forked from teamnwah/openmw-tes3coop
[Client] Improve debug for received ActorAI packets
This commit is contained in:
parent
ceea65f666
commit
25f7a55495
2 changed files with 15 additions and 10 deletions
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@ -216,15 +216,18 @@ void DedicatedActor::setAI()
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MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
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MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
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ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Fight, 0);
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ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Fight, 0);
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LOG_APPEND(Log::LOG_VERBOSE, "- actor cellRef: %s %i-%i",
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum());
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if (aiAction == mwmp::BaseActorList::CANCEL)
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if (aiAction == mwmp::BaseActorList::CANCEL)
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{
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{
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LOG_APPEND(Log::LOG_VERBOSE, "--- Cancelling AI sequence");
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LOG_APPEND(Log::LOG_VERBOSE, "-- Cancelling AI sequence");
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ptrCreatureStats->getAiSequence().clear();
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ptrCreatureStats->getAiSequence().clear();
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}
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}
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else if (aiAction == mwmp::BaseActorList::TRAVEL)
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else if (aiAction == mwmp::BaseActorList::TRAVEL)
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{
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{
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LOG_APPEND(Log::LOG_VERBOSE, "--- Travelling to %f, %f, %f",
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LOG_APPEND(Log::LOG_VERBOSE, "-- Travelling to %f, %f, %f",
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aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
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aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
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MWMechanics::AiTravel package(aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
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MWMechanics::AiTravel package(aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
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@ -232,7 +235,7 @@ void DedicatedActor::setAI()
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}
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}
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else if (aiAction == mwmp::BaseActorList::WANDER)
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else if (aiAction == mwmp::BaseActorList::WANDER)
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{
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{
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LOG_APPEND(Log::LOG_VERBOSE, "--- Wandering for distance %i and duration %i, repetition is %s",
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LOG_APPEND(Log::LOG_VERBOSE, "-- Wandering for distance %i and duration %i, repetition is %s",
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aiDistance, aiDuration, aiShouldRepeat ? "true" : "false");
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aiDistance, aiDuration, aiShouldRepeat ? "true" : "false");
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std::vector<unsigned char> idleList;
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std::vector<unsigned char> idleList;
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@ -248,7 +251,7 @@ void DedicatedActor::setAI()
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{
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{
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targetPtr = MechanicsHelper::getPlayerPtr(aiTarget);
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targetPtr = MechanicsHelper::getPlayerPtr(aiTarget);
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LOG_APPEND(Log::LOG_VERBOSE, "-- DedicatedActor %s %i-%i has player target %s",
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LOG_APPEND(Log::LOG_VERBOSE, "-- Has player target %s",
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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targetPtr.getClass().getName(targetPtr).c_str());
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targetPtr.getClass().getName(targetPtr).c_str());
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}
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}
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@ -263,13 +266,13 @@ void DedicatedActor::setAI()
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if (targetPtr)
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if (targetPtr)
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{
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{
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LOG_APPEND(Log::LOG_VERBOSE, "-- DedicatedActor %s %i-%i has AI target %s %i-%i",
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LOG_APPEND(Log::LOG_VERBOSE, "-- Has AI target %s %i-%i",
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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targetPtr.getCellRef().getRefId().c_str(), aiTarget.refNumIndex, aiTarget.mpNum);
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targetPtr.getCellRef().getRefId().c_str(), aiTarget.refNumIndex, aiTarget.mpNum);
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}
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}
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else
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else
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{
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{
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LOG_APPEND(Log::LOG_VERBOSE, "-- DedicatedActor %s %i-%i has invalid target AI target %i-%i",
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LOG_APPEND(Log::LOG_VERBOSE, "-- Has invalid target AI target %i-%i",
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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aiTarget.refNumIndex, aiTarget.mpNum);
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aiTarget.refNumIndex, aiTarget.mpNum);
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}
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}
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@ -280,7 +283,7 @@ void DedicatedActor::setAI()
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{
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{
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if (aiAction == mwmp::BaseActorList::ACTIVATE)
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if (aiAction == mwmp::BaseActorList::ACTIVATE)
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{
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{
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LOG_APPEND(Log::LOG_VERBOSE, "--- Activating target");
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LOG_APPEND(Log::LOG_VERBOSE, "-- Activating target");
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MWMechanics::AiActivate package(targetPtr);
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MWMechanics::AiActivate package(targetPtr);
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ptrCreatureStats->getAiSequence().stack(package, ptr, true);
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ptrCreatureStats->getAiSequence().stack(package, ptr, true);
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@ -288,14 +291,14 @@ void DedicatedActor::setAI()
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if (aiAction == mwmp::BaseActorList::COMBAT)
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if (aiAction == mwmp::BaseActorList::COMBAT)
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{
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{
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LOG_APPEND(Log::LOG_VERBOSE, "--- Starting combat with target");
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LOG_APPEND(Log::LOG_VERBOSE, "-- Starting combat with target");
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MWMechanics::AiCombat package(targetPtr);
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MWMechanics::AiCombat package(targetPtr);
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ptrCreatureStats->getAiSequence().stack(package, ptr, true);
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ptrCreatureStats->getAiSequence().stack(package, ptr, true);
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}
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}
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else if (aiAction == mwmp::BaseActorList::ESCORT)
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else if (aiAction == mwmp::BaseActorList::ESCORT)
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{
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{
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LOG_APPEND(Log::LOG_VERBOSE, "--- Being escorted by target, for duration %i, to coordinates %f, %f, %f",
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LOG_APPEND(Log::LOG_VERBOSE, "-- Being escorted by target, for duration %i, to coordinates %f, %f, %f",
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aiDuration, aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
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aiDuration, aiCoordinates.pos[0], aiCoordinates.pos[1], aiCoordinates.pos[2]);
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MWMechanics::AiEscort package(targetPtr.getCellRef().getRefId(), aiDuration,
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MWMechanics::AiEscort package(targetPtr.getCellRef().getRefId(), aiDuration,
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@ -304,7 +307,7 @@ void DedicatedActor::setAI()
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}
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}
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else if (aiAction == mwmp::BaseActorList::FOLLOW)
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else if (aiAction == mwmp::BaseActorList::FOLLOW)
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{
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{
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LOG_APPEND(Log::LOG_VERBOSE, "--- Following target");
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LOG_APPEND(Log::LOG_VERBOSE, "-- Following target");
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MWMechanics::AiFollow package(targetPtr);
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MWMechanics::AiFollow package(targetPtr);
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package.allowAnyDistance(true);
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package.allowAnyDistance(true);
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@ -17,6 +17,8 @@ namespace mwmp
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virtual void Do(ActorPacket &packet, ActorList &actorList)
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virtual void Do(ActorPacket &packet, ActorList &actorList)
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{
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s about %s", strPacketID.c_str(), actorList.cell.getDescription().c_str());
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Main::get().getCellController()->readAI(actorList);
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Main::get().getCellController()->readAI(actorList);
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}
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}
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};
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};
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