Handle exception if we try to play non-music file (bug #4416)

0.6.3
Andrei Kortunov 6 years ago
parent ccfc07e7e3
commit 2854f6ca83

@ -22,6 +22,7 @@
Bug #4327: Missing animations during spell/weapon stance switching
Bug #4368: Settings window ok button doesn't have key focus by default
Bug #4393: NPCs walk back to where they were after using ResetActors
Bug #4416: Handle exception if we try to play non-music file
Bug #4419: MRK NiStringExtraData is handled incorrectly
Bug #4426: RotateWorld behavior is incorrect
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2

@ -251,21 +251,24 @@ void FFmpeg_Decoder::open(const std::string &fname)
if(mOutputChannelLayout == 0)
mOutputChannelLayout = av_get_default_channel_layout((*mStream)->codec->channels);
}
catch(...) {
catch(...)
{
if(mStream)
avcodec_close((*mStream)->codec);
mStream = NULL;
if (mFormatCtx->pb->buffer != NULL)
if (mFormatCtx != NULL)
{
av_free(mFormatCtx->pb->buffer);
mFormatCtx->pb->buffer = NULL;
}
av_free(mFormatCtx->pb);
mFormatCtx->pb = NULL;
if (mFormatCtx->pb->buffer != NULL)
{
av_free(mFormatCtx->pb->buffer);
mFormatCtx->pb->buffer = NULL;
}
av_free(mFormatCtx->pb);
mFormatCtx->pb = NULL;
avformat_close_input(&mFormatCtx);
throw;
avformat_close_input(&mFormatCtx);
}
}
}

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