forked from teamnwah/openmw-tes3coop
working mygui tag replacement system for GMST strings
This commit is contained in:
parent
9ca579ba63
commit
24ce88de2a
6 changed files with 98 additions and 50 deletions
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@ -1,13 +1,19 @@
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#include "stats_window.hpp"
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#include "stats_window.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "window_manager.hpp"
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#include <cmath>
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#include <cmath>
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#include <algorithm>
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#include <algorithm>
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#include <iterator>
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#include <iterator>
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#include <boost/lexical_cast.hpp>
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#include <boost/lexical_cast.hpp>
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwbase/environment.hpp"
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#include "window_manager.hpp"
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using namespace MWGui;
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using namespace MWGui;
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const int StatsWindow::lineHeight = 18;
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const int StatsWindow::lineHeight = 18;
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@ -24,11 +30,12 @@ StatsWindow::StatsWindow (WindowManager& parWindowManager)
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, skillValues()
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, skillValues()
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, skillWidgetMap()
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, skillWidgetMap()
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, factionWidgetMap()
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, factionWidgetMap()
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, factions()
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, mFactions()
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, birthSignId()
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, birthSignId()
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, reputation(0)
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, reputation(0)
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, bounty(0)
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, bounty(0)
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, skillWidgets()
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, skillWidgets()
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, mChanged(true)
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{
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{
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setCoord(0,0,498, 342);
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setCoord(0,0,498, 342);
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@ -128,7 +135,8 @@ void StatsWindow::setBar(const std::string& name, const std::string& tname, int
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void StatsWindow::setPlayerName(const std::string& playerName)
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void StatsWindow::setPlayerName(const std::string& playerName)
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{
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{
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setTitle(playerName);
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static_cast<MyGUI::Window*>(mMainWidget)->setCaption(playerName);
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adjustWindowCaption();
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}
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}
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void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
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void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
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@ -235,9 +243,24 @@ void StatsWindow::configureSkills (const std::vector<int>& major, const std::vec
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}
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}
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}
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}
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void StatsWindow::setFactions (const std::vector<Faction>& factions)
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void StatsWindow::onFrame ()
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{
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{
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this->factions = factions;
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::NpcStats PCstats = MWWorld::Class::get(player).getNpcStats(player);
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setFactions(PCstats.mFactionRank);
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if (mChanged)
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updateSkillArea();
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}
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void StatsWindow::setFactions (const FactionList& factions)
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{
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if (mFactions != factions)
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{
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mFactions = factions;
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mChanged = true;
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}
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}
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}
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void StatsWindow::setBirthSign (const std::string& signId)
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void StatsWindow::setBirthSign (const std::string& signId)
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@ -345,6 +368,8 @@ void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId,
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void StatsWindow::updateSkillArea()
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void StatsWindow::updateSkillArea()
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{
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{
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mChanged = false;
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for (std::vector<MyGUI::WidgetPtr>::iterator it = skillWidgets.begin(); it != skillWidgets.end(); ++it)
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for (std::vector<MyGUI::WidgetPtr>::iterator it = skillWidgets.begin(); it != skillWidgets.end(); ++it)
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{
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{
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MyGUI::Gui::getInstance().destroyWidget(*it);
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MyGUI::Gui::getInstance().destroyWidget(*it);
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@ -366,15 +391,15 @@ void StatsWindow::updateSkillArea()
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const ESMS::ESMStore &store = mWindowManager.getStore();
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const ESMS::ESMStore &store = mWindowManager.getStore();
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if (!factions.empty())
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if (!mFactions.empty())
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{
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{
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// Add a line separator if there are items above
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// Add a line separator if there are items above
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if (!skillWidgets.empty())
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if (!skillWidgets.empty())
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addSeparator(coord1, coord2);
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addSeparator(coord1, coord2);
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addGroup(mWindowManager.getGameSettingString("sFaction", "Faction"), coord1, coord2);
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addGroup(mWindowManager.getGameSettingString("sFaction", "Faction"), coord1, coord2);
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FactionList::const_iterator end = factions.end();
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FactionList::const_iterator end = mFactions.end();
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for (FactionList::const_iterator it = factions.begin(); it != end; ++it)
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for (FactionList::const_iterator it = mFactions.begin(); it != end; ++it)
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{
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{
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const ESM::Faction *faction = store.factions.find(it->first);
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const ESM::Faction *faction = store.factions.find(it->first);
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addItem(faction->name, coord1, coord2);
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addItem(faction->name, coord1, coord2);
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@ -18,13 +18,15 @@ namespace MWGui
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class StatsWindow : public WindowPinnableBase
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class StatsWindow : public WindowPinnableBase
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{
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{
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public:
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public:
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typedef std::pair<std::string, int> Faction;
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typedef std::map<std::string, int> FactionList;
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typedef std::vector<Faction> FactionList;
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typedef std::vector<int> SkillList;
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typedef std::vector<int> SkillList;
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StatsWindow(WindowManager& parWindowManager);
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StatsWindow(WindowManager& parWindowManager);
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/// automatically updates all the data in the stats window, but only if it has changed.
