allow non-power-of-2 sized cubemaps

0.6.3
Miloslav Číž 7 years ago
parent 902862aa8b
commit 2b5f147545

@ -683,9 +683,6 @@ namespace MWRender
else if (screenshotMapping == 2)
screenshotH = screenshotW; // use square resolution for planet mapping
if (!rawCubemap)
cubeSize = pow(2,round(log2(cubeSize))); // select closest power of 2 for GPU
std::vector<osg::ref_ptr<osg::Image>> images;
for (int i = 0; i < 6; ++i)
@ -745,6 +742,7 @@ namespace MWRender
// run on GPU now:
osg::ref_ptr<osg::TextureCubeMap> cubeTexture (new osg::TextureCubeMap);
cubeTexture->setResizeNonPowerOfTwoHint(false);
cubeTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);

Loading…
Cancel
Save