forked from teamnwah/openmw-tes3coop
Make Resurrect function reset most of the runtime state (Fixes #2181)
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1 changed files with 8 additions and 1 deletions
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@ -1179,7 +1179,14 @@ namespace MWScript
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virtual void execute (Interpreter::Runtime& runtime)
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virtual void execute (Interpreter::Runtime& runtime)
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{
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{
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MWWorld::Ptr ptr = R()(runtime);
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MWWorld::Ptr ptr = R()(runtime);
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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ptr.getClass().getCreatureStats(ptr).resurrect();
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ptr.getClass().getCreatureStats(ptr).resurrect();
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else if (ptr.getClass().getCreatureStats(ptr).isDead())
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{
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// resets runtime state such as inventory, stats and AI. does not reset position in the world
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ptr.getRefData().setCustomData(NULL);
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}
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}
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}
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};
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};
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