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@ -123,10 +123,8 @@ namespace CSMWorld
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{ ColumnId_Dynamic, "Dynamic" },
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{ ColumnId_Portable, "Portable" },
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{ ColumnId_NegativeLight, "Negative Light" },
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{ ColumnId_Flickering, "Flickering" },
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{ ColumnId_SlowFlickering, "Slow Flickering" },
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{ ColumnId_Pulsing, "Pulsing" },
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{ ColumnId_SlowPulsing, "Slow Pulsing" },
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{ ColumnId_EmitterType, "Emitter Type" },
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{ ColumnId_Fire, "Fire" },
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{ ColumnId_OffByDefault, "Off by default" },
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{ ColumnId_IsKey, "Is Key" },
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@ -563,6 +561,11 @@ namespace
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"Default (Red)", "Skeleton Blood (White)", "Metal Blood (Golden)", 0
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};
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static const char *sEmitterType[] =
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{
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"<None>", "Flickering", "Flickering (Slow)", "Pulsing", "Pulsing (Slow)", 0
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};
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const char **getEnumNames (CSMWorld::Columns::ColumnId column)
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{
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switch (column)
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@ -594,6 +597,7 @@ namespace
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case CSMWorld::Columns::ColumnId_InfoCondComp: return CSMWorld::ConstInfoSelectWrapper::RelationEnumStrings;
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case CSMWorld::Columns::ColumnId_BookType: return sBookType;
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case CSMWorld::Columns::ColumnId_BloodType: return sBloodType;
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case CSMWorld::Columns::ColumnId_EmitterType: return sEmitterType;
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default: return 0;
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}
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