forked from teamnwah/openmw-tes3coop
Merge remote-tracking branch 'scrawl/master'
This commit is contained in:
commit
26361b35f2
19 changed files with 178 additions and 230 deletions
|
@ -284,6 +284,9 @@ namespace MWBase
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|||
virtual void setKeyFocusWidget (MyGUI::Widget* widget) = 0;
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|
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virtual Loading::Listener* getLoadingScreen() = 0;
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|
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/// Should the cursor be visible?
|
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virtual bool getCursorVisible() = 0;
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||||
};
|
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}
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||||
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|
|
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@ -73,57 +73,4 @@ namespace MWGui
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return mSize;
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}
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// ----------------------------------------------------------------------------------------
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||||
|
||||
Cursor::Cursor()
|
||||
{
|
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// hide mygui's pointer since we're rendering it ourselves (because mygui's pointer doesn't support rotation)
|
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MyGUI::PointerManager::getInstance().setVisible(false);
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||||
|
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MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &Cursor::onCursorChange);
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|
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mWidget = MyGUI::Gui::getInstance().createWidget<MyGUI::ImageBox>("RotatingSkin",0,0,0,0,MyGUI::Align::Default,"Pointer","");
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|
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onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
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}
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||||
|
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Cursor::~Cursor()
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{
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}
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||||
|
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void Cursor::onCursorChange(const std::string &name)
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||||
{
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ResourceImageSetPointerFix* imgSetPtr = dynamic_cast<ResourceImageSetPointerFix*>(
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MyGUI::PointerManager::getInstance().getByName(name));
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assert(imgSetPtr != NULL);
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MyGUI::ResourceImageSet* imgSet = imgSetPtr->getImageSet();
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std::string texture = imgSet->getIndexInfo(0,0).texture;
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mSize = imgSetPtr->getSize();
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mHotSpot = imgSetPtr->getHotSpot();
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|
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int rotation = imgSetPtr->getRotation();
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|
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mWidget->setImageTexture(texture);
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MyGUI::ISubWidget* main = mWidget->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(mSize.width/2,mSize.height/2));
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rotatingSubskin->setAngle(Ogre::Degree(rotation).valueRadians());
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||||
}
|
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|
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void Cursor::update()
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{
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MyGUI::IntPoint position = MyGUI::InputManager::getInstance().getMousePosition();
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mWidget->setPosition(position - mHotSpot);
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mWidget->setSize(mSize);
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}
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|
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void Cursor::setVisible(bool visible)
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{
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mWidget->setVisible(visible);
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}
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|
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}
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|
|
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@ -39,23 +39,6 @@ namespace MWGui
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int mRotation; // rotation in degrees
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};
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|
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class Cursor
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{
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public:
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Cursor();
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~Cursor();
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void update ();
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|
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void setVisible (bool visible);
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|
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void onCursorChange (const std::string& name);
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|
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private:
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MyGUI::ImageBox* mWidget;
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|
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MyGUI::IntSize mSize;
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MyGUI::IntPoint mHotSpot;
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};
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}
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#endif
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@ -10,7 +10,6 @@ namespace MWGui
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MessageBoxManager::MessageBoxManager ()
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{
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// defines
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mMessageBoxSpeed = 0.1;
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mInterMessageBoxe = NULL;
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mStaticMessageBox = NULL;
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@ -19,47 +18,26 @@ namespace MWGui
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void MessageBoxManager::onFrame (float frameDuration)
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{
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std::vector<MessageBoxManagerTimer>::iterator it;
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for(it = mTimers.begin(); it != mTimers.end();)
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std::vector<MessageBox*>::iterator it;
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for(it = mMessageBoxes.begin(); it != mMessageBoxes.end();)
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{
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// if this messagebox is already deleted, remove the timer and move on
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if (std::find(mMessageBoxes.begin(), mMessageBoxes.end(), it->messageBox) == mMessageBoxes.end())
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(*it)->mCurrentTime += frameDuration;
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if((*it)->mCurrentTime >= (*it)->mMaxTime && *it != mStaticMessageBox)
|
||||
{
|
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it = mTimers.erase(it);
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continue;
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}
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||||
|
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it->current += frameDuration;
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if(it->current >= it->max)
|
||||
{
|
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it->messageBox->mMarkedToDelete = true;
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||||
|
||||
if(*mMessageBoxes.begin() == it->messageBox) // if this box is the last one
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||||
{
|
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// collect all with mMarkedToDelete and delete them.