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void onFrame();
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void setBar(const std::string& name, const std::string& tname, int val, int max);
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void setBar(const std::string& name, const std::string& tname, int val, int max);
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void setPlayerName(const std::string& playerName);
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void setPlayerName(const std::string& playerName);
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@ -36,7 +38,7 @@ namespace MWGui
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void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
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void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
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void configureSkills (const SkillList& major, const SkillList& minor);
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void configureSkills (const SkillList& major, const SkillList& minor);
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void setFactions (const std::vector<Faction>& factions);
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void setFactions (const FactionList& factions);
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void setBirthSign (const std::string &signId);
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void setBirthSign (const std::string &signId);
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void setReputation (int reputation) { this->reputation = reputation; }
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void setReputation (int reputation) { this->reputation = reputation; }
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void setBounty (int bounty) { this->bounty = bounty; }
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void setBounty (int bounty) { this->bounty = bounty; }
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@ -69,11 +71,13 @@ namespace MWGui
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std::map<int, MWMechanics::Stat<float> > skillValues;
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std::map<int, MWMechanics::Stat<float> > skillValues;
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std::map<int, MyGUI::TextBox*> skillWidgetMap;
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std::map<int, MyGUI::TextBox*> skillWidgetMap;
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std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
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std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
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FactionList factions; ///< Stores a list of factions and the current rank
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FactionList mFactions; ///< Stores a list of factions and the current rank
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std::string birthSignId;
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std::string birthSignId;
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int reputation, bounty;
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int reputation, bounty;
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std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
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std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
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bool mChanged;
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protected:
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protected:
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virtual void onPinToggled();
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virtual void onPinToggled();
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};
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};
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@ -47,12 +47,6 @@ namespace MWGui
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mCancelButton->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sCancel")->str);
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mCancelButton->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sCancel")->str);
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mOfferButton->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog8")->str);
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mOfferButton->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog8")->str);
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mFilterAll->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sAllTab")->str);
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mFilterWeapon->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sWeaponTab")->str);
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mFilterApparel->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sApparelTab")->str);
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mFilterMagic->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sMagicTab")->str);
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mFilterMisc->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sMiscTab")->str);
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// adjust size of buttons to fit text
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// adjust size of buttons to fit text
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int curX = 0;
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int curX = 0;
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mFilterAll->setSize( mFilterAll->getTextSize().width + 24, mFilterAll->getSize().height );
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mFilterAll->setSize( mFilterAll->getTextSize().width + 24, mFilterAll->getSize().height );
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, hud(NULL)
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, hud(NULL)
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, map(NULL)
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, map(NULL)
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, menu(NULL)
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, menu(NULL)
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, stats(NULL)
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, mStatsWindow(NULL)
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, mToolTips(NULL)
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, mToolTips(NULL)
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, mMessageBoxManager(NULL)
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, mMessageBoxManager(NULL)
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, console(NULL)
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, console(NULL)
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@ -89,6 +89,8 @@ WindowManager::WindowManager(
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWList>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWList>("Widget");
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MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
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// Get size info from the Gui object
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// Get size info from the Gui object
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assert(gui);
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assert(gui);
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int w = MyGUI::RenderManager::getInstance().getViewSize().width;
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int w = MyGUI::RenderManager::getInstance().getViewSize().width;
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menu = new MainMenu(w,h);
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menu = new MainMenu(w,h);
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map = new MapWindow(*this);
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map = new MapWindow(*this);
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stats = new StatsWindow(*this);
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mStatsWindow = new StatsWindow(*this);
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console = new Console(w,h, extensions);
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console = new Console(w,h, extensions);
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mJournal = new JournalWindow(*this);
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mJournal = new JournalWindow(*this);
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mMessageBoxManager = new MessageBoxManager(this);
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mMessageBoxManager = new MessageBoxManager(this);
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delete hud;
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delete hud;
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delete map;
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delete map;
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delete menu;
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delete menu;
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delete stats;
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delete mStatsWindow;
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delete mJournal;
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delete mJournal;
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delete mDialogueWindow;
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delete mDialogueWindow;
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delete mContainerWindow;
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delete mContainerWindow;
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// Start out by hiding everything except the HUD
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// Start out by hiding everything except the HUD
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map->setVisible(false);
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map->setVisible(false);
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menu->setVisible(false);
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menu->setVisible(false);
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stats->setVisible(false);
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mStatsWindow->setVisible(false);
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console->disable();
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console->disable();
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mJournal->setVisible(false);
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mJournal->setVisible(false);
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mDialogueWindow->setVisible(false);
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mDialogueWindow->setVisible(false);
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@ -261,7 +263,7 @@ void WindowManager::updateVisible()
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// Show the windows we want
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// Show the windows we want
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map -> setVisible( (eff & GW_Map) != 0 );
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map -> setVisible( (eff & GW_Map) != 0 );
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stats -> setVisible( (eff & GW_Stats) != 0 );
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mStatsWindow -> setVisible( (eff & GW_Stats) != 0 );
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mInventoryWindow->setVisible(true);
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mInventoryWindow->setVisible(true);
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mInventoryWindow->openInventory();
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mInventoryWindow->openInventory();
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break;
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break;
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void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
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void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
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{
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{
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stats->setValue (id, value);
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mStatsWindow->setValue (id, value);
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static const char *ids[] =
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static const char *ids[] =
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{
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{
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void WindowManager::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
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void WindowManager::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
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{
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{
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stats->setValue(parSkill, value);
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mStatsWindow->setValue(parSkill, value);
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playerSkillValues[parSkill] = value;
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playerSkillValues[parSkill] = value;
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}
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}
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void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
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void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
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{
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{
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stats->setValue (id, value);
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mStatsWindow->setValue (id, value);
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hud->setValue (id, value);
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hud->setValue (id, value);
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if (id == "HBar")
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if (id == "HBar")
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{
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{
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@ -368,7 +370,7 @@ MWMechanics::DynamicStat<int> WindowManager::getValue(const std::string& id)
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void WindowManager::setValue (const std::string& id, const std::string& value)
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void WindowManager::setValue (const std::string& id, const std::string& value)
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{
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{
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stats->setValue (id, value);
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mStatsWindow->setValue (id, value);
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if (id=="name")
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if (id=="name")
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playerName = value;
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playerName = value;
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else if (id=="race")
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else if (id=="race")
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void WindowManager::setValue (const std::string& id, int value)
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void WindowManager::setValue (const std::string& id, int value)
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{
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{
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stats->setValue (id, value);
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mStatsWindow->setValue (id, value);
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}
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}
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void WindowManager::setPlayerClass (const ESM::Class &class_)
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void WindowManager::setPlayerClass (const ESM::Class &class_)
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{
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{
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playerClass = class_;
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playerClass = class_;
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stats->setValue("class", playerClass.name);
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mStatsWindow->setValue("class", playerClass.name);
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}
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}
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void WindowManager::configureSkills (const SkillList& major, const SkillList& minor)
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void WindowManager::configureSkills (const SkillList& major, const SkillList& minor)
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{
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{
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stats->configureSkills (major, minor);
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mStatsWindow->configureSkills (major, minor);
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playerMajorSkills = major;
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playerMajorSkills = major;
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playerMinorSkills = minor;
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playerMinorSkills = minor;
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}
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}
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void WindowManager::setFactions (const FactionList& factions)
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{
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stats->setFactions (factions);
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}
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void WindowManager::setBirthSign (const std::string &signId)
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void WindowManager::setBirthSign (const std::string &signId)
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{
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{
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stats->setBirthSign (signId);
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mStatsWindow->setBirthSign (signId);
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playerBirthSignId = signId;
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playerBirthSignId = signId;
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}
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}
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void WindowManager::setReputation (int reputation)
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void WindowManager::setReputation (int reputation)
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{
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{
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stats->setReputation (reputation);
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mStatsWindow->setReputation (reputation);
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}
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}
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void WindowManager::setBounty (int bounty)
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void WindowManager::setBounty (int bounty)
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{
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{
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stats->setBounty (bounty);
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mStatsWindow->setBounty (bounty);
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}
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}
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void WindowManager::updateSkillArea()
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void WindowManager::updateSkillArea()
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{
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{
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stats->updateSkillArea();
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mStatsWindow->updateSkillArea();
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}
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}
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void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
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void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
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@ -477,6 +474,8 @@ void WindowManager::onFrame (float frameDuration)
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}
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}
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mInventoryWindow->update();
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mInventoryWindow->update();
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mStatsWindow->onFrame();
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}
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}
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const ESMS::ESMStore& WindowManager::getStore() const
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const ESMS::ESMStore& WindowManager::getStore() const
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@ -598,3 +597,10 @@ void WindowManager::setDragDrop(bool dragDrop)
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mToolTips->setEnabled(!dragDrop);
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mToolTips->setEnabled(!dragDrop);
|
||||||
MWBase::Environment::get().getInputManager()->setDragDrop(dragDrop);
|
MWBase::Environment::get().getInputManager()->setDragDrop(dragDrop);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result)
|
||||||
|
{
|
||||||
|
const ESM::GameSetting *setting = MWBase::Environment::get().getWorld()->getStore().gameSettings.search(_tag);
|
||||||
|
if (setting && setting->type == ESM::VT_String)
|
||||||
|
_result = setting->str;
|
||||||
|
}
|
||||||
|
|
|
@ -14,11 +14,15 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <set>
|
#include <set>
|
||||||
|
|
||||||
|
#include "MyGUI_UString.h"
|
||||||
|
|
||||||
#include <components/esm_store/store.hpp>
|
#include <components/esm_store/store.hpp>
|
||||||
#include <openengine/ogre/renderer.hpp>
|
#include <openengine/ogre/renderer.hpp>
|
||||||
#include <openengine/gui/manager.hpp>
|
#include <openengine/gui/manager.hpp>
|
||||||
|
|
||||||
#include "../mwmechanics/stat.hpp"
|
#include "../mwmechanics/stat.hpp"
|
||||||
#include "../mwworld/ptr.hpp"
|
#include "../mwworld/ptr.hpp"
|
||||||
|
|
||||||
#include "mode.hpp"
|
#include "mode.hpp"
|
||||||
|
|
||||||
namespace MyGUI
|
namespace MyGUI
|
||||||
|
@ -157,7 +161,6 @@ namespace MWGui
|
||||||
|
|
||||||
void setPlayerClass (const ESM::Class &class_); ///< set current class of player
|
void setPlayerClass (const ESM::Class &class_); ///< set current class of player
|
||||||
void configureSkills (const SkillList& major, const SkillList& minor); ///< configure skill groups, each set contains the skill ID for that group.
|
void configureSkills (const SkillList& major, const SkillList& minor); ///< configure skill groups, each set contains the skill ID for that group.
|
||||||
void setFactions (const FactionList& factions); ///< set faction and rank to display on stat window, use an empty vector to disable
|
|
||||||
void setBirthSign (const std::string &signId); ///< set birth sign to display on stat window, use an empty string to disable.
|
void setBirthSign (const std::string &signId); ///< set birth sign to display on stat window, use an empty string to disable.
|
||||||
void setReputation (int reputation); ///< set the current reputation value
|
void setReputation (int reputation); ///< set the current reputation value
|
||||||
void setBounty (int bounty); ///< set the current bounty value
|
void setBounty (int bounty); ///< set the current bounty value
|
||||||
|
@ -216,7 +219,7 @@ namespace MWGui
|
||||||
MapWindow *map;
|
MapWindow *map;
|
||||||
MainMenu *menu;
|
MainMenu *menu;
|
||||||
ToolTips *mToolTips;
|
ToolTips *mToolTips;
|
||||||
StatsWindow *stats;
|
StatsWindow *mStatsWindow;
|
||||||
MessageBoxManager *mMessageBoxManager;
|
MessageBoxManager *mMessageBoxManager;
|
||||||
Console *console;
|
Console *console;
|
||||||
JournalWindow* mJournal;
|
JournalWindow* mJournal;
|
||||||
|
@ -270,6 +273,12 @@ namespace MWGui
|
||||||
size_t mBatchCount;
|
size_t mBatchCount;
|
||||||
|
|
||||||
void onDialogueWindowBye();
|
void onDialogueWindowBye();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when MyGUI tries to retrieve a tag. This usually corresponds to a GMST string,
|
||||||
|
* so this method will retrieve the GMST with the name \a _tag and place the result in \a _result
|
||||||
|
*/
|
||||||
|
void onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result);
|
||||||
};
|
};
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
|
|
@ -6,11 +6,21 @@
|
||||||
|
|
||||||
<!-- Categories -->
|
<!-- Categories -->
|
||||||
<Widget type="Widget" position="8 8 566 24" align="Left Top HStretch" name="Categories">
|
<Widget type="Widget" position="8 8 566 24" align="Left Top HStretch" name="Categories">
|
||||||
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="AllButton"/>
|
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="AllButton">
|
||||||
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="WeaponButton"/>
|
<Property key="Caption" value="#{sAllTab}"/>
|
||||||
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="ApparelButton"/>
|
</Widget>
|
||||||
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="MagicButton"/>
|
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="WeaponButton">
|
||||||
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="MiscButton"/>
|
<Property key="Caption" value="#{sWeaponTab}"/>
|
||||||
|
</Widget>
|
||||||
|
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="ApparelButton">
|
||||||
|
<Property key="Caption" value="#{sApparelTab}"/>
|
||||||
|
</Widget>
|
||||||
|
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="MagicButton">
|
||||||
|
<Property key="Caption" value="#{sMagicTab}"/>
|
||||||
|
</Widget>
|
||||||
|
<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="MiscButton">
|
||||||
|
<Property key="Caption" value="#{sMiscTab}"/>
|
||||||
|
</Widget>
|
||||||
</Widget>
|
</Widget>
|
||||||
|
|
||||||
<!-- Items -->
|
<!-- Items -->
|
||||||
|
@ -36,8 +46,8 @@
|
||||||
<Property key="Caption" value="-"/>
|
<Property key="Caption" value="-"/>
|
||||||
</Widget>
|
</Widget>
|
||||||
|
|
||||||
<Widget type="TextBox" skin="SandText" position="48 0 110 24" name="TotalBalanceLabel" align="Left Top "/>
|
<Widget type="TextBox" skin="SandText" position="48 0 140 24" name="TotalBalanceLabel" align="Left Top "/>
|
||||||
<Widget type="TextBox" skin="SandText" position="48 28 110 24" name="TotalBalance" align="Left Top">
|
<Widget type="TextBox" skin="SandText" position="48 28 140 24" name="TotalBalance" align="Left Top">
|
||||||
<Property key="TextAlign" value="Center"/>
|
<Property key="TextAlign" value="Center"/>
|
||||||
</Widget>
|
</Widget>
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue