deque
Kevin Poitra 11 years ago
commit 251df73407

@ -387,7 +387,7 @@ std::string magicEffectLabel(int idx)
"sEffectSummonCreature04",
"sEffectSummonCreature05"
};
if (idx >= 0 && idx <= 143)
if (idx >= 0 && idx <= 142)
return magicEffectLabels[idx];
else
return "Invalid";
@ -471,7 +471,7 @@ std::string skillLabel(int idx)
"Speechcraft",
"Hand-to-hand"
};
if (idx >= 0 && idx <= 27)
if (idx >= 0 && idx <= 26)
return skillLabels[idx];
else
return "Invalid";
@ -498,7 +498,7 @@ std::string rangeTypeLabel(int idx)
"Touch",
"Target"
};
if (idx >= 0 && idx <= 3)
if (idx >= 0 && idx <= 2)
return rangeTypeLabels[idx];
else
return "Invalid";

@ -707,9 +707,9 @@ void Record<ESM::Faction>::print()
std::cout << " Faction Reaction: "
<< mData.mData.mRankData[i].mFactReaction << std::endl;
}
std::vector<ESM::Faction::Reaction>::iterator rit;
std::map<std::string, int>::iterator rit;
for (rit = mData.mReactions.begin(); rit != mData.mReactions.end(); rit++)
std::cout << " Reaction: " << rit->mReaction << " = " << rit->mFaction << std::endl;
std::cout << " Reaction: " << rit->second << " = " << rit->first << std::endl;
}
template<>

@ -68,6 +68,12 @@ namespace MWBase
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const = 0;
virtual void readRecord (ESM::ESMReader& reader, int32_t type) = 0;
/// Changes faction1's opinion of faction2 by \a diff.
virtual void modFactionReaction (const std::string& faction1, const std::string& faction2, int diff) = 0;
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const = 0;
};
}

@ -642,6 +642,8 @@ namespace MWDialogue
if (iter->second)
state.mKnownTopics.push_back (iter->first);
state.mModFactionReaction = mModFactionReaction;
writer.startRecord (ESM::REC_DIAS);
state.save (writer);
writer.endRecord (ESM::REC_DIAS);
@ -661,9 +663,46 @@ namespace MWDialogue
iter!=state.mKnownTopics.end(); ++iter)
if (store.get<ESM::Dialogue>().search (*iter))
mKnownTopics.insert (std::make_pair (*iter, true));
mModFactionReaction = state.mModFactionReaction;
}
}
void DialogueManager::modFactionReaction(const std::string &faction1, const std::string &faction2, int diff)
{
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
// Make sure the factions exist
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact2);
std::map<std::string, int>& map = mModFactionReaction[fact1];
if (map.find(fact2) == map.end())
map[fact2] = 0;
map[fact2] += diff;
}
int DialogueManager::getFactionReaction(const std::string &faction1, const std::string &faction2) const
{
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
ModFactionReactionMap::const_iterator map = mModFactionReaction.find(fact1);
int diff = 0;
if (map != mModFactionReaction.end() && map->second.find(fact2) != map->second.end())
diff = map->second.at(fact2);
const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
std::map<std::string, int>::const_iterator it = faction->mReactions.begin();
for (; it != faction->mReactions.end(); ++it)
{
if (Misc::StringUtils::ciEqual(it->first, fact2))
return it->second + diff;
}
return diff;
}
std::vector<HyperTextToken> ParseHyperText(const std::string& text)
{

@ -24,6 +24,11 @@ namespace MWDialogue
{
std::map<std::string, ESM::Dialogue> mDialogueMap;
std::map<std::string, bool> mKnownTopics;// Those are the topics the player knows.
// Modified faction reactions. <Faction1, <Faction2, Difference> >
typedef std::map<std::string, std::map<std::string, int> > ModFactionReactionMap;
ModFactionReactionMap mModFactionReaction;
std::list<std::string> mActorKnownTopics;
Translation::Storage& mTranslationDataStorage;
@ -86,6 +91,12 @@ namespace MWDialogue
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
virtual void readRecord (ESM::ESMReader& reader, int32_t type);
/// Changes faction1's opinion of faction2 by \a diff.
virtual void modFactionReaction (const std::string& faction1, const std::string& faction2, int diff);
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const;
};

@ -396,16 +396,15 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
int value = 0;
const ESM::Faction& faction =
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
MWMechanics::NpcStats& playerStats = player.getClass().getNpcStats (player);
for (std::vector<ESM::Faction::Reaction>::const_iterator iter (faction.mReactions.begin());
iter!=faction.mReactions.end(); ++iter)
if (playerStats.getFactionRanks().find (iter->mFaction)!=playerStats.getFactionRanks().end())
if (low ? iter->mReaction<value : iter->mReaction>value)
value = iter->mReaction;
std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
{
int reaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(factionId, playerFactionIt->first);
if (low ? reaction < value : reaction > value)
value = reaction;
}
return value;
}

@ -492,7 +492,8 @@ namespace MWInput
}
if (arg.keysym.sym == SDLK_x && (arg.keysym.mod & SDL_Keymod(KMOD_CTRL)))
{
std::string text = edit->getTextSelection();
// Discard color codes and other escape characters
std::string text = MyGUI::TextIterator::getOnlyText(edit->getTextSelection());
if (text.length())
{
SDL_SetClipboardText(text.c_str());
@ -504,7 +505,8 @@ namespace MWInput
{
if (arg.keysym.sym == SDLK_c && (arg.keysym.mod & SDL_Keymod(KMOD_CTRL)))
{
std::string text = edit->getTextSelection();
// Discard color codes and other escape characters
std::string text = MyGUI::TextIterator::getOnlyText(edit->getTextSelection());
if (text.length())
SDL_SetClipboardText(text.c_str());
}

@ -407,37 +407,56 @@ MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::I
return inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
}
void CharacterController::playDeath(float startpoint, CharacterState death)
{
switch (death)
{
case CharState_SwimDeath:
mCurrentDeath = "swimdeath";
break;
case CharState_DeathKnockDown:
mCurrentDeath = "deathknockdown";
break;
case CharState_DeathKnockOut:
mCurrentDeath = "deathknockout";
break;
default:
mCurrentDeath = "death" + Ogre::StringConverter::toString(death - CharState_Death1 + 1);
}
mDeathState = death;
mPtr.getClass().getCreatureStats(mPtr).setDeathAnimation(mDeathState - CharState_Death1);
// For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually.
mMovementState = CharState_None;
mAnimation->disable(mCurrentMovement);
mCurrentMovement = "";
mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All,
false, 1.0f, "start", "stop", startpoint, 0);
}
void CharacterController::playRandomDeath(float startpoint)
{
if(MWBase::Environment::get().getWorld()->isSwimming(mPtr) && mAnimation->hasAnimation("swimdeath"))
{
mDeathState = CharState_SwimDeath;
mCurrentDeath = "swimdeath";
}
else if (mHitState == CharState_KnockDown)
{
mDeathState = CharState_DeathKnockDown;
mCurrentDeath = "deathknockdown";
}
else if (mHitState == CharState_KnockOut)
{
mDeathState = CharState_DeathKnockOut;
mCurrentDeath = "deathknockout";
}
else
{
int selected=0;
mCurrentDeath = chooseRandomGroup("death", &selected);
chooseRandomGroup("death", &selected);
mDeathState = static_cast<CharacterState>(CharState_Death1 + (selected-1));
}
// For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually.
mMovementState = CharState_None;
mAnimation->disable(mCurrentMovement);
mCurrentMovement = "";
mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All,
false, 1.0f, "start", "stop", startpoint, 0);
playDeath(startpoint, mDeathState);
}
CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim)
@ -497,7 +516,8 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
if(mDeathState != CharState_None)
{
playRandomDeath(1.0f);
int deathindex = mPtr.getClass().getCreatureStats(mPtr).getDeathAnimation();
playDeath(1.0f, CharacterState(CharState_Death1 + deathindex));
}
else
refreshCurrentAnims(mIdleState, mMovementState, true);

@ -181,6 +181,7 @@ class CharacterController
void updateVisibility();
void playDeath(float startpoint, CharacterState death);
void playRandomDeath(float startpoint = 0.0f);
/// choose a random animation group with \a prefix and numeric suffix

@ -22,7 +22,8 @@ namespace MWMechanics
mFallHeight(0), mRecalcDynamicStats(false), mKnockdown(false), mKnockdownOneFrame(false),
mKnockdownOverOneFrame(false), mHitRecovery(false), mBlock(false),
mMovementFlags(0), mDrawState (DrawState_Nothing), mAttackStrength(0.f),
mLastRestock(0,0), mGoldPool(0), mActorId(-1)
mLastRestock(0,0), mGoldPool(0), mActorId(-1),
mDeathAnimation(0)
{
for (int i=0; i<4; ++i)
mAiSettings[i] = 0;
@ -498,6 +499,7 @@ namespace MWMechanics
state.mDrawState = mDrawState;
state.mLevel = mLevel;
state.mActorId = mActorId;
state.mDeathAnimation = mDeathAnimation;
mSpells.writeState(state.mSpells);
mActiveSpells.writeState(state.mActiveSpells);
@ -537,6 +539,7 @@ namespace MWMechanics
mDrawState = DrawState_(state.mDrawState);
mLevel = state.mLevel;
mActorId = state.mActorId;
mDeathAnimation = state.mDeathAnimation;
mSpells.readState(state.mSpells);
mActiveSpells.readState(state.mActiveSpells);
@ -590,4 +593,14 @@ namespace MWMechanics
{
esm.getHNT(sActorId, "COUN");
}
unsigned char CreatureStats::getDeathAnimation() const
{
return mDeathAnimation;
}
void CreatureStats::setDeathAnimation(unsigned char index)
{
mDeathAnimation = index;
}
}

@ -64,6 +64,9 @@ namespace MWMechanics
int mActorId;
// The index of the death animation that was played
unsigned char mDeathAnimation;
protected:
// These two are only set by NpcStats, but they are declared in CreatureStats to prevent using virtual methods.
bool mIsWerewolf;
@ -250,6 +253,9 @@ namespace MWMechanics
void setGoldPool(int pool);
int getGoldPool() const;
unsigned char getDeathAnimation() const;
void setDeathAnimation(unsigned char index);
int getActorId();
///< Will generate an actor ID, if the actor does not have one yet.

@ -498,27 +498,24 @@ namespace MWMechanics
if (playerStats.getFactionRanks().find(npcFaction) != playerStats.getFactionRanks().end())
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.end(); ++it)
if (!playerStats.getExpelled(npcFaction))
{
if(Misc::StringUtils::ciEqual(it->mFaction, npcFaction)
&& !playerStats.getExpelled(it->mFaction))
reaction = it->mReaction;
reaction = playerStats.getFactionReputation(npcFaction);
rank = playerStats.getFactionRanks().find(npcFaction)->second;
}
rank = playerStats.getFactionRanks().find(npcFaction)->second;
}
else if (npcFaction != "")
else if (!npcFaction.empty())
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.end();++it)
std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
{
if(playerStats.getFactionRanks().find(Misc::StringUtils::lowerCase(it->mFaction)) != playerStats.getFactionRanks().end() )
{
if(it->mReaction < reaction)
reaction = it->mReaction;
}
std::string itFaction = playerFactionIt->first;
int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction);
if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction)
reaction = itReaction;
}
rank = 0;
}
else
{

@ -54,17 +54,12 @@ void Actors::insertBegin(const MWWorld::Ptr &ptr)
// Convert MW rotation to a quaternion:
f = ptr.getCellRef().getPosition().rot;
// Rotate around X axis
Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X);
// Rotate around Y axis
Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y);
// Rotate around Z axis
// For rendering purposes, actors should only rotate around the Z axis.
// X rotation is used for camera rotation (for the player) and for
// ranged magic / ranged weapon aiming.
Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z);
// Rotates first around z, then y, then x
insert->setOrientation(xr*yr*zr);
insert->setOrientation(zr);
ptr.getRefData().setBaseNode(insert);
}

@ -775,11 +775,11 @@ void Animation::play(const std::string &groupname, int priority, int groups, boo
}
/* Look in reverse; last-inserted source has priority. */
AnimState state;
AnimSourceList::reverse_iterator iter(mAnimSources.rbegin());
for(;iter != mAnimSources.rend();++iter)
{
const NifOgre::TextKeyMap &textkeys = (*iter)->mTextKeys;
AnimState state;
if(reset(state, textkeys, groupname, start, stop, startpoint))
{
state.mSource = *iter;
@ -821,6 +821,13 @@ void Animation::play(const std::string &groupname, int priority, int groups, boo
std::cerr<< "Failed to find animation "<<groupname<<" for "<<mPtr.getCellRef().getRefId() <<std::endl;
resetActiveGroups();
if (!state.mPlaying && mNonAccumCtrl)
{
// If the animation state is not playing, we need to manually apply the accumulation
// (see updatePosition, which would be called if the animation was playing)
mAccumRoot->setPosition(-mNonAccumCtrl->getTranslation(state.mTime)*mAccumulate);
}
}
bool Animation::isPlaying(const std::string &groupname) const

@ -196,6 +196,45 @@ namespace MWScript
}
};
class OpModFactionReaction : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string faction1 = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
std::string faction2 = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
int modReaction = runtime[0].mInteger;
runtime.pop();
MWBase::Environment::get().getDialogueManager()->modFactionReaction(faction1, faction2, modReaction);
}
};
class OpGetFactionReaction : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string faction1 = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
std::string faction2 = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
// ignore extra garbage argument
runtime.pop();
runtime.push(MWBase::Environment::get().getDialogueManager()
->getFactionReaction(faction1, faction2));
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
@ -215,6 +254,8 @@ namespace MWScript
interpreter.installSegment5 (Compiler::Dialogue::opcodeGetReputationExplicit, new OpGetReputation<ExplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeSameFaction, new OpSameFaction<ImplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeSameFactionExplicit, new OpSameFaction<ExplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeModFactionReaction, new OpModFactionReaction);
interpreter.installSegment5 (Compiler::Dialogue::opcodeGetFactionReaction, new OpGetFactionReaction);
}
}

@ -390,5 +390,7 @@ op 0x200023e: GetPcInJail
op 0x200023f: GetPcTraveling
op 0x2000240: onKnockout
op 0x2000241: onKnockoutExplicit
op 0x2000242: ModFactionReaction
op 0x2000243: GetFactionReaction
opcodes 0x2000242-0x3ffffff unused
opcodes 0x2000244-0x3ffffff unused

@ -541,6 +541,9 @@ namespace MWScript
runtime.pop();
}
::Misc::StringUtils::toLower(factionID);
// Make sure this faction exists
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID);
if(factionID != "")
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -572,6 +575,9 @@ namespace MWScript
runtime.pop();
}
::Misc::StringUtils::toLower(factionID);
// Make sure this faction exists
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID);
if(factionID != "")
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -607,6 +613,9 @@ namespace MWScript
runtime.pop();
}
::Misc::StringUtils::toLower(factionID);
// Make sure this faction exists
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID);
if(factionID != "")
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -645,6 +654,9 @@ namespace MWScript
}
}
::Misc::StringUtils::toLower(factionID);
// Make sure this faction exists
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(factionID!="")
{

@ -5,7 +5,7 @@
namespace ESM
{
class ObjectState;
struct ObjectState;
}
namespace MWWorld

@ -33,12 +33,12 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
// Cache parent esX files by tracking their indices in the global list of
// all files/readers used by the engine. This will greaty accelerate
// refnumber mangling, as required for handling moved references.
int index = ~0;
const std::vector<ESM::Header::MasterData> &masters = esm.getGameFiles();
std::vector<ESM::ESMReader> *allPlugins = esm.getGlobalReaderList();
for (size_t j = 0; j < masters.size(); j++) {
ESM::Header::MasterData &mast = const_cast<ESM::Header::MasterData&>(masters[j]);
std::string fname = mast.name;
int index = ~0;
for (int i = 0; i < esm.getIndex(); i++) {
const std::string &candidate = allPlugins->at(i).getContext().filename;
std::string fnamecandidate = boost::filesystem::path(candidate).filename().string();

@ -492,7 +492,7 @@ namespace MWWorld
return std::make_pair(true, ray.getPoint(len * test.second));
}
std::pair<bool, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY)
std::pair<bool, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY, Ogre::Vector3* normal)
{
Ogre::Ray ray = mRender.getCamera()->getCameraToViewportRay(
mouseX,
@ -504,7 +504,7 @@ namespace MWWorld
_from = btVector3(from.x, from.y, from.z);
_to = btVector3(to.x, to.y, to.z);
std::pair<std::string, float> result = mEngine->rayTest(_from, _to);
std::pair<std::string, float> result = mEngine->rayTest(_from, _to, true, false, normal);
if (result.first == "")
return std::make_pair(false, Ogre::Vector3());

@ -70,8 +70,9 @@ namespace MWWorld
std::pair<bool, Ogre::Vector3>
castRay(const Ogre::Vector3 &orig, const Ogre::Vector3 &dir, float len);
std::pair<bool, Ogre::Vector3> castRay(float mouseX, float mouseY);
///< cast ray from the mouse, return true if it hit something and the first result (in OGRE coordinates)
std::pair<bool, Ogre::Vector3> castRay(float mouseX, float mouseY, Ogre::Vector3* normal = NULL);
///< cast ray from the mouse, return true if it hit something and the first result
/// @param normal if non-NULL, the hit normal will be written there (if there is a hit)
OEngine::Physic::PhysicEngine* getEngine();

@ -1116,13 +1116,15 @@ namespace MWWorld
while(ptr.getRefData().getLocalRotation().rot[2]<=-fullRotateRad)
ptr.getRefData().getLocalRotation().rot[2]+=fullRotateRad;
Ogre::Quaternion worldRotQuat(Ogre::Quaternion(Ogre::Radian(ptr.getRefData().getPosition().rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X)*
Ogre::Quaternion(Ogre::Radian(ptr.getRefData().getPosition().rot[1]), Ogre::Vector3::NEGATIVE_UNIT_Y)*
Ogre::Quaternion(Ogre::Radian(ptr.getRefData().getPosition().rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z));
Ogre::Quaternion worldRotQuat(Ogre::Radian(ptr.getRefData().getPosition().rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z);
if (!ptr.getClass().isActor())
worldRotQuat = Ogre::Quaternion(Ogre::Radian(ptr.getRefData().getPosition().rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X)*
Ogre::Quaternion(Ogre::Radian(ptr.getRefData().getPosition().rot[1]), Ogre::Vector3::NEGATIVE_UNIT_Y)* worldRotQuat;
Ogre::Quaternion rot(Ogre::Quaternion(Ogre::Degree(x), Ogre::Vector3::NEGATIVE_UNIT_X)*
Ogre::Quaternion(Ogre::Degree(y), Ogre::Vector3::NEGATIVE_UNIT_Y)*
Ogre::Quaternion(Ogre::Degree(z), Ogre::Vector3::NEGATIVE_UNIT_Z));
Ogre::Quaternion rot(Ogre::Degree(z), Ogre::Vector3::NEGATIVE_UNIT_Z);
if (!ptr.getClass().isActor())
rot = Ogre::Quaternion(Ogre::Degree(x), Ogre::Vector3::NEGATIVE_UNIT_X)*
Ogre::Quaternion(Ogre::Degree(y), Ogre::Vector3::NEGATIVE_UNIT_Y)*rot;
ptr.getRefData().getBaseNode()->setOrientation(worldRotQuat*rot);
mPhysics->rotateObject(ptr);
@ -1618,25 +1620,39 @@ namespace MWWorld
bool World::canPlaceObject(float cursorX, float cursorY)
{
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY);
/// \todo also check if the wanted position is on a flat surface, and not e.g. against a vertical wall!
Ogre::Vector3 normal(0,0,0);
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY, &normal);
if (!result.first)
if (result.first)
{
// check if the wanted position is on a flat surface, and not e.g. against a vertical wall
return (normal.angleBetween(Ogre::Vector3(0.f,0.f,1.f)).valueDegrees() < 30);
}
else
return false;
return true;
}
Ptr World::copyObjectToCell(const Ptr &object, CellStore* cell, ESM::Position pos, bool adjustPos)
{
if (object.getClass().isActor() || adjustPos)
if (!object.getClass().isActor() && adjustPos)
{
// Adjust position so the location we wanted ends up in the middle of the object bounding box
Ogre::Vector3 min, max;
if (mPhysics->getObjectAABB(object, min, max)) {
pos.pos[0] -= (min.x + max.x) / 2;
pos.pos[1] -= (min.y + max.y) / 2;
pos.pos[2] -= min.z;
Ogre::Quaternion xr(Ogre::Radian(-pos.rot[0]), Ogre::Vector3::UNIT_X);
Ogre::Quaternion yr(Ogre::Radian(-pos.rot[1]), Ogre::Vector3::UNIT_Y);
Ogre::Quaternion zr(Ogre::Radian(-pos.rot[2]), Ogre::Vector3::UNIT_Z);
Ogre::Vector3 adjust (
(min.x + max.x) / 2,
(min.y + max.y) / 2,
min.z
);
adjust = (xr*yr*zr) * adjust;
pos.pos[0] -= adjust.x;
pos.pos[1] -= adjust.y;
pos.pos[2] -= adjust.z;
}
}
@ -2526,7 +2542,7 @@ namespace MWWorld
store.remove(*it, it->getRefData().getCount(), ptr);
}
}
closestChest.getClass().unlock(closestChest);
closestChest.getClass().lock(closestChest,50);
}
}