|
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// and place the other messageboxes on the right position
|
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int height = 0;
|
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std::vector<MessageBox*>::iterator it2 = mMessageBoxes.begin();
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||||
while(it2 != mMessageBoxes.end())
|
||||
{
|
||||
if((*it2)->mMarkedToDelete)
|
||||
{
|
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delete (*it2);
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it2 = mMessageBoxes.erase(it2);
|
||||
}
|
||||
else {
|
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(*it2)->update(height);
|
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height += (*it2)->getHeight();
|
||||
++it2;
|
||||
}
|
||||
}
|
||||
}
|
||||
it = mTimers.erase(it);
|
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delete *it;
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||||
it = mMessageBoxes.erase(it);
|
||||
}
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||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
|
||||
float height = 0;
|
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it = mMessageBoxes.begin();
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||||
while(it != mMessageBoxes.end())
|
||||
{
|
||||
(*it)->update(height);
|
||||
height += (*it)->getHeight();
|
||||
++it;
|
||||
}
|
||||
|
||||
if(mInterMessageBoxe != NULL && mInterMessageBoxe->mMarkedToDelete) {
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|
@ -74,14 +52,13 @@ namespace MWGui
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void MessageBoxManager::createMessageBox (const std::string& message, bool stat)
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{
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MessageBox *box = new MessageBox(*this, message);
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box->mCurrentTime = 0;
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box->mMaxTime = message.length()*mMessageBoxSpeed;
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|
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if(stat)
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mStaticMessageBox = box;
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else
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removeMessageBox(message.length()*mMessageBoxSpeed, box);
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||||
|
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mMessageBoxes.push_back(box);
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std::vector<MessageBox*>::iterator it;
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|
||||
if(mMessageBoxes.size() > 3) {
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delete *mMessageBoxes.begin();
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|
@ -89,7 +66,7 @@ namespace MWGui
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|||
}
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|
||||
int height = 0;
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for(it = mMessageBoxes.begin(); it != mMessageBoxes.end(); ++it)
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for(std::vector<MessageBox*>::iterator it = mMessageBoxes.begin(); it != mMessageBoxes.end(); ++it)
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{
|
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(*it)->update(height);
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height += (*it)->getHeight();
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|
@ -119,15 +96,6 @@ namespace MWGui
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|||
return mInterMessageBoxe != NULL;
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||||
}
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||||
|
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void MessageBoxManager::removeMessageBox (float time, MessageBox *msgbox)
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{
|
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MessageBoxManagerTimer timer;
|
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timer.current = 0;
|
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timer.max = time;
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timer.messageBox = msgbox;
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|
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mTimers.insert(mTimers.end(), timer);
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}
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||||
|
||||
bool MessageBoxManager::removeMessageBox (MessageBox *msgbox)
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{
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@ -169,12 +137,13 @@ namespace MWGui
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: Layout("openmw_messagebox.layout")
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, mMessageBoxManager(parMessageBoxManager)
