUDE_DIR ${OGRE_INCLUDE_DIR} CACHE PATH "")
|
|||
SET(OGRE_LIBRARIES ${OGRE_LIBRARIES} CACHE STRING "")
|
||||
SET(OGRE_LIB_DIR ${OGRE_LIB_DIR} CACHE PATH "")
|
||||
|
||||
if(OGRE_LIB_DIR)
|
||||
CMAKE_POLICY(SET CMP0009 NEW)
|
||||
FILE(GLOB_RECURSE OGRE_PLUGINS "${OGRE_LIB_DIR}/Plugin_*.so")
|
||||
FOREACH (OGRE_PLUGINS_FILE ${OGRE_PLUGINS})
|
||||
STRING(REGEX REPLACE "/[^/]*$" "" OGRE_PLUGIN_DIR ${OGRE_PLUGINS_FILE})
|
||||
ENDFOREACH(OGRE_PLUGINS_FILE)
|
||||
endif()
|
||||
|
||||
IF (OGRE_INCLUDE_DIR AND OGRE_LIBRARIES)
|
||||
SET(OGRE_FOUND TRUE)
|
||||
ENDIF (OGRE_INCLUDE_DIR AND OGRE_LIBRARIES)
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue