[General] Rework PacketPlayerInventory

Save the Action for each item. Now you can add or remove multiple items
sol2-server-rewrite
Koncord 6 years ago
parent de0bb3cdab
commit 29ba07fe8c

@ -33,7 +33,7 @@ void Inventory::Init(LuaState &lua)
);
}
Inventory::Inventory(NetActor *actor) : netActor(actor), equipmentChanged(false), inventoryChanged(mwmp::InventoryChanges::Type::None)
Inventory::Inventory(NetActor *actor) : netActor(actor), equipmentChanged(false), inventoryChanged(false)
{
printf("Inventory::Inventory()\n");
}
@ -85,13 +85,6 @@ void Inventory::update()
inventoryChanged = 0;*/
}
void Inventory::InitializeInventoryChanges()
{
netActor->getNetCreature()->inventoryChanges.items.clear();
netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::Type::Set;
}
int Inventory::getChangesSize() const
{
return netActor->getNetCreature()->inventoryChanges.items.size();
@ -121,10 +114,8 @@ void Inventory::unequipItem( unsigned short slot)
void Inventory::addItem(const std::string &refId, unsigned int count, int charge, float enchantmentCharge)
{
if (inventoryChanged == mwmp::InventoryChanges::Type::Remove)
return;
if (inventoryChanged == mwmp::InventoryChanges::Type::None)
InitializeInventoryChanges();
if(!inventoryChanged)
resetInventoryFlag();
mwmp::Item item;
item.refId = refId;
@ -132,29 +123,24 @@ void Inventory::addItem(const std::string &refId, unsigned int count, int charge
item.charge = charge;
item.enchantmentCharge = enchantmentCharge;
netActor->getNetCreature()->inventoryChanges.items.push_back(item);
netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::Type::Add;
if (inventoryChanged == mwmp::InventoryChanges::Type::None && netActor->isPlayer())
netActor->getNetCreature()->inventoryChanges.items.emplace_back(item, mwmp::InventoryChanges::Action::Add);
if (netActor->isPlayer())
netActor->toPlayer()->addToUpdateQueue();
inventoryChanged = netActor->getNetCreature()->inventoryChanges.action;
inventoryChanged = true;
}
void Inventory::removeItem(const std::string &refId, unsigned short count)
{
if (inventoryChanged == mwmp::InventoryChanges::Type::Add)
return;
if (inventoryChanged == mwmp::InventoryChanges::Type::None)
InitializeInventoryChanges();
if(!inventoryChanged)
resetInventoryFlag();
mwmp::Item item;
item.refId = refId;
item.count = count;
netActor->getNetCreature()->inventoryChanges.items.push_back(item);
netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::Type::Remove;
if (inventoryChanged == mwmp::InventoryChanges::Type::None && netActor->isPlayer())
netActor->getNetCreature()->inventoryChanges.items.emplace_back(item, mwmp::InventoryChanges::Action::Remove);
if (netActor->isPlayer())
netActor->toPlayer()->addToUpdateQueue();
inventoryChanged = netActor->getNetCreature()->inventoryChanges.action;
inventoryChanged = true;
}
bool Inventory::hasItemEquipped(const std::string &refId) const
@ -173,7 +159,7 @@ std::tuple<std::string, int, int, double> Inventory::getEquipmentItem(unsigned s
std::tuple<std::string, int, int, double> Inventory::getInventoryItem(unsigned int slot) const
{
const auto &item = netActor->getNetCreature()->inventoryChanges.items.at(slot);
const auto &item = netActor->getNetCreature()->inventoryChanges.items.at(slot).first;
return make_tuple(item.refId, item.count, item.charge, item.enchantmentCharge);
}
@ -189,15 +175,14 @@ bool Inventory::isEquipmentChanged()
return equipmentChanged;
}
void Inventory::resetInventoryFlag()
{
inventoryChanged = mwmp::InventoryChanges::Type::None;
}
mwmp::InventoryChanges::Type Inventory::inventoryChangeType()
bool Inventory::isInventoryChanged()
{
return inventoryChanged;
}
void Inventory::resetInventoryFlag()
{
inventoryChanged = false;
netActor->getNetCreature()->inventoryChanges.items.clear();
}

@ -16,7 +16,7 @@ public:
static void Init(LuaState &lua);
bool isEquipmentChanged();
void resetEquipmentFlag();
mwmp::InventoryChanges::Type inventoryChangeType();
bool isInventoryChanged();
void resetInventoryFlag();
public:
explicit Inventory(NetActor *netActor);
@ -49,15 +49,11 @@ public:
*/
std::tuple<std::string,int, int, double> getEquipmentItem(unsigned short slot) const;
private:
void InitializeInventoryChanges();
private:
// not controlled pointer
NetActor *netActor;
bool equipmentChanged;
mwmp::InventoryChanges::Type inventoryChanged;
bool inventoryChanged;
};

@ -219,7 +219,7 @@ void Player::update()
inventory.resetEquipmentFlag();
}
if (inventory.inventoryChangeType() != mwmp::InventoryChanges::Type::None)
if (inventory.isInventoryChanged())
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_INVENTORY);
packet->setPlayer(this);

@ -498,7 +498,7 @@ void LocalPlayer::updateInventory(bool forceUpdate)
if (setItem(item, *result))
continue;
if (item == itemOld)
if (item == itemOld.first)
break;
}
if (result == ptrInventory.end())
@ -518,7 +518,9 @@ void LocalPlayer::updateInventory(bool forceUpdate)
auto items = inventoryChanges.items;
if (find(items.begin(), items.end(), item) == items.end())
if (find_if(items.begin(), items.end(), [&item](const std::pair<Item, InventoryChanges::Action> &a) {
return item == a.first;
}) == items.end())
{
invChanged = true;
break;
@ -648,27 +650,25 @@ void LocalPlayer::updateAnimFlags(bool forceUpdate)
}
}
void LocalPlayer::addItems()
void LocalPlayer::addItem(const Item &item)
{
MWWorld::Ptr ptrPlayer = getPlayerPtr();
MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
for (const auto &item : inventoryChanges.items)
try
{
try
{
MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
if (item.charge != -1)
itemPtr.getCellRef().setCharge(item.charge);
MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
if (item.charge != -1)
itemPtr.getCellRef().setCharge(item.charge);
if (item.enchantmentCharge != -1)
itemPtr.getCellRef().setEnchantmentCharge(item.enchantmentCharge);
}
catch (std::exception&)
{
LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
}
if (item.enchantmentCharge != -1.0f)
itemPtr.getCellRef().setEnchantmentCharge(item.enchantmentCharge);
}
catch (std::exception&)
{
LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
}
}
void LocalPlayer::addSpells()
@ -730,13 +730,12 @@ void LocalPlayer::addTopics()
}
}
void LocalPlayer::removeItems()
void LocalPlayer::removeItem(const Item &item)
{
MWWorld::Ptr ptrPlayer = getPlayerPtr();
MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
for (const auto &item : inventoryChanges.items)
ptrStore.remove(item.refId, item.count, ptrPlayer);
ptrStore.remove(item.refId, item.count, ptrPlayer);
}
void LocalPlayer::removeSpells()
@ -985,7 +984,11 @@ void LocalPlayer::setInventory()
ptrStore.clear();
// Proceed by adding items
addItems();
for(const auto &item : inventoryChanges.items)
{
if(item.second == InventoryChanges::Action::Set)
addItem(item.first);
}
// Don't automatically setEquipment() here, or the player could end
// up getting a new set of their starting clothes, or other items
@ -1180,10 +1183,9 @@ void LocalPlayer::sendInventory()
item.charge = iter.getCellRef().getCharge();
item.enchantmentCharge = iter.getCellRef().getEnchantmentCharge();
inventoryChanges.items.push_back(item);
inventoryChanges.items.emplace_back(item, InventoryChanges::Action::Set);
}
inventoryChanges.action = InventoryChanges::Type::Set;
getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->Send();
}

@ -38,12 +38,12 @@ namespace mwmp
void updateDeadState(bool forceUpdate = false);
void updateAnimFlags(bool forceUpdate = false);
void addItems();
void addItem(const Item &item);
void addSpells();
void addJournalItems();
void addTopics();
void removeItems();
void removeItem(const Item &item);
void removeSpells();
void closeInventoryWindows();

@ -29,12 +29,19 @@ namespace mwmp
{
LocalPlayer &localPlayer = static_cast<LocalPlayer&>(*player);
if (localPlayer.inventoryChanges.action == InventoryChanges::Type::Add)
localPlayer.addItems();
else if (localPlayer.inventoryChanges.action == InventoryChanges::Type::Remove)
localPlayer.removeItems();
else // InventoryChanges::SET
localPlayer.setInventory();
for (const auto &item : localPlayer.inventoryChanges.items)
{
if (item.second == InventoryChanges::Action::Add)
localPlayer.addItem(item.first);
else if (item.second == InventoryChanges::Action::Remove)
localPlayer.removeItem(item.first);
else // InventoryChanges::SET
{
// found set flag, clear and reset inventory
localPlayer.setInventory();
break;
}
}
}
}
};

@ -240,7 +240,6 @@ namespace mwmp
BasePlayer(RakNet::RakNetGUID guid) : guid(guid)
{
inventoryChanges.action = InventoryChanges::Type::None;
spellbookChanges.action = SpellbookChanges::Type::None;
useCreatureName = false;
isWerewolf = false;

@ -22,15 +22,14 @@ namespace mwmp
struct InventoryChanges
{
std::vector<Item> items;
enum class Type: int8_t
enum class Action: int8_t
{
None = -1,
Set = 0,
Add,
Remove
};
Type action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item
std::vector<std::pair<Item, Action>> items;
};
struct Target

@ -17,8 +17,6 @@ void PacketPlayerInventory::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->inventoryChanges.action, send);
uint32_t count;
if (send)
@ -34,9 +32,10 @@ void PacketPlayerInventory::Packet(RakNet::BitStream *bs, bool send)
for (auto &&item : player->inventoryChanges.items)
{
RW(item.refId, send, true);
RW(item.count, send);
RW(item.charge, send);
RW(item.enchantmentCharge, send);
RW(item.first.refId, send, true);
RW(item.first.count, send);
RW(item.first.charge, send);
RW(item.first.enchantmentCharge, send);
RW(item.second, send, true); // compress byte to bits
}
}

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