@ -98,7 +98,7 @@ namespace Compiler
else if (t1=='f' || t2=='f')
mOperands.push_back ('f');
else
std::logic_error ("failed to determine result operand type");
throw std::logic_error ("failed to determine result operand type");
}
void ExprParser::pop()
@ -730,7 +730,7 @@ namespace Compiler
}
int ExprParser::parseArguments (const std::string& arguments, Scanner& scanner,
std::vector<Interpreter::Type_Code>& code, bool invert)
std::vector<Interpreter::Type_Code>& code)
{
bool optional = false;
int optionalCount = 0;
@ -762,15 +762,10 @@ namespace Compiler
if (*iter!='x')
{
if (invert)
{
std::vector<Interpreter::Type_Code> tmp;
stringParser.append (tmp);
std::vector<Interpreter::Type_Code> tmp;
stringParser.append (tmp);
stack.push (tmp);
}
else
stringParser.append (code);
stack.push (tmp);
if (optional)
++optionalCount;
@ -795,10 +790,7 @@ namespace Compiler
if (type!=*iter)
Generator::convert (tmp, type, *iter);
if (invert)
stack.push (tmp);
else
std::copy (tmp.begin(), tmp.end(), std::back_inserter (code));
stack.push (tmp);
if (optional)
++optionalCount;

@ -96,7 +96,7 @@ namespace Compiler
/// \return Type ('l': integer, 'f': float)
int parseArguments (const std::string& arguments, Scanner& scanner,
std::vector<Interpreter::Type_Code>& code, bool invert = false);
std::vector<Interpreter::Type_Code>& code);
///< Parse sequence of arguments specified by \a arguments.
/// \param arguments Uses ScriptArgs typedef
/// \see Compiler::ScriptArgs

@ -179,6 +179,8 @@ namespace Compiler
opcodeGetReputationExplicit);
extensions.registerFunction("samefaction", 'l', "", opcodeSameFaction,
opcodeSameFactionExplicit);
extensions.registerInstruction("modfactionreaction", "ccl", opcodeModFactionReaction);
extensions.registerFunction("getfactionreaction", 'l', "ccl", opcodeGetFactionReaction);
}
}

@ -166,7 +166,7 @@ namespace Compiler
if (!arguments.empty())
{
mExprParser.reset();
mExprParser.parseArguments (arguments, scanner, mCode, true);
mExprParser.parseArguments (arguments, scanner, mCode);
}
mName = name;
@ -278,7 +278,7 @@ namespace Compiler
mExplicit.clear();
}
int optionals = mExprParser.parseArguments (argumentType, scanner, mCode, true);
int optionals = mExprParser.parseArguments (argumentType, scanner, mCode);
extensions->generateInstructionCode (keyword, mCode, mLiterals, mExplicit, optionals);
mState = EndState;
@ -363,14 +363,14 @@ namespace Compiler
case Scanner::K_startscript:
mExprParser.parseArguments ("c", scanner, mCode, true);
mExprParser.parseArguments ("c", scanner, mCode);
Generator::startScript (mCode);
mState = EndState;
return true;
case Scanner::K_stopscript:
mExprParser.parseArguments ("c", scanner, mCode, true);
mExprParser.parseArguments ("c", scanner, mCode);
Generator::stopScript (mCode);
mState = EndState;
return true;

