forked from teamnwah/openmw-tes3coop
add deleted letter in macro
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@ -198,5 +198,5 @@ void main(void)
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gl_FragData[0].w = 1.0;
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#else
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gl_FragData[0].w = clamp(fresnel*2.0 + specular, 0.0, 1.0);
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#endi
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#endif
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}
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