forked from teamnwah/openmw-tes3coop
[General] Switch RakNet enums to CrabNet enums
CrabNet is TES3MP's fork of RakNet that has deviated too far from RakNet to still be compatible with it.
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parent
d7e29f1f61
commit
29be79e852
3 changed files with 4 additions and 4 deletions
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@ -292,7 +292,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
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if (pl->first == guid) continue;
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// If an invalid key makes it into the Players map, ignore it
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else if (pl->first == RakNet::UNASSIGNED_RAKNET_GUID) continue;
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else if (pl->first == RakNet::UNASSIGNED_CRABNET_GUID) continue;
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// if player not fully connected
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else if (pl->second == nullptr) continue;
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@ -239,9 +239,9 @@ int main(int argc, char *argv[])
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switch (peer->Startup((unsigned) players, &sd, 1))
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{
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case RakNet::RAKNET_STARTED:
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case RakNet::CRABNET_STARTED:
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break;
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case RakNet::RAKNET_ALREADY_STARTED:
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case RakNet::CRABNET_ALREADY_STARTED:
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throw runtime_error("Already started");
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case RakNet::INVALID_SOCKET_DESCRIPTORS:
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throw runtime_error("Incorrect port or address");
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@ -203,7 +203,7 @@ Networking::Networking(): peer(RakNet::RakPeerInterface::GetInstance()), playerP
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RakNet::SocketDescriptor sd;
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sd.port=0;
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auto b = peer->Startup(1, &sd, 1);
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RakAssert(b==RakNet::RAKNET_STARTED);
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RakAssert(b==RakNet::CRABNET_STARTED);
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playerPacketController.SetStream(0, &bsOut);
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actorPacketController.SetStream(0, &bsOut);
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