@ -152,6 +152,8 @@ namespace Compiler
const int opcodeGetReputationExplicit = 0x20001b2;
const int opcodeSameFaction = 0x20001b5;
const int opcodeSameFactionExplicit = 0x20001b6;
const int opcodeModFactionReaction = 0x2000242;
const int opcodeGetFactionReaction = 0x2000243;
}
namespace Gui

@ -74,6 +74,9 @@ void ESM::CreatureStats::load (ESMReader &esm)
mActorId = -1;
esm.getHNOT (mActorId, "ACID");
mDeathAnimation = 0;
esm.getHNOT (mDeathAnimation, "DANM");
mSpells.load(esm);
mActiveSpells.load(esm);
}
@ -152,6 +155,9 @@ void ESM::CreatureStats::save (ESMWriter &esm) const
if (mActorId != -1)
esm.writeHNT ("ACID", mActorId);
if (mDeathAnimation)
esm.writeHNT ("DANM", mDeathAnimation);
mSpells.save(esm);
mActiveSpells.save(esm);
}

@ -46,6 +46,7 @@ namespace ESM
std::string mLastHitObject;
bool mRecalcDynamicStats;
int mDrawState;
unsigned char mDeathAnimation;
int mLevel;

@ -8,6 +8,20 @@ void ESM::DialogueState::load (ESMReader &esm)
{
while (esm.isNextSub ("TOPI"))
mKnownTopics.push_back (esm.getHString());
while (esm.isNextSub ("FACT"))
{
std::string faction = esm.getHString();
while (esm.isNextSub ("REAC"))
{
std::string faction2 = esm.getHString();
int reaction;
esm.getHNT(reaction, "INTV");
mModFactionReaction[faction][faction2] = reaction;
}
}
}
void ESM::DialogueState::save (ESMWriter &esm) const
@ -16,6 +30,18 @@ void ESM::DialogueState::save (ESMWriter &esm) const
iter!=mKnownTopics.end(); ++iter)
{
esm.writeHNString ("TOPI", *iter);
}
for (std::map<std::string, std::map<std::string, int> >::const_iterator iter = mModFactionReaction.begin();
iter != mModFactionReaction.end(); ++iter)
{
esm.writeHNString ("FACT", iter->first);
for (std::map<std::string, int>::const_iterator reactIter = iter->second.begin();
reactIter != iter->second.end(); ++reactIter)
{
esm.writeHNString ("REAC", reactIter->first);
esm.writeHNT ("INTV", reactIter->second);
}
}
}
}

@ -3,6 +3,7 @@
#include <string>
#include <vector>
#include <map>
namespace ESM
{
@ -15,9 +16,11 @@ namespace ESM
{
std::vector<std::string> mKnownTopics;
std::map<std::string, std::map<std::string, int> > mModFactionReaction;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif
#endif

@ -44,10 +44,10 @@ void Faction::load(ESMReader &esm)
// Read faction response values
while (esm.hasMoreSubs())
{
Reaction r;
r.mFaction = esm.getHNString("ANAM");
esm.getHNT(r.mReaction, "INTV");
mReactions.push_back(r);
std::string faction = esm.getHNString("ANAM");
int reaction;
esm.getHNT(reaction, "INTV");
mReactions[faction] = reaction;
}
}
void Faction::save(ESMWriter &esm) const
@ -64,10 +64,10 @@ void Faction::save(ESMWriter &esm) const
esm.writeHNT("FADT", mData, 240);
for (std::vector<Reaction>::const_iterator it = mReactions.begin(); it != mReactions.end(); ++it)
for (std::map<std::string, int>::const_iterator it = mReactions.begin(); it != mReactions.end(); ++it)
{
esm.writeHNString("ANAM", it->mFaction);
esm.writeHNT("INTV", it->mReaction);
esm.writeHNString("ANAM", it->first);
esm.writeHNT("INTV", it->second);
}
}

@ -2,7 +2,7 @@
#define OPENMW_ESM_FACT_H
#include <string>
#include <vector>
#include <map>
namespace ESM
{
@ -53,13 +53,8 @@ struct Faction
FADTstruct mData;
struct Reaction
{
std::string mFaction;
int mReaction;
};
std::vector<Reaction> mReactions;
// <Faction ID, Reaction>
std::map<std::string, int> mReactions;
// Name of faction ranks (may be empty for NPC factions)
std::string mRanks[10];