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, mMessage(message)
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, mCurrentTime(0)
|
||||
, mMaxTime(0)
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||||
{
|
||||
// defines
|
||||
mFixedWidth = 300;
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mBottomPadding = 20;
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mNextBoxPadding = 20;
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mMarkedToDelete = false;
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|
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getWidget(mMessageWidget, "message");
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||||
|
||||
|
|
|
@ -19,13 +19,6 @@ namespace MWGui
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|||
class InteractiveMessageBox;
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class MessageBoxManager;
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class MessageBox;
|
||||
|
||||
struct MessageBoxManagerTimer {
|
||||
float current;
|
||||
float max;
|
||||
MessageBox *messageBox;
|
||||
};
|
||||
|
||||
class MessageBoxManager
|
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{
|
||||
public:
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||||
|
@ -36,7 +29,6 @@ namespace MWGui
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|||
bool createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons);
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bool isInteractiveMessageBox ();
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|
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void removeMessageBox (float time, MessageBox *msgbox);
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bool removeMessageBox (MessageBox *msgbox);
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void setMessageBoxSpeed (int speed);
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@ -54,7 +46,6 @@ namespace MWGui
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|||
std::vector<MessageBox*> mMessageBoxes;
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InteractiveMessageBox* mInterMessageBoxe;
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MessageBox* mStaticMessageBox;
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std::vector<MessageBoxManagerTimer> mTimers;
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float mMessageBoxSpeed;
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int mLastButtonPressed;
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};
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@ -67,7 +58,8 @@ namespace MWGui
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|||
int getHeight ();
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void update (int height);
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|
||||
bool mMarkedToDelete;
|
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float mCurrentTime;
|
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float mMaxTime;
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|
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protected:
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MessageBoxManager& mMessageBoxManager;
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|
|
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@ -100,7 +100,6 @@ namespace MWGui
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, mRepair(NULL)
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, mCompanionWindow(NULL)
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, mTranslationDataStorage (translationDataStorage)
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, mSoftwareCursor(NULL)
|
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, mCharGen(NULL)
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, mInputBlocker(NULL)
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, mCrosshairEnabled(Settings::Manager::getBool ("crosshair", "HUD"))
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|
@ -128,7 +127,6 @@ namespace MWGui
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, mFPS(0.0f)
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, mTriangleCount(0)
|
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, mBatchCount(0)
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, mUseHardwareCursors(Settings::Manager::getBool("hardware cursors", "GUI"))
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{
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// Set up the GUI system
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mGuiManager = new OEngine::GUI::MyGUIManager(mRendering->getWindow(), mRendering->getScene(), false, logpath);
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|
@ -173,16 +171,19 @@ namespace MWGui
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mLoadingScreen->onResChange (w,h);
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|
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//set up the hardware cursor manager
