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@ -5,8 +5,9 @@
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#ifndef OPENMW_PROCESSORPLAYERATTACK_HPP
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#define OPENMW_PROCESSORPLAYERATTACK_HPP
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#include "apps/openmw/mwmp/Main.hpp"
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#include "apps/openmw/mwmp/PlayerProcessor.hpp"
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#include "apps/openmw/mwmp/MechanicsHelper.hpp"
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#include "apps/openmw/mwbase/world.hpp"
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#include "apps/openmw/mwworld/containerstore.hpp"
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#include "apps/openmw/mwworld/inventorystore.hpp"
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@ -26,60 +27,7 @@ namespace mwmp
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virtual void Do(PlayerPacket &packet, BasePlayer *player)
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{
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DedicatedPlayer &dedicatedPlayer = static_cast<DedicatedPlayer&>(*player);
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//cout << "Player: " << dedicatedPlayer.Npc()->mName << " pressed: " << (dedicatedPlayer.getAttack()->pressed == 1) << endl;
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if (dedicatedPlayer.attack.pressed == 0)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Attack success: %s", dedicatedPlayer.attack.success ? "true" : "false");
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if (dedicatedPlayer.attack.success == 1)
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Damage: %f",dedicatedPlayer.attack.damage);
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}
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MWMechanics::CreatureStats &stats = dedicatedPlayer.getPtr().getClass().getNpcStats(dedicatedPlayer.getPtr());
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stats.getSpells().setSelectedSpell(dedicatedPlayer.attack.refid);
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MWWorld::Ptr victim;
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if (dedicatedPlayer.attack.target == getLocalPlayer()->guid)
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victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
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else if (Players::getPlayer(dedicatedPlayer.attack.target) != 0)
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victim = Players::getPlayer(dedicatedPlayer.attack.target)->getPtr();
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MWWorld::Ptr attacker;
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attacker = dedicatedPlayer.getPtr();
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// Get the weapon used (if hand-to-hand, weapon = inv.end())
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if (dedicatedPlayer.drawState == 1)
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{
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MWWorld::InventoryStore &inv = attacker.getClass().getInventoryStore(attacker);
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MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(
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MWWorld::InventoryStore::Slot_CarriedRight);
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MWWorld::Ptr weapon = ((weaponslot != inv.end()) ? *weaponslot : MWWorld::Ptr());
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if (!weapon.isEmpty() && weapon.getTypeName() != typeid(ESM::Weapon).name())
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weapon = MWWorld::Ptr();
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if (victim.mRef != 0)
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{
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bool healthdmg;
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if (!weapon.isEmpty())
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healthdmg = true;
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else
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{
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MWMechanics::CreatureStats &otherstats = victim.getClass().getCreatureStats(victim);
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healthdmg = otherstats.isParalyzed() || otherstats.getKnockedDown();
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}
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if (!weapon.isEmpty())
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MWMechanics::blockMeleeAttack(attacker, victim, weapon, dedicatedPlayer.attack.damage, 1);
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dedicatedPlayer.getPtr().getClass().onHit(victim, dedicatedPlayer.attack.damage, healthdmg, weapon, attacker, osg::Vec3f(),
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dedicatedPlayer.attack.success);
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}
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}
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else
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "SpellId: %s", dedicatedPlayer.attack.refid.c_str());
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LOG_APPEND(Log::LOG_VERBOSE, " - success: %d", dedicatedPlayer.attack.success);
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}
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Main::get().getMechanicsHelper()->processAttack(static_cast<DedicatedPlayer*>(player)->getPtr(), player->attack);
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}
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};
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}
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