@ -155,6 +155,7 @@ struct KeyListT {
static const int sLinearInterpolation = 1;
static const int sQuadraticInterpolation = 2;
static const int sTBCInterpolation = 3;
static const int sXYZInterpolation = 4;
int mInterpolationType;
VecType mKeys;
@ -199,6 +200,38 @@ struct KeyListT {
key.mContinuity = nif->getFloat();
}
}
//\FIXME This now reads the correct amount of data in the file, but doesn't actually do anything with it.
else if(mInterpolationType == sXYZInterpolation)
{
if (count != 1)
{
nif->file->fail("count should always be '1' for XYZ_ROTATION_KEY. Retrieved Value: "+Ogre::StringConverter::toString(count));
return;
}
//KeyGroup (see http://niftools.sourceforge.net/doc/nif/NiKeyframeData.html)
//Chomp unknown and possibly unused float
nif->getFloat();
for(size_t i=0;i<3;++i)
{
unsigned int numKeys = nif->getInt();
if(numKeys != 0)
{
int interpolationTypeAgain = nif->getInt();
if( interpolationTypeAgain != sLinearInterpolation)
{
nif->file->fail("XYZ_ROTATION_KEY's KeyGroup keyType must be '1' (Linear Interpolation). Retrieved Value: "+Ogre::StringConverter::toString(interpolationTypeAgain));
return;
}
for(size_t j = 0;j < numKeys;j++)
{
//For now just chomp these
nif->getFloat();
nif->getFloat();
}
}
nif->file->warn("XYZ_ROTATION_KEY read, but not used!");
}
}
else if (mInterpolationType == 0)
{
if (count != 0)

@ -17,6 +17,7 @@ Alex McKibben (WeirdSexy)
Alexander Nadeau (wareya)
Alexander Olofsson (Ace)
Artem Kotsynyak (greye)
Arthur Moore (EmperorArthur)
athile
Britt Mathis (galdor557)
BrotherBrick

@ -206,7 +206,7 @@ namespace sh
std::string getCacheFolder () { return mPlatform->getCacheFolder (); }
bool getReadSourceCache() { return mReadSourceCache; }
bool getWriteSourceCache() { return mReadSourceCache; }
bool getWriteSourceCache() { return mWriteSourceCache; }
public:
bool getWriteMicrocodeCache() { return mWriteMicrocodeCache; } // Fixme

@ -677,7 +677,7 @@ namespace Physic
{
}
std::pair<std::string,float> PhysicEngine::rayTest(btVector3& from,btVector3& to,bool raycastingObjectOnly,bool ignoreHeightMap)
std::pair<std::string,float> PhysicEngine::rayTest(btVector3& from,btVector3& to,bool raycastingObjectOnly,bool ignoreHeightMap, Ogre::Vector3* normal)
{
std::string name = "";
float d = -1;
@ -694,7 +694,11 @@ namespace Physic
if (resultCallback1.hasHit())
{
name = static_cast<const RigidBody&>(*resultCallback1.m_collisionObject).mName;
d = resultCallback1.m_closestHitFraction;;
d = resultCallback1.m_closestHitFraction;
if (normal)
*normal = Ogre::Vector3(resultCallback1.m_hitNormalWorld.x(),
resultCallback1.m_hitNormalWorld.y(),
resultCallback1.m_hitNormalWorld.z());
}
return std::pair<std::string,float>(name,d);

@ -308,8 +308,10 @@ namespace Physic
/**
* Return the closest object hit by a ray. If there are no objects, it will return ("",-1).
* If \a normal is non-NULL, the hit normal will be written there (if there is a hit)
*/
std::pair<std::string,float> rayTest(btVector3& from,btVector3& to,bool raycastingObjectOnly = true,bool ignoreHeightMap = false);
std::pair<std::string,float> rayTest(btVector3& from,btVector3& to,bool raycastingObjectOnly = true,
bool ignoreHeightMap = false, Ogre::Vector3* normal = NULL);
/**
* Return all objects hit by a ray.

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