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mSoftwareCursor = new Cursor();
|
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mCursorManager = new SFO::SDLCursorManager();
|
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|
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MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange);
|
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|
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MyGUI::InputManager::getInstance().eventChangeKeyFocus += MyGUI::newDelegate(this, &WindowManager::onKeyFocusChanged);
|
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|
||||
setUseHardwareCursors(mUseHardwareCursors);
|
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mCursorManager->setEnabled(true);
|
||||
|
||||
onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
|
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mCursorManager->cursorVisibilityChange(false);
|
||||
SDL_ShowCursor(false);
|
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|
||||
// hide mygui's pointer
|
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MyGUI::PointerManager::getInstance().setVisible(false);
|
||||
}
|
||||
|
||||
void WindowManager::initUI()
|
||||
|
@ -313,7 +314,6 @@ namespace MWGui
|
|||
delete mMerchantRepair;
|
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delete mRepair;
|
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delete mSoulgemDialog;
|
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delete mSoftwareCursor;
|
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delete mCursorManager;
|
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delete mRecharge;
|
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|
||||
|
@ -344,8 +344,6 @@ namespace MWGui
|
|||
mHud->setBatchCount(mBatchCount);
|
||||
|
||||
mHud->update();
|
||||
|
||||
mSoftwareCursor->update();
|
||||
}
|
||||
|
||||
void WindowManager::updateVisible()
|
||||
|
@ -879,21 +877,9 @@ namespace MWGui
|
|||
MWBase::Environment::get().getInputManager()->setDragDrop(dragDrop);
|
||||
}
|
||||
|
||||
void WindowManager::setUseHardwareCursors(bool use)
|
||||
{
|
||||
mCursorManager->setEnabled(use);
|
||||
mSoftwareCursor->setVisible(!use && mCursorVisible);
|
||||
}
|
||||
|
||||
void WindowManager::setCursorVisible(bool visible)
|
||||
{
|
||||
if(mCursorVisible == visible)
|
||||
return;
|
||||
|
||||
mCursorVisible = visible;
|
||||
mCursorManager->cursorVisibilityChange(visible);
|
||||
|
||||
mSoftwareCursor->setVisible(!mUseHardwareCursors && visible);
|
||||
}
|
||||
|
||||
void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result)
|
||||
|
@ -924,8 +910,6 @@ namespace MWGui
|
|||
mHud->setFpsLevel(Settings::Manager::getInt("fps", "HUD"));
|
||||
mToolTips->setDelay(Settings::Manager::getFloat("tooltip delay", "GUI"));
|
||||
|
||||
setUseHardwareCursors(Settings::Manager::getBool("hardware cursors", "GUI"));
|
||||
|
||||
for (Settings::CategorySettingVector::const_iterator it = changed.begin();
|
||||
it != changed.end(); ++it)
|
||||
{
|
||||
|
@ -977,8 +961,6 @@ namespace MWGui
|
|||
|
||||
void WindowManager::onCursorChange(const std::string &name)
|
||||
{
|
||||
mSoftwareCursor->onCursorChange(name);
|
||||
|
||||
if(!mCursorManager->cursorChanged(name))
|
||||
return; //the cursor manager doesn't want any more info about this cursor
|
||||
//See if we can get the information we need out of the cursor resource
|
||||
|
@ -1376,4 +1358,9 @@ namespace MWGui
|
|||
mRecharge->start(soulgem);
|
||||
}
|
||||
|
||||
bool WindowManager::getCursorVisible()
|
||||
{
|
||||
return mCursorVisible;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -278,6 +278,8 @@ namespace MWGui
|
|||
|
||||
void onSoulgemDialogButtonPressed (int button);
|
||||
|
||||
virtual bool getCursorVisible();
|
||||
|
||||
private:
|
||||
bool mConsoleOnlyScripts;
|
||||
|
||||
|
@ -369,9 +371,6 @@ namespace MWGui
|
|||
unsigned int mTriangleCount;
|
||||
unsigned int mBatchCount;
|
||||
|
||||
bool mUseHardwareCursors;
|
||||
void setUseHardwareCursors(bool use);
|
||||
|
||||
/**
|
||||
* Called when MyGUI tries to retrieve a tag. This usually corresponds to a GMST string,
|
||||
* so this method will retrieve the GMST with the name \a _tag and place the result in \a _result
|
||||
|
|
|
@ -264,6 +264,8 @@ namespace MWInput
|
|||
|
||||
void InputManager::update(float dt, bool loading)
|
||||
{
|
||||
mInputManager->setMouseVisible(MWBase::Environment::get().getWindowManager()->getCursorVisible());
|
||||
|
||||
mInputManager->capture(loading);
|
||||
// inject some fake mouse movement to force updating MyGUI's widget states
|
||||
// this shouldn't do any harm since we're moving back to the original position afterwards
|
||||
|
|
|
@ -211,7 +211,7 @@ namespace MWMechanics
|
|||
|
||||
float currentDiff = creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::RestoreHealth+i)).mMagnitude
|
||||
- creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::DamageHealth+i)).mMagnitude
|
||||
- creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::AbsorbHealth)).mMagnitude;
|
||||
- creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::AbsorbHealth+i)).mMagnitude;
|
||||
stat.setCurrent(stat.getCurrent() + currentDiff * duration);
|
||||
|
||||
creatureStats.setDynamic(i, stat);
|
||||
|
@ -219,16 +219,34 @@ namespace MWMechanics
|
|||
|
||||
// Apply damage ticks
|
||||
int damageEffects[] = {
|
||||
ESM::MagicEffect::FireDamage, ESM::MagicEffect::ShockDamage, ESM::MagicEffect::FrostDamage, ESM::MagicEffect::Poison
|
||||
ESM::MagicEffect::FireDamage, ESM::MagicEffect::ShockDamage, ESM::MagicEffect::FrostDamage, ESM::MagicEffect::Poison,
|
||||
ESM::MagicEffect::SunDamage
|
||||
};
|
||||
|
||||
DynamicStat<float> health = creatureStats.getHealth();
|
||||
for (unsigned int i=0; i<sizeof(damageEffects)/sizeof(int); ++i)
|
||||
{
|
||||
float magnitude = creatureStats.getMagicEffects().get(EffectKey(damageEffects[i])).mMagnitude;
|
||||
DynamicStat<float> health = creatureStats.getHealth();
|
||||
health.setCurrent(health.getCurrent() - magnitude * duration);
|
||||
creatureStats.setHealth(health);
|
||||
|
||||
if (damageEffects[i] == ESM::MagicEffect::SunDamage)
|
||||
{
|
||||
// isInCell shouldn't be needed, but updateActor called during game start
|
||||
if (!ptr.isInCell() || !ptr.getCell()->isExterior())
|
||||
continue;
|
||||
float time = MWBase::Environment::get().getWorld()->getTimeStamp().getHour();
|
||||
float timeDiff = std::min(7.f, std::max(0.f, std::abs(time - 13)));
|
||||
float damageScale = 1.f - timeDiff / 7.f;
|
||||
// When cloudy, the sun damage effect is halved
|
||||
int weather = MWBase::Environment::get().getWorld()->getCurrentWeather();
|
||||
if (weather > 1)
|
||||
damageScale *= 0.5;
|
||||
health.setCurrent(health.getCurrent() - magnitude * duration * damageScale);
|
||||
}
|
||||
else
|
||||
health.setCurrent(health.getCurrent() - magnitude * duration);
|
||||
|
||||
}
|
||||
creatureStats.setHealth(health);
|
||||
}
|
||||
|
||||
void Actors::calculateNpcStatModifiers (const MWWorld::Ptr& ptr)
|
||||
|
@ -324,7 +342,7 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
Actors::Actors() : mDuration (0) {}
|
||||
Actors::Actors() {}
|
||||
|
||||
void Actors::addActor (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
|
@ -377,14 +395,8 @@ namespace MWMechanics
|
|||
|
||||
void Actors::update (float duration, bool paused)
|
||||
{
|
||||
mDuration += duration;
|
||||
|
||||
//if (mDuration>=0.25)
|
||||
if (!paused)
|
||||
{
|
||||
float totalDuration = mDuration;
|
||||
mDuration = 0;
|
||||
|
||||
for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();iter++)
|
||||
{
|
||||
const MWWorld::Class &cls = MWWorld::Class::get(iter->first);
|
||||
|
@ -396,9 +408,9 @@ namespace MWMechanics
|
|||
if(iter->second->isDead())
|
||||
iter->second->resurrect();
|
||||
|
||||
updateActor(iter->first, totalDuration);
|
||||
updateActor(iter->first, duration);
|
||||
if(iter->first.getTypeName() == typeid(ESM::NPC).name())
|
||||
updateNpc(iter->first, totalDuration, paused);
|
||||
updateNpc(iter->first, duration, paused);
|
||||
|
||||
if(!stats.isDead())
|
||||
continue;
|
||||
|
|
|
@ -30,8 +30,6 @@ namespace MWMechanics
|
|||
|
||||
std::map<std::string, int> mDeathCount;
|
||||
|
||||
float mDuration;
|
||||
|
||||
void updateNpc(const MWWorld::Ptr &ptr, float duration, bool paused);
|
||||
|
||||
|
||||
|
|
|
@ -157,7 +157,7 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
else
|
||||
applyInstantEffect(mTarget, effectIt->mEffectID, magnitude);
|
||||
applyInstantEffect(target, effectIt->mEffectID, magnitude);
|
||||
|
||||
if (target.getClass().isActor() || magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
|
||||
{
|
||||
|
|
|
@ -66,7 +66,7 @@ namespace MWMechanics
|
|||
int i=0;
|
||||
for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != spell->mEffects.mList.end(); ++it)
|
||||
{
|
||||
effects.add (*it, iter->second[i]);
|
||||
effects.add (*it, it->mMagnMin + (it->mMagnMax - it->mMagnMin) * iter->second[i]);
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -72,7 +72,6 @@ namespace MWRender
|
|||
|
||||
mAnimation = new NpcAnimation(mCharacter, mNode,
|
||||
0, true, (renderHeadOnly() ? NpcAnimation::VM_HeadOnly : NpcAnimation::VM_Normal));
|
||||
mAnimation->updateParts();
|
||||
|
||||
Ogre::Vector3 scale = mNode->getScale();
|
||||
mCamera->setPosition(mPosition * scale);
|
||||
|
@ -114,7 +113,6 @@ namespace MWRender
|
|||
delete mAnimation;
|
||||
mAnimation = new NpcAnimation(mCharacter, mNode,
|
||||
0, true, (renderHeadOnly() ? NpcAnimation::VM_HeadOnly : NpcAnimation::VM_Normal));
|
||||
mAnimation->updateParts();
|
||||
|
||||
float scale=1.f;
|
||||
MWWorld::Class::get(mCharacter).adjustScale(mCharacter, scale);
|
||||
|
@ -142,6 +140,9 @@ namespace MWRender
|
|||
|
||||
void InventoryPreview::update(int sizeX, int sizeY)
|
||||
{
|
||||
// TODO: can we avoid this. Vampire state needs to be updated.
|
||||
mAnimation->rebuild();
|
||||
|
||||
MWWorld::InventoryStore &inv = MWWorld::Class::get(mCharacter).getInventoryStore(mCharacter);
|
||||
MWWorld::ContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
||||
std::string groupname;
|
||||
|
@ -176,11 +177,12 @@ namespace MWRender
|
|||
groupname = "inventoryhandtohand";
|
||||
}
|
||||
|
||||
if(groupname != mCurrentAnimGroup)
|
||||
{
|
||||
// TODO see above
|
||||
//if(groupname != mCurrentAnimGroup)
|
||||
//{
|
||||
mCurrentAnimGroup = groupname;
|
||||
mAnimation->play(mCurrentAnimGroup, 1, Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0);
|
||||
}
|
||||
//}
|
||||
|
||||
MWWorld::ContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
|
||||
if(torch != inv.end() && torch->getTypeName() == typeid(ESM::Light).name())
|
||||
|
|
|
@ -19,6 +19,42 @@
|
|||
#include "renderconst.hpp"
|
||||
#include "camera.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
std::string getVampireHead(const std::string& race, bool female)
|
||||
{
|
||||
static std::map <std::pair<std::string,int>, const ESM::BodyPart* > sVampireMapping;
|
||||
|
||||
std::pair<std::string, int> thisCombination = std::make_pair(race, int(female));
|
||||
|
||||
if (sVampireMapping.find(thisCombination) == sVampireMapping.end())
|
||||
{
|
||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const MWWorld::Store<ESM::BodyPart> &partStore = store.get<ESM::BodyPart>();
|
||||
for(MWWorld::Store<ESM::BodyPart>::iterator it = partStore.begin(); it != partStore.end(); ++it)
|
||||
{
|
||||
const ESM::BodyPart& bodypart = *it;
|
||||
if (!bodypart.mData.mVampire)
|
||||
continue;
|
||||
if (bodypart.mData.mType != ESM::BodyPart::MT_Skin)
|
||||
continue;
|
||||
if (bodypart.mData.mPart != ESM::BodyPart::MP_Head)
|
||||
continue;
|
||||
if (female != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
|
||||
continue;
|
||||
if (!Misc::StringUtils::ciEqual(bodypart.mRace, race))
|
||||
continue;
|
||||
sVampireMapping[thisCombination] = &*it;
|
||||
}
|
||||
}
|
||||
|
||||
assert(sVampireMapping[thisCombination]);
|
||||
return "meshes\\" + sVampireMapping[thisCombination]->mModel;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
@ -110,18 +146,23 @@ void NpcAnimation::updateNpcBase()
|
|||
|
||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
|
||||
bool isWerewolf = MWWorld::Class::get(mPtr).getNpcStats(mPtr).isWerewolf();
|
||||
bool isWerewolf = mPtr.getClass().getNpcStats(mPtr).isWerewolf();
|
||||
bool vampire = mPtr.getClass().getCreatureStats(mPtr).getMagicEffects().get(ESM::MagicEffect::Vampirism).mMagnitude;
|
||||
|
||||
if(!isWerewolf)
|
||||
{
|
||||
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
|
||||
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
|
||||
}
|
||||
else
|
||||
if (isWerewolf)
|
||||
{
|
||||
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find("WerewolfHead")->mModel;
|
||||
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find("WerewolfHair")->mModel;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (vampire)
|
||||
mHeadModel = getVampireHead(mNpc->mRace, mNpc->mFlags & ESM::NPC::Female);
|
||||
else
|
||||
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
|
||||
|
||||
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
|
||||
}
|
||||
|
||||
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
|
||||
std::string smodel = (mViewMode != VM_FirstPerson) ?
|
||||
|
@ -270,6 +311,8 @@ void NpcAnimation::updateParts()
|
|||
// Remember body parts so we only have to search through the store once for each race/gender/viewmode combination
|
||||
static std::map< std::pair<std::string,int>,std::vector<const ESM::BodyPart*> > sRaceMapping;
|
||||
|
||||
static std::map <std::pair<std::string,int>, std::vector<const ESM::BodyPart*> > sVampireMapping;
|
||||
|
||||
static const int Flag_Female = 1<<0;
|
||||
static const int Flag_FirstPerson = 1<<1;
|
||||
|
||||
|
|
3
extern/sdl4ogre/cursormanager.hpp
vendored
3
extern/sdl4ogre/cursormanager.hpp
vendored
|
@ -22,9 +22,6 @@ public:
|
|||
/// \brief Follow up a cursorChanged() call with enough info to create an cursor.
|
||||
virtual void receiveCursorInfo(const std::string &name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y) = 0;
|
||||
|
||||
/// \brief Tell the manager when the cursor visibility changed
|
||||
virtual void cursorVisibilityChange(bool visible) = 0;
|
||||
|
||||
/// \brief sets whether to actively manage cursors or not
|
||||
virtual void setEnabled(bool enabled) = 0;
|
||||
};
|
||||
|
|
21
extern/sdl4ogre/sdlcursormanager.cpp
vendored
21
extern/sdl4ogre/sdlcursormanager.cpp
vendored
|
@ -10,7 +10,6 @@ namespace SFO
|
|||
|
||||
SDLCursorManager::SDLCursorManager() :
|
||||
mEnabled(false),
|
||||
mCursorVisible(false),
|
||||
mInitialized(false)
|
||||
{
|
||||
}
|
||||
|
@ -69,28 +68,8 @@ namespace SFO
|
|||
}
|
||||
|
||||
void SDLCursorManager::_setGUICursor(const std::string &name)
|
||||
{
|
||||
if(mEnabled && mCursorVisible)
|
||||
{
|
||||
SDL_SetCursor(mCursorMap.find(name)->second);
|
||||
_setCursorVisible(mCursorVisible);
|
||||
}
|
||||
}
|
||||
|
||||
void SDLCursorManager::_setCursorVisible(bool visible)
|
||||
{
|
||||
if(!mEnabled)
|
||||
return;
|
||||
|
||||
SDL_ShowCursor(visible ? SDL_TRUE : SDL_FALSE);
|
||||
}
|
||||
|
||||
void SDLCursorManager::cursorVisibilityChange(bool visible)
|
||||
{
|
||||
mCursorVisible = visible;
|
||||
|
||||
_setGUICursor(mCurrentCursor);
|
||||
_setCursorVisible(visible);
|
||||
}
|
||||
|
||||
void SDLCursorManager::receiveCursorInfo(const std::string& name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
|
||||
|
|
3
extern/sdl4ogre/sdlcursormanager.hpp
vendored
3
extern/sdl4ogre/sdlcursormanager.hpp
vendored
|
@ -19,14 +19,12 @@ namespace SFO
|
|||
|
||||
virtual bool cursorChanged(const std::string &name);
|
||||
virtual void receiveCursorInfo(const std::string &name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y);
|
||||
virtual void cursorVisibilityChange(bool visible);
|
||||
|
||||
private:
|
||||
void _createCursorFromResource(const std::string &name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y);
|
||||
void _putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
|
||||
|
||||
void _setGUICursor(const std::string& name);
|
||||
void _setCursorVisible(bool visible);
|
||||
|
||||
typedef std::map<std::string, SDL_Cursor*> CursorMap;
|
||||
CursorMap mCursorMap;
|
||||
|
@ -34,7 +32,6 @@ namespace SFO
|
|||
std::string mCurrentCursor;
|
||||
bool mEnabled;
|
||||
bool mInitialized;
|
||||
bool mCursorVisible;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
52
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
52
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
|
@ -23,7 +23,11 @@ namespace SFO
|
|||
mJoyListener(NULL),
|
||||
mKeyboardListener(NULL),
|
||||
mMouseListener(NULL),
|
||||
mWindowListener(NULL)
|
||||
mWindowListener(NULL),
|
||||
mWindowHasFocus(true),
|
||||
mWantGrab(false),
|
||||
mWantRelative(false),
|
||||
mWantMouseVisible(false)
|
||||
{
|
||||
_setupOISKeys();
|
||||
}
|
||||
|
@ -51,12 +55,15 @@ namespace SFO
|
|||
switch(evt.type)
|
||||
{
|
||||
case SDL_MOUSEMOTION:
|
||||
//ignore this if it happened due to a warp
|
||||
// Ignore this if it happened due to a warp
|
||||
if(!_handleWarpMotion(evt.motion))
|
||||
{
|
||||
// If in relative mode, don't trigger events unless window has focus
|
||||
if (!mWantRelative || mWindowHasFocus)
|
||||
mMouseListener->mouseMoved(_packageMouseMotion(evt));
|
||||
|
||||
//try to keep the mouse inside the window
|
||||
// Try to keep the mouse inside the window
|
||||
if (mWindowHasFocus)
|
||||
_wrapMousePointer(evt.motion);
|
||||
}
|
||||
break;
|
||||
|
@ -118,11 +125,11 @@ namespace SFO
|
|||
switch (evt.window.event) {
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
mMouseInWindow = true;
|
||||
updateMouseSettings();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
mMouseInWindow = false;
|
||||
SDL_SetWindowGrab(mSDLWindow, SDL_FALSE);
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
updateMouseSettings();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
int w,h;
|
||||
|
@ -149,10 +156,15 @@ namespace SFO
|
|||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
mWindowHasFocus = true;
|
||||
updateMouseSettings();
|
||||
if (mWindowListener)
|
||||
mWindowListener->windowFocusChange(true);
|
||||
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
mWindowHasFocus = false;
|
||||
updateMouseSettings();
|
||||
if (mWindowListener)
|
||||
mWindowListener->windowFocusChange(false);
|
||||
break;
|
||||
|
@ -193,25 +205,43 @@ namespace SFO
|
|||
/// \brief Locks the pointer to the window
|
||||
void InputWrapper::setGrabPointer(bool grab)
|
||||
{
|
||||
mGrabPointer = grab && mMouseInWindow;
|
||||
SDL_SetWindowGrab(mSDLWindow, grab && mMouseInWindow ? SDL_TRUE : SDL_FALSE);
|
||||
mWantGrab = grab;
|
||||
updateMouseSettings();
|
||||
}
|
||||
|
||||
/// \brief Set the mouse to relative positioning. Doesn't move the cursor
|
||||
/// and disables mouse acceleration.
|
||||
void InputWrapper::setMouseRelative(bool relative)
|
||||
{
|
||||
if(mMouseRelative == relative && mMouseInWindow)
|
||||
mWantRelative = relative;
|
||||
updateMouseSettings();
|
||||
}
|
||||
|
||||
void InputWrapper::setMouseVisible(bool visible)
|
||||
{
|
||||
mWantMouseVisible = visible;
|
||||
updateMouseSettings();
|
||||
}
|
||||
|
||||
void InputWrapper::updateMouseSettings()
|
||||
{
|
||||
mGrabPointer = mWantGrab && mMouseInWindow && mWindowHasFocus;
|
||||
SDL_SetWindowGrab(mSDLWindow, mGrabPointer ? SDL_TRUE : SDL_FALSE);
|
||||
|
||||
SDL_ShowCursor(mWantMouseVisible || !mWindowHasFocus);
|
||||
|
||||
bool relative = mWantRelative && mMouseInWindow && mWindowHasFocus;
|
||||
if(mMouseRelative == relative)
|
||||
return;
|
||||
|
||||
mMouseRelative = relative && mMouseInWindow;
|
||||
mMouseRelative = relative;
|
||||
|
||||
mWrapPointer = false;
|
||||
|
||||
//eep, wrap the pointer manually if the input driver doesn't support
|
||||
//relative positioning natively
|
||||
int success = SDL_SetRelativeMouseMode(relative && mMouseInWindow ? SDL_TRUE : SDL_FALSE);
|
||||
if(relative && mMouseInWindow && success != 0)
|
||||
int success = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
|
||||
if(relative && success != 0)
|
||||
mWrapPointer = true;
|
||||
|
||||
//now remove all mouse events using the old setting from the queue
|
||||
|
|
10
extern/sdl4ogre/sdlinputwrapper.hpp
vendored
10
extern/sdl4ogre/sdlinputwrapper.hpp
vendored
|
@ -28,6 +28,7 @@ namespace SFO
|
|||
bool isModifierHeld(SDL_Keymod mod);
|
||||
bool isKeyDown(SDL_Scancode key);
|
||||
|
||||
void setMouseVisible (bool visible);
|
||||
void setMouseRelative(bool relative);
|
||||
bool getMouseRelative() { return mMouseRelative; }
|
||||
void setGrabPointer(bool grab);
|
||||
|
@ -36,6 +37,8 @@ namespace SFO
|
|||
|
||||
void warpMouse(int x, int y);
|
||||
|
||||
void updateMouseSettings();
|
||||
|
||||
private:
|
||||
|
||||
void handleWindowEvent(const SDL_Event& evt);
|
||||
|
@ -57,14 +60,19 @@ namespace SFO
|
|||
Uint16 mWarpX;
|
||||
Uint16 mWarpY;
|
||||
bool mWarpCompensate;
|
||||
bool mMouseRelative;
|
||||
bool mWrapPointer;
|
||||
|
||||
bool mWantMouseVisible;
|
||||
bool mWantGrab;
|
||||
bool mWantRelative;
|
||||
bool mGrabPointer;
|
||||
bool mMouseRelative;
|
||||
|
||||
Sint32 mMouseZ;
|
||||
Sint32 mMouseX;
|
||||
Sint32 mMouseY;
|
||||
|
||||
bool mWindowHasFocus;
|
||||
bool mMouseInWindow;
|
||||
|
||||
SDL_Window* mSDLWindow;
|
||||
|
|
Loading…
Reference in a new issue